User Score
7.8

Generally favorable reviews- based on 2355 Ratings

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  1. May 21, 2023
    10
    Величайшая игра 12/10.
    Спасибо кодзиме за проект, надеюсь на шедевральную 2 часть
  2. Sep 4, 2021
    9
    Straight up, you will walk a lot in this game; with that said, it is a wonderful experience. The story is weird and awesome. You have a ton of stuff to do in the game. Yes, you are a UPS truck without the Truck, and humanity is depending on you. Oh, and by the way, you carry a baby everywhere who alerts you to the bad **** that will happen. Did I say the game is weird?

    I will deliver
    Straight up, you will walk a lot in this game; with that said, it is a wonderful experience. The story is weird and awesome. You have a ton of stuff to do in the game. Yes, you are a UPS truck without the Truck, and humanity is depending on you. Oh, and by the way, you carry a baby everywhere who alerts you to the bad **** that will happen. Did I say the game is weird?

    I will deliver again and I love it.
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  3. Jul 29, 2020
    9
    Who puts 0 and 10 - you idiots. When you have already learned to objectively assess.
  4. May 14, 2023
    9
    One of the most unique AAA titles. A breath of fresh air after playing ubisoft and rockstar games. Great graphics, memorable world and good game design. There are a few bad thing about this game like cargo balancing being a simple QTE and terrain traversing being way too easy but it is still great experience.
  5. Jul 25, 2020
    9
    Death Stranding is not a game for everyone. A cynical person could say, that Hideo Kojima looked at the most tedious fetch quests from various openworld RPGs, at the most boring aspects of ingame inventory management, and built an entire game around that. A cynical person would be right, in a way. But that's not all this game is. Death Stranding is a game about challenging deliveries ofDeath Stranding is not a game for everyone. A cynical person could say, that Hideo Kojima looked at the most tedious fetch quests from various openworld RPGs, at the most boring aspects of ingame inventory management, and built an entire game around that. A cynical person would be right, in a way. But that's not all this game is. Death Stranding is a game about challenging deliveries of various packages through desolate postapocalyptic landscape. But here's the thing. In Death Stranding, it's not boring. At least if you're invested and interested in the world. True, to an action game fan that just needs a quick shoot'em fix, this might be boring. But a thinking sci-fi fan will get sucked in fast. The worldbuilding and atmosphere is fantastic, and trying to find out more and more about what the hell happened to the world keeps you going. The key thing here is - it's slow. It's deliberately slow. It wants you to pause and think. I hated fetch quests in RPGs like Elder Scrolls or Fallout. But here, it's something entirely different. The landscape itself is your enemy. The weather is too. There are groups of NPCs who try to steal your packages, there are everpresent ghostly BTs that terrorize areas wasted by timefall. So yeah, you're delivering packages, but it's not "just" delivering packages. You're constantly struggling with enormous load on your back, with the unforgiving terrain, with timefall and exposure, with enemies. It's a struggle and it feels great to finally deliver a package and get to safety after a challenging run. While you're running around the ruined landscape, you're connecting isolated pockets of people who somehow survived the apocalypse, and now struggle to carry on. The point is, that what would be tedious and annoying in any other game is challenging and interesting here. This game is different, yes, but in a good way. There's so much more to it than meets the eye. It is a mix of several genres (stealth, action, horror), but survival is probably the most prominent one. The production is fantastic. It feels like you're watching some kind of postapo movie most of the time. There are vibes from Stalker, Thing, Aliens, or maybe more modern movies like Oblivion, Annihilation or Edge of Tomorrow. As always in Hideo Kojima's games, there are tons of mails and additional information you can read, and i recommend everyone to not skip through these materials. This is a game for a thinking person, you have to take it slow, you cannot just jump in, play for 30min and quit. It doesn't work that way. There are truly revolutionary ideas like the invisible enemies, player character's death turned into a gameplay mechanism, weather constantly eroding player-built structures and the ability to indirectly help each other, there's just too much to unpack, to describe, but this little review window is not a proper place to do it. I wholly recommend this game to people who often think about the life, universe and everything :-), who think about how this civilization might end, how it somehow feels downright weird that it hasn't happened yet, about the polarization in todays society, and how internet brought us together and isolated us at the same time. I recommend this game to people who like walking simulators, who like survival and crafting games, who like openworld games for the freedom of being able to go anywhere you want, who like sci-fi and postapocalyptic themes. I don't recommend this game to people who just "collect games", who download a game, and finish it in shortest time possible to move to another title. I don't recommend this game to action game fans, or to casual players. I would give it 10/10, but there are few things that could be better. Mainly, the game has absolutely terrible vehicle physics, and the abundance of multiplayer icons everywhere ruins the beautiful landscape views and therefore the atmosphere. I'd welcome a way to somehow limit the amount of multiplayer icons you see in an area. Also, 505 games really screwed-up the port, and at a time of writing this, there are pretty bad issues. There's a lot of extreme stuttering when loading new areas, and constant crashes to desktop, but afaik this isn't Kojima production's fault, so i'm not counting that towards the final score. Expand
  6. Oct 27, 2022
    9
    I heard that Death Stranding was "divisive".

