Metascore
65

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 24
  2. Negative: 2 out of 24
  1. Jun 12, 2025
    70
    Deliver At All Costs is an unassuming and fun game for a couple of evenings with absurd missions and specific humor.
  2. May 20, 2025
    70
    Crazy, destructive, and full of absurd ideas, Deliver At All Costs is fun despite some flaws and repetitiveness.
  3. May 20, 2025
    65
    Being a delivery boy and courier can be a real chore, but in this game it is also fun and humorous. At least it works well in the first few hours. Later it gets worse. The physics and destruction are exaggerated, but successful, while the story is a disaster.
  4. Jun 20, 2025
    60
    Deliver At All Costs has a good system for destroying environments and stylish graphics, but lacks much in the way of really useful customization and gets lost in a shallow story with little charisma. Despite this, it's a good title to launch an independent studio, which can take its future projects to greater heights.
  5. Edge Magazine
    Jun 12, 2025
    60
    When it's embracing the ridiculous, Deliver At all Costs shines like a thrashing, paint-dipped monster fish. [Issue#412, p.121]
  6. May 20, 2025
    60
    The courier action game was fun at the start, but has quite a few flaws and suffers significantly from the increasingly tonally unfitting story.
  7. Jun 4, 2025
    50
    Want crazy driving set in a beautifully stylized version of 1960s America? Crashing through houses that crumble into bricks? Taking on missions that embrace just the right level of madness? Then Deliver At All Costs can offer you a few days of fun. That is, if you can stomach its long-winded and dull story, as well as occasionally unbalanced difficulty. The world may be full of side activities, but most of them end up feeling pointless. A shame, really—because with its focus on destruction and driving, this could've been a truly great game.
  8. May 25, 2025
    50
    Deliver At All Costs has tons of potential, but it doesn’t know what to do with it. A solid storyline is neglected in favor of chaotic quests, but the missions aren’t varied enough to stave off repetition for long. It's a game of competing ideas and intentions that would have been better explored across two entirely separate and fully realized projects.
  9. May 23, 2025
    50
    Deliver At All Cost is designed to entertain, but its repetitiveness and frustrating technique make it a bore.
  10. May 22, 2025
    50
    Deliver At All Costs is a solid game for an hour. But then the formulaic nature of delivering goods from point A to point B becomes tiresome. Enacting wanton destruction and experiencing the unique setup of each delivery for the first time creates brief thrills, but breaking stuff just to break it doesn't remain enjoyable for long and the meandering and unfulfilling story that connects each delivery drags the whole experience down. Parts of Deliver At All Costs work really well, but it too often ruins its own fun.
  11. May 20, 2025
    50
    Deliver At All Costs falls somewhere between two stools. On one side, you'll find a rather zany arcade racing game where pedestrians and buildings are mere obstacles for your jet-powered pickup truck; on the other, you'll have a bizarre thriller that flies off in all directions without ever hitting the mark. It's like Crazy Taxi meets the cutscenes of Grand Theft Auto: San Andreas. Moreover, despite a good attempt to break the monotony in the third act, the various explorable cities become less and less well-developed, probably reflecting a lack of budget or inspiration as development neared its end. Not bad, but not very memorable either.
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  1. If you reckon you've got a higher tolerance for battering the 'skip dialogue' button though, by all means go for it. There is, as I say, some excellent, dumb fun to be had here.
  2. May 20, 2025
    Deliver At All Costs' captivating atmosphere and carefree gameplay convince the player long before the narrative, which, when successful, can even be moving. Although unusual, this combination works very well, and gives purpose to a chaotic game, which in the wrong hands could quickly become repetitive. [Review in Progress]