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8.5

Generally favorable reviews- based on 3890 Ratings

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  1. Sep 15, 2011
    7
    The atmosphere is incredible, as are the locales, but there are just too many issues with the game to give it praise. The character animations (and the occasional voice-over) are very poor, which account for a quite a lot of the interactions in the game. When they take you out of the immersion, it effects everything else.

    It almost feels as though the game was made for stealth, and
    The atmosphere is incredible, as are the locales, but there are just too many issues with the game to give it praise. The character animations (and the occasional voice-over) are very poor, which account for a quite a lot of the interactions in the game. When they take you out of the immersion, it effects everything else.

    It almost feels as though the game was made for stealth, and stealth only. Firefights are extremely clunky, and once you engage in one, you might as well cross your fingers and hope you saved recently.

    I also felt the progression was very linear, for what initially appears to be a sandbox style game. At the 20 hour mark, I simply gave up and sold the game. Being a new parent, my nights are limited to only a couple of hours to myself, so after eating up 2 solid weeks of personal time, I can safely say I got my money's worth. I recommend this to anyone who is a HUGE fan of stealth based games, but if you're looking for action, steer clear.
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  2. Jul 3, 2012
    7
    This review contains spoilers, click expand to view. I'm not a fan of stealth games. That said, I have to say that I enjoyed Deus Ex. The game mechanisms were very well done for this type of game. The difficulty was OK: it was challenging but not frustrating, perhaps apart from the boss fights, all of which were under a minute if you followed the same routine (buff up, a couple of grenades, finish of with a round of headshots).

    Another negative thing was the way the game progressed. Towards the end it got monotonous. Go to this place, hack this, hide here, hack hack, hide, perform a take down, etc. Perhaps it didn't make me quite playing, but i started using the automatic unlock kits instead of hacking, and instead of sitting quiet and observing the beat of the guards i preferred to bring a hacked turret with me so it could do the work.

    I didn't follow the promotional campaign before the games release, i didn't read the novel nor the comic book, so perhaps i missed out on something, but i didn't get why would people protest against augmentations. The player just doesn't know. It if because augmentations give an unfair advantage to some? Well, so do cars. And, like augmentations, not everybody can afford them, and they are tied to certain permanent costs (gasoline, hello?). Yeah, I get that getting rid of a car is much easier than an implant, but nonetheless. And what about the claims against science and technology in general? It just seemed to me like flimsy at best. I believe that it would have been more interesting if they had done this in a way that would tear the player into a choice of a lesser evil. Here, we have corporate greed vs. sheer technophobia, because that's how I see all these arguments that people should evolve without the help of technology. Fine, go back to your caves, without these degenerating technological advancements such as the alphabet, medicine or refrigerators. That said, the endings were weak for the same reasons. The choices between embrace the ideas of a morally dubious member of a world-wide conspiracy and unlimited power for corporations are both as bad. Perhaps it would have been better to leave the moral dilemmas out of the game?

    Well, maybe the positive: graphics were OK, though kinda outdated. The cities, however, were fantastically designed. Sound was great, as was the voice acting, apart from the lead actor. This is not a jab at the actor, but rather at the convention of these gruff low voices (think Bale's batman growl), which is irritating, because, well... people just don't talk like that. Even people with low and gruff voices don't talk like that, with the possible exception of a dehydrated Tom Waits.

    Despite rambling so long about the negative sides of the game, i actually is decent, though not without its flaws. However, its worth the time.
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  3. Sep 14, 2011
    7
    I climbed through an f-ton of vents and shafts. I ran around invisible a lot. Hell, I didn't even need a real gun except for the out of place boss fights. Interesting, but graphically dated game. It's not open world-e, and the open world-esque parts just make you feel claustrophobic. The voice of Sarif sounds familiar.
  4. Oct 19, 2011
    7
    A solid game, but something was lacking overall to make this great. The good: The augmentation variety was awesome and fun to play with, the gaming style (Stealth or Guns Blazing) was refreshing, the side quests added to the game in a good way, the graphics and environmental dark and gold tone were awesome, the character dialog was well written, and the weapon variety and upgrading wasA solid game, but something was lacking overall to make this great. The good: The augmentation variety was awesome and fun to play with, the gaming style (Stealth or Guns Blazing) was refreshing, the side quests added to the game in a good way, the graphics and environmental dark and gold tone were awesome, the character dialog was well written, and the weapon variety and upgrading was satisfying. The bad: the story was lacking a little and could have been more captivating by showing and setting up new levels or important situations, there were quite a few loose ends in the story that were never fully explained which was disappointing, the voice acting didn't sync very well with the character's facial animation (almost a travesty sometimes), the connection between the characters was fairly dull and forced (besides Sarif and Jensen), and some of the graphic textures and sky overlays were not good for a DX11 game. Would I buy this game again? Probably, but timing and the release date is everything nowadays. Expand
  5. Sep 16, 2011
    7
    If you like "rpgs" that tell a good story then this game delivers. The plot and the environment were very good. Graphics, sound and gameplay were decent. I have to admit at the beginning this game seemed WAY too easy. The main flaws in this game are the ease at which you can avoid the enemy by hiding behind a box (even though the guy is right beside you) and the combat (it's too easyIf you like "rpgs" that tell a good story then this game delivers. The plot and the environment were very good. Graphics, sound and gameplay were decent. I have to admit at the beginning this game seemed WAY too easy. The main flaws in this game are the ease at which you can avoid the enemy by hiding behind a box (even though the guy is right beside you) and the combat (it's too easy to run and hide without having the enemy chase you).

