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6.6

Mixed or average reviews- based on 1744 Ratings

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  1. Mar 25, 2014
    5
    It's still Diablo III, a somewhat forgettable action fantasy game mislabeled as "ARPG" despite a complete lack of character building - you're just automatically a B+ at everything your class can do. Games like Torchlight 2, by some of the *people* who made Diablo 2, is an intelligent refinement of the old skill system, whereas DIII just plain scraps it and caters to the people who don'tIt's still Diablo III, a somewhat forgettable action fantasy game mislabeled as "ARPG" despite a complete lack of character building - you're just automatically a B+ at everything your class can do. Games like Torchlight 2, by some of the *people* who made Diablo 2, is an intelligent refinement of the old skill system, whereas DIII just plain scraps it and caters to the people who don't like having to make meaningful choices.

    The patch priming DIII for the RoS, Loot 2.0, also introduces one-to-one level scaling, which goes further to remove the RP from the ARPG by all but demolishing the feeling of progress - before hitting the level cap, anyway. You only begin to scale away from your foes when you tack on "Paragon Level" bonuses, and this system was a bit of nonsense that was thrown together ad hoc after DIII when it became clear to them that people were hitting 60 and the game had no replay value, so they had to tack on some extra grind instead.

    Loot 2.0's only nice change, in my opinion, is that Legendary items are actually good and have unique effects, though it's astounding that they didn't on release. Other than that, Loot 2.0 came with a ton of buffs that, frankly, look like a bribe for easily-distracted people to come back than a fine tuning of a big-budget game that's been out for years.

    The whole premise of adventure mode is that - in Kevin Martens, Lead Content Designer's own words - it can be "onerous" to play through the campaign more than once. Yes, the DIII campaign, acts I-IV, actually is that bad, I agree. No, you don't get $40 for helping the player unlock a way out of that.

    The other thing about Adventure Mode is that, with replayability of vanilla DIII being effectively zero after you have one of each class, the only reason anyone would play more is if some novel random stuff happens occasionally. I'm willing to speculate that they're at least considering using Adventure Mode as a gateway for tons of DLCs as they go forward - now that the RMAH microtransaction ship has sunk, but not before taking the good faith of millions of former fans with it. Now that they can't get a cut, they account-bind anything you'd want to trade anyway. They're taking their ball and going home.

    But anyway, the engine is smooth enough (when the servers and your ISP are working well, anyway). If it weren't online-only, this game would be a 6, and a reasonable bargain bin pickup. It works ok as just another AAA ball of shiny stuff with horrible plot tied to a stick they use to beat you in the face. It just isn't in any way, shape, or form what a Diablo II fan would have wanted from Diablo III.

    On the other hand, if you liked Diablo III already, and you just wanted your dude to get buffs, that totally happened. Enjoy it while it lasts. Just rush through Act V on Normal and unlock Adventure Mode while you still can. I'm guessing all kinds of madness will ensue in the coming months in the name of "pvp balance", but that's not going to be my problem.
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  2. Mar 25, 2014
    6
    The expansion should have been just free. D3 was awfull, the exp should have fixed some of the major D3 original weaker points, but its in fact "more of the same", with an "adventure mode" wich isn´t really worth it and its not even well-implemented, not allowing u do things like switch acts.

    Also, its just a 4 hours added act. I mean, come on. It could be REALLY a fee added content to
    The expansion should have been just free. D3 was awfull, the exp should have fixed some of the major D3 original weaker points, but its in fact "more of the same", with an "adventure mode" wich isn´t really worth it and its not even well-implemented, not allowing u do things like switch acts.

    Also, its just a 4 hours added act. I mean, come on. It could be REALLY a fee added content to improve or "redeem" the fail D3 was. I have seen fan-made mods with more content. But, in fact, Blizzard wants charge you 40$/€, that means, 10$/€ per hour of gameplay, not fixing the original game big fails, like awful drop, extreme grindfest mechanics wich push u to repeat same act once and again, no point on raiding bosses....

    As said, a little extra more of the same, at the prize of 10$/€ per hour.
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  3. Mar 25, 2014
    6
    Overall a decent expansion for Diablo 3 - but still not quite as fun as Diablo 2 : LoD was. The balance of skills, features and required talent simply isn't quite there yet, but it's definitely a HUGE improvement over vanilla D3.

    The skills and loot system have received minor overhauls, and they added some decent end game content. The Crusader is a great class to play, and quite similar
    Overall a decent expansion for Diablo 3 - but still not quite as fun as Diablo 2 : LoD was. The balance of skills, features and required talent simply isn't quite there yet, but it's definitely a HUGE improvement over vanilla D3.

    The skills and loot system have received minor overhauls, and they added some decent end game content. The Crusader is a great class to play, and quite similar to the Paladin from D2. The mystic is also a really nice addition.

    PVP is still terrible, there are no ladders, runes/runewords, charms, quick weapon swapping, you still can't teleport or leap properly, the story is still less than mediocre, the narratives are still dull/clichéd/corny at best, only 4 players max in a game rather than 8, the graphics are still subpar with oversaturated colours, and finally, there's still no playable Necromancer (seriously, I miss my necro so bad...)

    Time will tell if they manage to get the game up to par, but I think there's still a TON of work to be done with it...which is sad, considering D2:LoD was released in 2001.

    Ultimately, I'm having way more fun playing D3 now compared to pre-2.0.1, so I look forward to the future improvements and expansions. You've still got work to do, Blizzard.. but you're on the right path.
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  4. Dec 9, 2015
    6
    Reaper of Souls solved many of the origina D3 problems, and dispite I bought, played and enjoyed it, I won't take away the bad taste D3 left two years before. An initial 60€ and a 40€ expansion is way over-priced, so if your whiling to buy it, don spend more than 35€ for both.

