Outside of the story failings, which are really inexcusable after three/four complete games, there’s some solid adventuring to be found in this hellish town. The problem is that the game takes one misstep backward for every step forward. Excellent puzzle ideas are hindered by flawed implementation, while the dramatic shifts in gameplay are likely to alienate many players. Were hour-long, fright-free puzzles the missing link for survival horror fans? Were adventure gamers clamouring for punishing platforming sequences and boss fights? There’s a market in the middle, to be sure, but even for them, Doorways: Holy Mountains of Flesh is too uneven to fully embrace. There are things here to enjoy, but be prepared for an uphill climb.