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6.5

Mixed or average reviews- based on 736 Ratings

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  1. Oct 2, 2012
    8
    Even though it's questionable if you can call Dear Esther a game since it's more of an interactive story telling. If you're going in to it expecting it to be a game, you're gonna have a bad time. But if you're going in to it with the expectation of seeing exceptionally beautiful landscapes and and a great narrative, chances are you'll end up loving the game. 8/10
  2. Jul 26, 2012
    8
    It is truly difficult to rate this as a game. But rather than viewing it as a game it should be viewed as an experience. Therefore, the elements need to so often be in sync, as there are fewer elements in this story than in most. Most often the visuals, narration, and sound combine as perfect elements. The sprawling landscape of the tattered, seemingly once inhabited island is beautiful,It is truly difficult to rate this as a game. But rather than viewing it as a game it should be viewed as an experience. Therefore, the elements need to so often be in sync, as there are fewer elements in this story than in most. Most often the visuals, narration, and sound combine as perfect elements. The sprawling landscape of the tattered, seemingly once inhabited island is beautiful, as are the caves and water. Its stunning to walk through and be able to observe, much like a stroll in a place you will forever want to go to but never be able to go. The landscape is only outdone by the caves, which are dewy and wet and feel as such. Truly though the mastery of the game is in the audio. Jessica Curry's soundtrack is sublime and brimming with melancholy. Each piano strike feels somewhat forlorn, but remains beautiful and reminds one of the nature of the adventure. To accompany the music is a wonderful narration, which is the basis of the game. The narration guides the player through and allows the player to try and piece together the broken pieces of the past of the main character. Multiple play throughs will allow for more narration to be opened, as it becomes further evident that the character is deeply troubled and that he is not coping well with the past. The game is not without flaw as the play time is very short. Its unfortunate as the story being more fleshed out would have been welcome. But game is fantastic regardless and deserves reflection and discussion about its narrative. A true rarity in games. Expand
  3. Dec 22, 2012
    8
    I won't be discoursing if this IS a game or not, I'll just try to describe my impression. All the thing is about exploring an abandoned island and listening to The Narrators monologues, uncovering pieces of story. You don't need to fight, you don't even need to pick up/collect items. All you can do is go and watch around. The story is pretty abstract and most of it you should think out byI won't be discoursing if this IS a game or not, I'll just try to describe my impression. All the thing is about exploring an abandoned island and listening to The Narrators monologues, uncovering pieces of story. You don't need to fight, you don't even need to pick up/collect items. All you can do is go and watch around. The story is pretty abstract and most of it you should think out by yourself (to be honest, I'm not a fan of this kind of stories), so you can get more details by replays (some of the monologue parts are selected randomly) and also you can explore different routes across the island to get some extra ins and food for your thought. So the main things here are the storyline and the atmosphere. The atmosphere is fantastic, the depressive loneliness, feeling loss and unwilling to live. The visuals and locations design are great. And so is the perfect soundtrack (violins, cellos, piano) + The Narrator's voice fits nice. Overall, trying this was an awesome and unique experience and I'll be looking forward to check thechineseroom's new products! Expand
  4. Oct 8, 2012
    8
    Most people wont be able to appreciate this game. Ignore the majority of bad reviews here because most of them are from people who did not understand this game. This is a beautiful game. The visuals are fantastic and the story is very interesting. More or less you make up the story yourself based on details in the game and the narration. This is not a game that has actual gameplay in it.Most people wont be able to appreciate this game. Ignore the majority of bad reviews here because most of them are from people who did not understand this game. This is a beautiful game. The visuals are fantastic and the story is very interesting. More or less you make up the story yourself based on details in the game and the narration. This is not a game that has actual gameplay in it. If you don't want a story based game where you basically go through a visual story, don't buy this game and definitely do not review it. The narration can be difficult to piece together and will require a few playthroughs to figure things out. This is a fantastic game and I would recommend it to anyone with the sophistication to appreciate it. It is not meant to be an action filled game, its meant to be a walk through kind of game and it does what it does very well. Expand
  5. Nov 22, 2012
    8
    This is a game that solely concentrates on storytelling and beautiful graphics. At first I felt like playing a tech-demo but the story is a puzzle in itself and unfolds as slowly as the pacing of the game is. It is a melancholic and isolated world and the player has to unravel its mystery. Although the publishers state that there is not one story here as the triggered story pieces areThis is a game that solely concentrates on storytelling and beautiful graphics. At first I felt like playing a tech-demo but the story is a puzzle in itself and unfolds as slowly as the pacing of the game is. It is a melancholic and isolated world and the player has to unravel its mystery. Although the publishers state that there is not one story here as the triggered story pieces are randomised, I have figured out a back-story that fits all pieces generated in the game. Still, the narration is not exactly reliable and the confusing bits you learn by and by will keep you thinking, long after your first play-through and the ones that will (probably) follow. I really enjoyed the ambiance of the island and the story becomes quite dramatic towards the end. For me, the experience is definitely worth the price and you should take a look at a trailer or the beginning of a let's play and see if it might be interesting to you. If you like good story-telling, you will not regret buying Dear Esther. Expand
  6. Jan 1, 2013
    8
    First and foremost, Dear Esther is a game that will cater to a very specific type of gamer, so if you aren't the kind of person that likes walking along a fairly linear path for no reason other than to progress the story (i.e. Final Fantasy without the battle sequences) then chances are you won't like Dear Esther enough to justify the $10 required.