    Seriously, you'll enjoy the game, but it doesn't cost that much.
  5. Dec 7, 2014
    5
    Just picked up the game recently during the holiday sale so D3 and the expansion ran me $30 which I thought would be a pretty solid deal on a Blizzard title. I'm still having pretty mixed feelings about the game overall. I never experienced the Auction House or some of the earlier complaints so I'm purely looking at this through my prior experience with D2 in its hayday.

    If you're
    Just picked up the game recently during the holiday sale so D3 and the expansion ran me $30 which I thought would be a pretty solid deal on a Blizzard title. I'm still having pretty mixed feelings about the game overall. I never experienced the Auction House or some of the earlier complaints so I'm purely looking at this through my prior experience with D2 in its hayday.

    If you're looking for a single player experience where you want to run through the somewhat predictable story line this should deliver for you fine. I would wait for a sale or a price drop personally. Nothing particularly exciting that you can't experience through Torchlight.

    If you're looking for some multiplayer fun then I would think very hard before purchasing this title. The community is borderline nonexistent and heavily focused on end-game content. Don't expect very much help in terms of leveling or experiencing the game with others. The only way you can expect to legitimately go through the game with another person is with a friend.
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  6. Jun 6, 2014
    5
    From an art, sound, and game feel perspective both Diablo 3 and D3: Reaper of Souls have continued blizzards tradition of well polished game play/story experiences. But from a gaming standpoint Diablo 3 leaves many of its players wanting. The itemization is extremely simplified and boring with best in slot items being almost entirely brainless choices and in many cases chase items to keepFrom an art, sound, and game feel perspective both Diablo 3 and D3: Reaper of Souls have continued blizzards tradition of well polished game play/story experiences. But from a gaming standpoint Diablo 3 leaves many of its players wanting. The itemization is extremely simplified and boring with best in slot items being almost entirely brainless choices and in many cases chase items to keep the player hunting for the drop (Not even a well rolled drop in most cases). Legendary items have become bland as a majority are filler and drop with no unique stats to make them interesting. This leads to a problem where players quickly hit a gear wall where it takes progressively longer to find gear upgrades much sooner then they should. Very quickly, in part thanks to the new mystic, players throw out anything that isn't "trifecta"/"quadfecta" viable.

    There are also some problems with items and abilities functioning in unpredictable ways as it appears methods of coding certain mechanics were handled by several people not entirely on the same page. Similar things act different and are worded different for no apparent reason, causing some interesting interactions (Zombie dogs ring working on Barbarian Ancients for example) There is no real endgame beyond finding a single set of gear and either moving on to another character, or another game. Build diversity is small and artificial as they are designed around developer planned builds with specific uniques and sets, there is little room for player discovery.

    I really enjoyed the story of RoS, I don't feel like it was spectacularly written or notably compelling/impact-ful, but it was an enjoyable experience. I did miss having fully rendered CGI cut scenes that are usually in blizzard games. I feel like a ton of the "features" included in this expansion and some that are coming soon should have been included at launch or in free content patches. Most of the endgame content is rehashed existing content (Uber bosses, Bounties to go to old areas, Rifts of randomized maps and enemies) which while isn't bad in itself, can quickly lead to burnout as it is content most of the player base has seen before, just remixed. Ladders and ladder-specific legendaries unfortunately do little to fix the underlying problems with the game. Too many stats have been removed or compacted for the sake of simplicity, things like 1H-2H balance and the effectiveness of Crit/Crit Damage/AS remain ongoing problems with no fix in sight.

    The art, sound, and game play feel is spot on. Environments are very atmospheric and decimating large packs of enemies in a single button push is immensely satisfying. But it is held back by poor design choices in multiple systems, and unbelievably slow turnaround for fixes or content that isn't absolutely game-breakingly necessary. As a single-player self found experience I would rate the game as a solid 7.5-8 worth a play-through or two but with little replay-ability. As a long term game in a market with so many ARPGs trying to improve on the original diablo formula, I don't think D3 has done enough to set itself apart, with many of its improvements overshadowed by its many shortcomings.
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  7. Dec 16, 2014
    6
    A better game than Diablo 3 for sure, giving players heaps of replayability in comparison to the original game, which had almost none. Adventure Mode and the Rifts system were welcomed.

    Unfortunately, the item, character, and attribute systems in place have not changed, and so this game suffer from far less personalization than both Diablo 1 and 2. Once you have a single level 70
    A better game than Diablo 3 for sure, giving players heaps of replayability in comparison to the original game, which had almost none. Adventure Mode and the Rifts system were welcomed.

    Unfortunately, the item, character, and attribute systems in place have not changed, and so this game suffer from far less personalization than both Diablo 1 and 2. Once you have a single level 70 character of a class, you essentially have them all. After this, you are supposed to care for being able to survive in an as high difficulty as possible. The end.

    There is no sense of "Wow, I really got all this way with my Lighting and Arcane Wizard", since all skills can be exchanged at will, and the character's power doesn't depend on how you built it, but the items you were lucky enough to find.

    And so, it is no longer an Action RPG, but an Action game. That is perhaps the greatest disappointment with the entire Diablo 3 project. It could have been so much more. It could have been an even better Action RPG than its predecessors, an even greater focus on personalization and sense of wonder.