    However as you progress further and further the story and missions tend to make up for a lot of the easy combat. This game is NOT a perfect 10 and although some of the negative reviews have valid points this game doesn't deserve a negative score either. I think a lot of people got so hyped up at seeing the trailers that they might have been expecting a little too much out of this game..
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  6. Sep 19, 2011
    7
    Deus Ex Human Revolution, well at first i've thought it was going to be a **** but playing it I realized that the game is actually good, of course sometimes the game becomes boring cause 80% of the game is about hackhing that and this. Several features i don't like about the game: the alarm, detection system of the AI: bots are really stupid and they don't represent a threat (you justDeus Ex Human Revolution, well at first i've thought it was going to be a **** but playing it I realized that the game is actually good, of course sometimes the game becomes boring cause 80% of the game is about hackhing that and this. Several features i don't like about the game: the alarm, detection system of the AI: bots are really stupid and they don't represent a threat (you just gotta have to use any weapon with the a silencer attached); the takedown system: while you takedown an enemy (by killing or neutralize him) the game froze and the other enemies near you literally stands and look at you taking down the target... very disappointing. Hacking system is good, i really like it but why hacking is improved by augmentation and not skills ? (like in Deus Ex 1 where hacking was considered as a skill).
    Overall the game is not bad, (considering that nowdays games are firstly produced for consoles, and consoles HAVE RUINED gaming experience) sure it dosen't compete with Deus Ex 1 but it is way better of Deus Ex 2... My advice: play it!
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  7. Jan 16, 2012
    7
    A game that could have been one of my favorites of all time, dragged down by unforgivably awful boss battles. Those of you who plan of stealthing through this entire game will be disappointed to learn that your skills will be useless in boss fights and crippling in an event towards the end. Make no mistake, this is a game that players should not pass up, but be prepared to deal with someA game that could have been one of my favorites of all time, dragged down by unforgivably awful boss battles. Those of you who plan of stealthing through this entire game will be disappointed to learn that your skills will be useless in boss fights and crippling in an event towards the end. Make no mistake, this is a game that players should not pass up, but be prepared to deal with some frustrations in this otherwise phenomenal game. Expand
  8. Jul 13, 2013
    7
    A fluid gameplay (which stumbles onto useless cinematic of "takedowns"), a rather linear scenario but broadened by possible personal choices. However, the general aesthetics is disturbing at first, dull in the end. On maximum difficulty, the game fails to provide real challenges. I am trying to avoid comparison to the initial sets but they had a real ambiance. By this one, paradoxically toA fluid gameplay (which stumbles onto useless cinematic of "takedowns"), a rather linear scenario but broadened by possible personal choices. However, the general aesthetics is disturbing at first, dull in the end. On maximum difficulty, the game fails to provide real challenges. I am trying to avoid comparison to the initial sets but they had a real ambiance. By this one, paradoxically to the scenario and how the hero is involved in the story, I failed to attach to his fate.

    The good:
    - The fluidity of the gameplay
    - The quality of the graphics
    - The work on the characters

