User Score
8.6

Generally favorable reviews- based on 2293 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 7, 2014
    10
    I played this game beginning to end and finished much (70-80%) of the side quests. I played through the game with dual Lone-Wolf on the hardest difficulty to get the best possible experience. I have about 100 hours invested in the game as of the writing of this review. Here is a quick rundown of the pro's and cons from my play through.

    *RPG Element - The RPG element of the game is deep
    I played this game beginning to end and finished much (70-80%) of the side quests. I played through the game with dual Lone-Wolf on the hardest difficulty to get the best possible experience. I have about 100 hours invested in the game as of the writing of this review. Here is a quick rundown of the pro's and cons from my play through.

    *RPG Element - The RPG element of the game is deep and well fleshed out. This is a break of fresh air considering how shallow and watered down RPG games have been over the past 10 years.
    *Strategy Element - This isn't a run in and destroy everything type of game. Strategy is very much required and with the interaction with environment and very large skill trees it makes for dynamic and rich strategic combat. Even with a perfectly built out team, best gear, best skills/spells, without implementing good strategy you will get destroyed
    *No Grind - One of the first RPGs I have ever played where you don't grind and yet you make it through the game trying to stay ahead of the difficulty curve. Monsters don't re-spawn which means you can level beyond the monster which keeps the game tough, but it also eliminates the type of grinding required in 99% of all RPGs.
    Rewarding Battles - This is a combination of all of the above, most battles, even small trash mob type battles took me anywhere from 15-60 minutes to complete. Again the game puts an emphasis on strategy and instead of grinding the same mob hundreds of times for hours, you fight 1 mob 1 time but they make sure you work for it and you get rewarded as if you had been grinding it for hours.
    Rich World - The world is rich and vibrant. Some of the world feels bright and happy while other parts are dark and foreboding. The developers did a great job at drawing you deep into the game both through story telling and developing a world so real you forget you are playing a game.
    *Good Skill Tree/Loot - The game doesn't shower you in uber gear but it also doesn't keep it out of reach. You feel like you find good gear just often enough to make it rewarding but not so often that it becomes meaningless. My only complain here is that is errs a little to much to the side of being too stingy with gear. There were times where I would go 20-30 hours of gameplay before I found that better pair of gloves. Also there are plenty of well flesh out skill trees. You learn different skill trees, mix and match and try and find the best synergies between different trees. Because of that there is an almost unlimited number of unique character builds.

    I could probably list another half dozen minor things but those are the major pro's that stand out. My only complaint of this game is that the story line starts strong in the beginning but because a bit shallow and far fetched towards the end. Also the graphics are merely "ok". Although the game does have very nice looking spell animation. Overall any minor cons of this game are all but forgotten with all of the good it has going for it.

    It's a breath of fresh air to once again play a real RPG in the 21st century
    Expand
  2. Nov 3, 2014
    10
    I really don't know where to start with this game. There's just so much to do. It's incredibly fun. The dialogue is clever. The combat is satisfying. You could easily spend hours upon hours doing whatever you feel like in Divinity: Original Sin. It's not often I look back and wish I would have participated in crowdfunding a video game project, but I really wish I had helped fund theI really don't know where to start with this game. There's just so much to do. It's incredibly fun. The dialogue is clever. The combat is satisfying. You could easily spend hours upon hours doing whatever you feel like in Divinity: Original Sin. It's not often I look back and wish I would have participated in crowdfunding a video game project, but I really wish I had helped fund the creation of this game. It's spectacular. If you're a fan of RPGs or turn-based strategy games, you simply have to play Divinity: Original Sin. Expand
  3. Oct 30, 2014
    9
    Pro's:
    +Very tactical turn-based combat, which manages to make every fight seem vastly different to previous encounters. Also the enemy AI is (mostly) very good, making combat challenging, yet rewarding
    +Impressively high degree of character customisation +Rich, beautiful graphics and map design, even on the lowest settings +The story is engaging and well thought out +60+ hours of
    Pro's:
    +Very tactical turn-based combat, which manages to make every fight seem vastly different to previous encounters. Also the enemy AI is (mostly) very good, making combat challenging, yet rewarding
    +Impressively high degree of character customisation
    +Rich, beautiful graphics and map design, even on the lowest settings
    +The story is engaging and well thought out
    +60+ hours of content, with definite incentives for multiple playthroughs
    +Even on medium difficulty, this game is very hard, exactly how a proper RPG should be!

