User Score
6.5

Mixed or average reviews- based on 736 Ratings

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  1. Aug 12, 2012
    3
    Regardless of how good the storytelling is, or isn't, 10 USD is way too expensive for an hour of gameplay, let alone non-gameplay. If this is art, I'd rather stick to being an ignorant and uncultured hick.
  2. Jan 1, 2013
    3
    This game was quite simply boring and not an "experience" as many call it. Its story isn't bad and the graphics look nice, but aside from those two features the game is no fun. All you are doing is walking around at a slow pace throughout the duration of the game and it is being acclaimed likely because people are attempting to look for something in the game that isn't there. Don't wasteThis game was quite simply boring and not an "experience" as many call it. Its story isn't bad and the graphics look nice, but aside from those two features the game is no fun. All you are doing is walking around at a slow pace throughout the duration of the game and it is being acclaimed likely because people are attempting to look for something in the game that isn't there. Don't waste your time with this game, it would better be spent playing games that are guaranteed to be fun. Expand
  3. Jan 29, 2013
    3
    I'm all for stretching the boundaries of what can be considered a "game," and I love games with a emphasis on story. But this game fell flat. The story was uninteresting, the music was forgettable, and the pace was unbearably slow.
  4. Sep 25, 2012
    3
    WARNING! THIS "GAME" IS 20 MINUTES LONG!

    I'd give the score lower were it not for the beautiful graphics. There are SO MANY DAMN BAD THINGS about this game that it's hard to decide where to begin. FIrst of it ISN'T A GAME, there is 0 INTERACTION with everything! No, really! THIS IS A HOLD W (forward) SIMULATOR! The story is really really uninteresting, this game is the equivelent of
    WARNING! THIS "GAME" IS 20 MINUTES LONG!

    I'd give the score lower were it not for the beautiful graphics. There are SO MANY DAMN BAD THINGS about this game that it's hard to decide where to begin. FIrst of it ISN'T A GAME, there is 0 INTERACTION with everything! No, really! THIS IS A HOLD W (forward) SIMULATOR! The story is really really uninteresting, this game is the equivelent of watching a **** film major's indie film that he couldn't get funded so he put it onto a game instead, easy to understand but arrogant and pretentious enough to believe it self to be otherwise, you will simply rather early begin to wonder when will the narrator shut up since you already got the idea of what occur a while back.

    So yeah, if you wanna spend 10 bucks like I did to see nice graphics go ahead or just you know....buy a GAME with good graphics rather than this......thing.
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  5. May 18, 2014
    3
    The interactions in this game are very minor, couple that with the excruciatingly slow walking speed and you have a game that grows boring quickly. However if you can find it cheap enough you may enjoy this short experience.
  6. Jan 28, 2013
    3
    Oh dear. I "played" (read that as walked) though this game and was left wanting. Although the story itself was compelling enough I felt no connection to it's world as you can't interact with anything at all. It is essentially a walk though some admittedly scenic areas but that's really all there is to this "game". If your in the market for an art game there a lot better titles out there;Oh dear. I "played" (read that as walked) though this game and was left wanting. Although the story itself was compelling enough I felt no connection to it's world as you can't interact with anything at all. It is essentially a walk though some admittedly scenic areas but that's really all there is to this "game". If your in the market for an art game there a lot better titles out there; but if you like waliking about (without leaving home) and listening to an audio book this is you thing. Expand
  7. Jan 14, 2015
    3
    The "game" is literally 30-40mins long, but because your character has a "forced slow walk" (no run, jump or crouch at all) it pads that out to 60-90mins. Short narration based games aren't bad in themselves, but REALLY SHORT sub-1 hour story-driven games are actually too short to build any sense of empathy or rapport with the main character you're supposed to be "playing". It's over soThe "game" is literally 30-40mins long, but because your character has a "forced slow walk" (no run, jump or crouch at all) it pads that out to 60-90mins. Short narration based games aren't bad in themselves, but REALLY SHORT sub-1 hour story-driven games are actually too short to build any sense of empathy or rapport with the main character you're supposed to be "playing". It's over so quickly any intended tragedy based emotional response is watered down into mildly-disinterest.

    It's also buggy. You get stuck behind 6 inch rocks, and you instantly drown if your head dips below the water in some points even for 0.5 seconds. I actually managed to accidentally break the game within the first 10 seconds by jumping down on the rocks to explore them with the not unreasonable expectation of a grown adult being able to climb back over a 12" rock, and ended up well and truly stuck there forcing a restart. The second time I drowned 10ft away from the shore...