    Heeeh, no it's not. Before it was replaced by the Director's Cut edition, the Steam page had over 80k reviews, 92% of which were "positive". (These are not a number I'm pulling out of my rear end, they're the actual numbers). Do you know the difference between Steam and metacritic user reviews? You actually have to own the game on Steam
    I heard that Death Stranding was "divisive".

    Heeeh, no it's not.
    Before it was replaced by the Director's Cut edition, the Steam page had over 80k reviews, 92% of which were "positive".
    (These are not a number I'm pulling out of my rear end, they're the actual numbers).

    Do you know the difference between Steam and metacritic user reviews?
    You actually have to own the game on Steam to be allowed to post a review.

    I'll let you draw your own conclusions.
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  7. Oct 2, 2020
    9
    First off, this game is a masterpiece. Maybe it's not for everyone, so here's a few thoughts:
    - The game is really about 50% movie, 40% package delivery, and 10% fighting monsters. I was fine with that mix, others may get bored if they're looking for more action.
    - The story overall is deep, mind-bending, and heart-wrenching. It starts dramatically, the middle has some lulls where it
    First off, this game is a masterpiece. Maybe it's not for everyone, so here's a few thoughts:
    - The game is really about 50% movie, 40% package delivery, and 10% fighting monsters. I was fine with that mix, others may get bored if they're looking for more action.
    - The story overall is deep, mind-bending, and heart-wrenching. It starts dramatically, the middle has some lulls where it loses focus, but the last third starts to really pick up steam again and keep getting better until the very end. Throughout, it comes together from disjointed, out-of-sequence snippets, but in the end they're (almost) all brought together.
    - Visually, an amazing experience. Vivid green landscapes, barren wastelands, supernatural vortices, where it's easy to get lost in the experience of Kojima's world. And great performances from the cast all around.
    - The main storyline has some variety, but the side quests are just of a handful of basic deliver/fetch/recover types. I was enjoying just going around and delivering packages, just relaxing, and there's an abundance of side quests to go on.
    - The social aspect is quite unique, and fit well into the setting. I'm not a social gamer, but you can interact with that portion of the game as little or as much as you'd like.
    - I played with an xbox controller, controls were flaky sometimes, sometimes pushing a button again to enter/exit a menu or vehicle. But only slightly annoying.
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  8. Jul 16, 2020
    9
    A frase "não é para todo mundo" é batida e tem seus poréns. Pois sim, ele pode ser para todo Mundo, depende muito da época que irá jogar. Pois todos mudamos no decorrer da vida, e o que hoje pode ser apenas um jogo "do entregador do Ifood", amanhã pode ser algo mais.
    Portanto se você é um desses que acha que o jogo é só um "simulador de caminhada e entrega", aconselho a esperar uns anos,
    A frase "não é para todo mundo" é batida e tem seus poréns. Pois sim, ele pode ser para todo Mundo, depende muito da época que irá jogar. Pois todos mudamos no decorrer da vida, e o que hoje pode ser apenas um jogo "do entregador do Ifood", amanhã pode ser algo mais.
    Portanto se você é um desses que acha que o jogo é só um "simulador de caminhada e entrega", aconselho a esperar uns anos, ganhe uma barba na cara (metaforicamente falando) e ai pense em jogar, provavelmente vai pensar diferente.