    The bad:
    - The general ambiance
    - The somewhat linearity of the scenario
    - The constant short cinematic for the take-downs
    - I miss a good DLC (I won't go into critics of the missing link)
    - The repeatability of the strategy, or the dullness of the AI
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  9. Aug 29, 2011
    7
    A wonderful return to the form of the original game in which caution, exploration and roleplaying pay off at least as much as straight shooting. However, the PC version is the least stable game I've played in years and I experienced many hangups near the start (around the time of the emergency patches) but then again later after some 7 hours play. For this reason I can only rate itA wonderful return to the form of the original game in which caution, exploration and roleplaying pay off at least as much as straight shooting. However, the PC version is the least stable game I've played in years and I experienced many hangups near the start (around the time of the emergency patches) but then again later after some 7 hours play. For this reason I can only rate it "decent" overall. If they fix the bugs it's an absolute classic. Expand
  10. Oct 3, 2011
    7
    I'm going to debunk the old deus ex pc fans by saying that a lot of what they are saying is simple nostalgia. You have to remember the old deus ex as a game where the only way to disable someone was to hit them over the back of the head with a pole or stun them. You could not get into a firefight most of the time without ramping up your heavy weapon skills and the tranq bow was an absoluteI'm going to debunk the old deus ex pc fans by saying that a lot of what they are saying is simple nostalgia. You have to remember the old deus ex as a game where the only way to disable someone was to hit them over the back of the head with a pole or stun them. You could not get into a firefight most of the time without ramping up your heavy weapon skills and the tranq bow was an absolute joke. (Remember? You shoot them and then they run around for five minutes until they collapse?) Each mission was the same thing, shoot (or stun) xyb then talk to xyb and then collect or disable something. The levels looked like something a prison inmate would design (I remember the "fort" being a large square with holes in it). They did a brilliant job bringing Deus Ex to life again. Seriously, compare the two and see for yourself. I have three gripes with the game, 1: The atrocious boss fights. 2: The melee system running on little bars of energy(you can't cloak and then disable the enemy without eating an energy bar lol). 3: the enemy has incredible aim and can even hit you behind cover most of the time. WTF Eidos?! Those boss fights will deter any chance you had of getting a majority to enjoy this game till the end. Expand
  11. Jan 9, 2012
    7
    This review contains spoilers, click expand to view. I just finished DE: Human Revolution with mixed feelings. I wanted to like this game, but most of the time I didn't enjoy it very much. I bought this game because of the interesting plot of the previous 2 Deus Ex games. I have to say I am not totally satisfied. First of all, it is very easy to guess what is going on and what is going to happen. This spoiled some of the fun and motivation. Secondly, what comes to freedom of choice, Human Revolution is like DE1: you really have only one. You can choose a playing style that suits you, but you can't affect the course of your character very much. Only in the end you can really choose.

    So here comes the number one flaw: there are many missions where you sneak past 30 enemies to meet a big bad boss, just to notice that he/she has moved elsewhere already, or even worse, escapes with a cutscene!! How bad can a game designer be, to make cutscene escapes?

    Number two flaw: you can't choose who you work for! I wanted to get rid of that greedy bastard Sarif and his **** Megan right away, but I couldn't!! Pisses me off. DE2 made this really well, but now this system was removed, why?

    The game without the plot was rather ok, but kinda repetitive. Sneak/shoot, hack, go thru vents. Repeat 50 times. In short: interesting plot, but not as interesting as in DE1. More limited plot and freedom of choice than in DE2. Basically the same game as DE1, with improved graphics and Metal Gear Solid sneaking.
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  12. Sep 18, 2011
    7
    Being a person who didn't enjoy the original Deus Ex (though, admittedly, I had played it 10 years after its original release date), I didn't expect much from this game but hype. That could be the reason why I enjoyed it as much as I did, though. It seemed almost as if it was made for consoles, even though I know it was made for PCs. It had a few bugs here and there, and I thought theBeing a person who didn't enjoy the original Deus Ex (though, admittedly, I had played it 10 years after its original release date), I didn't expect much from this game but hype. That could be the reason why I enjoyed it as much as I did, though. It seemed almost as if it was made for consoles, even though I know it was made for PCs. It had a few bugs here and there, and I thought the first boss was very OP, but I still enjoyed playing this game very much. The story line was hit and miss, and depended a lot (almost entirely) on Adam's love interest. The hacking system was INCREDIBLY well designed, forcing me to think strategically every time I had to get through a door, open a safe, etc. All hacking was also done in real time, meaning that the world around you doesn't go on a lunch break just because you need to get though a door, you will still be shot at. This game did a LOT of things right, and even if you rated this game a 0, you must admit that it had something that every game could learn from. Expand
  13. Dec 13, 2015
    7
    This wasn't the successor we wanted. It's not a bad game, but it's not a substantial step-up from the first Deus-Ex. The graphics are substantially better, obvsly. But the game world is basically the same size. You'll go to Hong Kong, for example, and there's not substantially more to explore than there was in the first DX. The game just wasn't that big, basically. It's not an open worldThis wasn't the successor we wanted. It's not a bad game, but it's not a substantial step-up from the first Deus-Ex. The graphics are substantially better, obvsly. But the game world is basically the same size. You'll go to Hong Kong, for example, and there's not substantially more to explore than there was in the first DX. The game just wasn't that big, basically. It's not an open world game, which is fine. But when I'm lead by the nose from location to location, I want to at least feel mildly overwhelmed by the expanse laying before me. In DX:HR, I felt more like I just entered a COD stage.

