User Score
8.4

Generally favorable reviews- based on 44 Ratings

User score distribution:
  1. Positive: 34 out of 44
  2. Negative: 3 out of 44

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  1. Aug 6, 2016
    5
    The game is simply unplayable for a long run.
    The core gameplay is well enough, but the execution is extremely flawed. Jerky AI, your wiggles refusing to do anything, abandoning their current tasks and refusing to go back (during their work hours and well fed and entertained), etc. etc. The first mission can drag for more than 5 hours due to extremely SLOW gaming pace AND horrendous
    The game is simply unplayable for a long run.
    The core gameplay is well enough, but the execution is extremely flawed. Jerky AI, your wiggles refusing to do anything, abandoning their current tasks and refusing to go back (during their work hours and well fed and entertained), etc. etc. The first mission can drag for more than 5 hours due to extremely SLOW gaming pace AND horrendous pathfiding issues. And you can't even play with bonus speed, because x4 (the highest available) also DISABLES all other controls with camera movement! The progression is extremely irratiating and if you didn't read any walkthrough, the initial progression depends solely on pure luck with random digging down your tunnels, hoping you will hit a sweet, sweet story progression jackpot.
    No, it's not a good kind of "slow", that Cultures managed to pull off. It's a sloggish, unsatisfying chore with more issues than actual gameplay working.
    I tried this game a few times since 2002. Every SINGLE time I was burned out at the end of the first mission.
    It is a diamond, but not really worth it. Especially when you have so many better alternatives for this kind of gaming.
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  2. Tina
    Apr 30, 2002
    6
    Cute, could be addicitive. If it didn't run so terribly slow. Even on a machine well beyond the minimum specs, expect long load times, jerky mouse control, and fits of yawning. The bigger your dwarf settlement gets, the slower it goes. Too bad, since I really liked the concept, enough so that despite the VERY annoying technical problems I played marathon sessions anyway. Still, after Cute, could be addicitive. If it didn't run so terribly slow. Even on a machine well beyond the minimum specs, expect long load times, jerky mouse control, and fits of yawning. The bigger your dwarf settlement gets, the slower it goes. Too bad, since I really liked the concept, enough so that despite the VERY annoying technical problems I played marathon sessions anyway. Still, after a week or two, the annoyance could no longer be pushed aside by cuteness and now it is something I play only when there is really nothing better to do. Expand
  3. John-PaulH.
    Jun 19, 2002
    7
    Diggles was a fun game but some of the quests are a little to hard, especially when looking for something, you litterally have to make your own root to get to it. But other than that it was a good game.
Metascore
62

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 13
  2. Negative: 2 out of 13
  1. It has way too much going on, and Innonics made so many bad decisions with all the things in the game that Diggles ends up being overwhelming, annoying, and tedious all at the same time.
  2. Everything of value here means little because of the sluggish pace.
  3. At times it just doesn’t glue together which is a shame, this could have been an all time classic. But still a good little game.