User Score
6.2

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 15 out of 29
  2. Negative: 9 out of 29

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Feb 2, 2017
    2
    Yup, that's a 2 rating and after 20 minutes no less; now let me iterate.

    So I started in some kind of cavern, no exits and no big deal. I figured there must be a trigger to continue or a way to drill out, something; wasn't seeing it then lo I found some way forward (draw distance sucks). Than something about a crew member needing to talk(tutorial) cant exit or resolve this after,
    Yup, that's a 2 rating and after 20 minutes no less; now let me iterate.

    So I started in some kind of cavern, no exits and no big deal. I figured there must be a trigger to continue or a way to drill out, something; wasn't seeing it then lo I found some way forward (draw distance sucks).

    Than something about a crew member needing to talk(tutorial) cant exit or resolve this after, just locked into the sub 2d mode; then I quit. There are few options and no key mapping which I find to be a good reference for the controls when a game fails in this regard.

    The screen to sub point of view is over the right garbage, which was garbage in every game that ever used it. I currently have it modded out for any game I play.

    No save option because of a checkpoint system, yeah thats on my list of bad and stupid game design choices because when a save gets corrupted, you must restart; also it is ridiculous .

    -cumbersome controls due to bad sprite position
    -bad draw distance and onscreen clutter
    -no in game reference for commands and no options
    -no z axis movement buttons that I can find(needed by any game of this type that uses depth and altitude as movement)

    There are improvements that can be beyond its issues as well,; a HUD display with functions could alleviate some issue but in all the game is on the low end to anything else Ive played in a year; It gets a 1 for function, a 4 for effort and a 2 for the game it turned out to be.
    Expand
  2. Feb 5, 2017
    2
    I'm so disappointed. This game looked so promising. OK - it has quite good looking 2D art, nice mood, sound design and overall art style. But unresponsive controls, confusing 3D graphics and poor storytelling makes it hard to enjoy.
    I'll return to this game in about three months, after all patches, maybe it'll get better.
Metascore
66

Mixed or average reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 34
  2. Negative: 1 out of 34
  1. CD-Action
    Apr 5, 2017
    70
    Diluvion is neither especially pretty nor polished, it can be frustrating and its low budget is obvious, but despite all that I stayed in the office after hours to play it not because I had to, but because I wanted to. Leisurely exploration of a silent, atmospheric underwater world is surprisingly enjoyable. [04/2017, p.54]
  2. Games Master UK
    Apr 2, 2017
    56
    Diluvion has a fresh setting, but hasn't had enough thought put into its systems to maintain interest. [March 2017, p.69]
  3. Mar 6, 2017
    65
    It's a lesson in wonderful concept and poor execution. If you were looking for the next Subnautica or Sunless Sea, this isn't quite there.