    Dear Esther is quite a change of pace
    First and foremost, Dear Esther is a game that will cater to a very specific type of gamer, so if you aren't the kind of person that likes walking along a fairly linear path for no reason other than to progress the story (i.e. Final Fantasy without the battle sequences) then chances are you won't like Dear Esther enough to justify the $10 required.

    Dear Esther is quite a change of pace in the video game industry, moving the emphasis away from action and twitch gameplay and toward passive narrative and storytelling. Right off the bat you are dropped in a world in which nothing is readily apparent except to just keep exploring, and all the while you hear snippets of dialogue from an unknown source. Throughout the game, these snippets come together to explain the setting and story as well as the significance of the world you are in.

    As far as what makes Dear Esther a good game, I feel like I should point out that it isn't a game as much as it is a narrated benchmark. Interactivity in the game is next to nothing as the only things you as the player are allowed to do is to go from area to linearly-arranged area at a single set speed. The controls are limited to walk (emphasis on "walk") and a slight zoom, and the only real motivation to proceed further into the game is to find the next scripted point in which you are gifted another chunk of dialogue.

    That said, Dear Esther is a remarkable narrative experience. The game is presented in a very poetic and artistic style. The graphics are beautifully presented and the dialogue is well delivered. There's a bunch of places in which cryptic spots of graffiti are splattered onto the wall, adding to the mystery of the world that you are placed into. Also, if you play the game multiple times through, you are given new secrets that explain the story further.

    In conclusion, Dear Esther is a beautiful example of narrative-driven gameplay, although the term "gameplay" is used here very loosely. The lack of any real forms of interaction would seriously challenge anyone's definition of the term "game", and as such it would be a specific demographic of gamer that would appreciate what this game is. At the end of the day, if you were one of the people who only played Diablo III or Mass Effect for the visuals and the storyline, then you wouldn't be amiss giving Dear Esther a go.
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  7. Mar 8, 2014
    8
    This is an amazing and surprising game, forgetting the endless discussion about definitions on what a game is. It's not conventional, it have few gameplay elements, it's story-driven - an intriguing, mysterious and very beautiful story, by the way.

    It starts very boring and confusing. You have to spend some time, wandering around the island - with beautiful graphics - to catch fragments
    This is an amazing and surprising game, forgetting the endless discussion about definitions on what a game is. It's not conventional, it have few gameplay elements, it's story-driven - an intriguing, mysterious and very beautiful story, by the way.

    It starts very boring and confusing. You have to spend some time, wandering around the island - with beautiful graphics - to catch fragments of this story, which are randomly narrated, and may reveal something to you through the journey. But this story will finish with some gaps, leading you to want to play again to catch more fragments and then, possibly understand the full story of Esther and the protagonist, although that story have a lot of metaphoric interpretations too. The journey is full of small well placed elements you can see and add to your interpretation.

    It lasts three hours to me, and after two more hours i'm still thinking about Dear Esther story, my head full of the images, the thoughts, and the music of this really wonderful game.
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  8. Apr 2, 2013
    8
    Nope. It's not a game. Perhaps it should be listed under movies?

    And yet.... haunting. Strangely disturbing. The music and the ambience create an atmosphere that will immerse your psy and make you wonder. Some of the places you "find" are stunning and at least one scene became my desktop for months. The soundtrack sits as a folder on my desktop and occasionally I play it and relive the
    Nope. It's not a game. Perhaps it should be listed under movies?

    And yet.... haunting. Strangely disturbing. The music and the ambience create an atmosphere that will immerse your psy and make you wonder. Some of the places you "find" are stunning and at least one scene became my desktop for months. The soundtrack sits as a folder on my desktop and occasionally I play it and relive the tale.

    It was cheap. I finished it and I bothered to write this review.