    O jogo tem gráficos inacreditáveis para o final dessa geração, com um pé na nextgen, e aqui no PC você vê o real potencial disso tudo, em UltraWide o jogo fica LINDO, e estou rodando lisinho em um R3600 e uma Geforce 1660 GTX. Otimização SENSACIONAL.

    O jogo tem uma trilha sonora extremamente boa, som e dublagem (br) muito acima da média.

    A jogabilidade não é nada fora da realidade como muitos pensam, quem jogou MGSV não vai ter problemas de se adaptar, tem alguns detalhes e coisas que ao jogarmos percebemos ser diferentes, mas nada fora da realidade de qualquer jogo mundo aberto.
    O Mundo do jogo é morto? SIM, mas isso tem um motivo, e somos apresentados a (quase) todas as explicações do que ocorre nesse Mundo na primeira meia hora de jogo, então só se você tiver um QI de minhoca, não vai sacar que esse Mundo está todo ferrado e tem um motivo.
    O jogo é só caminhada? NÃO. Temos muitos momentos em que vamos querer fugir da ação, pois em vários momentos seremos abordados por inimigos (humanos e sobrenaturais), quando apenas queremos passar de boa para terminar uma longa jornada. E também não é caminhada pois temos veículos, então depois que libera a moto, caminhão e etc, tudo fica mais fácil.
    O grande destaque fica nas expressões faciais dos personagens. É SURREL...muito bem feita.
    A história do jogo é maluca mas tudo faz sentido e se amarra, mais ou menos como a série DARK (que é uma boa comparação).
    O jogo é repetitivo sim, mas qual jogo não é hoje em dia, a diferença é termos um Motivo para essa repetição, um motivo para tudo que está sendo feito, e ao menos isso, Death Stranding te dá, não somos meros "entregadores", como muitos pensam.

    Enfim, é um jogo diferente (mas nem tanto), sua narrativa é INCRÍVEL, e quem gosta de pensar, gosta de enredo com camadas, vai certamente apreciar esse game.

    Obs: Nunca um game que saiu a quase 1 ano se tornou tão ATUAL, em meio a pandemia de Corona Vírus, entendo um pouco mais o Mundo de DS.
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  9. Dec 22, 2020
    9
    Uma obra de arte, atmosfera de suspense do começo ao fim. Nenhum jogo é igual.
  10. Jul 31, 2020
    9
    Absolute masterpiece. Kojima's best game and one of the best stories told this generation. I hated TLOU2 and was dying for a great storyline and Death Stranding always looked so interesting to me but once I heard it was coming to PC, I had to wait to get it there. My NVME made this game's loading time so short that I was never taken out of the immersion. Gameplay is tight and fun. Story isAbsolute masterpiece. Kojima's best game and one of the best stories told this generation. I hated TLOU2 and was dying for a great storyline and Death Stranding always looked so interesting to me but once I heard it was coming to PC, I had to wait to get it there. My NVME made this game's loading time so short that I was never taken out of the immersion. Gameplay is tight and fun. Story is completely bonkers but incredibly interesting and thought out. The last quarter of the game had my jaw dropping all over the place. And of course, the environments. Wow. Completely gorgeous, everywhere you go. And Norman Reedus as Sam? He's incredible, as is the rest of the cast. I loved this game so much and definitely recommend it to those with patience, the ability to appreciate art, and those of you looking for an original, totally engrossing story. Expand
  11. Oct 10, 2020
    9
    Starts a bit slow and confusing, but gradually pulls you in until the surreal and breathtaking final moments. Genre defining and truly a master piece in the gaming industry.
  12. Jun 13, 2023
    9
    That's a solid AAA product. I had a lot of fun, even though I found the social interaction confusing. You build something useful to help other players(even where they put a request sign), but nobody uses it(probably because other players built it already several times). This should be improved. There was 1 technical issue: after a few hours of playtime the game stopped loading texturesThat's a solid AAA product. I had a lot of fun, even though I found the social interaction confusing. You build something useful to help other players(even where they put a request sign), but nobody uses it(probably because other players built it already several times). This should be improved. There was 1 technical issue: after a few hours of playtime the game stopped loading textures which lead to massive glitches, so I had to regularly restart it. Also it was disturbing that the game forced me to watch the credits 2 times before the open world ending. So, the game kinda has 3 consequent endings and forces you to watch the credits.
    But everything else was very good. Unique story with deep meaning and encrypted moral, unique gameplay, good graphics, immersive art, professional acting, high quality VO.
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  13. Jul 18, 2020
    9
    This Is masterpiece. Just take your time and go for a walk with The little one.
  14. Jul 21, 2020
    9
    Pretty much every modern game is all about traversing across worlds in 3D space, but that is barely represented in the gameplay itself. You know how in Skyrim you can just click on every item in the game to suck it into your inventory and as long as you're not over-encumbered you can just glide yourself and all that precious cargo up the side of a mountain? Death Stranding feels like aPretty much every modern game is all about traversing across worlds in 3D space, but that is barely represented in the gameplay itself. You know how in Skyrim you can just click on every item in the game to suck it into your inventory and as long as you're not over-encumbered you can just glide yourself and all that precious cargo up the side of a mountain? Death Stranding feels like a direct response to this. It's a game where you traverse across an open world, and the game is actually about playing the experience of traversing across an open world.

