User Score
8.8

Generally favorable reviews- based on 2570 Ratings

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  1. Sep 28, 2018
    4
    Repetitive combat. "Samey" skills and traits. Repetitive tactics. Arena-like environment for fights (looks very unnatural and cheap). Areas split in to character levels, like in MMO game. No use of telekinesis and other stuff that makes DOS1 great (but those feats are still in the char sheet, waiting to waste your skill points). Poor role-playing options (tags and more tags only).Repetitive combat. "Samey" skills and traits. Repetitive tactics. Arena-like environment for fights (looks very unnatural and cheap). Areas split in to character levels, like in MMO game. No use of telekinesis and other stuff that makes DOS1 great (but those feats are still in the char sheet, waiting to waste your skill points). Poor role-playing options (tags and more tags only). Unmemorable, forgettable and extremely dull story.

    What's good is music (personally i like it) and nice graphics.

    DOS1 8/10
    DOS2 4/10

    Very disappointed.
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  2. Dec 9, 2018
    3
    The combat in this game is extremely badly designed. Enemies come in two categories: 1. They have far too many action points and abilities, or 2. They are laughably easy to destroy. Fights come in three flavors: laughably easy, endlessly stunlocked (or the equivalent), and actually fun. The last category happens rarely. Since the rest of it is a very standard, conventional "isometric"The combat in this game is extremely badly designed. Enemies come in two categories: 1. They have far too many action points and abilities, or 2. They are laughably easy to destroy. Fights come in three flavors: laughably easy, endlessly stunlocked (or the equivalent), and actually fun. The last category happens rarely. Since the rest of it is a very standard, conventional "isometric" CRPG, the combat is what needed to carry this game... and it didn't, not compared to other recent CRPGs of the same style.

    Also, the "sex scenes..." shudder. Voyeur narrator narrating your decision tree sex life. Weird.
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  3. May 20, 2018
    0
    Очередное переоценённое дерьмо.
    Тот же бредово-пародийный мир, те же бесконечные разговоры с животными.
    Мне хватило взрывающихся черепах, чтобы понять, что игра редкое дерьмо, но я затупил и продолжил играть в этот отстой дальше. Разработчиками плевать на логику, плевать вообще на всё, кроме того, чтобы сделать максимально сложно, тупо и неудобно. И вот эта дрянь хорошо продалась, а
    Очередное переоценённое дерьмо.
    Тот же бредово-пародийный мир, те же бесконечные разговоры с животными.
    Мне хватило взрывающихся черепах, чтобы понять, что игра редкое дерьмо, но я затупил и продолжил играть в этот отстой дальше.
    Разработчиками плевать на логику, плевать вообще на всё, кроме того, чтобы сделать максимально сложно, тупо и неудобно.
    И вот эта дрянь хорошо продалась, а великолепная Tyranny нет?!
    Очередное доказательство, что не лутбоксы виноваты в проблемах современных игр, а склонность игроков жрать и нахваливать полнейшее дерьмище в стиле Divinity Original Sin 2.
    Одна из самых мерзких и непродуманных игр в истории, для меня это худшая игра наверное даже не года, а многих лет.
    Сюжет дерьмо и присутствует только для формы, нарратив - хуже не бывает, боёвка - дичайшее задротство для отбитых хардкорщиков, торговля и инвентарь - просто образец того, как сделать максимально неудобно. Здесь отвратительно всё - даже обычные вещи нельзя сделать без какого-то мучения или придурковатого сюрприза от разработчиков.
    0 из 10 и звание АБСОЛЮТНОГО ОТСТОЯ ДЕСЯТИЛЕТИЯ - вот чего заслуживает даный высер, потому, что игрой назвать это поделие невозможно.
    Это недоразумение даже рядом недостойно стоять с Pillars of Eternity и Tyranny, не говоря уже о великом Baldur`s Gate 2 и Dragon Age Origins. Оно недостойно называться классической РПГ.
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  4. Jan 23, 2019
    3
    Game is slow and boring. Level design is bad, story not much good either, new battle system is horrible, dialogs whole new level worse without your party member being able to influence the outcome.
  5. May 30, 2019
    5
    The games strikes me as amazing but I un-installed it nevertheless after having landed on the first Island and having explored a bit. What ticked me off were the long winded narrations/conversations.