    A quick glance at other reviewers with gushing 10/10 scores reveals half have given 10/10 to every game they've reviewed (which for many is only this one), whilst the other half seem to be the "pretentious snob" crowd that "nouveau art forms" seem to attract with comments like "Ignore the low ratings as they are not the intended audience. This is a work for adults." and "I guess this game is not for everyone, just the intelligent" (which certainly speaks volumes as to who they perceive the "intended audience" to be (ie, the "fake talent with people issues" crowd apparently)...

    Overall : 3 (+1 for effort and +1 each for GFX/sound but nothing else for having literally no game-play or game length). Given there's literally almost no interactivity, I get the feeling the writers simply chose the wrong format for the story and it would have been better off as a 2-3hr short novel / movie / non serialized TV drama rather than a 30-60min fake game.
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  8. Dec 29, 2013
    3
    A pretentious non-interactive corridor walk with nice graphics.

    I have to say I'm probably the intended audience for this game. I read strange books and enjoy them, I listen to strange music and enjoy it, you get the picture. But this is just plain boring. There is no exploration per se, because it's just a walk on rails with lots of invisible walls and bits of narrative thrown at
    A pretentious non-interactive corridor walk with nice graphics.

    I have to say I'm probably the intended audience for this game. I read strange books and enjoy them, I listen to strange music and enjoy it, you get the picture.

    But this is just plain boring. There is no exploration per se, because it's just a walk on rails with lots of invisible walls and bits of narrative thrown at you along the ways. The narrator is of the type, who could make a sentence like "I had a cup of tea and then went for a pee" sound like it had deep Shakespearean meaning, but the story (or text bits) just didn't keep me interested at all.

    This might as well be a short movie, a walk over an island with puzzling narrative bits, because honestly, you just keep the W key pressed for forward walking and wait for new bits of text to appear.

    Disappointing, except for the good graphic and sound, which builds a nice background atmosphere.
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  9. May 28, 2014
    3
    irst things first - THIS IS NOT A VIDEO GAME.
    This is something you may call an "experience". If you you can call an 'experience' holding "W" for an hour and moving around your mouse a bit while listening to some incoherent pretentious semi-random narration.
    The critics were delighted - 'a game not bound by rules of genres' they said. 'Beautiful narration' they said. If I did not have
    irst things first - THIS IS NOT A VIDEO GAME.
    This is something you may call an "experience". If you you can call an 'experience' holding "W" for an hour and moving around your mouse a bit while listening to some incoherent pretentious semi-random narration.

    The critics were delighted - 'a game not bound by rules of genres' they said. 'Beautiful narration' they said. If I did not have to pay for it I would be delighted too, unfortunately none of the reviewers or the game website showed us truth about this product. The hour of holding "w" is not worth 7 euros I paid.

    There is no story in this experience- and the narration is not a true narration - it is a bunch of pretentious aphorisms.
    There is no interactivity in this experience - there is no true "exploration" - you do not explore the island, you go almost a straight path without any real clues.
    However, there are stunning visuals in this experience - to be able to get such beauty from the an old video-game engine is surprising. It is a shame that it was wasted on such pretentious piece of an experience.

    You may say that I am just not getting it - maybe you will be right. But fans of this experience called people not liking it too low-brow to get it. Perhaps