    This game is not for everyone, but if you fall into the target demographic for this type of thing it is absolutely your game and you owe it to yourself to play it, if for no other reason than it successfully gamifies something that in retrospect should have been a more obvious thing to gamify.

    Personally, I have always enjoyed hiking and backpacking and this is by far the game that brings me closest to that type of activity; about an hour and a half in I was walking over some rocky patches of ground and noticed the character kind of do some alternating little leaps from foot to foot to cross it and it looked exactly like how I have hiked on rocky trails before. This is a game that understands walking downhill can actually be harder and more dangerous than the steepest uphill trek.

    The writing? It's Kojima, again if you're in this target demographic then it is absolutely for you; and if you aren't that's ok. The themes are going to be out there, the metaphors are going to be a bit on the nose, no one will talk like any actual human does, but you're still just going to be so invested; the nest time you walk outside and it starts to rain your first thought is going to be about avoiding the timefall.

    I'm not done with the main story yet (16 hours in at the time of typing this), but I can already tell this is going to be a game that sticks with me for many years.
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  15. Jan 8, 2023
    9
    Game is suprisingly good. I didn't feel bored at all. I thought I would fall asleep when I played it but I played it straight whole day without stopping. The game gives me something different than other games out there, the satisfaction when building stuff online with different people and linking the structure all together is what keeps me in the game for that long. The game mechanics isGame is suprisingly good. I didn't feel bored at all. I thought I would fall asleep when I played it but I played it straight whole day without stopping. The game gives me something different than other games out there, the satisfaction when building stuff online with different people and linking the structure all together is what keeps me in the game for that long. The game mechanics is another thing keeping me in, because there's no other game that you will trip over something when you are being careless. The tripping mechanics also helps me understand how to walk faster and it is so funny to see the character keeps tripping but not falling at all. I also enjoy the combat part because I can't rely on the same weapon to kill the boss because of the ammo capacity and this keeps me focusing more. Expand
  16. Nov 5, 2020
    9
    The game is not definity for everyone. Yes in a way it's a delivery service guy simulator, but in a world where the concept of life and death is being challenged. It tends to have the Kojima trademark cheesy dialogues and it has that MGS V kind of thin line between having fun and grinding. But that is where all of cons end. The rest of the game is a bloody masterpiece of storytelling,The game is not definity for everyone. Yes in a way it's a delivery service guy simulator, but in a world where the concept of life and death is being challenged. It tends to have the Kojima trademark cheesy dialogues and it has that MGS V kind of thin line between having fun and grinding. But that is where all of cons end. The rest of the game is a bloody masterpiece of storytelling, atmosphere and graphics. This thing in 4K on PC looks absolutely phenomenal, the rendering algorithm they use to display eroded landscape is photorealistic at times (i have mistaken the first landscapes scenes of the game for real life cinematography, it was rendered real-time). You would have thought that such imagery would require a NASA computer, nope, a 2060 Super can run this in 4K. I don't understand the user reviews, people expected another MGS or what? Yes the world is empty since there are rains that kill pretty much everything alive, that dead lifeless world is pretty much the narative to the game. Yes its about delivering stuff from A to B mostly, not every time. The game tends to shake these deliveries interesting by varying challenges you need to overcome to succeed. Yes there is grind but only if you want to and not necessary to finish the game or anything (same as MGS, you get cooler stuff by doing it). And there is this constant drive of mystery that you want to unwind. I was never bored in this game, i have no clue how the hours of this game have passed. In general this is one of the best games i have played period. Expand
  17. Jul 20, 2020
    9
    Really enjoyable game, different paradigm. The crafting system is fun. The deliveries and associated optimizing and occasional combat is fun. Good stealth parts avoiding the BT's. I am really enjoying the typically complex Kojima story with the overarching message of cooperation. The online/community interaction is well done I think. The world/graphics are beautiful. The game has beenReally enjoyable game, different paradigm. The crafting system is fun. The deliveries and associated optimizing and occasional combat is fun. Good stealth parts avoiding the BT's. I am really enjoying the typically complex Kojima story with the overarching message of cooperation. The online/community interaction is well done I think. The world/graphics are beautiful. The game has been smooth and trouble free on my Nvidia/Intel machine. Expand
  18. Dec 16, 2020
    9
    The story is superb, the characters are great, the gameplay may be kinda boring, but at the same time it's pretty unique and revolutionary. Not the best game, not even the best Kojima game (that one being Metal Gear Solid 3), but still a mustplay for almost everyone.
  19. Jul 4, 2023
    9
    This review contains spoilers, click expand to view. Free drop on Epic games so yeah thanks. I know what I am getting as I spent 160-ish hours in the PS4 version, but now on the superior PC platform.