    Must have meant something. Not sure what though...... Still.
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  9. May 14, 2013
    8
    There's not a huge amount to Dear Esther but what there is genuinely touching and positively intriguing. It tells a slow and confusing story and I enjoye trying to piece together the elements as I made my ascent to an equally obscure climax. It's not going to be something for everyone as it lacks what most would consider gameplay elements but it was a game that I enjoyed my time with andThere's not a huge amount to Dear Esther but what there is genuinely touching and positively intriguing. It tells a slow and confusing story and I enjoye trying to piece together the elements as I made my ascent to an equally obscure climax. It's not going to be something for everyone as it lacks what most would consider gameplay elements but it was a game that I enjoyed my time with and that's all I was looking for. Expand
  10. Jul 15, 2013
    8
    Dear Esther certainly has a different way of telling story in a video game, which is probably the cause of the many mixed reviews, but for someone who is ready to experience something different and truly immersive, it's an indie game that is well worth the money. The main draw to the game is the beautifully crafted levels and mountain vistas that were all somehow achieved in Source; a gameDear Esther certainly has a different way of telling story in a video game, which is probably the cause of the many mixed reviews, but for someone who is ready to experience something different and truly immersive, it's an indie game that is well worth the money. The main draw to the game is the beautifully crafted levels and mountain vistas that were all somehow achieved in Source; a game engine that is quickly becoming dated and doesn't handle open environments very well. Despite the technical limitations, the art assets are nothing less than spectacular at a great performance rate and compliment the many mysteries and often eerie situations that the narrative invokes. Many times I found myself stopping to admire the environments and many details that make up the whole game experience. It would also be a shame not to commend the game for its soundtrack, as it has a very mesmerizing quality to it and adds to the overall atmosphere of the game beautifully. Expand
  11. Aug 10, 2013
    8
    I have to agree that this is not a game, and I was frustrated at first because I was expecting something more along the lines of a horror adventure game. When I started playing I was waiting for something to happen, but nothing ever did, the main character kept telling the story, it was until halfway through the second chapter that I realized that I was not playing a game. I wasI have to agree that this is not a game, and I was frustrated at first because I was expecting something more along the lines of a horror adventure game. When I started playing I was waiting for something to happen, but nothing ever did, the main character kept telling the story, it was until halfway through the second chapter that I realized that I was not playing a game. I was experiencing a retold tale, everything was symbolic in some way to the story your character was telling. At first I was gonna quit, but the graphics, were stunningly beautiful and the story was intriguing. I kept traveling through, taking plenty of screen shots, it was pretty incredible. Unfortunately there is not much replay value in this game, I was not surprised though on most of the reviews found here, I can see where people would be frustrated, as I was discovering I paid for something that should free or next to free. Expand
  12. Aug 6, 2016
    8
    It is not a game. It is the middle between a novel and a 3D tech demo. But it delivers a beautiful audio visual experience. It is thanks to the beautiful environment that it is worth it. If the enivonment wouldnt have been as stunning as here, a simple walk through a virtual world wouldnt be worth it. It succeeds because of one of the most beautiful virtual environments ever created .It is not a game. It is the middle between a novel and a 3D tech demo. But it delivers a beautiful audio visual experience. It is thanks to the beautiful environment that it is worth it. If the enivonment wouldnt have been as stunning as here, a simple walk through a virtual world wouldnt be worth it. It succeeds because of one of the most beautiful virtual environments ever created . Altough the story is somewhat short. I think it is just 90 minutes or so. But the price tag is also pretty low with 10 euros. Therefore I consider time and price still in balance. I reward it with a 7.5. Expand
  13. Sep 20, 2016
    8
    Dear Esther
    A chilling Mystery
    Dear Esther is a walking simulator, or what I prefer to call a first person exploration game You play as. I’m not even sure... But its someone walking around a beautiful island that strangely feels so real… The sounds, the wind… The environment of Dear Esther is near perfect and so easily draws you in… As you explore the world you’ll Hear a narrator
    Dear Esther
    A chilling Mystery
    Dear Esther is a walking simulator, or what I prefer to call a first person exploration game
    You play as. I’m not even sure...
    But its someone walking around a beautiful island that strangely feels so real…
    The sounds, the wind…
    The environment of Dear Esther is near perfect and so easily draws you in…
    As you explore the world you’ll Hear a narrator talking To Esther…
    There’s speculation of who Esther is, who this Narrator is and all of this is up for you to decide.. To draw your own conclusions of…