    Cons:
    -Very long loading times (although maybe that is my rubbish laptop's fault)
    -The item-management system can feel a bit clunky and time consuming
    -Many of the game's aspects are poorly explained, or not even explained at all! There were countless times that I was genuinely stuck, and had to consult online guides. (Although this may be a bonus for hardcore RPG fans

    Overall:
    Divinity: Original Sin is a breath of fresh air in a market driven by generic shooters. Difficult, time-consuming, but ultimately great fun, this game will satisfy RPG veterans and newcomers alike.
    Expand
  4. Oct 30, 2014
    8
    This is game is great! It’s closest to wonderful D&D titles (as Baldur’s Gate, Icewind dale, Planescape and etc.) as anyone has ever been in a decade.

    D:OS is more battle-driven than story-driven game. It’s more like Icewind dale and Temple of Elemental Evil than BG or Planescape. Story has its few gags and interesting ideas, though it’s easy just to scroll through dialogues and get
    This is game is great! It’s closest to wonderful D&D titles (as Baldur’s Gate, Icewind dale, Planescape and etc.) as anyone has ever been in a decade.

    D:OS is more battle-driven than story-driven game. It’s more like Icewind dale and Temple of Elemental Evil than BG or Planescape. Story has its few gags and interesting ideas, though it’s easy just to scroll through dialogues and get back to battle ASAP.

    Turn-based battle system is what makes this game GREAT! It’s really requires strategic thinking, careful use of element magic, use of skills and a lot of damage control against enemies’’ actions. Some battles are long and frustrating, though they are always rewarding.

    Graphics is nice, nothing special, but it’s enough to enjoy fantasy setting and use of magic.

    I think it’s must have for old-school RPG lovers.
    Expand
  5. Oct 28, 2014
    9
    One of the best strategy rpg since Baldur's gate!

    Challenging turn-based combat, checked!
    Complex character systems, checked!
    Cool DA with old-school 2D isometric, checked!
    Great immersive soundtrack, checked!
    ....

    Larian studios can be proud!
  6. Oct 25, 2014
    7
    Despite all the gushing praise being heaped upon Divinity: Original Sin, it's not actually the second coming of Baldur's Gate (or whatever your favorite old-school RPG is). It IS a decent game, but it's marred by some serious flaws resulting from some poor design choices. Given the fact that there were apparently 20,000 kickstarter backers, it's strange that these obvious issues are stillDespite all the gushing praise being heaped upon Divinity: Original Sin, it's not actually the second coming of Baldur's Gate (or whatever your favorite old-school RPG is). It IS a decent game, but it's marred by some serious flaws resulting from some poor design choices. Given the fact that there were apparently 20,000 kickstarter backers, it's strange that these obvious issues are still in the final release.

    The good:
    - It's a party-based CRPG with turn-based combat.
    - Nice twist on the genre, with an interesting mix of elemental effects that complement each other. Oil burns; water puts out fires but creates steam; water conducts electricity etc. This adds a whole new element to combat, elevating it beyond the more traditional "ice monster = fire attack".
    - There's various moments that require role-playing, where your two (main) characters can express their opinion and influence their character traits. Different traits can give you distinctive perks when high enough.
    - Overall it's great fun to play whenever you forget about the flaws (see below).