    VISUALS: Death Standing hasn't really any detailed environments, but what it does have looks pretty. This is not an eye candy game for sure. Character models and the VA are pretty good. The rest of the graphics, animations and gameplay all have a dated look and feel about them. To the point it made me think of the PS3/360 era of gaming.

    STORY & CHARACTERS. A wild story ride of mad science, unethical experimentation and extinction level events. I like the fact Sam's journey is a representation of America. Both at first broken and disconnected, but then healing and coming together, awh. The game has a ton of unlockable lore, but the general story kind of explains enough of the what, why, where and when.

    USER INTERFACE: Controller works fine for all the action gameplay sections. The delivery menu system and offloading items is a bit slow and clunky.

    GAMEPLAY LOOP: Using new and expanding tech to overcome the terrain to deliver goods intact so America/Humanity can progress and reconnect again. While dealing with the odd bandit aka Mules and the minefield like areas of poltergeist-ish BT’s along the way. While maybe picking up lost orders/gear along the way for the player base and/or NPC’s.

    DIFFICULTY: The weight distribution and terrain mechanics make for tense gameplay early on even when going slow. While tech limits makes for more tense encounter with the Mules aka bandits and BT aka poltergeist minefields. After completion of the tutorial zone the amping up of the expanding tech in the main zone allows the player to dominate the terrain, Mules and BT’s very early on (even on very hard). So gameplay wise this is not a very difficult game for the most part. Even boss fights are fairly easy.

    PLAYER PROGRESSION: Character wise we see Sam opening up over the course of events. After being shut off for a very long time due to a personal tragedy. This game also does really give a good visual sense of player progression beyond the story progression. In seeing new levels of expanding tech/buildings dotted around the landscapes where none was before.

    ONLINE: The strand effect which is basically people (the gamers) who have never met working in tandem consciously and/or unconsciously to create a unified collectivist goal. Nobody seems to get paid money for the work? So in Sam case the labour contracts are for housing/equipment deals. The United States of Communism, oof.

    MULTIPLAYER COMPONENT: Without online and a player base this game would maybe suck due to way more grind for resources and part of the games actual story message would be lost. I would not want to play this offline with no player base for sure.

    CRITICISM: The creator can be a bit obvious at times story wise. The perils of technology of going to far to fast. In what makes up the fabric of society and advancement in civilization. Which is why mission giving NPC's are so named by the job they do.