    Also the written dialogues/narrations were presented in a clumsy fashion. My eyes were constantly searching to distinguish dialogue from information. Very tiring. Before a dialogue
    The games strikes me as amazing but I un-installed it nevertheless after having landed on the first Island and having explored a bit. What ticked me off were the long winded narrations/conversations.

    Also the written dialogues/narrations were presented in a clumsy fashion. My eyes were constantly searching to distinguish dialogue from information. Very tiring.

    Before a dialogue starts, often some narration occurs first. This involves a lot of verbal padding. I.e. too much words are used which were entirely irrelevant. It drove me insane. Just get on with it.

    Not to mention the manlet voice. I simply couldn't take it anymore. This voice is reused many times in DOS 2 and was also used in DOS, most notably as Headless Nick.

    This was the only reason I uninstalled it. The senseless narrative padding, this guy with his unmanly voice and clumsy presentation of dialogue-options.
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  6. Oct 13, 2017
    6
    Let me start of by saying I love RPGs. "RPG" can mean so many things and elements are in most games today. Divinity Original Sin 2 (DOS2) tries to be a classic "RPG" for PC in the mid to late 90s. It succeeds in emulating what made those games great, however, is that something that is still fun to play today?

    For me, while the voice acting of all dialog is great, the lacks any
    Let me start of by saying I love RPGs. "RPG" can mean so many things and elements are in most games today. Divinity Original Sin 2 (DOS2) tries to be a classic "RPG" for PC in the mid to late 90s. It succeeds in emulating what made those games great, however, is that something that is still fun to play today?

    For me, while the voice acting of all dialog is great, the lacks any animations or facial expressions. The narrator will describe the littlest thing (even laughing, when they could just have the voice actors do it, why have the narrator say "the character laughed"?). One of the great things about RPGs like Mass Effect and Knights of the Old Republic, Fallout 1&2, ect. is seeing the characters react to your decisions. In DOS2, you have to use your imagination, or the impact of the story is severely diminished. It's basically a book read to you aloud.

    That said, the combat is very similar to DOS1. It feels like you have to be at or above the level of the enemies you're fighting or you'll have a rough time. The stats system is broken, however. The only stat you need is your classes' main stat (strength, finesse, or intelligence). Constitution does not matter (when does it even really :p) because armor scales very, very quickly with each level, making the HP bonus not needed. Wit used to matter a lot, but they nerfed it in beta because it made the game too easy, so now it on affects the turn order of your highest-wit character (really lame). It's still the second best stat due to a passive 1% increase to crit chance though. Finally there is memory, which increases the number of skills you can use at once and that's it. This is only needed for some casters and even then only a couple points. You can see there isn't a whole lot of choice in what stats you choose.

    That's what this game comes down to, window dressing. For me, I simply want a more interactive experience and I feel like older games like Fallout are better balanced for combat and tell a better story. You can do a lot of bad things, but nothing comes of it, no one notices. That makes it less fun to me.

    Graphics are serviceable here, about what you'd expect for an isometric game and dated by many other genres standards. The UI is okay in that it is functional with a keyboard and mouse, but it is poor with a controller. There is not a lot of loot in the game, you'll buy much of your equipment from the shops. However, you find a lot of crafting recipes, but finding useful ones is difficult.

    You can play this game co-op with up to 3 others. It's not my cup of tea, but you can do that if you want. There's also a dungeon master deal where you can create your own adventure. Could be fun, but again, not what I bought the game for, so I don't have an opinion on that.

    The game did not appeal to me as much as the original game did and I really had to force myself to finish the first game. I was hoping for improvement here, but gone is the quirky music and dialog from the first game that I liked. You may want to wait for a sale if you're curious about this one.
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  7. Oct 18, 2017
    7
    Quick review:

    Graphics: 8/10 Good enough. Nothing special. Sound: 8/10 Again, nothing special. Story: 7/10 Standard stuff with some extra embarassing and cringy dialogues, lots of unnecessary rambling done by many characters. Gameplay: 5/10 The combat and overall game mechanics would have been nice 20 years ago, by now they are just outdated. Games should be way more
    Quick review:

    Graphics: 8/10
    Good enough. Nothing special.

    Sound: 8/10
    Again, nothing special.