    And to prevent spoilers I will leave my speculation out of this review, as speculation I believe is where the most enjoyment of this experience is at…
    There are no puzzles here, hardly any hazards other than drowning or falling…
    you’re simply placed into a world to explore and feel…
    My only complaint of this experience is that the environment is not fully interactive…
    You’ll hear footsteps on the ground as you walk, but when you walk in water its feels like you are floating on top of it.. there is no sound which is all too noticeable and broke the immersion for me multiple times…
    I’m not sure how this was overlooked… but it definitely hurts the overall experience…
    Dear Esther is an enjoyable 1 and a half hours, you can even replay with directors commentary or fresh to see if you’ve noticed any subtle changes, which I definitely did as the game was designed to be slightly different each time you play…
    Will Dear Esther blow you away with its story, design, and visuals?
    Probably not. But if you’re a fan of mystery, or just want a calming environment to visit you owe it to yourself to pick this one up…
    I give Dear Esther an
    8.0/10
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  14. Aug 20, 2017
    8
    It's somewhat a rarity that I say this, when it comes down to walking simulator type games, but Dear Esther was quite a joy to play. With a fairly good story that has a sad but slightly uplifting ending, but I'd rather not spoil it. The island you explore throughout the game, although I use that term loosely, is somewhat beautiful and enchanting. There are mysterious caves to explore andIt's somewhat a rarity that I say this, when it comes down to walking simulator type games, but Dear Esther was quite a joy to play. With a fairly good story that has a sad but slightly uplifting ending, but I'd rather not spoil it. The island you explore throughout the game, although I use that term loosely, is somewhat beautiful and enchanting. There are mysterious caves to explore and quite breathtaking coastlines adorned with shipwrecks. As you explore the island you also quickly realize you are not quite alone. Strange figures stand watching you from a distance giving you a slight sense of unease. The game itself isn't all that long, taking just over half an hour to complete, that is of course if you don't go off exploring. There are several landmarks dotted around the island which serve little purpose other than to take screenshots of. But really it's best to stick to the main trail.
    Overall the game follows a fairly interesting narrative and combines it with a quite beautiful setting. It is of course a walking simulator and so there is very little to do other than explore the island, but if walking sims are your cup of tea then go ahead and give Dear Esther a go. But I only recommend it for those who enjoy narratives and exploration. Good day!
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  15. Jun 26, 2023
    8
    Finally got around to playing this game. it plays like you are in a short novel. The narration, visuals and music bring you into a sad tale that paint a tale of a man lost on an island.
  16. Jun 25, 2020
    8
    If you're gonna make a walking simulator and be sure people will call that "a good game", make sure it feels like Dear Esther as much as possible.
  17. May 15, 2020
    8
    One of the first and still one of the best walking simulators. It helps that it is short and has some nice locations. The story is quite simple and effective
  18. Feb 7, 2023
    8
    Dear Esther é mais um daqueles Walking Simulators que focam na história e exploração, sem mecânicas, puzzles ou inimigos, o jogo foca apenas em andar de uma forma muito próxima da vida real.
    É difícil saber se o que está experienciando é real ou algum tipo de sonho e o jogo não faz questão de deixar isso claro.
    Começamos sabendo que o personagem se dirige a sua querida esposa Esther e
    Dear Esther é mais um daqueles Walking Simulators que focam na história e exploração, sem mecânicas, puzzles ou inimigos, o jogo foca apenas em andar de uma forma muito próxima da vida real.
    É difícil saber se o que está experienciando é real ou algum tipo de sonho e o jogo não faz questão de deixar isso claro.
    Começamos sabendo que o personagem se dirige a sua querida esposa Esther e através de seus monólogos ele vai explicando um pouco da história da ilha que está explorando assim como o trágico destino de Esther.
    O brilho do jogo é a experiência e sentimentos que experienciamos enquanto tentamos juntas as peças da história que não é apresentada de forma clara, e para entender melhor, o jogo força ser jogado novamente para que pedaços da história que acontecem randomicamente a cada gameplay vão se revelando e explicando o que está acontecendo.
    O grande personagem dessa história é a ilha e o monólogo do personagem que faz você se sentir a todo momento sozinho (apesar da presença de fantasmas que observam de longe), introspectivo e bucólico.
    E para isso a trilha sonora que em minha opinião é o ponto alto faz um ótimo trabalho.
    Essa versão com os cortes dos diretores em um formato de podcast torna a experiência divertida e ajuda a entender o que está por trás, afinal entrar dentro da cabeças e do processo criativo dos criadores te faz estar mais próximo de sua arte.
    Como todo Walking Simulator esse jogo não é para todos os públicos mas sua experiência é valida, interessante e profunda!
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  19. Feb 17, 2012
    7
    An incredibly beautiful 'game'. The art style and aesthetics are, perhaps, the best that I've seen so far. Dear Esther really manage to capture the subtleties of nature in their graphical style. Are rare feet indeed.

