Metascore
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No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. CD-Action
    May 16, 2018
    65
    Apart from little variety of enemies and interiors this roguelike’s biggest flaw is that it does nothing to draw the player away from the boring playstyle based on eliminating enemies from a safe distance. [04/2018, p.68]
User Score
7.5

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 10 out of 19
  2. Negative: 2 out of 19
  1. Oct 3, 2013
    10
    This game is an excellent example of the richness of the roguelike genre. An FPS roguelike is hard to find, much less one that is done thisThis game is an excellent example of the richness of the roguelike genre. An FPS roguelike is hard to find, much less one that is done this well. Even though the graphics are blocky and pixelated (an aesthetic I happen to love), I still often find myself scared silly. That's because there is no telling what is around the next corner. Nothing is sacred, nothing is safe, which is exactly what makes for a good roguelike. I love the environments, the variety of enemies, the random potion effects, the quick interface, and the difficulty curve with each deeper level. If you're into roguelikes, then you owe it to yourself to check this one out. Full Review »
  2. Nov 27, 2013
    0
    It's yet another permadeath, ha-you-died-start-all-over type game. Lots of those buzzing around lately. Doesn't really add anything to theIt's yet another permadeath, ha-you-died-start-all-over type game. Lots of those buzzing around lately. Doesn't really add anything to the genre. It's easier than most permadeath games, but also worse in that there doesn't appear to be any means of save/quitting like most modern roguelikes let you do.

    Loot is largely pointless. Most of it's weak and none of it can be sold, as there are no shops outside of one at the start of the game, when you have no money. The door to the shops locks permanently, making money useless as well.

    There's no jump button, and plenty of pits that would be nice to jump over. Three kinds of traps, all of which look exactly alike, which would also be nice to jump over. There's a level-up system, but no means of tracking how much experience you've earned, explanations as to what each stat means, or how much each stat will change your abilities.

    Don't press Z or your mouse will unbind for no good reason. It'll be pretty confusing considering "Controls" isn't one of the two buttons on the in-game pause menu. Hope you don't like remapping things without having to quit your current game.

    Basically it's a generic FPS that's ridiculously easy up until the very end. After you beat the boss (there's only one), so many enemies are spawned that it's a question of RNG luck, not skill, to win.

    There's just very little to like about this game. If it was free, it'd be okay-ish. But it's not.
    Full Review »
  3. Oct 1, 2020
    10
    Amazing game, hard as a roguelike should be, varied environments! Ever wanted to play a roguelike from first person??? Delver has you covered.Amazing game, hard as a roguelike should be, varied environments! Ever wanted to play a roguelike from first person??? Delver has you covered. and if you get bored try the item physics, you can throw items or place them anywhere! Lovely game, endless fun! Full Review »