    I think Blizzard did irreparable damage with these latest Diablo games and I think a Diablo 4 would be met with quite a bit of skepticism.
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  8. Apr 6, 2014
    5
    Blizzard have made some changes that were very necessary, i.e. removing auction house. Additionally there was the obligatory increased difficulty modes, 6 of them to be precise, although the AI is just as dumb no matter what difficulty level. The big thing was the so called "adventure mode", which, after sinking 20 hours or so into it, I think could more aptly be called "streamlinedBlizzard have made some changes that were very necessary, i.e. removing auction house. Additionally there was the obligatory increased difficulty modes, 6 of them to be precise, although the AI is just as dumb no matter what difficulty level. The big thing was the so called "adventure mode", which, after sinking 20 hours or so into it, I think could more aptly be called "streamlined farming mode". Because that is all you do in this game, you kill monsters to get better gear so that you can kill even harder monsters to get better gear. If that is your thing then this game is for you, if you enjoy intellectual content, interesting narratives etc.etc. AVOID LIKE THE PLAGUE. Expand
  9. Mar 30, 2014
    6
    This expansion is probably the best thing to happen to D3 in a long while. It fixed many issues in the game and it made it feel fun again. However, there are some key issues with it.

    For one, its pretty damn short. The price tag on it is $40 but you only get about $10 worth of play time in the story mode. The rest comes from replaying as well as the new adventure mode which is basically
    This expansion is probably the best thing to happen to D3 in a long while. It fixed many issues in the game and it made it feel fun again. However, there are some key issues with it.

    For one, its pretty damn short. The price tag on it is $40 but you only get about $10 worth of play time in the story mode. The rest comes from replaying as well as the new adventure mode which is basically just running around dungeons killing bosses for rewards. Same as story mode without having to worry about cut scenes and the like.

    The expansion adds the new Crusader class to the list. Its a Strength based character that tends to lean more towards a tank than anything else. Its not terrible and the dialogue written for it is pretty entertaining. The other classes receive one new attack ability and a few passive ones. The level cap is up to 70 so it gives you something to work towards.

    With the revamps to loot as well as enemies being based on player level as opposed to game difficulty it makes the dungeon crawl a lot easier. However, this expansion feels a bit puny and may deter the more "hardcore" players since getting the best loot is not terribly difficult anymore. Plus its still always online which probably won't go away for a long time (if ever).
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  10. Dec 8, 2015
    7
    First, there was d3 "vanilla". With gah and rmah.
    now, there is...paragon level farming.
    No trade as everything is BoA. No AH. Entire loot is just secondary. The game is about GRifts in normal nad in season..and both of them are heavily influenced by PL. Competition? well, a competition that is unfair as you'll never catch up with those who use bot or simply can farm 24-7. So, it
    First, there was d3 "vanilla". With gah and rmah.
    now, there is...paragon level farming.

    No trade as everything is BoA. No AH. Entire loot is just secondary.
    The game is about GRifts in normal nad in season..and both of them are heavily influenced by PL.
    Competition? well, a competition that is unfair as you'll never catch up with those who use bot or simply can farm 24-7.

    So, it shifted from a game about loot... to a game about grinding experience.
    Endless experience, as PL have no cap.
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  11. Apr 15, 2014
    5
    Not enough content for the price. Act V is nice, but you can finish it in few hours and then it's just farming.
    In few days you'll get overpowered gear that will make you invincible on Expert/Master and even Torment 1, yet you won't be playing on Torment, because monsters get way too many HP and you rather kill more of them on Expert or even Hard.
    Gear is still all about primary
    Not enough content for the price. Act V is nice, but you can finish it in few hours and then it's just farming.
    In few days you'll get overpowered gear that will make you invincible on Expert/Master and even Torment 1, yet you won't be playing on Torment, because monsters get way too many HP and you rather kill more of them on Expert or even Hard.
    Gear is still all about primary attribte/vit/ar/as/cc/cd. There are some legendaries with nice special features, but it's not enough to keep me going.
    Fine game for a week or two until you notice there's nothing really new here - just more of the same with some nice twists that should already been in vanilla.
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  12. Mar 27, 2014
    6
    As a former d2 player, I must state that RoS is fun to play, but still you just have to ignore a lot of strange and unnecessarily simplified game mechanics to keep that fun alive.

    As people already pointed out, the loot 2.0 is not that much of difference.. still much too many boring yellow items, which willl never be viable. Same problem like with d3 classic (only difference: numbers
    As a former d2 player, I must state that RoS is fun to play, but still you just have to ignore a lot of strange and unnecessarily simplified game mechanics to keep that fun alive.

    As people already pointed out, the loot 2.0 is not that much of difference.. still much too many boring yellow items, which willl never be viable. Same problem like with d3 classic (only difference: numbers grow really big now which is such a bad design choice, because you lose any left relation too any value.. don't know how many life or dps of any of my chars has, because with the next item it could be 100k more or less, so it feels kind of arbitary. even all chars can reach the same amount of life.. no RPG feeling there). Next bad choice is to put mainstats on items, so if these two mainstats aren't there the item is basically crap and since these numbers get so high you don't really care about the value. So the Itemization isn't even close as diversified as d2 lod. In my oppinion that's the biggest problem with the game.

    What would make the clue?
    - Get that mainstats off the items and back to be manually distributed. Give barbs for example reasons to put points in dex (increased blockchance, attackrating and stuff like that). Give different hp amounts for vit points for each class, that would eliminate the need for 30% enhanced dmg taken for wizards, wds and so on.
    - Make rare items more rare, diversified and overall viable (not only the legendarys with special affix)
    - Make all legendary remarkable for a special stat, which could only be reached if you put off the mainstats of these items
    - Bring back more RPG feeling (stat requirement for weapons,armors,cap for resistances, life values for casters lower than for meeles, any kind of stat points...)