    Combine that with a fantastic voice acting and music, and you've got a emotionally moving story, which brilliance is that it doesn't tell you much. That is the very genius of
    An incredibly beautiful 'game'. The art style and aesthetics are, perhaps, the best that I've seen so far. Dear Esther really manage to capture the subtleties of nature in their graphical style. Are rare feet indeed.

    Combine that with a fantastic voice acting and music, and you've got a emotionally moving story, which brilliance is that it doesn't tell you much. That is the very genius of this game.

    A word of warning though. This is not your ordinary game, there is no interaction other than controlling the camera and movement. There are no objectives and nothing of the sort. It's a story.
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  20. Feb 20, 2012
    7
    It is very hard to review this. In reality. It is not a game but more like a short story told through a game engine. I dont regret buying it as it was an interest hour diversion.
  21. Jul 28, 2012
    7
    This...story has surely some good points, but also some bad ones. I said "thing" because I can't really talk about game because it has almost no game elements in it except, maybe, for the menus, but I can see why people are both discouraged and impressed by this: the first thing that actually disappointed me is that the story itself is very slow and sometimes very confusing...but that isThis...story has surely some good points, but also some bad ones. I said "thing" because I can't really talk about game because it has almost no game elements in it except, maybe, for the menus, but I can see why people are both discouraged and impressed by this: the first thing that actually disappointed me is that the story itself is very slow and sometimes very confusing...but that is actually one of the main points of the story, and at each playthrough the lines change among them, making the story more or less clear; however I can see people having issues with the story and even I had some issues to understand, at least in the beginning. Also, the fact that there is no exploration can be a little frustrating, because there's isn't much else to see and, unfortunely, you can't even run. Another flaw maybe is the length: it lasts only 1-2 hours tops and I can see why people are discouraged to pay (not a lot at least), for a game that don't even last like a movie. But with that said, this story is actually a good one, even if it's confusing: even if the lines and the descriptions takes a little to understand, once you get it you see that it's extremely touching and very deep, because it's basically a travel in the mind of a man and his thoughts about things around him and his past, and all of this has a reasonable but also a more confusing ending, after you have seen all of the places... and about these places, I must say this: even though I'm not a graphic lover, the scenery in this game are simply beautiful. I honestly never seen such beautiful scenery put in games: it looked like I was in a real place! And even though graphics alone are never worth the price in ANY game, this game showed that graphics can create a great scenery and beautiful places, and not only make a game more realistic. I can't say to give it a try mainly because, as I said, it's short and there is almost no gaming elements, but if you are interested in something different, in a different story, and in a different yet beautiful scenery, this is a ticket for a graphical museum that will accompany you together with a good, but also confusing, story. Expand
  22. Mar 11, 2013
    7
    As a 1 hour long "game", it's hard to recommend it at any price, even at a steam sale. You might aswell just watch a playthrough on youtube and you'll get a identical experience (since the only thing you can do is walk... slowly). That being said, i kind of enjoyed it, music and graphics were on a really high level (except 2d sprites of foliage). It's definitely unusual, but as i said,As a 1 hour long "game", it's hard to recommend it at any price, even at a steam sale. You might aswell just watch a playthrough on youtube and you'll get a identical experience (since the only thing you can do is walk... slowly). That being said, i kind of enjoyed it, music and graphics were on a really high level (except 2d sprites of foliage). It's definitely unusual, but as i said, it's hard to recommend. Expand
  23. Jul 16, 2012
    7
    Dear Esther is not a game, so it should not be reviewed as a game. It uses a game graphics engine, and game controls, but games require at least a basic level of skill or interaction, and Dear Esther requires nothing more than movement (as do 'maze' games, but they require skill).
    What you do have is graphics, a story, music and atmosphere; things which most modern games require and are
    Dear Esther is not a game, so it should not be reviewed as a game. It uses a game graphics engine, and game controls, but games require at least a basic level of skill or interaction, and Dear Esther requires nothing more than movement (as do 'maze' games, but they require skill).
    What you do have is graphics, a story, music and atmosphere; things which most modern games require and are critiqued upon in games reviews, so it's these things that should be evaluated. Dear Esther excels in all of these areas, putting most games which try to be 'atmospheric' to shame.
    The problem is, because it looks and feels like a game, you want to do game things, at the very least, jump, crouch, open doors and pick things up. Once you get over this lack of freedom and settle into the narrative you start to enjoy the experience a little bit more.
    It should probably come with a 'this is not a game' sticker, but if you keep an open mind, and offer Dear Esther your time and patience, you'll enjoy a visually enchanting, and occasionally creepy story.
    I would still have liked the ability to jump and crouch!
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  24. Feb 18, 2017
    7
    Game: Dear Esther
    Genre: Adventure
    Publisher/Developer: The Chinese Room System: Steam (PC) Total Score: 67/100 Value Score: 6.7/10 • Story: 7/10 • Characters: 5/10 • GamePlay: 6/10 • Graphics: 9/10 • Sound: 10/10 • Music: 8/10 • Length: 2/10 • Replay Value: 3/10 • Player Value: 7/10 Pros +Amazing atmosphere and environment design +Great OST that goes well with the
    Game: Dear Esther
    Genre: Adventure
    Publisher/Developer: The Chinese Room
    System: Steam (PC)
    Total Score: 67/100
    Value Score: 6.7/10