    The bad:
    - The game is actually very linear. Sure, you can explore areas outside the city that aren't part of the main storyline at the beginning, but only if you don't mind instadeath whenever you meet enemies.
    - The camera can only be rotated 90 degrees, which makes it really hard to see things obscured by the scenery or to target enemies. You can toggle between top-down and pseudo-isometric view, but that doesn't really solve the problem.
    - Targeting is extremely finicky and requires pixel-perfect precision. Move your mouse one pixel between targeting and clicking and your warrior will waste half their action points walking all the way around an enemy, while giving the enemy a free attack of opportunity in the process. Combine this with the limited camera and given how tough some of the combat is, this is EXTREMELY frustrating and can turn the tide of the battle.
    - Inventory management is poor, and the trade interface is a shining example of how not to design a game. Only ONE member of your party can trade at once. That nice new spell you wanted to buy for your mage? Turns out your mage is 4 gold short after adding all his loot to the barter screen. Want to add 4 gold from another character? No problem. All you need to do is leave the trade screen. Transfer the 4 gold to your mage, and the reinitiate trade and add all the items again. The most bizarrely frustrating and useless change to the tried-and-tested party based trade in every other CRPG ever. It makes the inventory management in the unpatched Jagged Alliance: Back in Action seem almost sane, and that was terrible. At least JA: BIA got a patch, AFAICT this isn't going to happen with D: OS.
    - Speaking of trading, another major annoyance is that trading is further complicated by virtue of the fact that irrespective of which character you have selected to trade with, gear in the shop is always compared to the gear worn by the character that initiated the conversation with the shopkeeper. Start conversation with your fighter, switch to your mage and then mouse over a robe, only to see that, yes, the robe isn't suited to your fighter. Solution: cancel and restart trade again. I can only assume that this is a bug... but it sure is annoying.
    - Lack of quest markers and lack of information on what you need to do next to advance the game. Yes you have a journal, no it isn't helpful. After pointlessly walking around town talking to everyone 192029 times, you'll find yourself reading the walkthroughs rather than wasting your time, which is always a pity.

    In essence, if you like CRPGs and can look past some of the frustrating design flaws, you'll probably get your money's worth, just be aware that the game isn't flawless and isn't the best CRPG ever. The funny thing is that although this game gets called "old school" all the time, in many respects it's taken a step back; rather than adhering to tried-and-tested conventions, the devs seemed to feel it necessary to fix what wasn't broken - the result being that they broke it, which is to the detriment of the game. D:OS is however a good solid game and with a little more polish and care could even rub shoulders with some of the classics.
    Expand
  7. Oct 24, 2014
    9
    Starts very strong with a lot to discover and interesting main and side quests, but diminishes against the end.
    Story is ok, but sadly drags out, and get's pulled down by to much text, and to little voice acting.
    Combat is very fun for the most part, but being over leveled for the entire last map, with no new skills to discover, and hardly any new equipment upgrades or uniques does not
    Starts very strong with a lot to discover and interesting main and side quests, but diminishes against the end.
    Story is ok, but sadly drags out, and get's pulled down by to much text, and to little voice acting.
    Combat is very fun for the most part, but being over leveled for the entire last map, with no new skills to discover, and hardly any new equipment upgrades or uniques does not make for the best of experiences.
    There is far to much loot in game, so don't clean out the rooms and be a packmule, money is no issue.
    You can craft and blacksmith a lot (if you discover the workings and recipies) but really, you don't have to. Do yourself a favor, and skip most of it.
    Game needed quite a few patches to get in this state, but you can have a good time now, if you are up to a rather lengthy adventure, if you can restrain yourself from dragging everything along and if you can handle hours of inventory sorting and overlong battle animations.
    Expand
  8. Oct 23, 2014
    8
    The amount that you enjoy this game is going to depend on whether or not you're playing alone. With a friend, the game is great fun, especially if you disagree about decisions. The game is still solid if you play alone, though.
  9. Oct 23, 2014
    4
    I'm really disappointed. I love RPGs but found there to be too many irritations to really enjoy this game and after 4hrs I don't want to play any more. Nothing feels rewarding. After searching through countless empty crates and barrels I gave up even checking them. After trying to read conversations and constantly being distracted by multiple NPCs loudly voicing their inane dialogues everyI'm really disappointed. I love RPGs but found there to be too many irritations to really enjoy this game and after 4hrs I don't want to play any more. Nothing feels rewarding. After searching through countless empty crates and barrels I gave up even checking them. After trying to read conversations and constantly being distracted by multiple NPCs loudly voicing their inane dialogues every few seconds I ended up just not bothering reading them. After either steamrollering through combat or getting completely destroyed, I realised I couldn't care less what happened to my source hunters and just deleted the game. Expand
  10. Oct 18, 2014
    9
    This is about as good as a top down fantasy RPG can get. Good story, good level of character customization, and brilliant combat system. Larian knocked this one out of the park. This is a must have for any RPG or tactical combat fan.
  11. Oct 15, 2014
    7
    This game can get tedious but if you play with a friend, it has endless possibilities.