    All these changes wouldn't affect the casual gamers and enhance the fun for everybody who cares about game depth!

    To be clear, I wouldn't care about all this if wouldn't have loved d2 so much and wouldn't see that potential in d3 thrown away for no good reason...
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  13. Apr 2, 2014
    5
    Played it for a week.
    Better than Diablo 3 Vanilla, but still boring as hell.
    Don't know why, but this game just lost the touch from the previous series.
  14. Apr 2, 2014
    5
    This game is still not as a good as Diablo 2 was, Diablo 3 reaper of souls is an improvement on Diablo 3 but I am not that impressed with having to grind 200+ hours to find junk gear all the time and I won't so my char will suck and barely scratch the Torment levels. This game needs Improvement and It will get the improvement it needs I'm sure of it, in like a year or so... I give it aThis game is still not as a good as Diablo 2 was, Diablo 3 reaper of souls is an improvement on Diablo 3 but I am not that impressed with having to grind 200+ hours to find junk gear all the time and I won't so my char will suck and barely scratch the Torment levels. This game needs Improvement and It will get the improvement it needs I'm sure of it, in like a year or so... I give it a five but hey that's much better than the zero I gave them on the roll out of Diablo 3. Expand
  15. kpc
    Apr 11, 2014
    6
    The only positive thing to come out of this DLC patch is we got to watch a few of the "pro" reviewers finally show some integrity and write an honest appraisal instead of rubber stamping a 1/10 game with a 9.5 solely based on its publisher. The party's over folks. It ended the day Activision took over, and now all that's left are some skid marks and half empty beer bottles on the frontThe only positive thing to come out of this DLC patch is we got to watch a few of the "pro" reviewers finally show some integrity and write an honest appraisal instead of rubber stamping a 1/10 game with a 9.5 solely based on its publisher. The party's over folks. It ended the day Activision took over, and now all that's left are some skid marks and half empty beer bottles on the front lawn.

    You rabid fanboys can choke it down holding your nose and pretend it's the best thing you've ever tasted all you like... the jig is up. Blizzard as we knew it no longer exists, and will never return to its former glory. The rest of us should save our money and support some real development shops who actually listen to their fans and don't just polish turds for years, acting like they're innovating by remediating broken promises.

    Blizzard already has your money for a game that was 10% of what it was supposed to be, and now are asking for 80% more just to move the game a baby step closer to what it should have been the first time. It would have been a far better long-term move to regain the trust and goodwill of the base they alienated by making this DLC available for free, the way Square-Enix did when they released a terrible game (FFXIV) then spent over a year redoing it and didn't make its players buy all the fixes as an "expansion". Then again, Square-Enix isn't run by Bobby Kotick.

    Every publisher can make mistakes. It's how they deal with those mistakes and how they treat their customers that defines their place in the pantheon of gaming. Olympus has truly fallen.
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  16. Apr 1, 2014
    5
    This review contains spoilers, click expand to view. Overall it was an average experience, the art was well done, game play was smooth, but the story was a little iffy and the experience was far too short for the price. I love the Diablo universe, but the lack of content and story really ruined it for me. I was expecting so much more. With that being said the big hint of another expansion or Diablo IV my first reaction was... Great another $40 for four hours .... Expand
  17. Mar 30, 2014
    5
    A pretty decent effort to salvage a sinking ship. The price tag is not worth it though since most of the system changes should have been there since Day 1 and it took them 2 years to fix it.

    2 years is too long to rekindle my interest in this game. They only added a pretty short act, 1 character, and system tweaks (should've been there from the beginning) and charge us with $40? No, I'm
    A pretty decent effort to salvage a sinking ship. The price tag is not worth it though since most of the system changes should have been there since Day 1 and it took them 2 years to fix it.

    2 years is too long to rekindle my interest in this game. They only added a pretty short act, 1 character, and system tweaks (should've been there from the beginning) and charge us with $40? No, I'm not stupid enough to buy into this bs. Those who are saying positive things about this steaming pile of poo are wearing rainbow tinted glasses.

    The worse thing is, the game still looks cartoonish and too fking colorful for a Diablo game. I just fking remembered that my character was wearing a pink metal armor, a blue headgear, a metallic arm and leg parts. God!
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  18. Apr 6, 2014
    7
    The biggest factor holding the game back was always the Auction House and now that it has been removed, this is starting to look like a Diablo game that I can play for years to come.

    The expansion content is interesting, roughly 4 hours of new campaign story and countless hours of the new adventure mode in combination with a new loot system will keep you entertained for hundreds of
    The biggest factor holding the game back was always the Auction House and now that it has been removed, this is starting to look like a Diablo game that I can play for years to come.

    The expansion content is interesting, roughly 4 hours of new campaign story and countless hours of the new adventure mode in combination with a new loot system will keep you entertained for hundreds of hours. Loot progression is steady and rewards feel meaningful.

    All in all, the game still has room to grow, but this expansion is a large step in the right direction. Here's hoping Blizzard continues to tweak and patch until the systems are as interesting and polished as the later patches of Diablo 2.
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  19. May 28, 2014
    5
    Hunt for legendaries, hit gear wall, quit game. Fun while it lasted, but still a broken game. Diablo 2 is better in any possible way, but is doomed with dupes.
  20. May 30, 2014
    6
    I've played D3 RoS for about a month now. I have recently quit playing as well. The game has fixed many of the issues that plagued the original D3 but there is still a lot to be desired.

