- Publisher: Ubisoft
- Release Date: Feb 17, 2002
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A niche of WWII naval sim gamers will find this game simply awesome. Where the game lacks in eye candy, more than makes up in strategy re-playability, and realism.
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PC GamerAbout as deep and immersive as naval combat sims come. [May 2002, p.68]
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Ubisoft captured all of the elements needed to control a WWII era destroyer except what it might actually feel like to command one.
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Despite this offering's versatility in station command along with a wide range of authentic ship models and weapons systems, the significant AI deficiencies, minor bugs, and the unavailability of the unique interoperability with "Silent Hunter II" creates rough waters.
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Don't let the dearth of submarine sims fool you into trying this one unless it's part of a ransom demand and then only if you really like the person who's being ransomed.
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There are bugs and crashes to contend with, the crossover with Silent Hunter II is non-existent, and the learning curve will leave you panting if youre new to the simulation scene.
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The incredibly stupid AI is also a big problem since it is hard to overlook the mechanical flaws when the gameplay is only moderately engaging.
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Mediocre graphics, poor design choices, and unfinished features sink what could otherwise have been a fine game.
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Computer Gaming WorldA good naval warfare sim undermined by bugs and missing features. [June 2002, p.93]
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If you really love World War II naval combat and have a very high degree of patience, then maybe take a look at Destroyer Command.
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Sometimes software is released in such a wretched state that the developers may as well just come to your house and kick your dog for $40...This is a blatant and insulting instance of a game released too early to the detriment of the people who buy it.
Awards & Rankings
User score distribution:
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Positive: 5 out of 7
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Mixed: 1 out of 7
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Negative: 1 out of 7
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ZaimA.Aug 6, 2002It really makes you feel like a captain in a destroyer.
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GeorgeK.Apr 22, 2002A good game, but could do with a bit of work.