    My favorite aspect was the lack of 'classes'. You literally play whatever you want. If you want to be a mage that wears heavy armor and carries a sword and shield, you can do it. If you want to go 100% melee, enjoy smashing things. etc..
  12. Oct 15, 2014
    9
    Amazing old-school RPG... A must buy for anyone who plays RPGs... Squad based gameplay with a great story full of moral choices... Hundreds of things to do , interesting NPCs , one of the best RPGs of the decade,,,
  13. Oct 15, 2014
    3
    Excelent combat gameplay.
    Unfortunately this doesn't offset the terrible storytelling, tedious quest and horrible UI.
    The humor is also special, I found it quite immersion breaking.
  14. Oct 11, 2014
    9
    It took a long time for someone to drag the isometric RPG back to where it belongs and Larian have done an excellent job of it. All the plaudits that you can read here and elsewhere are justly deserved. Engrossing, challenging, addictive, well written and a treat visually. Can't say I was a great fan of the combat system initially but it grew on me quite a bit. Spells and abilities areIt took a long time for someone to drag the isometric RPG back to where it belongs and Larian have done an excellent job of it. All the plaudits that you can read here and elsewhere are justly deserved. Engrossing, challenging, addictive, well written and a treat visually. Can't say I was a great fan of the combat system initially but it grew on me quite a bit. Spells and abilities are good and some of the fights quite challenging (although enemy AI could be improved - I felt a bit too lucky in a few fights). Crafting and blacksmithing systems are great, there are wide variety of enemies and, of course, loads of magical items floating about with which to outfit your party. All contained in a very impressive game world. Inventories are a bit fiddly and annoying (err make them bigger onscreen?) and we could do with some more joinable NPCs in the game world who have a bit more voiced dialogue. I suppose there is a case for not making every PC be able to learn every skill too. There are a few more minor annoyances but I'm sure these will be ironed out in time. If you are an RPG fan you should play this game.

    Baldur's Gate still holds the crown, but I get the impression that if anyone could make something that could be hailed as a BG3 (at least in spirit) then Larian would be the people to do so. Well done guys - a great accomplishment.
    Expand
  15. Oct 10, 2014
    8
    If your up for an old styple RPG, this is a great game. Great story, very well balanced difficulty (although sometimes you may get stuck for a while until you understand how to solve some quests). It definitely is oriented to people that can invest time into exploring since it is very time consuming and big. If your looking for a quick experience this game is not for you.
    As a drawback i
    If your up for an old styple RPG, this is a great game. Great story, very well balanced difficulty (although sometimes you may get stuck for a while until you understand how to solve some quests). It definitely is oriented to people that can invest time into exploring since it is very time consuming and big. If your looking for a quick experience this game is not for you.
    As a drawback i would state inventory management since it quite complex and you tend to accumulate quite a stock. There are also different minor bugs that must be adjusted here and there.
    Expand
  16. Oct 7, 2014
    10
    It's been a long time since I been so addicted to an RPG, this is genuine good quality game play with awesome graphics to boot. It is right up the alley of DnD lovers and RPG lovers alike, this game is literally the reason I became sleep deprived for two weeks. The greatness of this game completely shadows most of it's flaws. Playing it co-op just makes it that much more fun.
  17. Oct 6, 2014
    10
    Divinity: Original Sin is what Baldurs Gate 3 should be!!!
    +Graphic!!!
    +Ablosute THE BEST turn base system in games!
    +MUSIC!!!
    LOVE THIS GAME!!!
    528
  18. Oct 6, 2014
    9
    Absolutely fantastic game, it brings back to me vivid memories of my Black Isle/Interplay experiences (Baldur's Gate, Fallout...). I have been playing for 50 hours so far. Here's a short summary of my opinion:

