- Publisher: Tri Synergy
- Release Date: Nov 8, 2006
Summary:
An innocent camping trip into the Nevada desert takes a deadly turn when military black operations test a new viral weapon codename Project G.I.Ants, designed to create battle field infantry by mutating commonly found insects and parasites. When this test run goes horribly wrong the lives of 8 friends and a desert community is altered irrevocably. Waking up in a jail appearing to be in New York the player, an urban girl in her late teens, must remember what happened and set off to find her friends and save them from the madness. There is of course a couple of problems.... The presence of the virus "Triton-76" used by "Project G.I.Ants" in the surrounding air starts to trigger powerful and frightening mutations in the player and a standard order for the elimination of any witness. Hardcore action meets RPG featuring Nu Generation's RPG Lite technology to produce an unobtrusive, straight forward and ultimately rewarding character enhancement system. Traditional blasting fans will not be disappointed either, with close to 20 traditional weapons from 9mms to S.M.G to R.P.G to Rail Gun, Pheromone gun and Graviton beam. Introducing a new and exciting main Character, "Dirt," the urban rock chick, g-string wearing girl and 'Mr Boo,' her emotive bear backpack that conveys information about the surrounding game world. [Tri Synergy]
Buy Now
| Rating: | M |
|---|---|
| Official Site: | http://www.dirtthegame.com/ |
| Developer: | Nu Generation Games |
| Genre(s): | Action, Shooter, Shooter, Third-Person, Sci-Fi, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Intense Violence Language |
| Sound: | Dolby Digital 5.1 |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Nick Bamford | Concept |
| Nick Bamford | Story And Design |
| Nick Bamford | Story And Design |
| Nick Bamford | Story And Design |
| Nick Bamford | Story And Design |
| Nick Bamford | Story And Design |
| Gary Ronaldson | Animation / Characters Modeling |
| Keith Davis | Animation / Characters Modeling / Concept / Design |
| Keith Davis | Art Director / Irish Office Operations Director / Senior Backgro |
| Roberto Cirillo | Concept |
| Roberto Cirillo | Design |
| Roberto Cirillo | Design |
| Mike Ferenduros | Programmer |
| Ray Donnelly | Lead Programmer |
| Declan Doyle | Animation / Characters Modeling / Concept / Design |
| Paul Harrison | Backgrounds |
| Cian O’Reilly | Art Director / Backgrounds / Senior Animator / Animation / Chara |
| Peter Connely | Music / Sound SFX |
| Steve Tomlinson | Programmer |
| Phil Jones | Programmer |
| Lorna Hill | Programmer |
| Jennifer Archer | Graphic Design |
| Ashling Doyle | Animation / Characters Modeling / Concept / Design |
| Andrew Doyle | Animation / Characters Modeling |
| Paschal Maguire | Animation / Characters Modeling |
| Yoshi Hayama | Animation / Characters Modeling |
| Stephen Piper | Animation / Characters Modeling |
| Alister Fell | Animation / Characters Modeling |
| Colin Paterson | Managing Director |
| Colm Davis | IT Management |
| Neil Gibbs | IT Management |
| Cian O’Reilly | Art Director / Backgrounds / Senior Animator / Animation / Chara |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.