    I would love to really explore the island (Miasmata style, be able to interact with objects even if just to watch them more closely or just move them about. I would love more story than some random sentences recited in the background
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  10. Jul 16, 2012
    2
    I picked this game up in the Steam Summer Sale on July 16th. People complain about video games becoming movies, then talk about this game as if it is something unique or game changing. This game is an interactive island walking simulator that tells you bits of story every now. The people telling you that it is an "interactive fiction narrative" or "interactive story" are misleading you.I picked this game up in the Steam Summer Sale on July 16th. People complain about video games becoming movies, then talk about this game as if it is something unique or game changing. This game is an interactive island walking simulator that tells you bits of story every now. The people telling you that it is an "interactive fiction narrative" or "interactive story" are misleading you. It is no more an interactive story than a book is an interactive story. The story is partially randomized at the very start of the game and it is set in stone at that point. You must then walk through the island, discovering fragments of the story, and have the game tell the story to you. There is nothing intellectual, artsy, or deep about this game. The game is stunningly lackluster in everything that makes it a game. This game comes across as being made by a company that wanted to do a 1 hour cinematic, but knew that moviegoers wouldn't care for this narcissistic, pretentious drivel. Expand
  11. Aug 12, 2012
    2
    First things first, this is not a game. By it's own admission, it is more an experiment of narrative in the game medium. It fails, in my estimation, a failed experiment. If you've played the free "Stanley Parable" mod for Half-Life 2, you will have at least an inkling of what kind of template Dear Esther uses (though clearly, the former is more lighthearted than the latter). Let's throwFirst things first, this is not a game. By it's own admission, it is more an experiment of narrative in the game medium. It fails, in my estimation, a failed experiment. If you've played the free "Stanley Parable" mod for Half-Life 2, you will have at least an inkling of what kind of template Dear Esther uses (though clearly, the former is more lighthearted than the latter). Let's throw some complements about this title out there first. It does have some nice graphics and the environmental design is striking at times and...umm...well, I'm sadly out of good things to say. The next nicest thing I have to say is at least it only lasts about an hour. You start the game with no idea how or why you are there, nor any instructions. So, inevitably you begin to walk around. And I hope you enjoy walking around, because that is the only action that you, as the player, get to do. As you amble onward, every 5 or so minutes the game spits a bit narrative at you. Unlike the Stanley Parable, none of Dear Esther is particularly interesting or well written, and it most definitely isn't cohesive. I believe that lack of cohesion was done unwittingly, rather it was used as a mechanic by the game's designers to give the paper thin prose an air of mystery...being obtuse makes things hard to understand and, when done right, makes you work to follow the thread and give you a sense of accomplishment or reward once you start piecing things together. Problem being on this breadcrumb laden story's path, there is no thread. You come across bits of narrative slowly (and I do mean slowly - you walk at the pace of a geriatric snail, mash the Shift key all you'd like), and over time you realize none of them really connect. There is just random narrative, islands of text that refuse to work together in harmony to create an overarching story. Little things that do start to have any kind of meaning or interest or appear to be revealed in interesting ways end up being things that are already explained to you in the synopsis of the game. If you want a mild surprise, read as little about this game as you can - including, and especially, it's own synopsis. In the end, you might as well just fire up Skyrim, start wandering aimlessly, and play a 15 second clip from a different book-on-tape every 5 or so minutes. It'll be just as interesting. All I can say is I'm glad I was able to get the game on sale for $1.39. Expand
  12. Jun 25, 2013
    2
    The walking is jittery, the graphics are pretty bulky and unimpressive, and the story just isn't good. The sound effects don't even work well. Its like someone took everything good that Proteus had and forgot to put it in this game.
  13. Sep 23, 2013
    2
    No plot, it was a sort of explore, but to me graphics are only good if it feels like I caused them. This is like looking at a high quality art piece. It might speak to you, but for the vast majority of the time, you are just wondering, "what is my role in this".
  14. Jun 30, 2020
    2
    This review contains spoilers, click expand to view. Never have I played a game that has been so much up its own a*se. Sure, it's beautiful to look at.. but all that is washed away in a torrential deluge of poetic nonsense. If you are unsure whether to pick up this game, just google for "Dear Esther script" and you will get a feeling for what you are letting yourself in for.