    Story: 7/10
    Standard stuff with some extra embarassing and cringy dialogues, lots of unnecessary rambling done by many characters.

    Gameplay: 5/10
    The combat and overall game mechanics would have been nice 20 years ago, by now they are just outdated. Games should be way more interactive. Especially the many scenes were the player is just told what is supposed to happen by some narrator, while the characters are just standing still, are a huge disappointment and one would be better off reading a book instead.
    It still gets 5 points for gameplay because it has some good puzzles and exploration.

    Overall: 7/10
    Could be a 9/10 if you like that kind of old fashioned game, though still not as good as Baldurs Gate.
    For everyone who doesn't live in the past it would be a 7/10, they can accept the old school stuff.
    If you expect actual action and interaction from a game - this game is not for you.
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  8. Sep 22, 2017
    5
    This game is way overrated. Its an old style turn based game. It's completely BORING if you do not like turn based game. You run into enemies you push a button to use a skill, then you wait for every enemy and ally to use their skill and then its your turn again you can press a button to use another skill if need be. The story line is good and the voice acting is ok. The graphics are goodThis game is way overrated. Its an old style turn based game. It's completely BORING if you do not like turn based game. You run into enemies you push a button to use a skill, then you wait for every enemy and ally to use their skill and then its your turn again you can press a button to use another skill if need be. The story line is good and the voice acting is ok. The graphics are good for the type of game it is. The camera view and angles are annoying even though you can move the camera around. IF you are used to MMORPG's like WoW or Guildwars or even games like Witcher3 etc etc. This is NOT like those games. It's much slower paced like a board games basically. Your turn. Expand
  9. Nov 6, 2019
    0
    heres a 0

    hey guys we make an rpg and we put animal and plant and you can even talk to turds, Thats why our rpg is the coolest. I shudder to think what these guys will do with baldurs gate 3. Not to mention that even now patches come out. wtf do you even play your games before shipping?
  10. Sep 16, 2017
    6
    About the game, it is a turn base battle rpg, there is crafting, loot and corridor style exploration; this game worth trying if you like these things; what it does well is the rpg side of things, I enjoyed the dialog, the history and developing my character.

    Now onto something that pissed me off, line of site; this was a game mechanic introduced a decade ago in games, this game makes a
    About the game, it is a turn base battle rpg, there is crafting, loot and corridor style exploration; this game worth trying if you like these things; what it does well is the rpg side of things, I enjoyed the dialog, the history and developing my character.

    Now onto something that pissed me off, line of site; this was a game mechanic introduced a decade ago in games, this game makes a real point of it; to the detriment of every combat. How fair is it when the you cant target the enemy after they just attacked you, smoke stops line of site even from an area attack aimed close, hell I can shoot a bow through smoke at a guess on the range,but steam in this game can ruin your fight. Larians Idea of line of site is an eyesore on there game and it is broken in its implementation, it sucked in the first one and its worse in this one when they emphasize high objects and cliffs in the open corridor phsuedo open gameplay.

    Inventory bloat is a problem with games in general, this stems from containers being put everwhere and we need a list of just stuff to justify them, this game makes looting a chore, you will quickly fill up your inventory space with junk that your not sure what to keep due to the piecemail crafting that is ill put together.

    Game ending for me(breaking, mabey), when you get to the ship after the island, your presentted with a protection type battle, your package dies game over; normally I would say this is a spoiler, but not when it will end you game and make you start over just to be able to get past it; it more of informative look at what the game does.

    Ive played far worse and this is a decent game, but it rates mediocre.

    As far as bugs, I encountered few, nothing that could not be fixed with a reload and redo.
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  11. Oct 13, 2017
    7
    I am never sure if there is much to be gained from a wall of ratings which consists "10 - wow".

    This game is well done. It has a GM mode which is a great edition - if anyone uses it. Anything that is a return to yesteryear and the period of gaming where people actually used their own imaginations is always going to be good. It's just , I can't actually see many people actually using it.
    I am never sure if there is much to be gained from a wall of ratings which consists "10 - wow".

    This game is well done. It has a GM mode which is a great edition - if anyone uses it. Anything that is a return to yesteryear and the period of gaming where people actually used their own imaginations is always going to be good. It's just , I can't actually see many people actually using it.