    Constructing those super high ways was an annoying resource grind, but they do allow for faster smoother travel of larger truck deliveries. So the super highways do save time in the long run and I have spent 160 hours in this game in one run, so.

    The off road driving physics are trash and so is the off road driving collision physics trash. The fact I spent a lot of driving off road early game led to many an ARGH moments.

    Even with auto skip on and button bashing as fast as I can. I still can't skip that spreadsheet delivery data fast enough after each completed delivery. I must be into the hundreds when it comes to deliveries made? All that bookworm delivery data gets so old real fast.

    Oh that out of context with the whole of the game Higgs Boss fight is total left field BS.

    HIGHLIGHTS: Speed exo suit and sticky gun! Never has hording stuff been so fun! Death Stranding is weird and everything feels off, wrong. From a post apocalyptic event rises a dystopian society. With Sam's final act of defiance against the dystopian system creating such a fist pump ending. Finished my 2nd run, but 1st run PC. The games performance was smooth and stable on PC compared to PS4.
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  20. Nov 9, 2020
    9
    im not like those kojima fans that says masterpiece to everything he makes, actually i was kinda disappointed when the gameplay trailers dropped too, but when i got to play it on my own, just like i guessed it was a pretty good game with a relaxing gameplay especially to listen music to when you are delivering cargos in a outstanding environment, ofcourse the story was good too with strongim not like those kojima fans that says masterpiece to everything he makes, actually i was kinda disappointed when the gameplay trailers dropped too, but when i got to play it on my own, just like i guessed it was a pretty good game with a relaxing gameplay especially to listen music to when you are delivering cargos in a outstanding environment, ofcourse the story was good too with strong cutscenes & almost realistic facial expressions, its one of those movies/games that take till the very end to have emotional effects on you, but when it does, you cant skip even the end credits and think about what youve just experienced... its in these times that im happy that i was wrong for thinking something is bad but actually great... , unfortunately lots of people dont like the game cuz they dont get the gameplay, but folks like me that likes games like euro truck simulator & microsoft flying simulator & other similar games will like this game because its refreshing to play something that lets you kinda relax while you doing the mission and hell even listen to music while playing too as i mentioned before, sue me but i liked it more than mgsv. Expand
  21. Dec 29, 2022
    9
    Great atmosphere, game mechanics and story.
    Kojima creates a unique experience like no other.
  22. Jul 26, 2021
    9
    Me parece un juego ESOECTACULAR. Es obvio que no es un juego para todo el mundo. Te puede gustar más o menos la mecánica general del juego, pues a primera vista puede parecer algo sencillo, llevar un paquete de A a B, pero nada más lejos de la realidad. Lo importante no es la meta, sino el camino, y el camino que propone Death stranding es algo INCREÍBLE.

    Lo recomiendo al 100%, no hagas
    Me parece un juego ESOECTACULAR. Es obvio que no es un juego para todo el mundo. Te puede gustar más o menos la mecánica general del juego, pues a primera vista puede parecer algo sencillo, llevar un paquete de A a B, pero nada más lejos de la realidad. Lo importante no es la meta, sino el camino, y el camino que propone Death stranding es algo INCREÍBLE.

    Lo recomiendo al 100%, no hagas caso de los HATERS que en su mayoría ni han jugado al juego.