    • Story: 7/10
    • Characters: 5/10
    • GamePlay: 6/10
    • Graphics: 9/10
    • Sound: 10/10
    • Music: 8/10
    • Length: 2/10
    • Replay Value: 3/10
    • Player Value: 7/10

    Pros
    +Amazing atmosphere and environment design
    +Great OST that goes well with the atmosphere of the game
    +Great narration and Voice acting

    Cons
    -Very Short
    -Barely any replay value
    -When changing options for graphics, the preview does not work
    -No credits are shown at ending
    -Very simple gameplay
    -No characters shown
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  25. Dec 4, 2012
    7
    This is worth playing/experiencing. When I first heard of the game I was interested, but I had heard mixed reviews so I waited for a Steam sale but am very glad I bought it and played through. Even after playing I kept thinking about the game and piecing together what it all meant. (I've heard the story pieces you see change with different playings - so I'll do it again after a while).This is worth playing/experiencing. When I first heard of the game I was interested, but I had heard mixed reviews so I waited for a Steam sale but am very glad I bought it and played through. Even after playing I kept thinking about the game and piecing together what it all meant. (I've heard the story pieces you see change with different playings - so I'll do it again after a while). It's short - I didn't keep time but probably 3 hours or so max(?) - and I took my time looking around, trying to get into places I couldn't get to, etc. Some of the visuals - especially in the cave were - were very memorable. It's a game that has a melancholy mood - but for some reason it didn't get me down. For me, even though it's short, the length of the game was about right. As you're playing through pay attention to the little details - they really do help you piece together what's going on if you pay attention.