    The augmentation system is alright, I guess. It's been a while since I played this game, so I don't recall exactly how I felt about that at the time. All I know is that it didn't stand out in my mind as either good or bad. I guess I was pretty apathetic towards it.

    I'll give the game credit for the strategy aspect - it really did present you with multiple opportunities to negotiate any given obstacle. If you were good at hacking, for example, you could alter the turrets/robots to attack your foes. Or maybe stealth was your bag, and you opted to shimmy past all the bad guys. Or maybe you just straight-up went in guns-blazing. Whatever the case, you really could contour the game to suit your play style.

    The absolute worse aspect of the game, however, was the boss battles. There were a few of these thrown into the mix, and they srsly detracted from the experience. For one thing, they were extremely difficult. Also, if you didn't possess the necessary resources to overcome your foe, then you were pretty much out of luck. Basically, you had to download a third party mod that allowed you to cheat your way through the encounter. Pretty lame, tbh.
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  14. Sep 1, 2011
    7
    To start off I must say the hype and promotions for the game really made me raise the bar for Deus Ex Human Revolution, which ultimately was a let down when it wasn't how I expected. But besides my misconceptions of what I wanted DEHR to be, there were many additions that really boosted the game. **Pros** The game play in DEHR is well done, with the cover-move system benefiting the stealthTo start off I must say the hype and promotions for the game really made me raise the bar for Deus Ex Human Revolution, which ultimately was a let down when it wasn't how I expected. But besides my misconceptions of what I wanted DEHR to be, there were many additions that really boosted the game. **Pros** The game play in DEHR is well done, with the cover-move system benefiting the stealth side of the game as well as the offensive aspect. City hubs and specific mission levels are well crafted and populated to provide both an immersive experience and thought provocative game play, yet certain areas can be quite linear. The size of the city hubs is both a pro and a con; city hubs are well laid out and have a continuous theme, yet there is few side quests for you to find or stumble across which are not fed to you by key characters. Conversations were a nice treat as your choices and its affects seemed to adhere properly to the emotion and tensions of the current situation, even without the social augmentation. **Cons** DEHR's story telling suffers from a tasteless integration of CGI cinematic cut scenes that differ from the game engine greatly, breaking the immersion as the story flips between the two with no smooth transition as opposed to Mass Effect or CoD cut scenes which perform flawlessly. And to add to the sorrow of DEHR's story telling, the facial animations of characters in game lacked feeling and emotion, while also seeming to be mouthing something entirely different from the dialog. Also the story seemed vague on certain details and somewhat copy-paste feel with little uniqueness applied, giving the player the feeling of playing the same story before in another game. The score could have been a little more emotionally packed while the audio engineering was wacky at times, having reverb or varying sound effects applied or lost in character dialog during conversations. **Overall** I give DEHR 7/10 because Square Enix delievered a solid prequel to Deus Ex, but I wish more time would have been spent polishing certain areas as storytelling and facial animation during conversations. Expand
  15. Sep 2, 2011
    7
    Still a pleasant game... But i was quite disappointed by this game.
    The first DX was done in 2000. Eleven years ago. And this new game give like no innovation at all to the license. Same interractions... no more. Most of the places are just plenty corridors and desktop room with computers to hack,...ect...
    I was waiting more of it.
  16. Jan 31, 2012
    7
    Something went wrong. I've read a lot of positive reviews about this game but I wasn't so into it as I thought I will be. I don't quite follow the story - it simply does not seem interesting for me. Dialogs are average and animtalks are week. What I do like is the concept of the game, its art style/design and finisher animations - being a futuristic, "improved" badass feels good. HavingSomething went wrong. I've read a lot of positive reviews about this game but I wasn't so into it as I thought I will be. I don't quite follow the story - it simply does not seem interesting for me. Dialogs are average and animtalks are week. What I do like is the concept of the game, its art style/design and finisher animations - being a futuristic, "improved" badass feels good. Having multiple options in eliminating enemies feels good. But hiding curled up in the corner in order not to being shot feels,,, well I must say that if I would have such powers I wouldn't act like a total wimp. And what's with the old-school diablo-style inventory ?! He doesn't wear any backpack anyways?! Expand
  17. May 3, 2012
    7
    Don't get me wrong, I enjoyed my experience with DE:HR, but I can't help but feel it's more popular than it deserves, the story is consistently pleasing throughout, it's what kept me playing to be honest, I didn't enjoy combat and tried to avoid this at all costs, sadly thanks to certain compulsory boss fights I couldn't use this approach throughout and this ruined my time with the game.Don't get me wrong, I enjoyed my experience with DE:HR, but I can't help but feel it's more popular than it deserves, the story is consistently pleasing throughout, it's what kept me playing to be honest, I didn't enjoy combat and tried to avoid this at all costs, sadly thanks to certain compulsory boss fights I couldn't use this approach throughout and this ruined my time with the game. The game world is also very detailed and very rewarding for people like myself who like to explore every corner of the map. I can't fault the graphics or sound in any way either. All in all a good game in most respects, but I can't help but feel cheated by being offered the option of stealth only to have this snapped up at the tedious boss fights. Expand
  18. Sep 10, 2012
    7
    This is a very decent game, with a great plot, nice atmosphere, way closer to the first Deus Ex than Invisible war was; and it's probably one of the best console ports I've ever seen so far. So why only 6 ?