    Si tu intención es ponerte a pegar tiros desde el minuto 1 y estar continuamente así este no es tu juego, te pones el Fornite, te coges los Doritos y te pones a jugar ahí.
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  23. Aug 4, 2020
    9
    Gran juego, con más luces que sombras. El género que maneja claramente es incluso más nicho que el sigilo de Metal Gear, pero Death Stranding nunca pretende ser algo que no és. De hecho las 1ras horas se encarga de mostrar la peor cara del juego en lo casual, y solo luego de esto se abre y muestra todo lo que ofrece. Asegurándose así que sólo los jugadores interesados puedan experimentarloGran juego, con más luces que sombras. El género que maneja claramente es incluso más nicho que el sigilo de Metal Gear, pero Death Stranding nunca pretende ser algo que no és. De hecho las 1ras horas se encarga de mostrar la peor cara del juego en lo casual, y solo luego de esto se abre y muestra todo lo que ofrece. Asegurándose así que sólo los jugadores interesados puedan experimentarlo a su máximo potencial, si esto es malo o bueno es a criterio de cada quién, pero es un hecho que DS demanda al jugador compromiso e interés, o que se marche.
    Sí, es un juego donde se camina mucho, pero ni caminar es una mecánica simple o aburrida aquí, ni es la único para hacer. Death Stranding no sólo es el mejor "walking simulator" sino el más profundo, entretenido y aderezado con mil cosas alrededor, además de un apartado de gestión de recursos interesante, lamentablemente algo lastrado por menúes mal hechos.
    En lo visual y audio, top de lo top indiscutible.
    En historia, si bien al inicio parece una fumada sin sentido. Luego, se convierte en una fumada espectacular con todo el sentido del mundo, cerrando perfectamente y con un moño.
    DS inventó un género? tal vez sí, o tal vez no. Lo que es seguro, es que ahora mismo es imposible hallar un juego similar. Y que habría que juzgarlo por los errores dentro de lo que pretende, y no por cosas externas. Recriminarle que es malo solo porque es un juego de hacer deliveries, es un sinsentido tan absurdo como decir que los Forza son malos porque sólo te permite conducir vehículos. El sólo hecho de hacer algo diferente y arriesgar, no necesariamente es algo a destacar y meritorio si se hace mal. Death Stranding, en general, lo hizo muy bien.
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  24. Jul 18, 2020
    9
    Спасибо Кодзиме и его команде за такую уникальную в своём роде/жанре игру. Необычный игровой экспириэнс. В предвкушении новых игр и фильмов от Kojima Productions. Thank you KojimaPro!
  25. Jul 16, 2020
    9
    A true masterpiece! 10/10..................................................
  26. Aug 2, 2020
    9
    So, at last after having finished the game, I’m able to write a proper review.

    From my initial 20 hours or so, I felt that the game was something I really wanted to keep playing and playing, it had “something” different and unique compared to other games, even though a lot of the normal gameplay in the game can get repetitive, as in many other games, of course. This game has a
    So, at last after having finished the game, I’m able to write a proper review.

    From my initial 20 hours or so, I felt that the game was something I really wanted to keep playing and playing, it had “something” different and unique compared to other games, even though a lot of the normal gameplay in the game can get repetitive, as in many other games, of course.

    This game has a profound message to deliver, not like the packages we do deliver in game, it’s delivered via other sources: story, cinematography, performance capture, the great actors that voiced the characters, and the minds of the creative team who made all of the story in this game what it is: a lot more than just gameplay, sound and cool graphics. This message really hit me hard the more I played, especially in these rough times we live in, but also left me equally happy, afterwards.

    There’s another game from the past few years that made me feel this way, and that game is NieR: Automata, and those of you who’ve played that one might understand it. The game is amazing, the combat, the characters, but…there’s so much more that can’t just be explained by a picture, or a trailer, or a cutscene, is the whole message the game is trying to convey, what’s important.

    With Death Stranding I think this is the case, anyway, I think the game’s conclusion sets everything pretty clear, it’s still open to “more of the same” in a future installment…yes, it is, could be, or could not, it wouldn’t matter, it’s not like the game’s story hasn’t been tied up, it has…but it still leaves stuff to the player so they make their own “theories”, if you will, although I believe with all the lore in game we can read…yes, read, there’s a lot of lore in E-mails in game, that some people might ignore…but with all of the lore, well explained and all, I think it’s hard not to understand what’s the idea behind the story.

    Furthermore, the smart way to add an "online" component to the game gets a very notable mention too: I loved it, yes sometimes the signs other players leave can be too much or annoying, we don't have to spam likes if we don't want but...I just did, as many as I could, because it made me feel I was not alone while playing this, and I'm pretty sure that was the whole point, that we're connected, in many ways, even if we don't even know each other, we still were able to help each other, with stuff we built and left behind. There's a lot more to that idea than it meets the eye but, as many things in Death Stranding, one needs to experience the whole package, so I'll leave it at that, but to me it made the gameplay a lot more interesting because whenever I got to a new area and discovered what the other players had set up there, then I had to plan how to set my own structures up, and that made me scratch my brain a lot, finding the best places to put zip-lines, and whatnot...I just both hated and loved that, because really some of you...some of you didn't use the map a lot, did you? xD, But well, it is what it is, and I had a lot of FUN, which is what matters.

