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  1. Nov 23, 2020
    7
    From an artistic standpoint Demonheart was a pretty good game. It has some technical blemishes that I will touch on later but aside from those I enjoyed the game. It’s story is well crafted and has great pacing. It does a great job of introducing characters and explaining backstory and lore. The choice system was very well done in that you have a great amount of freedom to make the mainFrom an artistic standpoint Demonheart was a pretty good game. It has some technical blemishes that I will touch on later but aside from those I enjoyed the game. It’s story is well crafted and has great pacing. It does a great job of introducing characters and explaining backstory and lore. The choice system was very well done in that you have a great amount of freedom to make the main character Bright your own and not be a cardboard cutout of a good or evil person. You can do a great many evil and good things and end up somewhere in the middle. You can be polite, rude, good bad and everywhere in between. The voice acting was a mixed bag. I thought Ari; Rose; Raze; and many of the minor characters did a good job overall. I thought that Bright’s mother; Rivera and the skeletons later in the game did a not so good job. Also the fact that only parts of the game are voiced and it would cut out at odd times made it feel a bit strange. I felt the game did a great job of not only having a good amount of choices but making them matter. The art was well done and had a unique style to it compared to other games in the genre.

    I played Demonheart on Linux. It never crashed on me and I didn’t notice any spelling errors. I did however notice some issues. The game won’t go full screen unless I manually maximize it each time. I can set it as full screen in the options but that setting never seems to save and goes back to windowed each time I exit the game. Demonheart also had issues running on many distros. It wouldn’t launch on Manjaro due to it having too new of a certain library and it wouldn’t launch on Linux Mint due to an unknown issue. I did manage to get it to launch and play on Trisquel. The game allows you to manually save whenever you want but doesn’t allow you to delete the saves. There is no option to delete in game and even when I went into the game’s folder and deleted a bunch of saves they were still there when I relaunched the game. Also you had to manually name each save which was annoying. You could however have as many saves as you wanted. The game used a custom engine made by the developer using JavaScript and and NWJS. I think with these issues they would be better off to stick with something more tried and true like Ren’Py. That being said if they go through the effort to fix these issues then that would be great as well.

    Game Engine: Custom
    Save System: Manual
    Disk Space Used: 800 MB
    Game Version Played: 1.62
    CPU Usage: 20-56 %
    RAM Usage: 3.6-4.6 GB

    Overall the technical blemishes don’t make me warn people away. The game was enjoyable and solid. I will be hoping to dive back into the universe with future games and look forward to finding more games by Rolling Crown. I finished my first play through in 6 hours and 28 minutes. The pacing was excellent and didn’t feel stretched or rushed. I paid $10.63 CAD for the game and feel that was a steal. It is easily worth $20 CAD to me.

    My Score: 7.5/10

    My System:

    Intel I5-4590 | 16GB DDR3-1333 | Intel HD 4600 1536MB | Mesa 20.0.8 | Mushkin SSD 120GB | Trisquel 9.0 | Mate 1.20.0 | Kernel 5.4.78-gnu
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