    Here's just one gripping example picked at random...
    "Dear Esther. I have now driven the stretch of the M5 between Exeter and Bristol over twenty-one times, but although I have all the reports and all the witnesses and have cross-referenced them within a millimetre using my ordnance survey maps, I simply cannot find the location. You’d think there would be marks, to serve as some evidence. It's somewhere between the turn off for Sandford and the Welcome Break services. But although I can always see it in my rear view mirror, I have as yet been unable to pull ashore."
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  15. Mar 11, 2012
    1
    Dear Esther, What a complete and total waste of time and money you were. You thieving bastard give me back my money and 60 minutes of my life. I recommend staying away from this boring, slow moving, poor graphic motion picture.
  16. Mar 7, 2012
    1
    i got this game the day it was released on steam, and about an hour after i was left more puzzled than anything the game had offered. it wasn't due to the story, or not being capable of deep thought. some of my favorite films are from the likes of tarkovsky (where the stalker game came from), jodorowski, and have a love of art, literature and all things strange, minimal etc. as my useri got this game the day it was released on steam, and about an hour after i was left more puzzled than anything the game had offered. it wasn't due to the story, or not being capable of deep thought. some of my favorite films are from the likes of tarkovsky (where the stalker game came from), jodorowski, and have a love of art, literature and all things strange, minimal etc. as my user name would imply i've played games of every genre since DOS. point and click adventures and so on. something like dark seed, or the path is really more reminiscent of what i had hoped for. dear esther just kind of tells you a story for an hour. at the end, i had no desire to replay it, and was left wondering if the money invested went to licensing fee's to pay for the music and narration. a few things change places, and a bit of the dialog is mixed up in replays. there's absolutely no puzzles, or interactivity other than listening watching and holding forward. upon sharing these thoughts on a forum like steam, you're immediately clawed at by a relentless army of fanboys who must have skipped over the last 20 years of PC gaming. to some this game is probably a great breakthrough, but alas i felt like it would have been great only if it were the prologue to an actual game. overall the experience was very negative to me, i felt like this should have been half price at the MOST, if not free. to top it off i was in disbelief that news dropped saying they made back all their investment, in a matter of hours after release. i guess this is why we are getting video games that could have been so much more these days. because most of them are just cash in's. they see a marketable area and go for it, inevitably enough people will buy any game that didn't cost a million bucks to produce and make it profitable. Expand
  17. May 3, 2012
    1
    Here is my detailed guide to Dear Esther. Hold W and guide your character with the mouse. That is the limit of interaction Dear Esther offers. Along the way there are segments of a story which reveals itself as you progress through the island. This is in no way a game and I would not recommend it at even 10 notes.
  18. Jul 18, 2012
    1
    I'm all for great story telling in a game, but this is no game at all. You explore a landscape while being told a story. No puzzles, no combat, no inventory, no jumping. You can't interact with anything. None of the buttons do anything except zoom in (they all zoom in). Occasionally you find a fork in the path you are on and think "Oh man, some semblance of risk/reward" only to findI'm all for great story telling in a game, but this is no game at all. You explore a landscape while being told a story. No puzzles, no combat, no inventory, no jumping. You can't interact with anything. None of the buttons do anything except zoom in (they all zoom in). Occasionally you find a fork in the path you are on and think "Oh man, some semblance of risk/reward" only to find out it's either a dead end or it winds back around to the other path. This is as linear,l and as boring, as a "game" can get.

    I gave it 1 point for the atmosphere and writing.
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  19. May 2, 2012
    1
    10 dollars for one hour of a game with absolutely no replay value may be worth it, if you really like the story, what you can't tell before you actually finish the game. Still, the game centers itself in two aspects: 1 - Story, 2 - Graphics. The story is nice, sometimes you wish you could just press shift so the character would go a bit faster... The graphical part is really good, if you10 dollars for one hour of a game with absolutely no replay value may be worth it, if you really like the story, what you can't tell before you actually finish the game. Still, the game centers itself in two aspects: 1 - Story, 2 - Graphics. The story is nice, sometimes you wish you could just press shift so the character would go a bit faster... The graphical part is really good, if you ignore completely all the plants on the ground. They are all camera-aligned billboards and, as you pass near them, makes the game look synthetic, killing part of the immersion (and immersion is really important to it, more than to most games). In fact, it's not really a game, it's an interactive narrative that is not really interactive at all (sometimes you'll wish you had an auto-walk button or something to keep the W button down). Have to say that the title is pretentious, that's a fact. Expand
  20. Mar 13, 2012
    1
    This review contains spoilers, click expand to view. This is not a game. A waste of time and money. If you are going to have me push forward for an hour to hear a story then please just put the camera on rails and save me the boring journey. The slow trek up the rocks did feel like passing kidney stones. By the end you just want the guy to jump off the tower to end this miserable experience. The graphics looks great but that's about it. The menu says "Resume Game" What game?? there is no game. Moving a crawling camera through a level with no object interaction and listen to a block of text every now and then is NOT a game. Expand
  21. Apr 18, 2012
    1
    This is not a game. It is a story, that's it. Nothing more than a story, where you can walk around. It doesn't have anything else but the walking and the story. I don't think that this should be marked as a game, since this simply isn't a game.
  22. Apr 28, 2012
    1
    Dear Esther is not a game.

