- Publisher: Strategy First
- Release Date: Mar 20, 2002
- Critic score
- Publication
- By date
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When you're not patiently waiting for a Diggle to finish an essential task, you've got your hands full with enough micromanagement to choke a hardcore fan of "The Sims."
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Its [slow] pace will kill the game for some, but others not so experienced in the RTS genre will appreciate the accessibility the speed affords.
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Computer Gaming WorldSlow. Frustrating. Not the best idea for an escape. [July 2002, p.81]
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You'll find yourself irritated with the pace, yet unable to stop. Diggles then, succeeds greatly at engaging game players, yet not so well at entertaining them.
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It has way too much going on, and Innonics made so many bad decisions with all the things in the game that Diggles ends up being overwhelming, annoying, and tedious all at the same time.
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One of my favorite games of the year. I think once the novelty of the Diggles' antics wears off there is plenty of playtime left.
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Everything of value here means little because of the sluggish pace.
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The developers deserve kudos for trying something different in an over packed genre, and they nearly succeeded.
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One of those games that, at first, is merely fascinating to look at, then becomes addictive.
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Original and adorable in a freakish kind of way.
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PC GamerThe main problem with Diggles is that all this micro-management take a long time to execute. [July 2002, p.73]
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At times it just doesnt glue together which is a shame, this could have been an all time classic. But still a good little game.
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If you can get past the irritating introductory cutscenes and if you don't mind all-pervading cuteness, there's a depth available to plumb, and fans of micro-management will be in heaven.
Awards & Rankings
User score distribution:
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Positive: 34 out of 44
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Mixed: 7 out of 44
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Negative: 3 out of 44
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Aug 6, 2016
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Jul 28, 2012
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Oct 19, 2018