    Pros: - The combat mechanics are well thought and it's always exciting to get into a fight. The amount of skills allows you to setup a lot of interesting strategies. I have
    Absolutely fantastic game, it brings back to me vivid memories of my Black Isle/Interplay experiences (Baldur's Gate, Fallout...). I have been playing for 50 hours so far. Here's a short summary of my opinion:

    Pros:

    - The combat mechanics are well thought and it's always exciting to get into a fight. The amount of skills allows you to setup a lot of interesting strategies. I have been going with a combo of 2 mages, rogue and dual hand weapon warrior. So how interesting is it? A good example is that aside the traditional fireball spell, you have teleport spells where you can potentially send your heavy warrior in the middle the monster pack, or send an enemy in a pit of fire.
    - The music is perfect and I keep humming it even when not playing
    - Graphics are really nice, maybe slightly too cartoony for me, but that comes down to personal preference
    - So much reading materials, lore and random objects everywhere. This is one of the thing that gives you that distinct BG or Fallout feeling. Opening a crate, finding an armor and a random book about random lore stories.

    Cons:

    - The dialogue system between your 2 main characters is pretty rubbish. I find myself reloading just to got the best traits (which improves some aspect of your character sheet like skills or combat boost). Also the way conflicts are resolved (when your characters disagree) is too random. It is basically a game of rock-paper-scissors. But this doesn't feel very random as the computer player never chooses the same object than you.
    - One thing that I think could have been improved very easily is the map/teleport system. The issue is that there is no world map. Instead you have a local map that helps you navigate the place you are currently present and a teleportation device that allows you to select in a list the portal you want to go to. That gives a feeling of a disconnected maps rather than a coherent world.

    Overall this is a great game and I totally recommend it if you like old school RPGs.
    Expand
  19. Oct 5, 2014
    3
    Are you looking for a storyline-heavy, hardcore RPG experience in the vein of the old Infinity Engine games? Then I have just the thing for you! Go and replay Baldurs Gate, because Divinity: Original Sin will offer you nothing of the sort, though it sure as hell likes to pretend that it does.

    Instead, you'll be running back and forth through the same locations looking for that ONE THING
    Are you looking for a storyline-heavy, hardcore RPG experience in the vein of the old Infinity Engine games? Then I have just the thing for you! Go and replay Baldurs Gate, because Divinity: Original Sin will offer you nothing of the sort, though it sure as hell likes to pretend that it does.

    Instead, you'll be running back and forth through the same locations looking for that ONE THING you missed, that doesn't let you progress further. The game offers almost no clues about what you're supposed to do. You might think that this lack of handholding is a good thing, fit for such a "hardcore" game. You couldn't be more wrong. This is not about providing a challenge, this is about the developer saving money on creating content, by wasting player's time. In case you've already bought this game, I recommend you play with a guide, unless you enjoy spending hours entering every basement and breaking into every house, looking for something you missed the previous five times you were visiting that portion of the map.