    If it is anything, it is an art piece. However, the developers have billed it as a game, and this is a title it fails utterly to live up to. Artistic as it may be, and Dear Esther is certainly beautiful, only by the most loose of definitions can it ever be called a game. Simply put, it is missing any element that would qualify it as one. In games, there is a
    Dear Esther is not a game.

    If it is anything, it is an art piece. However, the developers have billed it as a game, and this is a title it fails utterly to live up to. Artistic as it may be, and Dear Esther is certainly beautiful, only by the most loose of definitions can it ever be called a game. Simply put, it is missing any element that would qualify it as one.

    In games, there is a challenge. In games, your choices and actions have an effect on the outcome. In games, there is the possibility of success or failure. However, in Dear Esther, there is only observation. You walk through a world that you have no influence over, an audience rather than a player. Nothing you do will have any influence on the story. In fact, there is nothing you can do. You walk. You observe. You listen. The story is spoon-fed to you, but without context and requiring your own interpretation.

    In essence, Dear Esther bares more in common to a painting than a videogame. Look at it from any angle you like. Take as long as you want to study it, or see it all quickly. These are the kinds of choices that Dear Esther offers. It invites you to admire its beauty...to look but not touch. The result is a very moving experience, but not a very entertaining one. It feels very much like seeing an exhibit in a museum. Indeed, artistically it is excellent. However, as I said at the beginning, Dear Esther is presented as being a game, and it is nothing of the kind. It must be scored as a game, and not as art.

    Dear Esther is not a game.
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  23. Jul 16, 2012
    1
    How the hell do they get away with charging money for this piece of trash? This is not a game, there are no gameplay elements WHATSOEVER. You literally can't interact with ANYTHING in this game. There's hardly anything in the game, I beat it it under an hour (or finished it I should say, like I said there are no gameplay elements whatsoever). Apparently there is supposed to be a storyHow the hell do they get away with charging money for this piece of trash? This is not a game, there are no gameplay elements WHATSOEVER. You literally can't interact with ANYTHING in this game. There's hardly anything in the game, I beat it it under an hour (or finished it I should say, like I said there are no gameplay elements whatsoever). Apparently there is supposed to be a story here but it's so unintelligible that by the end you'll be left scratching your head as to why you wasted all this time thinking the story would tie together somehow.

    The creator of this game must think he's a real Stanley Kubrick, but in the end it just reaks of Uwe Bol. Trash trash trash... just utter trash, don't waste your money on this. It's not even a good looking game, the island is bland as hell and aside from a grant total of 3 or 4 structures and some meaningless paintings on the walls every now and then - the level design is literally just bland rock. The only reason I even give it a 1 and not a 0 is because I guess at least they spent a long time building their boring bland island, and I suppose there were 1 or 2 views that looked decent. In the end though avoid this game like the plague, it isn't even a game, nor is it art. It's utter **** seriously **** this bull**** I expected more from a game receiving such good ratings, you all make me sick.
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  24. Jul 16, 2012
    1
    I'll give this game a 1, on the principle that it tries to do something different, it is visually stunning, and its got a great soundtrack. All of that, ups it to a 1. It is possibly one of the worst PC experiences I have ever had. Look at the screen shots and put on some classical over ocean sounds in the background and you've played the game. Don't waste even $1 on this game. II'll give this game a 1, on the principle that it tries to do something different, it is visually stunning, and its got a great soundtrack. All of that, ups it to a 1. It is possibly one of the worst PC experiences I have ever had. Look at the screen shots and put on some classical over ocean sounds in the background and you've played the game. Don't waste even $1 on this game. I would not be nearly as upset if this game was touted as including "Exploration" and "Adventure" there is nothing. It is a straight line experience with zero interactivity. Art hanging on a wall is more enticing and engaging then this piece. Do NOT buy this "game".

    Honestly I'm considering not buying any game that gets recommended to me if I "Liked" this game. I would not trust their content at all.
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  25. Dec 13, 2012
    1
    Went into this expecting some kind of Myst ripoff and I got an "interactive" movie instead. The narrator speaks cryptically about everything making what little story there is here very convoluted (randomization doesn't help the situation either). Dear Esther functions on intricate set pieces and music to keep your attention away from all the other problems with the game, like the fact itWent into this expecting some kind of Myst ripoff and I got an "interactive" movie instead. The narrator speaks cryptically about everything making what little story there is here very convoluted (randomization doesn't help the situation either). Dear Esther functions on intricate set pieces and music to keep your attention away from all the other problems with the game, like the fact it isn't a game. I'd be OK "playing" this if I got it in some Humble Indie Bundle but $10 for a remake of a 1 hour mod using the Source engine is ridiculous. The only reason this game isn't being slammed as being pretentious hipster garbage is because of the subject matter at hand. Otherwise this game would be totally overlooked and reveiled for being what it is: another overpriced, misleading, pretentious "indie" game. Expand
  26. Feb 1, 2013
    1
    I wouldn't even really call this a game. Its just wandering around in some nice graphics with a not so good story line that doesn't really go anywhere.