    The problem with games that hearken back to the past (and for mind this is a copy of Baldur's gate, a great game from the past) is that one thing you quickly realise is, how far games have actually come.

    I enjoyed this game at first but somehow the desire to keep playing expired after leaving the first area of the game. The story was interesting enough. The lore was great and very new and imaginative. So why did I have so little desire to keep going?

    Was it because there were so many little things I didn't complete properly? Was it because the combat was starting to grate on my nerves? Was it the Monty Haul of stuff I had to micro manage?

    In truth it was a combination of all. For me a game is a measure mostly of how long I want to play it. So I have to mark this one down because, unfortunately, the answer for me was , about a week, or nowhere near long enough to warrant what I paid for it.
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  12. Oct 12, 2017
    8
    This review contains spoilers, click expand to view. Original Sin 1 was great, played it in original and enhanced versions, really enjoyed it. The story line was silly of course, but as this type of game goes it was top of the class. The sequel is also very good (and also has a silly story). Plot accepted, for me its an 8. I can't give it a 9 or a 10 because it keeps way to much of the original game in terms of spells and abilities, inventory etc to really break new ground in that regard. Is is also A LOT easier on normal mode than Original Sin 1, which is good and bad. Its easier to navigate quest objectives which makes the whole thing flow along nicely, theres always a flag to aim for etc. The combat is easier and just as fun with one difference...the armor resists. Why add (or retain) a 'taunt' type skill if it cant be used off the bat? You have to dps physical dmg before using it...by that time all the mobs are spread out...so you can't add 'tank' into your strategy. Also, physical attacks (arrows and swords) effect physical armor while magic attacks (spells) effect magic armor...a bit simplistic to be fair....if my clothes are on fire it will effect their resistance to swords etc...it means there is little point doing both kinds of damage to some mobs, as its quicker to work down one type of armor...this frustrates rather than enhances the combat in my view. Also...fighting alongside NPC's is tricky as they are suicidal. I've recently done the black pits fight and the NPC I was trying to keep alive was not playing ball! Combat and story issues aside its still really fun and well worth playing. Expand
  13. Nov 25, 2020
    0
    take the time, enjoy the story and gameplay, simply one of the best,i'm glad i played it
  14. Jul 14, 2018
    0
    One of the most boring isometric RPGs i ever played. Just like its predecessor i dropped this one after the first location. Boring world, no roleplay, false freedom of character building, cliche story, constant grinding, big locations instead of open world and you are forced to clear them one section by one because enemiest on south and enemies on north have 5-6 lvls difference and u cantOne of the most boring isometric RPGs i ever played. Just like its predecessor i dropped this one after the first location. Boring world, no roleplay, false freedom of character building, cliche story, constant grinding, big locations instead of open world and you are forced to clear them one section by one because enemiest on south and enemies on north have 5-6 lvls difference and u cant go anywhere you want because if enemies even 1 lvl higher it will be tough and if they are +3 well gg. I cant see anything good in this game, I think it would be still fun to play in co-op and it seems like a co-op rpg but playing it in single mode is just so boring. Waay too overrated Expand
  15. Apr 3, 2020
    0
    Usually different (and I mean it) dialogue branches lead to the same result
    Game skips players moves and it wasn't fixed for 3 years now. Either devs don't care about their customers or simply cheat with the game rules, both options show complete disrespect towards the players
  16. Dec 17, 2018
    0
    I loved the first game. And I want to love this game as well, but I just can't. I can't even get myself to finish the game - it now lays on the shelf so to speak. The new concept around physical and magical armor just ruined it for me completely. This is a RPG game, that comes from board games where dices are the main component. But here, due to the fact of armor, NOTHING is random. 0%I loved the first game. And I want to love this game as well, but I just can't. I can't even get myself to finish the game - it now lays on the shelf so to speak. The new concept around physical and magical armor just ruined it for me completely. This is a RPG game, that comes from board games where dices are the main component. But here, due to the fact of armor, NOTHING is random. 0% change to inflict CC when armor is up, when it's down 100%. This has gotten me to stop playing. Expand
  17. Oct 16, 2017
    5
    I was absolutely LOVING this game... until the bugs. It was in Early Access for a whole year, and yet, they launched it without localizations, broke multiplayer with the first patch, and Act 1 is a complete bugfest.