    Bottom line on this one: Good game. Glad I played it.
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  26. Apr 1, 2012
    7
    Stunning visuals, but not interactive. The only controls the player has access to are movement, and looking closer at things. I really would not consider this a game, so much as a visual narrative. That being said, I enjoyed the play-through and piecing together the bits that Dear Esther gives the user. It does a good job of making the player feel desolate through environment and qualityStunning visuals, but not interactive. The only controls the player has access to are movement, and looking closer at things. I really would not consider this a game, so much as a visual narrative. That being said, I enjoyed the play-through and piecing together the bits that Dear Esther gives the user. It does a good job of making the player feel desolate through environment and quality sound effects. If you are brand new to Dear Esther it's a nice change of pace from normal games, but if you've played the original source mod, I would not spend the $10 on it. Expand
  27. Jan 27, 2015
    7
    To call Dear Esther a game is pretty misleading. There is essentially no gameplay- no puzzles, interaction, fighting, etc. All you do is walk. It is also over in about 2 hours if you look at everything. So it fails as a game. A better classification for this would simply be to call it an art piece. The visuals are absolutely gorgeous, and the music and sound effects compliment theTo call Dear Esther a game is pretty misleading. There is essentially no gameplay- no puzzles, interaction, fighting, etc. All you do is walk. It is also over in about 2 hours if you look at everything. So it fails as a game. A better classification for this would simply be to call it an art piece. The visuals are absolutely gorgeous, and the music and sound effects compliment the melancholy nature of the visuals. If viewed purely as an art piece, as I think it should, Dear Esther is totally worth it. But if you want game play, look elsewhere. Expand
  28. Mar 14, 2013
    7
    I got it for like 2 bucks and for that its an interesting experience. Worth more than the 2 coke cans I might have bought otherwise. I think I beat it in two hours and never picked it up again, but that's longer than the coke cans would have lasted.
  29. Aug 19, 2012
    7
    Dear Esther was an unusual hate-love experience for me. For the first 45 minutes you will feel like a sucker duped into paying for nothing more than a tech demo. You will be walking around in a snail paced first person camera, unable to interact with even the most basic of objects, such as books or papers strewn about in a room. It would have been nice to be able to pick them up and readDear Esther was an unusual hate-love experience for me. For the first 45 minutes you will feel like a sucker duped into paying for nothing more than a tech demo. You will be walking around in a snail paced first person camera, unable to interact with even the most basic of objects, such as books or papers strewn about in a room. It would have been nice to be able to pick them up and read them as is common in adventure games, but apparently that was asking too much. In fact, the only controls in this title are move forward, back, left, right, and swim up (which is used sparingly if at all). Your purpose is to wander - wander aimlessly hoping beyond hope that you will stumble upon the imaginary trip wires placed around the world that trigger the narrator and bring some purpose to this dull experience. And I say dull not because of the pacing, or the lack of interactivity, or a graphically hideous engine (as in fact its quite beautiful when maxed out), but rather the lack of imagination that went into the world as the island is nothing but the same bland repeating rock, ground, and grass textures over and over. As for your lone companion, the narrator (whose voice is exceptionally well done), he rambles incoherently. Its as if he walked into a book store, picked up a random book, flipped through the pages, and just started reading obscure passages out loud. The whole experience is a disjointed mess. Oh and it got worse; the island which at first felt like a sandbox you could freely wander in is soon to be revealed as being a closed one-way track. When it does fork you are quickly led to a dead-end, with no narration, no purpose, only a few rocks that a newborn toddler could conquer, but yet you somehow are unable to step over. All that is left is to backtrack - backtrack with a slow moving camera only adding to the frustration. Troubles continued. As I approached the first interesting thing in this game, a half sunken ship submerged in shallow water, I like any normal person had the urge to swim to it. Well, I drowned in about 4 feet of water, "come back..." the narrator says, as I am transported back to land and free to continue on. Only I wasn't. I could look around, but I could not move. Nothing is blocking my way I'm just stuck. So this thing is bugged too? . In a blood boiling move I had no choice but to restart from the beginning and re-walk the whole bleh experience up to this point (interestingly however was the fact that some of the narration had changed). So, if you do decide to try Dear Esther do yourself a favour and quick-save before jumping off any cliffs or swimming in any water. I might have fallen victim to a rare bug, but no point in risking it yourself. Anyways, out of sheer stubbornness, I continued on from the start, mere inches away from bursting out in profanities condemning Dear Esther to the 9th levels of Hell. But, see... this is where the hate ends and the love begins. For the cave - the blue cave is where Dear Esther grabbed me and didn't let go. From here till the end I was captivated by the world. Long gone is the bland island and instead is a wondrous cave of waterfalls, streams, smoke-effects, creative lighting, and emotion inspiring environments ranging from psychosis to tranquillity. This was the experience I was hoping for when I bought Dear Esther. The story comes together, the narrator's incoherent ramblings start to actually make sense, and your purpose takes shape (which of course I won't spoil). I still don't know whether Dear Esther can be categorized as a game - and having only lasted 85 minutes in length (including my restart) I'm not sure its really worth the $9.99 price tag being sold for. However, if you wait and buy it on a Steam sale like I did for 75% off its hard to argue its not worth $2.50. Despite the slow starter it did come on strong and its unusual epistolary style of story telling will leave just enough holes to give you plenty to think about even after Dear Esther is long over. Expand
  30. Feb 14, 2016
    7
    It certainly lives up to its reputation of being a walking simulator that is short but memorable. This game reminds me of those times when I just walked and kept on thinking about things and the could-have-beens in life. It's certainly not for everyone, especially if all you want is action, but for those who enjoy quiet time and plain enjoying the sights, you might find this one interesting.
  31. Jun 19, 2013
    7
    Dear Esther is an amazing video/game which has to be explored and understood in order to like it.
    It features a pure realistic and fantastic world with unbelievable graphics and performances, all combined with a great plot. It is a very short game, but really exciting, which can give you a lot of feelings.
    -Technique- Dear Esther featuers the best graphics that have ever been in
    Dear Esther is an amazing video/game which has to be explored and understood in order to like it.
    It features a pure realistic and fantastic world with unbelievable graphics and performances, all combined with a great plot. It is a very short game, but really exciting, which can give you a lot of feelings.

    -Technique-

    Dear Esther featuers the best graphics that have ever been in videogames of these last years; they're very clear and very advanced, as well as very clever (there are some "sprites" that are even featured in old games like the first Tomb Raider, but they're put so well in the environment that they look like 3D objects which even make animations when you walk near them, but actually are always in the same position, they just "turn" in your looking direction, which makes great graphics and very high framerate savings). All this must be mixed with, thanks to Source Engine and some great tweaks, a very good/excellent performance, which is really amazing. Light effects and textures are really impressive in this game.