    I have some small negatives about certain aspects of the game that felt a tiny bit clunky at times, and I have to say that some of the boss fights weren’t particularly stellar, mechanically at least; now visually, as most of the game, some of those were great, that’s true.

    If, after all of that huge amount of text, you’re still here, nice, because it’s time to talk a bit about the PC port itself: in summary, it’s a very good PC version of the game, it ran great all the way through on my Ryzen 5 3600 and GTX 1070, no crashes, no slowdowns, no issues, really good performance too.

    Controls are pretty good, with mouse and keyboard because yes, I did play 130 hours of this game with mouse and keyboard, it felt right, because it’s well done, they put time and effort into making the controls work well with this, and they do work amazingly so. Kudos to the devs for understanding what differentiates a PC from a console on this aspect, great job.

    Overall, this is a very unique game, one that us PC gamers could very well have missed, if it would’ve remained exclusive to one sole platform; I’m happy it did not, because Death Stranding is a great game, it’s not a perfect game but…I don’t think I’ve played any perfect game, even the ones with millions of awards (Witcher 3, etc.) are not “perfect”, they’re just…great games, and that’s what matters in the end.
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  27. May 23, 2021
    9
    Stunning game. The environmental design is stunning. The progression is really absorbing and the story has a good depth. Really pleased I got this as a deal on steam.
  28. Sep 11, 2020
    9
    tanto down, tanto retrasado haciendo review bombing.. si quieren las reseñas reales vallan a steam, es un juego que esta gustando y almenos merece entre 8-9/10... pero la mayoria de estos retrazados son consoleros llorones que perdieron una exclusiva mas
  29. Sep 28, 2021
    9
    Truly masterpiece. The only minus is that not all concept art has been implemented in the game.
  30. Jul 29, 2020
    9
    Amazing story.
    Interesting characters.
    Cool gameplay. Yeah, sometimes it's a bit work, but the story is enough reward for that. It's an unique experience. Runs smoothly on an mid price PC of 2019. I didn't had seen one noticeable bug on my entire playthrough. I don't know whats wrong with all this people, who had seen bugs. Maybe they are playing on a toaster. I even don't
    Amazing story.
    Interesting characters.
    Cool gameplay. Yeah, sometimes it's a bit work, but the story is enough reward for that. It's an unique experience.

    Runs smoothly on an mid price PC of 2019.
    I didn't had seen one noticeable bug on my entire playthrough. I don't know whats wrong with all this people, who had seen bugs. Maybe they are playing on a toaster.

    I even don't understand why they are so mad about the gameplay. Everyone knows that you have to deliver packages the most of the time.
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Metascore
86

Generally favorable reviews - based on 54 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 54
  2. Negative: 0 out of 54
  1. CD-Action
    Oct 15, 2020
    70
    I approached Death Stranding twice. I spent a couple of hours with the PS4 edition and was fascinated with it. I kinda wish I stopped at that and let the game remain a mystery to me rather than complete it later on PC and be disappointed. There are moments when Death Stranding eludes the traditional 1-10 rating system. There are moments when it sets new standards and becomes a truly special experience. But those are just moments scattered throughout tedious gameplay. Still, it is in my opinion one of those games you simply need to play. [10/2020, p.44]
  2. Sep 20, 2020
    67
    Death Stranding is asking you to find variety in a daily rut, cooperation possibilities for a character who has fear of contact, scientific explanations in clear-cut mysticism. Today, you’re annoyed that the story doesn’t move forward, and you have to trek into the same ghost-infested area as before, but tomorrow you’ll gladly spend a few hours hauling resources for a new highway and feeling good about it. This source of joy is very weird and defies explanation.
  3. Sep 5, 2020
    90
    Death Stranding on PC is the best way to experience this journey. Game is much more than a walking Sim, it mixes and matches a ton of brilliant new ideas and game mechanics. It is bursting with atmosphere, and the overall quality of the production and presentation is fantastic. Other than minor issues and some non-consistent storytelling, Death Stranding shows us that boundaries can be moved in the today gaming world.