    I'm really confused as to what they were doing in Early Access.
  18. Oct 9, 2017
    1
    I really wanted to like this game but the clunky controls and UI coupled with the absolutely terrible voice acting put me right off it. Read some guides prior to release so was ready to get into it but put it down after a few hours of boring and slow gameplay. I was ready to punch the guy who voices the narrator within minutes and the other characters were no better. I really like turnI really wanted to like this game but the clunky controls and UI coupled with the absolutely terrible voice acting put me right off it. Read some guides prior to release so was ready to get into it but put it down after a few hours of boring and slow gameplay. I was ready to punch the guy who voices the narrator within minutes and the other characters were no better. I really like turn based strategy games and have played some great ones. Unfortunately this game just sucks. I pity the people who think this game is a masterpiece because their standards must be very, very low. Expand
  19. Nov 18, 2017
    9
    love the genre but i got bored and a little dissapointed with the releases that came these last years from the industry, so i really wasn't in the mood to play this game just because this friend of mine told me right?, "have faith!" he said..., well SURPRISE MOTHERF*****

    That being said ill point what i liked from the game, loved the story, spectacular voice acting, characters,
    love the genre but i got bored and a little dissapointed with the releases that came these last years from the industry, so i really wasn't in the mood to play this game just because this friend of mine told me right?, "have faith!" he said..., well SURPRISE MOTHERF*****

    That being said ill point what i liked from the game, loved the story, spectacular voice acting, characters, companions, combat system, environmental advantage in combat, multiple ways to finish quests, the ambience, the music, tactics, tactics, tactics.

    Two things i didnt like though, the song sung by a certain companion at the end of its story (good song but a bit far from what id expect in that ambience/environment, oh well it wasnt that bad...)
    and some minor bugs at a few quests, those need some little tricks ;)

    Overall a good game, enjoyed it, i expect to hear more from Larian studios, they have my respect.
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  20. Apr 15, 2018
    9
    Five Word Review: Epic adventure bit too long.
    Favorite Thing: They did Divinity proud with another top notch cRPG.
    Least Favorite Thing: The game has a serious junk problem. There are far too many items and you have no way of knowing what to sell. Date Completed: 2018-04-15 Playtime: 91h (I did try to do almost everything but damn this game is far too long!) Enjoyment: 9/10
    Five Word Review: Epic adventure bit too long.
    Favorite Thing: They did Divinity proud with another top notch cRPG.
    Least Favorite Thing: The game has a serious junk problem. There are far too many items and you have no way of knowing what to sell.

    Date Completed: 2018-04-15
    Playtime: 91h (I did try to do almost everything but damn this game is far too long!)
    Enjoyment: 9/10
    Recommendation: It's a good time to be a cRPG fan! (that means yes)
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  21. Feb 23, 2018
    5
    It looks great and the combat is just as excellent as in the prequel but everything about this game is super safe. Again an ancient evil is waking, we fight skeletons and goblins, go through swamps, cast spells and rescue princesses. I feel like I'm playing something I've played 100x times in my life. When you reach your 30s and you've been a gamer since your childhood you start toIt looks great and the combat is just as excellent as in the prequel but everything about this game is super safe. Again an ancient evil is waking, we fight skeletons and goblins, go through swamps, cast spells and rescue princesses. I feel like I'm playing something I've played 100x times in my life. When you reach your 30s and you've been a gamer since your childhood you start to appreciate RPGs that are more quirky, different and innovative like Dark Souls or Kingdom Come: Deliverance. This is just a competent rehash of a tired formula from the 1990s and I've had my fill with those. Expand
  22. May 18, 2018
    8
    The graphics, voice acting (now fully voice acted) and writing in this game have improved from the first one, but the combat system has taken a step back, in my opinion. Enemies now have separate ratings for their physical and magical armour, and you have to reduce either to zero before you can start damaging their health or affecting them with your special attacks. Remember the joy ofThe graphics, voice acting (now fully voice acted) and writing in this game have improved from the first one, but the combat system has taken a step back, in my opinion. Enemies now have separate ratings for their physical and magical armour, and you have to reduce either to zero before you can start damaging their health or affecting them with your special attacks. Remember the joy of having your knight charge through a horde of enemies in the first DOS game and knocking them all over? You can't do that any more if your damage doesn't exceed their physical armour score. Combat now ends up becoming more of a war of attrition where you grind down enemy armour while trying to conserve your special attacks for use when their armour is finally gone. Tactics no longer seem to matter as much as it often comes down to whoever can inflict the most damage in a shorter period of time. The Disneyland amusement park type battlegrounds are still there as well, with barrels, ladders, and platforms all over the place in areas where combat is likely to occur. A nice touch is the introduction of elevation, where you can climb up to a higher vantage point in a combat to gain a substantial damage bonus against enemies below you, but it puts slower characters without any kind of teleportation ability at a bit of a disadvantage. The difficulty also seems to have been ramped up from the first game. Enemies often outnumber you significantly and have an irritating habit of focusing their attacks on the squishy characters, moving just out of range of your special attack that you find yourself 1 action point short of using that round, or else moving further than you expected and somehow being able to target you with an attack or two even though you were sure a wall would give you cover. Just when you think you're doing well, the game throws you into a boss battle which has you pushing up daisies and having to reload or restart (looking at you, ship battle at end of act 1).

