User Score
7.7

Generally favorable reviews- based on 261 Ratings

User score distribution:
  1. Negative: 39 out of 261

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  1. Jun 28, 2015
    5
    -Predetermined load-outs worsen the player’s odds of getting the specific class setup they desire (particularly irksome relative to the possibility of tying full/some customization access with the credit system). Ultimately, if a class is relatively unbalanced- word usually gets out, and players tend to abuse it (regardless if it was developer or player made).

    -high pricing issues
    -Predetermined load-outs worsen the player’s odds of getting the specific class setup they desire (particularly irksome relative to the possibility of tying full/some customization access with the credit system). Ultimately, if a class is relatively unbalanced- word usually gets out, and players tend to abuse it (regardless if it was developer or player made).

    -high pricing issues (especially concerning boosters)

    -visuals (like some gun models, map textures, and animations) could be improved.

    -I wonder what game requirements need to be met in order for it to be classified as “competitive” (as this one is occasionally advertised as being). Pragmatically speaking, within the realm of other multiplayer FPS games considered by most of the gamming community as “competitive,” this felt moderately easy and a tad unaggressive.

    -Various bugs, glitches

    -Region lock issues

    ** Dirty Bomb certainly seemed decent. Sadly, I think there are many other first-person shooters that arguably capture the “important” aspects of Dirty Bomb and implicate them a bit better (be it large maps [battlefield], objectives/classes [tf2], or competitive depth [CS]). Personally, the things that were unique to Dirty Bomb I did not find all that gripping or addictive.
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  2. Jul 6, 2015
    5
    Disclaimer: This review is specifically set towards the beta stages of the game, and may or may not pertain to the full release.

    First off: This game is very fun, very fast-paced, and overall quite enjoyable, but there are quite a few things that are making me say no to this game, and I will explain just what I mean. 1. Content: Yes, I know it's a beta, but you cannot justify each
    Disclaimer: This review is specifically set towards the beta stages of the game, and may or may not pertain to the full release.

    First off: This game is very fun, very fast-paced, and overall quite enjoyable, but there are quite a few things that are making me say no to this game, and I will explain just what I mean.

    1. Content: Yes, I know it's a beta, but you cannot justify each class only having the option of two or three primaries, two secondaries, and two melee weapons, and if you'd like many of these weapons you can either pay 17,500 credits, or pay $3.50, which brings me on to my next issue-

    2. Pay2Enjoy: This game is fun with the base classes, but as it would seem at the time, when the release comes out you will only be allowed to start with Aura, who is a fast-moving character with medic abilities, similar to a mix of Scout and Medic from the Team Fortress series. This is no issue, aside from that the only way to unlock her only other weapons, a semi-automatic shotgun based off of the M1014, or a very slow-firing sub-machinegun based off of the Kriss Vector. Now to get these weapons, you can either pay 1,000 credits and take a chance at unlocking it by random selection with chances similar to CS:GO's case system, buy the loadouts for 17,500 credits, or pay $3.50.
    Another issue with money is the actual class purchasing. You have two current class prices. For some, the class is 30,000 credits, or $6, and others are 50,000 credits, or $10.
    There are also boosters in this game, which lead to "Pay2Enjoy" or "Pay4Convenience" style of gameplay. A 6-hour credit booster for $3, a 12-hour credit booster for $6, or an 18-hour credit booster for $8.
    There are also character bundles in this game which can cost anywhere from $15-$20.
    As well as those, you can buy greater cases, called "Elite cases" for money as well. These go for $5 for one, $20 for five, or $35 for ten.

    3. Class balance: I will list my issues on this in order of class.
    Rhino: Lots of armor, still good at medium range, but incredibly unreasonable at close range due to their minigun which cannot run out of ammo.
    Skyhammer: Has a base M16 which does seemingly miniscule damage even with headshots. Has the ability to call in an airstrike with a thrown beacon, meaning in an open map you can simply throw an airstrike beacon into the enemy spawn, killing several people who have just spawned back due to the fact that teammates NEVER revive each other.
    Vassili: Equipped with a bolt-action sniper rifle which is only useful if you can hit a pebble at 500m with a BB gun. Almost useless class unless you're a god at getting headshots. Comes with thrown heartbeat sensor which people like to spam near enemy spawns and *attempt to) kill them before they can get close.
    Bushwacker: I feel this class has the worst base gun in the game. 45 round magazine and feels like it takes the entire thing to kill even a low-health player. Only upside is that he can place a turret similar to the engineer's turret in TF2, except that it's so weak it probably could get killed by dust flying too close to it when it fires
    Aura: I feel is the only nearly-balanced class in the game. Shotgun takes two hits to kill if aimed at the chest, one to the head at close range. Fast-moving and fair-healthed character.

    The community: Most people likely caught wind of this game from YouTube, and that's fine, but it's not what it's cracked up to be, almost entirely due to this. In the matches I was in, I only really found children, which isn't necessarily an issue, but.. I only found young, immature children who didn't play the game as it was designed- as an team and objective-based game. You can be directly next to the objective and die while your entire team is there. You will very likely not be revived. Nobody truly gives ammo, or heals anyone but themselves.

    Is this game good? No. Is this game bad? No.
    I'll tell you what this game is: A way for Nexon to make more money.
    It's fun, but not addicting. It's okay. Mediocre at best game that I think will fall off the fanbase rather quickly as soon as YouTubers stop playing it.