    The main issue I have with RoS is the lack of things to work toward. There is nothing to achieve outside of getting to Torment 6. Now while that maybe a worthy goal for some, it really didn't work as a
    I've played D3 RoS for about a month now. I have recently quit playing as well. The game has fixed many of the issues that plagued the original D3 but there is still a lot to be desired.

    The main issue I have with RoS is the lack of things to work toward. There is nothing to achieve outside of getting to Torment 6. Now while that maybe a worthy goal for some, it really didn't work as a good incentive for me. Once you hit 70 you've basically experienced just about everything the game has to offer. Because the game scales with level, there is no area you can't access and be fine in starting at level 1.

    While that sounds like a good feature, it actually makes the game very easy to start feeling like a grind. A huge reason people play RPGs is to experience the new content. That's the point of leveling up and getting gear. Sadly D3 seems to have forgotten that. Instead, the game just throws you in to a massive grind fest of the same content you've already played. It was fun at first but then it become a slow and repetitive process where upgrades were minor, few, and far between.

    The classes in the game are decent. There is a lot of different choices, but I never personally wanted to level most of them. The monk sounded the most fun and that's what I stuck with. I tried other classes, but never got them beyond level 20 or so before getting bored. I tried to just gear my monk out instead and the grind hit me like a brick wall. It became quickly apparent that the game wanted you to waste as much time as possible simply getting gear for the sake of getting gear. There is no end game content to work toward. Once you hit Torment 6 and have been doing the same stuff over and over but with higher damage numbers, you feel very unsatisfied.

    All that aside, the game fixed a lot of the issues it had. The new gear system is far better at figuring out what stats are best for you and providing them. It helps curve the grind, until you start to get to about torment 2 or so. This is when the game slows to a crawl. The gear you find is giving you the stats you like, but finding a new upgrade usually means a minor boost in DPS (about 0.5-2%) and that's only if the upgrade doesn't significantly hurt your other stats and abilities.

    Because of the vast variety of stats that are needed, it starts to become exceedingly difficult to min/max the character. You will be destroying legendaries left in right in the pursuit of the perfect item for that slot. It starts to become a game that's no longer fun and is more about addiction. Just gotta get that one more stat increase, just a few more paragon levels, and so on.

    Speaking of Paragon, that is a system that extends the game in to infinity. It allows for massive replayability and is a feature I quite like. The system gives you minor stat boosts, some of them capped, others infinite. I think it's a great idea and gives incentive to keep on going.

    So here are the basic pros and cons:

    Pros:
    -The game is fun (at first). It is easy to get in to and hard to put down.
    -The random loot usually focuses towards your character, making upgrades easier to find.
    -The first playthrough of the story is rather lengthy.
    -Paragon levels add a minor goal to an otherwise repetitive grind.
    -Leveling new characters is fairly fast and is made easier with each paragon level you get.
    -Lots of difficulties to allow you to play at exactly your own pace.

    Cons:
    -Upgrades start to become extremely minor very quickly after hitting level 70.
    -The story is forgettable and doesn't really feel like it matters.
    -No end game content to work towards.
    -The grind sets in very quickly and is extremely obvious.
    -Enemies level with you, making true end game content pointless.
    -The game becomes less fun and more of a grind pretty much right after hitting level 70.

    Verdict:
    While the game starts off fun, it doesn't take long to become boring. In this day of replayability, a game like this tried very hard to cater to that mentality. Unfortunately it only succeeded for about a month before the grind really felt like it was becoming too much. A month of fun for a game you have to pay $80 for if you haven't purchased the original game is really nothing special.

    I'd say, if you already own D3, go ahead and spend the $40 if you just want to have some fun for a little while. If you didn't buy the first game though, I would stay away. It's not worth the $80 price tag.
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  21. Aug 31, 2014
    6
    The add-on is average and pretends to be more than it actually is.

    Started playing RoS on Release together with my Buddy. We had some fun for some hours and got what we expected to get from the expansion. Graphics, gameplay, mechanics, technical aspects, content, everything can best be described with words like "O.K.", "decent", or "as expected". There was nothing "overwhelming",
    The add-on is average and pretends to be more than it actually is.

    Started playing RoS on Release together with my Buddy.
    We had some fun for some hours and got what we expected to get from the expansion.
    Graphics, gameplay, mechanics, technical aspects, content, everything can best be described with words like "O.K.", "decent", or "as expected".

    There was nothing "overwhelming", no "wow", or "mind blown" to be found in this game.

    Once we cleared the fifth act, leaned back and overlooked whats left to do the illusion was falling apart pretty quick and the addon became very negligible. Took us maybe like 10 hours to finish act 5. At this point we kept on farming for some more hours, done some "rift" runs, finished tal rashas set.

    But it became obvious that there are no real new experiences waiting, no interresting experimenting, no interresting challenges. Basic elements of the game, like skill tree or items, are just much too simplistic. Yes basically this addon could have been a huge content patch. It is just big enough to justify taking actual money for it.

    Half the time we spent was maybe 8/10, the actual first playthrough in act 5 for example.
    The runs that followed the first playthrough already been pretty boring and desperate runs trying to farm some legendaries and set items.

    Overall experience: 6/10.
    There are much better games out there.
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  22. Jul 29, 2014
    6
    Typical to modern AAA titles, nice shiny gfx and smooth controls. The combat is very fluid and fun which is super important to a hack n slash and they got that about spot on. Great design there. However apart from those aspects the game is very bland, lacking depth, made with what feels like a complete lack of passion on the devs part. Really has that corporate AAA gaming feel to it.Typical to modern AAA titles, nice shiny gfx and smooth controls. The combat is very fluid and fun which is super important to a hack n slash and they got that about spot on. Great design there. However apart from those aspects the game is very bland, lacking depth, made with what feels like a complete lack of passion on the devs part. Really has that corporate AAA gaming feel to it.

