User Score
8.4

Generally favorable reviews- based on 225 Ratings

User score distribution:
  1. Negative: 14 out of 225
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  1. Aug 31, 2014
    0
    I remember playing this game demo back in the day, it was released in the same era of diablo and the Baldur's gates.
    I remember quitting the demo 15 minutes in due to my disgust with the graphics.
    12 years after I have received this game for free with divinity original sin, and decided to take this acclaimed game for another spin. Its terrible, absolutely terrible, the graphics, the
    I remember playing this game demo back in the day, it was released in the same era of diablo and the Baldur's gates.
    I remember quitting the demo 15 minutes in due to my disgust with the graphics.

    12 years after I have received this game for free with divinity original sin, and decided to take this acclaimed game for another spin.

    Its terrible, absolutely terrible, the graphics, the story telling, the clunky combat system.
    It's lack of immersion, lack of atmosphere.
    This time I survived a few hours in before I finally hit the delete button. It tried to copy paste diablo style of gaming without innovating and without the multiplayer which really made the diablo game so successful.
    It was supposed to be a diablo with an interactive story.
    but the story doesn't even come close to bioware golden era or cd project.
    And the gameplay is a pale imitation of the successful diablo 2.

    Do yourself a favor and stay away from this game even if its free.
    There are much better stories out there for you to experience and many games which are a lot more fun that this.
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  2. Sep 15, 2013
    2
    I went into this game hoping for a fun experience like I had with DIablo and Torchlight and I came away disappointed. I couldn't even get through the first dungeon. First of the UI is less than intuitive. I kept having to hunt around for my equipment for my equipment screen. If there was a keyboard shortcut for it it wasn't obvious. Also the leavers and such in the dungeon were hard to seeI went into this game hoping for a fun experience like I had with DIablo and Torchlight and I came away disappointed. I couldn't even get through the first dungeon. First of the UI is less than intuitive. I kept having to hunt around for my equipment for my equipment screen. If there was a keyboard shortcut for it it wasn't obvious. Also the leavers and such in the dungeon were hard to see because they blended into the walls. When asked to find three pentagrams on the floor I spent over half an hour searching for them because they blended into the floor. It also would've been nice if they highlighted when I moused over them, but they didn't. Also a quick select bar would've been nice, it sure would've saved me from dieing against that first boss. Which brings me to the final straw that killed the game for me. When the afor mentioned boss killed me I kinda expected some sort of Game Over screen to come up or a prompt asking me to retry or reload my last save or something, but nothing of the sort came up. Instead the game just sat there with the Boss dancing around my corpse. I don't care if this is a smaller developer, this is not performance. I expected better esp. considering all the rave reviews this game got. Expand
  3. May 3, 2020
    0
    Eh ouais, déjà à l'époque, Larian faisait des jeux de merde dont ce premier "Divinity" et son monde générique, plat et aseptisé est un exemple déjà... alarmant ! loin de s'améliorer par la suite (avec toutes ces suites et variantes de sa franchise moribonde) Larian a végété dans son incomensurable médiocrité pour ne pas dire nullité invétérée et irrécupérable.

    Ainsi le "game design" est
    Eh ouais, déjà à l'époque, Larian faisait des jeux de merde dont ce premier "Divinity" et son monde générique, plat et aseptisé est un exemple déjà... alarmant ! loin de s'améliorer par la suite (avec toutes ces suites et variantes de sa franchise moribonde) Larian a végété dans son incomensurable médiocrité pour ne pas dire nullité invétérée et irrécupérable.

    Ainsi le "game design" est à citer comme cas d'école à ne pas suivre -sauf pour les cancres et les branlos- avec son interface mal faite, très mal faite et contraire à toute ergonomie la plus élémentaire, ce qui impacte sévèrement la jouabilité déjà très mal en point...

    Tout est à l'avenant de toute manière dans ce jeu bricolé par des amateurs et qui se voudrait... "jeu de rôle" ?... la bonne blague ! et la marmotte, elle emballe le chocolat dans le papier alu ? l'espèce d'histoire est risible mais même au second dégré, on rit jaune tellement c'est mauvais ! tout est si mal fait dans cette daube qu'on en revient pas de voir des trucs pareils... on s'interroge d'ailleurs, comment est-ce possible ? le jeu est d'ailleurs si vilain... des amateurs, des incompétents, des imbéciles ou tout cela à la fois ? c'est dingue...!
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  4. May 1, 2021
    0
    Should have been a great game, a mix between Diablo and your favorite RPG. However the game has *lots* of bugs. After trying to find workarounds (mostly involving the inventory, or opening the map, or entering somewhere) for the Nth time, I gave up playing. The game won't stop crashing. I was level 29. It is not possible to finish it properly.
  5. Aug 24, 2022
    3
    My analysis is taking into account the year I played (2022).

    Playing this game was very complicated, I wanted to visit the whole divinity saga and I was very negatively surprised by this game. The graphics are terrible and even for the time I dare say they were weak. It's a bad graphic that bothers you, it's hard to find some quest items because anything is in front, or a wall. Also
    My analysis is taking into account the year I played (2022).

    Playing this game was very complicated, I wanted to visit the whole divinity saga and I was very negatively surprised by this game.
    The graphics are terrible and even for the time I dare say they were weak. It's a bad graphic that bothers you, it's hard to find some quest items because anything is in front, or a wall.
    Also the game is very unbalanced between classes, I played the beginning with mage but I realized that the spells would be very weak, and warrior, I can't imagine the terror that was with ranger.
    The variety of items is almost nil, and without much feeling of evolution from them. I did the dragon armor quest to find that it was weaker than most parts I already had from normal drops.
    Playing as a warrior is pure boredom due to the absence of skills designed and tested to see if they would be useful.
    In addition, there is still a clear progression imbalance, the game is very difficult at the beginning and easy at the end, even on hard.
    The story that could help is very weak.
    For those who want to know the whole saga, I recommend a summary of the story on the internet.
    Expand
Metascore
79

Generally favorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 22
  2. Negative: 0 out of 22
  1. Jul 17, 2025
    60
    As is very common in video games, what the press hailed as one of "The Best Games of the Year!!1" was forgotten a few months after its release. No, Divine Divinity is far from one of the best the ARPG genre has to offer. The good news? If you can stomach its flaws, you’ll receive a 70+ hour, immersive and occasionally funny experience. An old-school classic, though? Nope.
  2. 85
    Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner.
  3. There is definitely too much of a good thing here—by the time I was ready to put this game behind me and move on to something else, I still had to spend another full day playing just to reach the "real" end.