    Because THIS particular game has been awaited soooo long by most gamers that a lame *CONSOLE* *PORT* just doesn't fit. If you're discovering Deus Ex with this title, it must be fun
    This is a very decent game, with a great plot, nice atmosphere, way closer to the first Deus Ex than Invisible war was; and it's probably one of the best console ports I've ever seen so far. So why only 6 ?

    Because THIS particular game has been awaited soooo long by most gamers that a lame *CONSOLE* *PORT* just doesn't fit. If you're discovering Deus Ex with this title, it must be fun and pleasing, but when you've enjoyed the first Deus Ex several times, to see it taken to this level of coarseness only for profit, it's just sad and frustrating. I might be a little harsh, but really, I expected more from this game. Way more. Now, let's hope some independent developer will bring some decent alternative to this title; since the gaming industry seems to care too less about quality and too much about profit.
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  19. Oct 4, 2011
    7
    I do not understand what I was carried away in this game ... There is nothing that I love, but ... I was fascinated by the game. Though then I realized that the game is definitely not for me, and she cons abound.
  20. Aug 27, 2011
    7
    Playing this game i have the feeling i am playing through a Mass Effect DLC, and not the best one... until i am brought back to reality by its Modern Warfare-like combat and the stealth "routes" available. Those are the main differences between the two games. There is the same dialog system, the same lack of weaponry choice of ME2, the same hub-dungeons mechanic, the token "hacking"Playing this game i have the feeling i am playing through a Mass Effect DLC, and not the best one... until i am brought back to reality by its Modern Warfare-like combat and the stealth "routes" available. Those are the main differences between the two games. There is the same dialog system, the same lack of weaponry choice of ME2, the same hub-dungeons mechanic, the token "hacking" mini-game and even the original augment system works in the same way as Mass Effect's character progression (with exp points granting points to expend in new abilities and powering up old ones), although some modifications provide effects similar to those of Crysis' famous combat suit. I can't help feeling the whole game is a massive sense of deja-vu topped with lack of creativity. Only the concept design and art sometimes go above the average. Even with my settings maxed i found the graphics to be lacking and the backgrounds mostly unappealing, at about the level of the first Mass Effect, if not less. The music score is interesting and it's clear a skilled writer was hired for the occasion, but both fall flat because of the repetitive and unoriginal gameplay. Perhaps after playing through all of the FPS games of the last decade i have grown insensitive to the appeal of the genre, but i still play quite a few of them and the third installment of Deus Ex doesn't provide anything substantially new to the standard. Even though i am a fan of the more rough and unforgiving combat i have no reason to play through Deus Ex: Human Revolution again. Wanting an engrossing story and captivating scenery Mass Effect is by far superior, while Battlefield Bad Company 2 or Modern Warfare 2 go the extra mile in terms of realism, stealth action and weaponry choice. I can hardly contain my disappointment and stupefaction in front of the acclaim a game like this is receiving, but i will give it the rating i believe it deserves: a 7, mostly for its good production value, polished gameplay and cool (although easily guessed) story climax. Le sigh. Expand
  21. Aug 28, 2011
    7
    The spirit of Deus Ex is kept alive in this FPS/RPG hybrid that focuses on re-inventing itself to fit the current generation of gaming. There are quirks, but the plot and exploration elements keep it from being as mundane as things like Resistance. It feels more like Mass Effect 2 (dear lord) and Splinter Cell. Keep in mind the first Deus Ex preceded all of the similar games on the marketThe spirit of Deus Ex is kept alive in this FPS/RPG hybrid that focuses on re-inventing itself to fit the current generation of gaming. There are quirks, but the plot and exploration elements keep it from being as mundane as things like Resistance. It feels more like Mass Effect 2 (dear lord) and Splinter Cell. Keep in mind the first Deus Ex preceded all of the similar games on the market now in the past 10 years. Expand
  22. Aug 30, 2011
    7
    While I realize that the backlash will be severe, I have to agree with many of the other reviewers who believe that this game is being overrated. If you read Tallow's review you will find most of my complaints, and while I am not as harsh as he is on some aspects, I generally found this game to be slightly better than mediocre. I have been playing games for a couple decades now and IWhile I realize that the backlash will be severe, I have to agree with many of the other reviewers who believe that this game is being overrated. If you read Tallow's review you will find most of my complaints, and while I am not as harsh as he is on some aspects, I generally found this game to be slightly better than mediocre. I have been playing games for a couple decades now and I have seen the introduction of most gameplay changes, so I feel confident when I say that Dues Ex HR reveals nothing original in its gameplay, and to a large extent in its setting. While it is acceptable to fail slightly to provide either of these individually, being mediocre at both left me feeling bored halfway through. My major suggestion for these developers is to improve their gameplay because to me it felt stiff and dated. Oh and please stop giving missions to meet someone on one side of the map only to have a five second conversation where they ask you to go back to the other side of the map, and then return of course. This game is better than average, but certainly not genius, brilliant, perfect, original, or unparalleled as some have said it is. Expand
  23. Aug 31, 2011
    7
    This is a solid, mostly polished game that's worth the cover price and the time spent playing it (30 hours for my first run-through, and I'm certain to replay it at least once more). The gameplay is fun and reminiscent of the two previous Deus Ex titles, with several possible approaches to each task or challenge, as promised. However, it has several weak spots that hold it back from beingThis is a solid, mostly polished game that's worth the cover price and the time spent playing it (30 hours for my first run-through, and I'm certain to replay it at least once more). The gameplay is fun and reminiscent of the two previous Deus Ex titles, with several possible approaches to each task or challenge, as promised. However, it has several weak spots that hold it back from being the truly immersive experience I think Eidos was aiming for, disqualify it from an 8 or 9 score, and prevent it from rising to the greatness of other action-oriented RPGs such as Mass Effect, Bioshock or Fallout New Vegas, or character-driven action games like GTA IV. The first is the stiff facial animation, which look much the same as they did in Deus Ex: Invisible War back in 2003. Faces are frozen and unexpressive, and lip movement bears almost no relation to speech, even on a very high-spec PC. The botched facial animation greatly diminishes the otherwise excellent character, weapon and environment rendering, which really shines with DirectX 11 tessellation support. The second flaw is dialog, both as it is written and spoken. As in all story-driven games, the dialog in DE:HR must carry some of the burden of plot exposition, and this will inevitably lead to some stiff-sounding, didactic statements. But this game's dialog is weighted too much on the expository side, at the expense of creating empathy or identification with the characters. NPCs baldly state facts that the main character (Adam Jensen) should already know, and Jensen himself is too much given to bland expository statements. Those lines of dialog designed to show character or develop relationships between characters are filled with action-movie or TV clichés. Other games in futuristic settings, such as the underrated Enslaved, created empathy for characters with far less dialog. Others, such as Bisoshock and Portal 1 & 2, let the environment carry part of the expository burden â Expand
  24. Sep 8, 2011
    7
    A great game and well worth a play through. The soundtrack is fantastic, the story isn't bad, and the character you play is a dude. I also really liked the art neuveau style clothing and indoor architecture used in the game. There really is a lot to like about this title but I wouldn't put it at the top of my list of favorites.