    Overall a less interesting play than D3v and painfully mediocre. I think the days of Blizzard coming up with a top notch game like Starcraft or Warcraft 3 are over.
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  23. Mar 9, 2015
    6
    RoS is just an artificial prolonging of the game. The dungeons are at least 20% bigger, meaning more time spent scouring them. Levelling up from levels 61 to 70 gives very little meaningful rewards, just a new rune for the new skill each class gets, or a new passive ability each time you level up. There are other arbitrary extensions to the game. For example, crafting materials for itemsRoS is just an artificial prolonging of the game. The dungeons are at least 20% bigger, meaning more time spent scouring them. Levelling up from levels 61 to 70 gives very little meaningful rewards, just a new rune for the new skill each class gets, or a new passive ability each time you level up. There are other arbitrary extensions to the game. For example, crafting materials for items from level 61 to 70 use entirely different crafting materials. Meaning the crafting materials you have saved up become useless once you reach level 61. Again, it's just to artificially lengthen the game. The only thing keeping me stopping entirely is the opportunity to try out adventure mode which only unlocks after you complete act V with one character. Expand
  24. Mar 27, 2014
    7
    Does the expansion make D3 better? Absolutely.

    Is it the game D3 should have been in the beginning? Probably not, but it's certainly much closer than it was before. The new expansion for Diabo 3, Reaper of Souls, improves the gameplay of the original game in many ways. Gone are the days of having to suffer through the same Act facing the same baddies; the introduction of Adventure
    Does the expansion make D3 better? Absolutely.

    Is it the game D3 should have been in the beginning? Probably not, but it's certainly much closer than it was before.

    The new expansion for Diabo 3, Reaper of Souls, improves the gameplay of the original game in many ways. Gone are the days of having to suffer through the same Act facing the same baddies; the introduction of Adventure Mode adds more replayability to the game by varying the play through bounties. Bounties are specific missions that the game offers to you, and upon completion you are rewarded with rift keys. Find 5 rift keys and you may enter a rift, a fancy way of saying randomized dungeon with enemy combinations not seen in the regular game. A very good enhancement to the game as a whole and does improve the lasting appeal of the game.
    Loot 2.0 is exponentially better than it's predecessor. Blizzard seems to have taken the "less is more" approach to loot, as now enemies drop less loot, but the quality is far better. My level 60 Monk was finding magic and rare items of equal or better value to my Legendaries from the original Diablo 3, and the same can be said for my barbarian character and wizard. Also, utilizing the "smart drop" system they have implemented, Blizzard has ensured that a legendary drop will peak your interest, as the chances of not only one dropping but one dropping that caters towards the character you are playing as has dramatically increased incentive to play. And the new mystic NPC allow for enchanting an item, effectively changing one of it's stats in the hopes of getting a better one; as well as one of my new favorite, yet very simple features, Transmogrification, which is a difficult way of saying "changing how you're stuff looks." Even though it's a simple concept, I love the idea of being able to change the aesthetic of my character.

    The campaign part of the expansion does feel like more of a DLC addition than a true expansion; it's short (about 4-5 hours long depending on the difficulty), but that's not to say it isn't enjoyable. As someone who really likes the lore of the Diablo universe, there is a treasure trove of history and lore here that I truly enjoyed discovering. The art direction is great, dark tones contrast the lighter blue of the allies of death. It is indeed a good looking, polished graphical expansion.

    Even though this review may paint a rosy picture of ROS, the truth is that I don't believe D3 will ever be as good as I feel D2 was. The removal of a point based skill system, and the subsequent implementation of the rune system D3 uses, seems to be nothing more than an illusion to hide the lack of depth in the game. I can oftentimes swap runes on my skills on the fly, with no repercussion or positive differences noticeable on my character. In terms of gaming, there is a very shallow "build" pool for characters, and ROS only seems to alleviate this matter slightly. Now, with the revamped Paragon system, I could see how in the future, after massive amounts of time have been sunk into the game, one could create a truly unique character, but for the majority of players the depth of a true RPG just isn't there. Blizzard took away the consequence/reward of character choices, and in turn took away the complexity and uniqueness of the D3 characters. It is obvious that with ROS they are hoping to reverse the affects of this decision to a certain extent, but for now their changes to the game with ROS are a small fish in a big pond: too small to make a true dent.

    Bottom line: I find myself drawn back to D3 after many, many months of not playing, enjoying the expansion overall. But I can't imagine it holding my attention for more than a month, tops. While it is a vast improvement to D3 pre expansion, it is still nowhere near the echelon of quality we have come to expect from Blizzard. It's fun, but for how long?
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  25. Apr 2, 2014
    5
    What i wish to point out in my review is that for someone like myself, who did not purchase original version, RoS means a nearly 80-100$ costing shot at a game that seems to be average/good. Not a very appealing offer.

    There should be some cheaper D3+RoS package for those who have have not played the original game at all, let alone a demo version of expansion to see for myself if all
    What i wish to point out in my review is that for someone like myself, who did not purchase original version, RoS means a nearly 80-100$ costing shot at a game that seems to be average/good. Not a very appealing offer.