    There is no storyline per se. You come to town to solve a murder, but the story very quickly devolves into the usual Saving the World snoozefest. After the initial exposition, the main storyline takes a backseat, making place for an assortment of random quests, that mostly involve... you guessed it... running back and forth, trying to figure out what the hell you're supposed to do.

    The pacing is horrible. There are groups of monsters standing all over the map. Some of these monsters can be defeated right away, others require you to level your party by killing other monsters first, effectively preventing you from completing some quests until your level is high enough. This makes the game linear, because it forces you to do things in a strict order, while the game pretends that you're playing a largely open ended cRPG. The game has very little optional content. You're literally forced to do almost everything, because otherwise you won't get enough XP to push the game forward.

    The combat system is pretty good and the fights are reasonably challenging without being frustrating. Unfortunately, everything else in the game is an unholy mess of bad design, bad writing and bad humor. The dialogues are particularly bad, it looks like the writer used the thesaurus a little too often for his own good, making them sound weird and unnatural.

    So if you really want to play this game, do yourself a favor and wait a year or two so you can get it for 10 bucks. Maybe they'll finish patching it by then. Or maybe some better cRPG will come along, so you don't have to play this one.

    It's a win-win situation!
    Expand
  20. Oct 5, 2014
    6
    "It's over... It's FINALLY over." After drudging through DOS's heavily padded campaign, unlocking the "real" final, final boss, and beating it after a crash on Turn 30, this was all I could think. Divinity: Original Sin starts out beautifully by dropping you off in a large seaport town called Cyseal, the start of your murder mystery. The first dozen or so hours are gripping; not because"It's over... It's FINALLY over." After drudging through DOS's heavily padded campaign, unlocking the "real" final, final boss, and beating it after a crash on Turn 30, this was all I could think. Divinity: Original Sin starts out beautifully by dropping you off in a large seaport town called Cyseal, the start of your murder mystery. The first dozen or so hours are gripping; not because the plot is particularly good, but because Cyseal feels like a handcrafted cRPG town of old, a gigantic playground for your heroes to explore. However, even within this first area, the game's problems start to rear their ugly heads.

    The Journal system is almost useless. Quests are just dumped into your book with no filtering or sorting options besides being able to toggle visibility of completed quests. Two very important quests (one was required to continue the story and and another to unlock the "real" final boss fight) were lost in the list of tedious & ambiguous side quests that I picked up along the way. The Journal is also wildly inconsistent with how quests are followed and marked: some quests will drop markers for each part on your map, while others are so vague they will have one line of text saying "congrats! you did it!" with no indication of how to continue the quest. Too many times I had to go to Google just to figure out where I was supposed to go for a quest because the journal, local NPCs, and pocket portal friends were clueless or just too vague.

    The plot, its pacing, and the gameplay's pacing are all terrible. Many parts of the game involve listening to long-winded NPCs tell you their life story so you can pick up a side quest from them that will simply unlock their store front (or something similarly unimportant). D:OS is overly compartmentalized; you can feel the devs saying "Okay, combat NOW! Okay, 5 hours of NPC chat NOW!" I don't have a problem with reading text in a RPG but D:OS often feels like NPCs are chatting just for the sake of chatting. The story is heavily padded with long, boring sequences that stray from any semblance of plot that the game tries to carry. Too many times I loaded up my saved game and thought "What am I even doing here? Where am I supposed to go? What does this have to do with the story?" The main story itself is godawful too, shoveling in every trope the devs can think of (ancient evils awakening, chosen heroes with amnesia, pandora's box, an evil church, an evil twin sister, etc.) that attempts to twist and turn through a series of often predictable events that your characters have little effect on. Despite having little voice acting, there are few real dialogue options; most of the time during important NPC conversations, you're sitting there reading page after page of text, pressing 1 repeatedly until you get the chance to press 2 because you have a key item in your inventory from a side quest.

