Disclaimer: This review is specifically set towards the beta stages of the game, and may or may not pertain to the full release.
First off: This game is very fun, very fast-paced, and overall quite enjoyable, but there are quite a few things that are making me say no to this game, and I will explain just what I mean.
1. Content: Yes, I know it's a beta, but you cannot justify eachDisclaimer: This review is specifically set towards the beta stages of the game, and may or may not pertain to the full release.
First off: This game is very fun, very fast-paced, and overall quite enjoyable, but there are quite a few things that are making me say no to this game, and I will explain just what I mean.
1. Content: Yes, I know it's a beta, but you cannot justify each class only having the option of two or three primaries, two secondaries, and two melee weapons, and if you'd like many of these weapons you can either pay 17,500 credits, or pay $3.50, which brings me on to my next issue-
2. Pay2Enjoy: This game is fun with the base classes, but as it would seem at the time, when the release comes out you will only be allowed to start with Aura, who is a fast-moving character with medic abilities, similar to a mix of Scout and Medic from the Team Fortress series. This is no issue, aside from that the only way to unlock her only other weapons, a semi-automatic shotgun based off of the M1014, or a very slow-firing sub-machinegun based off of the Kriss Vector. Now to get these weapons, you can either pay 1,000 credits and take a chance at unlocking it by random selection with chances similar to CS:GO's case system, buy the loadouts for 17,500 credits, or pay $3.50.
Another issue with money is the actual class purchasing. You have two current class prices. For some, the class is 30,000 credits, or $6, and others are 50,000 credits, or $10.
There are also boosters in this game, which lead to "Pay2Enjoy" or "Pay4Convenience" style of gameplay. A 6-hour credit booster for $3, a 12-hour credit booster for $6, or an 18-hour credit booster for $8.
There are also character bundles in this game which can cost anywhere from $15-$20.
As well as those, you can buy greater cases, called "Elite cases" for money as well. These go for $5 for one, $20 for five, or $35 for ten.
3. Class balance: I will list my issues on this in order of class.
Rhino: Lots of armor, still good at medium range, but incredibly unreasonable at close range due to their minigun which cannot run out of ammo.
Skyhammer: Has a base M16 which does seemingly miniscule damage even with headshots. Has the ability to call in an airstrike with a thrown beacon, meaning in an open map you can simply throw an airstrike beacon into the enemy spawn, killing several people who have just spawned back due to the fact that teammates NEVER revive each other.
Vassili: Equipped with a bolt-action sniper rifle which is only useful if you can hit a pebble at 500m with a BB gun. Almost useless class unless you're a god at getting headshots. Comes with thrown heartbeat sensor which people like to spam near enemy spawns and *attempt to) kill them before they can get close.
Bushwacker: I feel this class has the worst base gun in the game. 45 round magazine and feels like it takes the entire thing to kill even a low-health player. Only upside is that he can place a turret similar to the engineer's turret in TF2, except that it's so weak it probably could get killed by dust flying too close to it when it fires
Aura: I feel is the only nearly-balanced class in the game. Shotgun takes two hits to kill if aimed at the chest, one to the head at close range. Fast-moving and fair-healthed character.
The community: Most people likely caught wind of this game from YouTube, and that's fine, but it's not what it's cracked up to be, almost entirely due to this. In the matches I was in, I only really found children, which isn't necessarily an issue, but.. I only found young, immature children who didn't play the game as it was designed- as an team and objective-based game. You can be directly next to the objective and die while your entire team is there. You will very likely not be revived. Nobody truly gives ammo, or heals anyone but themselves.
Is this game good? No. Is this game bad? No.
I'll tell you what this game is: A way for Nexon to make more money.
It's fun, but not addicting. It's okay. Mediocre at best game that I think will fall off the fanbase rather quickly as soon as YouTubers stop playing it.
Overall? I don't think it will be successful.… Expand