    There should be some cheaper D3+RoS package for those who have have not played the original game at all, let alone a demo version of expansion to see for myself if all the fuss is worth my time.
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  26. Mar 28, 2014
    5
    Overall. This is a little more disappointing for me than Diablo 3 was... I'm a gamer, through and through. I've played hundreds of different computer games. And will continue to do so. And the Diablo 3 experience, and Diablo 3: Reaper of Souls, each brought nothing new to the table. It's highly entertaining. For Sure. But once the honeymoon phase is over, your hang-over passes, you realizeOverall. This is a little more disappointing for me than Diablo 3 was... I'm a gamer, through and through. I've played hundreds of different computer games. And will continue to do so. And the Diablo 3 experience, and Diablo 3: Reaper of Souls, each brought nothing new to the table. It's highly entertaining. For Sure. But once the honeymoon phase is over, your hang-over passes, you realize just what an empty experience this has been, because there's nothing new here. Nothing notable.
    For what it accomplishes and is I give it a solid 5. Not too hot, not too cold. Bland but filling!

    Pros:
    -Good Action
    -Good Lewt
    -Mindless entertainment
    -Adventure system breaks up lewt grind

    Cons
    -Boring storyline
    -No challenge
    -Mindless entertainment
    -Why do the angels look like demons?

    I realize I'm not the target demographic for Diablo 3 anymore. Yet - I don't know anyone who has an ounce of excitement for Diablo 3. The thing being, it doesn't breed excitement, does it? This is just a stripped down version of the Diablo 1 and Diablo 2 experience. Neither gritty, edgy, or remarkable. There's no mood here. Lots of action, explosions, and pretty lights, with rewards for good behaviour.
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  27. Mar 26, 2014
    6
    The 2.0 patch was a great taste of what the expansion had in store for players. However the great launch day and implementation of changes is kinda offset by the lack of genuine content. Act 5 was artistically beautiful, but the story line was very light and easily duct taped the first 4 acts. Crusader adds a very nice niche for what was missing from group game play and some of the moreThe 2.0 patch was a great taste of what the expansion had in store for players. However the great launch day and implementation of changes is kinda offset by the lack of genuine content. Act 5 was artistically beautiful, but the story line was very light and easily duct taped the first 4 acts. Crusader adds a very nice niche for what was missing from group game play and some of the more iconic paladin style moves. The passives for each character add a new layer of something much desired from the next tier of leveled characters. The active skills have been re-tuned for most classes to offer true variety than just cookie cutter builds.

    The reason this expansion gets a 6 is because of outstanding issues unsolved and the new blizzard-activision approach to "content creation". Act 5 is mediocre in length at best and is drawn out by having spawns stop you every 5 feet in unavoidable intersections. 'Adventure mode' is a cop-out for revising old content in what would considered a "WoW-esque" approach to updating old content to be relevant beyond the first play through. There are times the Dev's humor shines but each boss fight seemed modestly opposing.

    While the addition of new legendaries is great, the influx of level scaled legendaries makes it seems like there is very little actual variety. The legendaries that do not have flavour text often seem inferior and the primary stats still do not calculate damage correctly for stats such as "% more poison damage". More often then not everyone I know is utterly disappointed they received the 67-69 or 57-59 version of legendaries because of low stats, baffling itemization, or the fact a yellow in a level will likely replace your current existing weapon. Within a week of play leveling hardcore alts, I had managed to get 8 different versions of crushbane, 4 in one sitting.

    The game is great for playing co-op yet they switched the game from ease of trade focused, to zero online trade policy....which is absolutely ridiculous for a game about grinding and finding loot.
    With the class specific itemization I am sure to get the right loot if i play solo yet not to get any hand me downs as a demon hunter from any class that isn't a monk. Gems are always in ample supply yet you cannot trade them in order to prevent them being given to low level noobs and breaking their difficulty experience. Well then why did they include -18 level modifiers to let people use level 70 rares at 52.

    It is rather all around disappointing once you finish act 5 and start your solo and group-solo trek into Torment 5-6. All you can do now is grind your adventure quests for key fragments and pretend there exists a chance of getting a rare that beats flavour text legendaries.
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  28. Mar 30, 2014
    5
    Reaper of Souls has

    no socket quest no imbue quest no personalize item quest no good shopped items no skill points no assignable stat points no skulls, saphires and only 5 gem types in total no charms no jewels no more cain no hostile system; no pk system -- carebear PvP since 1.0.7 no eight player mp games no hellforge no runes no runewords no ethereal items no hit
    Reaper of Souls has