    Even though the combat system is enjoyable and has plenty of room for character customization, I often found it an exercise in frustration. D:OS's combat isn't hard or even particularaly challenging, the game just plays itself better than you do. Enemies often "cheat" by teleporting in more foes after you engage them, a la Dragon Age 2, along with summoning pets of their own. While the Magicka-style elemental combos are a unique touch to a cRPG, enemies often utilize them in unexpected ways, like shooting lightning at a pool of blood (that came out of an enemy you killed) to stun your hero for at least 2-3 rounds (not counting additional stun checks while the field is active). Combat often comes down to who can CC who harder, turning fights into a knockdown/blind/stun-fest while you beat the punching bag enemies before they can summon pets or kill your mages in one enemy's turn. At least a third of the spells in the game have direct upgrades making many early spells obsolete in 20 or so hours (why use a single target version of a spell when the AoE has the same AP cost?). This would be reasonable in a MMO but in a single player cRPG where the highest spell req is level 20, it just looks like lazy design. Like the plot, combat is too compartmentalized; many areas have large swaths of nothing, while the last map in the game has a party of 4-8 mobs every screen width.

    Tons of smaller issues plague this game. A clunky inventory system where important quest items gets easily lost in a sea of crafting materials. A frustrating crafting system that rewards guesswork and wiki-reading more than ingame exploration. A tedious Rock-Paper-Scissors minigame system for winning dialogue checks. A painfully long mandatory stealth sequence against invincible enemies that will kill your heroes in 2-3 hits. Although I think Divinity: Original Sin is a decent cRPG and I recommend it to fans of the genre, I feel no desire to ever play it again. Too much of D:OS is just tedious busywork in a predictable story that is stretched too thin to be consistently enjoyable.
    Expand
  21. Oct 5, 2014
    10
    This is a pleasant surprise from Larian studio, who have kept releasing so-so games.
    It is an instant classic that any serious RPG fan should play.

    I never imagined there would be a room for improvement to old-school RPGs.
    But they managed to pull off. And applaud to them.
  22. Sep 30, 2014
    9
    I had never played any of the other Divinity games so this title has been quite a "trial by fire".

    Wow! What a breath of fresh air this game is. Complex without being overly so, excellent story (humour included), great sound and graphics, great replay value, truly open world with great crafting, loot, character customisation etc. The game can be quite difficult but the puzzles, traps
    I had never played any of the other Divinity games so this title has been quite a "trial by fire".

    Wow! What a breath of fresh air this game is. Complex without being overly so, excellent story (humour included), great sound and graphics, great replay value, truly open world with great crafting, loot, character customisation etc.

    The game can be quite difficult but the puzzles, traps and challenges are well thought-out.

    It does feel truly like a game made by gamers, for gamers.

    Larian deserve full praise for a wonderful (and mostly bug-free!) release and I will keep a close eye on their future titles.
    Expand
  23. Sep 29, 2014
    9
    When I heard that D:OS was touted as a modern day spiritual successor to games like Ultima 7 & and Baldur’s Gate I immediately backed this game on Kickstarter, and I'm very glad I did.

    Larian Studios have delivered a game that has the nostalgic charm of an old school isometric RPG but with unique and modern game play mechanics, graphics, story and style that make this game a pleasure to
    When I heard that D:OS was touted as a modern day spiritual successor to games like Ultima 7 & and Baldur’s Gate I immediately backed this game on Kickstarter, and I'm very glad I did.

    Larian Studios have delivered a game that has the nostalgic charm of an old school isometric RPG but with unique and modern game play mechanics, graphics, story and style that make this game a pleasure to play. If you like RPGs and haven't tried this game yet, do it, you won't regret it.