    Its kinda like a book with a great cover and blurb....but was never finished, and somehow is being sold in stores...

    I play most of the games I have at least twice. But this one I wont go near again as its just a waste of my time.
  27. Apr 26, 2013
    1
    This dosen't even deserve to be called a game. It's an hour or so long "game" where all you do is walk on some island and listen to narrator telling an very uninteresting story. If there is one thing i can say good about this game is that it had very nice graphics. But graphics don't make game good. This is something that i assume The Chinese Room didn't understand, and that is why we haveThis dosen't even deserve to be called a game. It's an hour or so long "game" where all you do is walk on some island and listen to narrator telling an very uninteresting story. If there is one thing i can say good about this game is that it had very nice graphics. But graphics don't make game good. This is something that i assume The Chinese Room didn't understand, and that is why we have this utterly boring game. I am giving it a low score because this is a game i am reviewing, but if this was made for artisic attempt, it would have better score. I am guessing that's why there are so many positive score for this game, because all this people looked at it as an art but not as a game. But i will not go there as developers are saying that this is a game, so i am giving it a low score. Expand
  28. Oct 17, 2013
    1
    Most boring game i ever played. I never did anything in game just hold W there was nothing to do in there nothing interactive i liked Heavy rain and Beyond two souls, but i hated this game because its nothing, but environments and holding W button that's really sad
  29. Sep 19, 2013
    1
    This so called game has absolutely no game play elements in it whatsoever. No interaction with the enthronement, not even a run key. The environmental eye candy is nice to look at but you're forced to trudge along at a snails pace while random clips of audio that may or may not have anything to do with what you're looking at play. If you want to recreate the experience for free go for aThis so called game has absolutely no game play elements in it whatsoever. No interaction with the enthronement, not even a run key. The environmental eye candy is nice to look at but you're forced to trudge along at a snails pace while random clips of audio that may or may not have anything to do with what you're looking at play. If you want to recreate the experience for free go for a walk in the woods and talk to yourself. Expand
  30. Oct 17, 2013
    1
    This "game" has to be the worst "attempt" at a gaming experience that i have seen, do not i repeat do not buy this "game" unless you have a fetish for holding down the w button for a solid hour. it is unreasonably boring drawn out artificially there is no objective no challenge and really no redeeming qualities, if you like these kind of games, get the stanley parable it is leagues betterThis "game" has to be the worst "attempt" at a gaming experience that i have seen, do not i repeat do not buy this "game" unless you have a fetish for holding down the w button for a solid hour. it is unreasonably boring drawn out artificially there is no objective no challenge and really no redeeming qualities, if you like these kind of games, get the stanley parable it is leagues better in every way.

    Quick breakdown of the "game":
    Linear
    No real objectives
    No challenge
    One hour long
    $10 price tag
    No gameplay mechanics
    Not really even a movie
    Most definitely NOT an adventure
    Most definitely not a puzzle, there is no challenge

    Not the "most original first person game this year" (thats a quote from the "developer" i cant even call these people developers because this is such a poor quality piece of garbage)

    the one good thing about this piece of software, is the graphics, it looks decent. really it could have been made in 2007 but its not terrible

    This thing deserves every low rating it has gotten and frankly deserves more.
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Metascore
75

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 37
  2. Negative: 3 out of 37
  1. Jan 10, 2013
    30
    With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
  2. LEVEL (Czech Republic)
    Apr 25, 2012
    50
    To call this piece "a game" and rate it as an ordinary game is not fair. You can find many flaws in the game's mechanics but if you just follow the story your experience will be unforgettable. [Apr 2012]
  3. CD-Action
    Mar 13, 2012
    55
    Thechineseroom studio managed to create something surprising and original, but Dear Esther is something you experience rather than play. [April 2012, p.79]