    Some of the niggling problems from the first game have still not been sorted out though; townsfolk will still constantly repeat the same lines over and over in the background while you are trying to concentrate on dealing with a merchant for example. There are still way too many items to pick up and having to manage your inventory constantly becomes a chore. I don't want to constantly end up picking up nails, branches, skulls and other junk all in the name of crafting. Can we not have a decent RPG without crafting in it - please??? Character models still lack any kind of facial animation which looks a bit strange when you hear them talking but you zoom in to see their lips aren't moving at all. Probably understandable though, considering this game was funded on Kickstarter.

    It's still a good game though, but you can clearly see where this is not an AAA-type title. I would really love for Larian to be able to put together a big budget title in the near future!

    Pros:
    - Good writing
    - Fully voice acted
    - Fun turn based combat
    - Lots to do
    - 4 player multiplayer support (if you like that sort of thing)

    Cons:
    - Steep and unforgiving difficulty level compared to similar PC RPGs
    - Bloated inventory system
    - Maddeningly repetitive background dialogue
    - Lack of facial animations
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  23. Dec 17, 2017
    6
    Beautiful looking game I really wanted to love. Maybe it's too hardcore for me; I just didn't find enough explanation for the mechanics of the game and missed basic things like quest markers that I've got used to. Also it ended up being a case of having to manually save and reload so many times that it felt like a necessary chore.
  24. Aug 7, 2023
    8
    ====================IIIIIIIIII GAME SCORE : 84 IIIIIIIIII====================
  25. Apr 18, 2020
    5
    Would normally be a game that I like, but for some reason it's completely boring to me:
    The UI is kind of awful.
    The controls are mediocre.
    It makes me wish I was playing D&D with my friends in-person. Not on a computer.
  26. Apr 5, 2023
    0
    This type of gameplay is just atrocious, clicking to move and braindead turn based combat, with a controller its a little more tolerable but you literally dont have commands to do some stuff, the story would have to be the best ever for for me to put up with this kind of bs game in 2023, it isnt even interesting.
  27. May 11, 2023
    10
    This is my favorite game of all time. Great story, incredible music, some of the best turn based combat you will ever play. The game that truly revived the CRPG genre.
  28. Feb 17, 2023
    0
    one of the best games to play with friends or family, highly recommend you do not play this alone
    while it does stand up as an amazing single player RPG it is substantially better with a partner
  29. Dec 17, 2017
    9
    Legendary level game.

    Really, it's that good.
    If you don't have 3h per day for the next 2 months then do not attempt on playing it, it WILL consume you!
    It's so damn long that i started hating it, like a curse set upon me by the evil magister. Damn....i survived the ordeal.
  30. Nov 14, 2017
    9
    So after 133 hours... This is what I have to say:

    Gameplay: this is likely the best aspect of the game. No other CRPG has the many and unique features of DOS2, likely thanks to this game using its own engine. Unlike in other isometric RPGs, the game is fully in 3D and so it is possible to interact, move, grab and attack a large number of elements of the environment, allowing a lot of
    So after 133 hours... This is what I have to say:

    Gameplay: this is likely the best aspect of the game. No other CRPG has the many and unique features of DOS2, likely thanks to this game using its own engine. Unlike in other isometric RPGs, the game is fully in 3D and so it is possible to interact, move, grab and attack a large number of elements of the environment, allowing a lot of creativity when solving the problems that are presented to us. One of the most famous aspects of the game is the interaction between elements. Thus, the pool of blood left by an enemy being stabbed can be frozen with an ice spell creating slippery surfaces. Water can be electrified which will paralyze enemies and oil or poisonous clouds can explode if set on fire. The enemies are ruthless and intelligent, blessing the fire that you have placed around them and transforming it into a healing blue fire, or cursing the harmless pool of water at your feet to transform it into a lake of worms and disease. The duration of the game easily reaches 100 hours and the progression, although limited to resolving the 4 acts of the game 1 after another, is extremely non-linear within each act, allowing you to solve the situation at your own pace and your own way, which gives a lot of replay value. Also interesting how the game lets you kill every NPC out there and still find a smart way of reworking the main quest and at the same time create consequences for what you have done. DOS2 is all about freedom of choices, both gameplay-wise and narrative-wise, and their consequences. Added to this, a multiplayer mode that really lets up to four players to share a world and leave their mark on it.

    Setting: the graphics are already over the top for isometric RPGs, but they could improve in how detailed are the models of, at least, the main characters. The world is instanced in 4 big maps, which are very open, beautiful and overall really well crafted, filled with detail and secrets that make exploration a rewarding and a very entertaining process. There is also just the correct balance between battles and puzzles, so both elements keep being interesting until the end without becoming a tedious experience. The cities feel alive and the NPCs wandering both the cities and the roads always have interesting (or at least funny) things to tell us and/or sell us, sometimes even presenting us an exciting side quest. The NPCs will react to us committing a crime such as stealing from their pockets or from the nearby table, confronting us in different ways or actively looking for the culprit if we are sneaking. Regarding the sound aspect, every dialogue in the game is dubbed (even the ever present narrator voice) which is remarkable, and the music gets the job done and even gets to shine here and there. As good as the setting is, things could still be added to make it even better, such as a day-night cycle and a weather system.

    Narrative: the narrative aspect is likely the weakest part of the game, as it happened in the first game too. About its good points, I could say the story is delivered in perfect dosage, giving you pieces of the plot little by little, always avoiding being overly verbose, and shifting depending on your methods of approaching a problem, which includes which character you use for that. Also the game is filled with really entertaining side quests, and the personal quests of your party members are no exception, keeping interesting and relevant until the end by adding new objectives with each arc. Another innovative option is how the character creator lets you play as one of the party members which gives an obvious replay value. Despite all this, the plot is however, not at the level of complexity of popular CRPGs, nor are the party members that, even with their very good side quests, just lack enough dialogue to avoid flatness. Same goes for the antagonists, that lack the relevance you would expect from them and never get to the point they should be, being physically absent for most of the game and sometimes even bordering the comical and the cliché in their scarce appearances.

    In summary, DOS2 is one of the surprises of the year and both its gameplay and its world should be the role models for the CRPGs to come. Regarding the narrative, there is still a lot of room for improvement.
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Metascore
93

Universal acclaim - based on 72 Critic Reviews

Critic score distribution:
  1. Positive: 71 out of 72
  2. Negative: 0 out of 72
  1. Mar 1, 2018
    95
    If Divinity: Original Sin 2 had only been an enormous single-player RPG, it would still be far better than most of what you could compare it to. The fact that it has such well-implemented co-op and a user-friendly game master mode gives it a tremendous amount of value at a time where such a thing can feel like a rarity. Even if you never touch all of its various components, you'll still be left with a role-playing game that exemplifies the best aspects of its genre.
  2. LEVEL (Czech Republic)
    Feb 16, 2018
    100
    From a great story to a difficult fight, from a beautifully created world to an excellent multiplayer, Divinity: Original Sin II is a unique game offering an unforgettable experience. Despite some mistakes, another RPG giant was born. [Issue#279]
  3. Jan 22, 2018
    90
    For those looking to get into cRPGs, and even for those just searching for a great RPG, Divinity: Original Sin II is heartily recommended. It has all the virtues that fans of the subgenre have extolled and wraps them up in a way that is much friendlier to newcomers than every other title I've tried. Combine that with fantastic writing, a highly engaging combat system, and great design, and you have another standout RPG in a year packed full of them.