    Pro's:

    - Thoroughly enjoyable tactical combat that always makes you think and use your skills, spells and the environment to your advantage.
    - Varied enemies with cool boss fights
    - A diverse range of skills, spells and character builds available
    - Detailed and interesting locations to explore
    - Lush graphics / art style
    - Lots of quests often with varied and alternate means to solve
    - A solid story coupled with interesting dialog (often humorous)

    Con's:

    - I felt the game was a bit long - I sank 90 hours into this game (completed every single side quest)
    - While the maps (corresponding to each act) were very large and detailed I didn't get the sense of a 'world' to explore - more so simply 4 different main areas.
    - Some minor bugs, nothing to bad
    - Combat went from being very challenging at the start to quite easy at the end (I upped the difficulty to 'hard' mid-game)
    Expand
  24. Sep 28, 2014
    7
    This game is good, optimization is good too but loading time is totally damn long. After xx hours the game is a little boring, similar, boring enemies. But overall the game is good
  25. Sep 25, 2014
    8
    There aren't many bugs left, so that is nice.
    One of the only problems I have it is that the quests have no guidance at all.
    That is usually a good thing, but it can result in running around for hours.

    Multiplayer is also pretty bad.
    You join someone's game and use their characters.
    For a host, its fine, but the co-op partner makes 0 progress on their own.
  26. Sep 25, 2014
    10
    Un des meilleurs jeu de ces dernières années. Un vrai rpg comme baldur's gate ou les anciens fallout.
    Une difficulté un peu faible sur la fin, mais bon scénario, trés nombreux objets, du craft, de trés beaux graphismes, tres bonne musique...une merveille
  27. Sep 24, 2014
    9
    This review contains spoilers, click expand to view. This game is absolutely awesome, I've been waiting so long for a good old school RPG.
    The combat system: The turn based combat is just marvelous, you really must do a good strategy for taking down strong enemies.
    The lore: As the game says, original story, it isn't anything complex, but I thought it was good enough.
    Coop mode: Playing with a friend is fun, but a really good RPG should be played by 3-4 players.
    Camera: It is a weak point, could be a 360 degrees camera.
    NPCs: You have many NPCs to play with, but most of them by contract , they have no back history or anything like this, until now.
    Final consideration: The game is very good, and I don't feel sorry for spending money in it. I only wished there was a respawn system for some places.
    Going against some reviews, some complained that the journal does not help anything or point the way to go, the RPG games were becoming easier day by day to attend new generation of players, now it is back to the root. But I agree it should at least say where to go in some quests, if it is not about seek for something, because marking is not seeking anymore.
    Expand
  28. Sep 23, 2014
    10
    As a big fan of old school RPG I can recommend this fantastic game. I am very surprised that I missed Kick-starter campaign. I do not know where I was hiding that I did not notice.
  29. Sep 20, 2014
    9
    Good RPG hindered by small problems.
    If you are ready to spend TONS of hours to finish this game then this is the game for you.
    I have been playing it for 3 months.
  30. Sep 17, 2014
    7
    Graphic performance disappointing on my system that runs D3 just fine.
    I found the game tedious after a while (18th). Quests failed to clear when goals became obsolete or impossible. Dealing with inventory is a drag. Crafting is a little random and not logged - making it a pain to do it again. Combat feels poorly balanced.
Metascore
87

Generally favorable reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 59
  2. Negative: 0 out of 59
  1. Dec 31, 2014
    91
    It's a conscious decision on Larian's part to resurrect tried-and-true threads that run deep into the bones of the CRPG genre. It's a culmination of those efforts and an unapologetic celebration of battle-tested concepts backed by solid co-op. Most of all, it comes together as a grand adventure that hearkens back to sleepless nights buoyed by the roll of a die and a pad of grid paper shared between fellow dungeon crawlers.
  2. CD-Action
    Oct 22, 2014
    80
    Relatively small Larian Studios finally managed to deliver a really significant game. Original Sin is brimming with ideas on how to bring back old school RPG vibe and make it fit modern times. [Sept 2014, p.50]
  3. Sep 12, 2014
    75
    As much as I loved the bulk of the game, by the end I was burning out, and burning out fast. Despite that, I'm glad that some studios are still willing to show an almost insane level of ambition in realizing the games they want to make without compromise, even if it does lead to a few dire moments here and there.