    I enjoyed the stealth aspect, it didn't focus on it, but gave
    A great game and well worth a play through. The soundtrack is fantastic, the story isn't bad, and the character you play is a dude. I also really liked the art neuveau style clothing and indoor architecture used in the game. There really is a lot to like about this title but I wouldn't put it at the top of my list of favorites.

    I enjoyed the stealth aspect, it didn't focus on it, but gave you the option all the way through to go completely undetected, it was very basic though. Pathfinding was a bit a joke as well really... Can't hack this keypad? Well, there's probably a convenient ventilation shaft you can climb through to access this person's office, or police armoury, or high level governmental official's house, or something... Are security set-ups really that lax? The cover system was pretty similar to Mass Effect 2 but it was a lot less forgiving, you really couldn't take many shots before going down (that's not a necessarily a bad thing though). You had to make sure you got your headshot aimings spot on because the enemies didn't give you a second either way to take aim. Unfortunately that made me go for the nicely overpowered cinematic takedown route. You could literally run at someone, tap Q in reach and watch as the protagonist lays a swift roundhouse or chokehold to the badguy, regardless of their armour, rendering him out for the count - the count being, forever, or until a buddy finds them and cracks out the smelling salts - and after realising the last "energy cell" (used for takedowns) runs out, it recharges, there was no need to use my stun gun or tranquilizer rifle for most of the game. The social aug that allowed you to analyze and and influence personality gave a nice touch to the NPC character interactions at key parts of the game. However It really didn't seem like any of this made a big difference to the outcome of the story (if any at all) it was all just a means to an end. If you couldn't get someone to do something for you, you'd go ninja vent crawling and cinematic take-downing until you did it yourself. Which to be fair, made you feel like a bad-ass anyway!