    Overall? I don't think it will be successful.
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  3. Jul 26, 2015
    6
    update: the DEVs react and listens to the community - the balance is reestablished between the classes.

    Its a decent skill-based-shooter now.

    But sadly, still hackers on :(
  4. Jul 13, 2015
    5
    WAS a great game- Beautiful for a beta - never had a game crash. Minor glitches - occasional KIA body and/or weapon gets stuck flying after explosion.

    Great servers, always get a a low ping server unless full. THE BAD -Phantom They put in a merc with cloaking among us mercs who barely have body armor and rarely a helmet. He is invisible when he cloaks, 1 slash kill with the
    WAS a great game- Beautiful for a beta - never had a game crash. Minor glitches - occasional KIA body and/or weapon gets stuck flying after explosion.

    Great servers, always get a a low ping server unless full.

    THE BAD -Phantom

    They put in a merc with cloaking among us mercs who barely have body armor and rarely a helmet.

    He is invisible when he cloaks, 1 slash kill with the Katana, has a shield, Oh by the way, he has more hit points then most players, has the best SMG in game and can out run you. Kills 3 players with NO PROBLEM while they are trying to kill him. An invisible tank.

    Game has timed objectives, so if you move carefully to watch for invisible Phantom - YOU LOSE.

    If you rush, he runs you down from behind and YOU LOSE.

    If you take the EMP package or cargo to the objective, it takes a few seconds to load it. Phantom lurking in corner & kills you while you are helpless and YOU LOSE.

    To add to the fun, there is no limit to how many people can be a Phantom - YOU LOSE.

    He appears to be able to recloak in just a second or 2 versus the longer load times for Nader or Proxy's mines. Seems to have no power limit.

    He can be detected by the Heart Beat sensor by the sniper (You can throw only 1 and then has a long cool down before next sensor appears. What, your team doesn't have a sniper - YOU LOSE.

    It WAS a great Beta, but if this is NEXON's version of game balance - can't wait for Fallout to invest my money and time in.
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  5. Sep 9, 2017
    6
    Want to love this game, I really do. The combat feels great, shooting is solid. Movement is tight, and the parkour system realistic. So why is no one playing it, why are queues so long?

    The main issue with this game for me is the randomness of loadouts. There is too much RNG in what items you end up equipped with. You win a loot-card that has a main-hand, sidearm, and melee weapon. Each
    Want to love this game, I really do. The combat feels great, shooting is solid. Movement is tight, and the parkour system realistic. So why is no one playing it, why are queues so long?

    The main issue with this game for me is the randomness of loadouts. There is too much RNG in what items you end up equipped with. You win a loot-card that has a main-hand, sidearm, and melee weapon. Each of those items can be completely different. Then you have up to 3 traits on each card as well. On top of that you have different tiers of cards, this recipe ends up leaving you with a lottery based reward system that I would consider a disaster.

    The abysmally low currency gain you get from actually playing the game compounds the issue. No doubt it was an economic decision from someone over on the Production/Development team to leave players in a constant grind or starved for currency. The whole point of the game is to push you towards micro-transactions. Micro-transactions fuel your crafting and crafting lets you take a stab at the lottery system to end up with that 1/10000 perfect loadout.

    You are forever chasing that dragon, it may as well be some kind of drug. Leaves me really disappointed, I think the characters have a lot of heart and the maps are fun, but these people have killed their own game with the money making model. Also, it takes way too long to actually get into a game. Work on the down-time.

    Gameplay 8/10
    Graphics 8/10
    Optimization 8/10
    Progression System 3/10
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  6. Jun 9, 2016
    6
    Well, I really love this game.
    I don't think that, something like these new gen Players could understand.
    Well, I still remember, I was playing BO3, with one of my Friends. (PC version), then I saw loads of players Just equipping Assault Rifles (1 Shot, any range), I was... something like 1/19, trying to play with Controllers (I use to play FPS, with Mouse&Keyboard, But Two players and
    Well, I really love this game.
    I don't think that, something like these new gen Players could understand.

    Well, I still remember, I was playing BO3, with one of my Friends. (PC version), then I saw loads of players Just equipping Assault Rifles (1 Shot, any range), I was... something like 1/19, trying to play with Controllers (I use to play FPS, with Mouse&Keyboard, But Two players and one PC.)

    Me:"This things don't happen in Dirt... I mean, A Good game!".
    -Few minutes Later-
    My Friend: "Yeah so, Do you want to play Dirt... I mean, a Good game?"
    Me: "I guess I want something where skill is needed".

    Anyway.
    It's a really funny game, so you can play with your friends anytime, I mean It's Free To play.
    The game it's skill based, Funny, You need Teamwork and communication.

    The way its made It's really good.
    Thanks Humble Bundle (?)

    I think that Loads of FPS, need something from Dirty Bomb.
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Metascore
63

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 8
  2. Negative: 0 out of 8
  1. Jun 29, 2015
    71
    Dirty Bomb is an addictive game. Even though I was often handed my ass on a platter by gamers with more skill, I was still enjoying myself for much of the time.
  2. Jun 22, 2015
    50
    While Brink sits in history as a game that tripped on its path to fame, Dirty Bomb will be fortunate to be remembered at all.
  3. Jun 17, 2015
    80
    Dirty Bomb is off to a great start, offering a blend of fast-paced team-based action that I hadn’t realised I’ve been missing since the glory days of Enemy Territory.