This game is utterly horrible. How this game garners so high a score from critics and users is a complete mystery for me.
It may have some depth, somewhere. The interface is feels like it is lifted from a Win98 game project by a grammarschool student. Diplomacy is just bad. Moving ships is eyegaugingly tedious. The economy is hidden behind so obscure mechanics you might as well studyThis game is utterly horrible. How this game garners so high a score from critics and users is a complete mystery for me.
It may have some depth, somewhere. The interface is feels like it is lifted from a Win98 game project by a grammarschool student. Diplomacy is just bad. Moving ships is eyegaugingly tedious. The economy is hidden behind so obscure mechanics you might as well study for cryptology instead.
Graphicswise it is servicable, and is one of the only two pluspoints I can give it, however dont mistake this for "good" graphics.
The game runs... well... it runs. It hasnt crashed, which is the other pluspoint I give. However, the gameplay is as fun as trying to trek through a swamp covered in honey and mosquitobait while swinging a waspnest over your head. It is dreary, extremely boring and filled with unlimited "Why the **** did this happen?"
You can totally mess your empire up if you do not consider the strategic resources you NEED to expand. If you have none of them in the proximity of your colony, you can restart because you will stall your entire economy and spend hours looking at tiny ships trudging through what must be molasses.
If you somehow get through the first part of the game, you get into the "Pop-up" hell that is the mid to lategame. You can "automate" most, if not all, of the game. However the AI is dumber than a sack of potatoes. I had gone negative according to the "cashflow", which coincidently didnt lower my cash(?), by tens of thousands of credits and the cashflow wasnt changing. I checked the maintainence and I had hundreds of troops sitting on my planets, covering the availibe continents and spilling into the oceans taking up about 100k of cash per... something. The AI decided, as I wasnt in a war, that I needed to fortify my planets by fielding an army that was double that of ALL my other opponents COMBINED.
The logisticsystem is as enjoyable as having your teeth removed by a jackhammer, as you cannot influence the freighters being built, as this is handled by the ArtificalStupidity controlling the private sector. Neat idea, but outright moronic in its implementation. I had piles upon piles of resources sitting on miningstations, planets and such, but my private sector had foreclosed and had a small number of freighters, all busy trying to refuel on the other side of the galaxy, because... reasons. I couldnt build anything efficiently because the freighters was gallowanting around the whole empire looking for... I have no idea what.
Fleet handling is... at best boring, and at worst just hairippingly frustrating. For example: if you have a fleet, in which one (1) ship is out of fuel. Regardless where this ship is located, the WHOLE fleet will move at a snails pace. It was easier to build a completely NEW FLEET instead of waiting for the old fleet to refuel. And beware, if you have not placed energy collectors on your fleet, and your fleet is refueling, you might be looking at a infinite refuel-loop, as the first ship is out of fuel when the last ship has refueled. No distribution of ships to other refuel points, all just go for the one THEY feel like going to and queue up there happily using up fuel waiting for the rest of the fleet.
If you produce ships at a shipyard, they will be set automatically to be "automated" (yea... sure... automated), and will as soon as they complete head off to... somewhere, and while they do that they will run out of fuel and run at a snails pace... AGAIN. I found no way to easily multiselect ships and remove the automation, without either: placing them into a fleet and issuing an order, or individually selecting each and every ship and clicking "Select ship" and "Turn off automation".
The diplomacy is a horrid wreck, and do not be tempted to enable the AI to handle it either. The AI will act as it sees fit. I was attacking the last planet in an empire, when suddenly my ships stopped attacking. In the middle of the last battle, in a bloody war, the AI decided to accept a peace treaty with the other faction. In a war that was WON. AND, as the enemy AI cant see reality, as I had parked a fleet above his only planet, destroyed his whole fleet, pulverized every station he owned, and was blasting his every attempt to start constructing any ship, the enemy AI offered me... ME! a peace treaty where I gave away two (2!) colonies and a couple of stations. I gave away two colonies for the privilege of a peace treaty... with an empire that was beaten into a bloody pulp... and the AI was gracious to let me live and offered me a peace treaty. I was... just staring into the screen. This didnt just happen one time but several.
I cannot, in any conscience, recommend this game in any form. It is a really bad game. The interface is ghastly, the mechanics are so obscure you will rip your hair out, and the economics is rageinducing.
I played for about 30-50h. Had to stop due to mental illness induced.… Expand