Metascore
93

Universal acclaim - based on 72 Critic Reviews

Critic score distribution:
  1. Positive: 71 out of 72
  2. Negative: 0 out of 72
  1. Oct 13, 2017
    70
    Divinity: Original Sin 2 has an abundance of things to see and do, a staggering amount of secrets to unearth and plenty of tricks up its sleeve. Yet almost every cool moment I experienced sits shoulder-to-shoulder with an equally weighted disappointment. Ambitious and impressive as it often is, it’s ultimately a collection of incredibly pretty beads that just don’t string together as well as they should.
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  1. Sep 22, 2017
    A CRPG of unparalleled breadth and dynamism, Original Sin 2 is Larian's masterpiece. [Essential]
  2. Sep 26, 2017
    It is, on so many levels, an incredible achievement, packed with enough heart, intelligence, and confidence to sustain ten lesser games. It’s a testament to its form, even as it’s held back by it in places. It still feels premature to declare Original Sin 2 an all-time classic, as some have, but I imagine plenty of future games will borrow ideas from it. It’ll be a crying shame if they don’t.
  3. From its origin stories to its brief emergent narratives, few games let you take part in better tales than this one. [RPS Recommended]
User Score
8.8

Generally favorable reviews- based on 2570 Ratings

User score distribution:
  1. Sep 14, 2017
    10
    A Masterpiece...

    A bold way to start a review, but think of the best RPG you have ever played, and then think of the best developers to
    A Masterpiece...

    A bold way to start a review, but think of the best RPG you have ever played, and then think of the best developers to back it up. Larian is humble, open, and inspired and they have poured those feelings and skills into this game.

    To be honest, when playing through early access the only think I felt was missing was Voice acting. I understood of course the challenge that would be required to do it right and I respected the fact that Larian had at least considered it. Without requesting more money or making excuses, they made if feasible, did it in secret, and released it as a gift.

    DOS2 has fantastic graphics, fantastic story, amazing mechanics, and challenges to the player to think through puzzles and mysteries. Its not handed on a silver platter, but each and every choice is made rewarding. You can literally play through this game billions of different ways.

    To top it off, you can play 4 player COOP. I have always wanted an amazing RPG with drop in and out coop and DOS EE was great for that. Now DOS2 has made it even better.

    In summary, props to Larian and i truly recommend you give DOS 2 a shot.
    Full Review »
  2. Sep 15, 2017
    4
    Another overrated isometric rpg that tries to cash in on nostalgia. The original was a very mediocre game. It was very slow, with a stupid andAnother overrated isometric rpg that tries to cash in on nostalgia. The original was a very mediocre game. It was very slow, with a stupid and boring story, and combat which was tedious and grindy. The sequel fixes nothing except better graphics and some better writting.

    This game appeals to a vocal minority of neckbeard nerds who think the apex of rpg gaming is what they played when they were teens. Thankfuly this niche is shrinking so games like these will dissappear eventually.

    If you want a good rpg, play Witcher 3. Avoid this unless you want to waste your life on reliving your childhood.
    Full Review »
  3. Dec 17, 2017
    4
    I'm been a fan of the RPG genre for a few decades now and though this game is beautiful with some fun additions to those type of game, I can'tI'm been a fan of the RPG genre for a few decades now and though this game is beautiful with some fun additions to those type of game, I can't agree with the often-heard declaration of this game being the best RPG of all time. In fact, I have quite a few issues with this game.
    But first I'll start with what I liked. The environment is beautiful and fun to explore. Exploration and the discovery of secrets was the best part of the game for me. The unique characters provided are fun and interesting and each has unique skills that make basic remedial task of the game easier. Like the skeleton being able to switch to any race or the lizard being able to dig up treasure. The dialog trees are deep and thorough and involve many skills and abilities to advance in dialog which is cool. The voice acting is also great and adds to the believability of these characters. Your max party size is 4, and with 6 total unique characters each play through will be different.
    Speaking of party size, I found the max size small compared to type of opposition you will face in the game. I though it would increase over the game but after 50 hours of play, it did not. You will nearly always be fighting enemies far numerous than you and most will also be of an equivalent or higher level. The old trick of doing every extra mission to advanced further in experience by later levels didn’t seem to work very well in this game. At least that’s what I noticed by level 8 or 9. Even enemies of equal levels have far more hit points and armor than any of your character could have at a similar level. Well, it seems I’ve moved into the bad territory so here goes…
    The major problem I have with this game is the main problem I had with X-Com 2. It takes a game that should mostly be tactical and destroys any tactics you might have. Think you can take your fighter tank to pin down a couple melee fighters so your range attacker can shoot from afar? Nope. Every enemy has some type of teleportation effect that can move to your archer or magic user unimpeded. Even by level 3. It’s funny because I mention classes but there are not really any major class differences in this game. Every character can multi-class so every fighter can use range attacks, area of attacks, teleport and so on. When everyone is special no one is special. Bu-bye classes.
    The addition of destructible and dynamic battlefields is, at first, genius but it is taken way too far in this game. I liked how the game made use of seemingly trivial elemental effects, like rain and fog to change the battlefield. But when barrels of fire and oil are literally everywhere on the map (like in the middle of a forest), and every single range spell also has an area of effect, the battlefield gets littered with so much damage-over-time debris that each character can’t take a step without taking more damage. It’s pretty laughable at times. I guess that’s why there are so many teleport abilities, especially for enemies.
    This game doesn’t start out on level 1 and work to 20. It starts out at level 10 and calls it level 1 or 2. You are almost immediately introduced to resurrection scrolls and a way to craft them. That’s how often party members will be dying so there really is no penalty for it. A party member death should be a big deal in a game so devoted to story like this but it is treated as trivial and common place. Also, most spells do large amounts of area damage over time. Long gone are the days of level 1 magic missile being simple direct damage.
    You can screw up a build so bad for a character that they are almost unplayable. That’s why respecs are free by the end of the first act. A sign of poor design, in my opinion. Also, a sign of poor design is that a character can have just one ability that makes them as powerful as a team of 4. That’s so a couple buddies can play online and feel uber powerful without a full party needed. Makes me think this game is geared more for the multiplayer experienced instead of single player.
    Because this game has instant heal outside of battle with the bedrolls, battle difficulty is ramped to 100 to make things interesting. But that means they are excessively long and drawn out when same level enemies are far better equipped than you. And this is my biggest complaint with the game. The battles are so lengthy that you will need to dedicate hundreds and hundreds of hours to complete this game. That might be fine for some people. I just didn’t find myself liking this game enough to punish myself for that long.
    Full Review »