    I've probably focused on the bad aspects too much, the game is far from bad, my memories of Deus Ex have just lead me to want the perfect game from the series! This is definitely a worthwhile addition anyway!
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  25. Sep 13, 2011
    7
    This game failed to keep my interest.

    - The radiosity was really bad. Lacked color bounce and soft shadows I found that to be hurting the immersion of the game. - The hacking puzzles although maby good on paper, became really annoying and I started to begrudge them. - The AI was stupid and predictable like the AI I've seen on similar PSone games made 10 years ago like syphon filter or
    This game failed to keep my interest.

    - The radiosity was really bad. Lacked color bounce and soft shadows I found that to be hurting the immersion of the game. - The hacking puzzles although maby good on paper, became really annoying and I started to begrudge them.

    - The AI was stupid and predictable like the AI I've seen on similar PSone games made 10 years ago like syphon filter or metal gear.

    By the time I got to the China hub, I lost interest completely and stopped playing. That was like a week ago. still haven't finished the game. I feel like I just wasted my 50 dollars.
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  26. Sep 11, 2011
    7
    First things first. The game is generally enjoyable and I would recommend it for someone that has money to burn. However, I did have lots of issues that shouldn't have been there for such a polished game. On PC, the graphics sucked balls for me. I could not set the filtering above Trilinear without the game crashing and telling me to launch the setup tool. I have a 9800GTX card whichFirst things first. The game is generally enjoyable and I would recommend it for someone that has money to burn. However, I did have lots of issues that shouldn't have been there for such a polished game. On PC, the graphics sucked balls for me. I could not set the filtering above Trilinear without the game crashing and telling me to launch the setup tool. I have a 9800GTX card which can generally deliver great framerates on higher settings. Once I configured the highest settings possible with no crashes, the graphics were worse than Half Life 2 (2004ish). 5 hours into the game I began to get frustrated with where the storyline was going. They made it clear from the very beginning that there was a conspiracy, but I didn't start to feel any sense of resolution or feel like my questions were beginning to be answered until the last 3 hours of playtime. I found myself constantly scrounging for ammunition and was scared to spend upgrade kits on my guns in case I no longer was able to use those guns. Other than that, I had a fun 21 hours and had an overall pleasant experience. Expand
  27. Apr 13, 2012
    7
    Deus Ex Human Revolution is a great game with an awesome cyberpunk atmosphere but the technical problems with stuttering on the PC destroy the experience. Eidos and Square Enix never managed to fully fix those. With the latest patches and drivers it got a bit better but the stutter is not gone entirely.
  28. Sep 13, 2011
    7
    It has been over 10 years since the original Deus Ex was released and I was expecting more from Human Revolution. On a whole the game isn't bad but it doesn't offer anything new or innovative and feels like a missed opportunity for something much better. The graphics look a bit dated (especially some of the character models) but the game world is generally well designed and immersive. TheIt has been over 10 years since the original Deus Ex was released and I was expecting more from Human Revolution. On a whole the game isn't bad but it doesn't offer anything new or innovative and feels like a missed opportunity for something much better. The graphics look a bit dated (especially some of the character models) but the game world is generally well designed and immersive. The voice acting is good but is let down by the poor facial and character animations. There are several different ways to complete most objectives which generally keeps things interesting. You are rewarded with more XP for using non-lethal weapons and the game tries to encourage a stealthy approach but if you prefer to go in guns blazing the combat is a little disappointing. The AI is pretty average and the gunplay doesn't feel satisfying. The cover system is a great addition to the stealth side of game - it is smooth and easy to use. However it makes the combat even easier than it already is and you can just take cover and pick off guards one by one as they rather stupidly charge towards you. The augmentation system is a bit of a let down. I was really struggling to spend my praxis points towards the end of the game because some of the possible upgrades just seem a waste of time. There are some cool ones - being able to float from rooftops and stun groups of guards, throw heavy vending machines and smash through walls are great. On the other hand, some of the stealth and hacking options serve no real use and seem thrown in to make up the numbers. I really didn't like the boss fights. I've nothing against them if they are done right but Human Revolution's are just rubbish. Play the game and you'll see what I mean. They mostly involve running, taking a few shots at the boss and repeating. My main gripe about Human Revolution is that my choices in the game don't seem to have any consequence. In the original, if I went in to a mission guns blazing and no mercy it would upset certain characters but impress others. In Human Revolution I can break in to occupied apartments without the owner batting an eyelid. I can gun down the staff of an entire police station or murder all the patrons of a nightclub and as soon as you get outside the building, nobody cares. There are a few instances where not killing someone or helping a character will have a yield a minor reward later on but those choices don't seem to have any impact on the main story - at the very end you are presented with the four different endings regardless of the path you took through the game. Worse still, the possible endings and their implications are spelled out to you (twice) before you push one of four BUTTONS to end the game. I was really hoping that my actions throughout the game would dictate the ending or at least determine the endings I could achieve. No such luck. I got 35 hours of play out of Human Revolution, though I did complete all the side quests I could find and did a lot of exploring. If you just blitz through the story you'd be finished in 15 hours or so. Since you get all four endings on a plate at the end regardless of your approach I wouldn't find a replay very rewarding. Expand
  29. Sep 18, 2011
    7
    Very good game. The versatility of options in combat, that made the original so good, are ever present here. That is its biggest winner, the rest of its good points come with the inevitable comparing to its predescesor, that its good, but not as good. I guess with the lofty expectations of Deus Ex, anything but amazing gives a bad wrap. Compare it to many fps titles around nowadays andVery good game. The versatility of options in combat, that made the original so good, are ever present here. That is its biggest winner, the rest of its good points come with the inevitable comparing to its predescesor, that its good, but not as good. I guess with the lofty expectations of Deus Ex, anything but amazing gives a bad wrap. Compare it to many fps titles around nowadays and this is, pants down, worth your money, go buy it now.