    no socket quest
    no imbue quest
    no personalize item quest
    no good shopped items
    no skill points
    no assignable stat points
    no skulls, saphires and only 5 gem types in total
    no charms
    no jewels
    no more cain
    no hostile system; no pk system -- carebear PvP since 1.0.7
    no eight player mp games
    no hellforge
    no runes
    no runewords
    no ethereal items
    no hit recovery, block rate, cast rate, attack rating
    no ladder system -- to be patched in first content patch
    no hardcore pvp
    no enemy immune/resistance system
    no mercs in public games
    no reason to play public games at all
    no torches, hellfire rings are completely optional and not even valuable
    no useful crafting system
    no offline single player
    no more than 3 sockets max (chests)
    no horadric cube
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  29. Apr 7, 2014
    6
    It was with extreme reluctance I came back to the Diablo 3 game. I was an epic fan of Diablo 2. And I overplayed Diablo 3 when it first came out. I stuck with it as things changed and improved with patches. I played through one of every character to 60 and wasted a fair amount of time on the Hellfire rings (perhaps I'd be less bitter if I had been able to make one. The Siegebreaker/KulleIt was with extreme reluctance I came back to the Diablo 3 game. I was an epic fan of Diablo 2. And I overplayed Diablo 3 when it first came out. I stuck with it as things changed and improved with patches. I played through one of every character to 60 and wasted a fair amount of time on the Hellfire rings (perhaps I'd be less bitter if I had been able to make one. The Siegebreaker/Kulle fight was the hardest for me solo and just never paid out) . So after a week of struggling with it and seeing generally positive reviews, I decided to go for it any buy the expansion.
    The game has changed. So called Vanilla D3 is dead, gone, and never coming back. Every character has been changed and had their skills re-balanced. This is trying to break up the "builds" everyone required to beat the original game at higher difficulties. It mostly works, although I found my Witchdoctor still stuck to the base build pretty closely.
    And the auction house, which short circuited the reward system that made D2 so popular is gone. There is less loot, but it is more meaningful and better quality overall.
    They changed the difficulty system and I like the new system better. I decided to play act 4 before trying out the new character. But when I get around to it I'm glad I will not be forced to do the 3X repeat of the base game with the new character. I don't have the patience to do that again. New character or no. I can jack the hardness from the start, and only play through the base game once and I like that.
    Concerning the new act. I heard a lot of reviewers say it is bigger than the other acts. Its not really. Its more varied. It looks better. Much much better level design. But mostly its not familiar yet, so it seems bigger. There are however a lot more mini quests going on that you stumble across going through it. And thats a good thing.
    The boss fights in the new act are more challenging but also more fun. There is a decent mashup of new bad guys to slaughter. Nothing mind blowing there, but not disappointing either. The "plot' of the new act is about as dumb as the base plot for D3. Loaded with cheese. I had high hopes for the companion quests. Those were a bit of a letdown. They were a lot smaller and shorter then expected. I also was expecting some kind of unique reward at the end of one or all three but no.
    And then I beat the final boss. Good boss fight overall. Like the diablo fight but slightly improved and different.
    And then it was time to explore the new endgame content solution. The Rifts. I've rifted once and I wasn't impressed. I see a system here for item farming to jack the difficulty and repeat. It beats re-playing the base game over and over, but not by much. I'll certainly exploit it long enough to earn the new hellfire ring. But thats it.
    This expansion has something the base game never did. A sense of finality at the end. I'm still going to explore every bit of new content in the expansion. But when its done its done.
    I also found that loot 2.0 left me in kind of a bind at times. I have swapped out most of my gear on the push to 70 but certain items because of the option changes never really improved over legacy gear. For instance I think all my characters have a witching hour belt. You can't get those stats on a belt anymore. So when I got a set belt at level 70 it improves my healing a little, my toughness a lot, and my damage goes way down. Do I swap it for the legacy witching hour? No reason to yet.
    I also had high hopes for the Mystic. So far she has proven somewhat helpful but also underwhelming. She can make good gear into great gear sometimes. Often I found the gear that was an improvement she couldn't make better in any meaningful way. And she can't touch or improve legacy anything.

    Oh yeah. Almost everything from pre-reaper of souls D3 is worthless. There are a few legacy items like the witching hour that are still helpful, everything else is not even valuable as scrap. Should have sold it before the auction house went down. It would be nice if they allowed us to sell the items at AH prices to merchants in town. Or maybe if there was a quest to upgrade the legacy items to level 70 versions it would help. That would take some of the sting of the hard earned 20M Manajumas carving knife being obsoleted by a spear at level 61. (Thats just my example).
    All and all this is more than just DLC. It is an expansion in the traditional way but comparing it to Lord of Destruction it is a bit light. A lot of gamers feel owed about half what came out in this expansion. Which is why I think they call it overpriced. And I do think it is overpriced, but not by much.
    If the base game had all the content of this expansion in it from the start I'd have sunk 200+ hrs into it, and stopped playing feeling satisfied.
    As is this expansion is as close to redeeming D3 as Blizzard is going to get. Its almost enough, but it came very very late. Here's hoping their next game is better. But I won't be playing it
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  30. Mar 26, 2014
    7
    The expansion itself has no glaring holes in that it adds new content and doesn't break existing content. I don't quite agree with the 10 or the 2's ratings for the reasons below.

    Pros: The New Act is very large and could be considered the size of possibly Act 1 and Act 2 combined. New class is fun and well thought out Cons: $40 for an expansion that has only one new class and act
    The expansion itself has no glaring holes in that it adds new content and doesn't break existing content. I don't quite agree with the 10 or the 2's ratings for the reasons below.

    Pros:
    The New Act is very large and could be considered the size of possibly Act 1 and Act 2 combined.
    New class is fun and well thought out

    Cons:
    $40 for an expansion that has only one new class and act (especially since Blizzard has set the norm of 2 classes in the past games) is pretty greedy and ridiculous, I bet they had 2 classes ready but will get 80 bucks out of the players for the minor bump in content)

    Loot 2.0 and Adventure Mode are not part of the expansion...Every player that owns the base game get those upgrades so your 40 bucks does not go to that.
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Metascore
87

Generally favorable reviews - based on 75 Critic Reviews

Critic score distribution:
  1. Positive: 73 out of 75
  2. Negative: 0 out of 75
  1. CD-Action
    Jun 28, 2014
    90
    At last! Diablo III became the game I was looking forward to. Reaper of Souls does more than just improve the original – it reinvents it and helps it reclaim the hack’n’slash throne. [05/2014, p.50]
  2. LEVEL (Czech Republic)
    May 16, 2014
    100
    Heaps of new content provides hours of fun, even though the campaign could use a little extension. But if you’re a fan, this is a must. [Issue#241]
  3. May 14, 2014
    90
    Blizzard did the obvious: literally transformed Diablo 3 to what it should have been from the start. It took them some time, but finally Blizzard got the message and moved finally to the right direction. While we expect the next expansion, fans of action / rpg can now sleep peacefully ... the king is here!