- Publisher: Encore Software, Inc. , Introversion
- Release Date: Sep 29, 2006
User Score
Generally favorable reviews- based on 215 Ratings
User score distribution:
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Positive: 169 out of 215
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Mixed: 32 out of 215
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Negative: 14 out of 215
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Jan 29, 2012
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Dec 24, 2011
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Aug 15, 2012
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Aug 21, 2013
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BillyL.Oct 2, 2006
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BenM.Nov 23, 2006I thought this would be a game to play over and over again; counting on all the reviews I've seen from various game mags. Unfortunetly DEFCON does not live up to its standards and is a blow to what could be improved.
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Dec 30, 2010DEFCON offers a very interesting concept, but it fails to really involve the player.
The game is very generic, once you've played a game you've seen it all.
If you like slow phased strategy, then this might amuse you quite a bit, but for a person that likes medium/fast phased real time strategy it's not worth the price of 10 euros. -
Aug 5, 2015
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Nov 6, 2014I found it to be an okay game, though I didn't like a few aspects of the game. I mean they clearly show you what the game is so you know what you're getting, but the movements were quite slow and even using 20x real time I found the game to be a little long. It's a good game, but just wasn't the type of game for me, so don't let my ratings affect your possibility of getting the game.
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PatrickB.Oct 11, 2006Solid, simple gameplay mechanic. Good variety of modes. It's a great diversion, but I haven't found it addicting (maybe that's a good thing?) My only nit pick is that there isn't some sort of leaderboard.
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RogerDec 1, 2006The game is definately a great experience. I've played the demo for quite some time now, however I do wonder if the full-version is actually worth the money. Because they don't really add that much. Still, as a strategy game, it's original and definately makes you want so much more!
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CoryW.Oct 22, 2006The game was fun at first but the slow pace and simplicity left me wanting more.
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StevenL.May 7, 2007Great atmosphere, but the actual game leaves much to be desired. There are many subtle nuances in particular that are horrendously poorly documented, and severely hinder the learning curve to the point of a fault. I did not have fun with it.
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KurisuD.Nov 11, 2006
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Aug 7, 2018
Awards & Rankings
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DEFCON's a great example of how a few simple concepts can be combined to make something that's incredibly interesting and pleasantly complicated.
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Edge MagazineThe developer’s cleverest trick here, beyond creating a game that’s worth it for the presentation alone, has been to throw open so many of its rules to player customisation. [Nov 2006, p.90]
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Defcon is as pure and direct a game as its inspiration, and its limitations are ones of the game's basic scope.