    The story is good, but lacked the twists, turns and suspense of the original. The graphical polish isnt there. In places I really feel the designers and writers wanted more impact from moral decision making. This for me could be seen in the games culmination at the end. The fact you could quick save the game, choose among 4? outcomes, watch the video, hit f8, then choose another in seconds. No finality, which lead to a lack of replayability, for me.

    One of my biggest beefs was the atmosphere created through level design. The original included a third major city to explore in paris, this distinct third location really blew your mind back then in emphasising the scale of the story. I found it really immersed me. This had me immersed right up to the return to detroit?, detroit then china was good, but it needed one more distinct city, hub of quests, to explore and make it great. I would have liked a combo of picus studios with a unique city and scrap singapore. The remote ocean-base was great, that was a real winner.

    The hacking mini-game was alrite up to the revisit to china, i hacked everything and anything I could. I felt it needed maybe a lock pick (especially conisdering the original with the autokey tool) in a mini-game format, or maybe make hacking vid cameras/turrets/robots a mini-game.

    Save this for the end where nobody reads it eh? ok! BIGGEST BEEF = WHY NOT INCORPORATE MORE OF THE ORIGINAL STORY??????!!!!!!!!!!!! My god, why not fit the denton brothers in here somhow? It baffles my mind from a story writers point of view this is such a treasure trove of amazing 'blow your mind' tie ins with the original. And the game has SOOO much scope for these tie ins and they did it almost no justice, thats probably my biggest beef, but no it isnt, the atmosphere is, LOL. I really shldnt complain about story considering the fricking junk that comes out of game makers nowadays, like omg my imported pet giraffe meat could write a better story then that kind of story.

    The most important thing for me, is all being said and done, im happy with this being what it is in the series, its a fine addition and im really excited with the DLC content from a story perspective. I hope to see alot of unique locations and story tie ins that I greatly reckon was planned but got cut in trying to push it out the door for consumers.
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  30. Dec 4, 2011
    7
    THe game is quite overrated. it is interesting, but it is definitely not 10/10 type of game. music is great, offers a lot of option during gameplay, but the game in general very repetitive in many cases. the storyline is amaizing and it feels a bit streched. even though it seems like an open world it really isnt, because htere is so much you can do. also you get to hate the limit ofTHe game is quite overrated. it is interesting, but it is definitely not 10/10 type of game. music is great, offers a lot of option during gameplay, but the game in general very repetitive in many cases. the storyline is amaizing and it feels a bit streched. even though it seems like an open world it really isnt, because htere is so much you can do. also you get to hate the limit of piraxies you can purchase Expand
Metascore
90

Universal acclaim - based on 52 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 52
  2. Mixed: 0 out of 52
  3. Negative: 0 out of 52
  1. LEVEL (Czech Republic)
    Oct 30, 2011
    100
    There are only a few games this year we suggest to 16-yrs old gamers and their fathers together. Human Revolution for sure is a Game of the Year nominee. [Oct 2011]
  2. 90
    So despite the odds being stacked against it, Eidos Montreal accomplished the impossible and brought us a Deus Ex in the true sense of the word, probably the best one that we could have hoped for considering the current "requirements" for being commercially successful nowadays.
  3. Pelit (Finland)
    Oct 10, 2011
    94
    A worthy successor to one of the greatest games ever. It offers a lot of choice on many levels and feels like an RPG from years past - in a very good way. One of the best, if not the best game of 2011. [Oct 2011]