    -Plot and sounds-

    What makes Dear Esther so great is also the plot, which is really intriguing and deep. It seems to contain a lot of metaphors, and what actually happens is relative to player's interpretation. Now, combine all this with some great soundtracks and really creepy sounds, which will make of Dear Esther an excellent video adventure, which will bring you into its finest, melancholic and deepest experience.

    -Longevity and gameplay-

    Unfortunately, the game lasts for a very short time, because you can complete it in no more than two hours (even exaggerating; actually, you can complete it in a hour). Basically, all you do is explore an island and follow some monologues.

    Technique: 8- [7.75]:
    ▪Graphics: 8;
    ▪Performance: 7½ [7.5];
    Gameplay: 7½;
    Plot: 7½;
    Longevity: 3;
    Sound: 8;

    Videogame avg. scores: 7- [6.75];
    OVERALL VIDEOGAME SCORE: 7.
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  32. Jul 20, 2013
    7
    This is an experience, not a game. There is no interaction, no clicking, no shooting, no anything. This doesn't make Dear Esther bad, it's just important to know beforehand that all you're required to do is walk around, enjoy the beautiful graphics music, listen to the narrator, and try to sort out what's going on. Anyone who enjoys thinking for themselves and having to draw their ownThis is an experience, not a game. There is no interaction, no clicking, no shooting, no anything. This doesn't make Dear Esther bad, it's just important to know beforehand that all you're required to do is walk around, enjoy the beautiful graphics music, listen to the narrator, and try to sort out what's going on. Anyone who enjoys thinking for themselves and having to draw their own conclusions will really enjoy this. Expand
  33. Oct 24, 2014
    7
    Provided that you are willing to be flexible about the definition of a game, this is an experience which I recommend to anyone who enjoys anything thought provoking. There are certain aspects of the story which are clearly laid out, but the vast majority of the narrative can be vague, relying heavily on the interpretation of the individual. Initially I hadn't realised that the snippets ofProvided that you are willing to be flexible about the definition of a game, this is an experience which I recommend to anyone who enjoys anything thought provoking. There are certain aspects of the story which are clearly laid out, but the vast majority of the narrative can be vague, relying heavily on the interpretation of the individual. Initially I hadn't realised that the snippets of narrative are actually randomised, so the game can be played through multiple times with different results. If you have a lot of experience in role-playing games, you might be used to checking the corner of every room and going down every path - on the off-chance that there's something special there. I recommend that you don't do that in Dear Esther. I went down every little path, explored the corners of every room and I am none the wiser. Apart from a few scribbles on walls here and there, don't expect to find some Easter Egg or a special note. Expand
  34. sft
    Mar 13, 2016
    7
    Windswept, wistful wanderings

    Enough has been said already in the debate as to whether or not DEAR ESTHER is a game, and for the sake of this review I shall refer to it simply as an experience. What it is, in effect, is a short story set against a 3D visual backdrop. And it is short – a play-through should last 60–90 minutes. (Whether it represents value for money or not will depend on
    Windswept, wistful wanderings

    Enough has been said already in the debate as to whether or not DEAR ESTHER is a game, and for the sake of this review I shall refer to it simply as an experience. What it is, in effect, is a short story set against a 3D visual backdrop. And it is short – a play-through should last 60–90 minutes. (Whether it represents value for money or not will depend on your response to the experience and whether or not you feel inclined to play it more than once.) So what’s good about it? Well, it’s a remarkable showcase for the humble Source Engine. The Chinese Room have squeezed Valve’s software hard to produce a starkly beautiful environment. The Hebridean island which serves as backdrop to the story is the strongest character in the experience, and it’s the haunting atmosphere created by this landscape that drives the emotional content of the experience. So what’s not so good about it? Well frankly the writing is poor. The monologue, although delivered with skill by the voice actor, is self-consciously florid. At times the prose is so excruciatingly purple as to lesson the emotional impact. In the hands of a more restrained writer Dear Esther could have been even more engaging. It’s still moving, and memorable, but this partial success is achieved almost entirely through the visual content. Despite this, however, I recommend Dear Esther, if only because it’s a fine example of how diverse the medium can be.
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  35. Apr 19, 2014
    7
    Well, I finished the game and had a rough idea of what was happenning. I felt like I missed something and was curious so I read some guides, watched videos, etc. I must say I missed a lot what this game offers. At the same time it's impossible to see most of it on the first playthrough. It's quite nice when it comes to storytelling and exploration, but myself I haven't found a taste norWell, I finished the game and had a rough idea of what was happenning. I felt like I missed something and was curious so I read some guides, watched videos, etc. I must say I missed a lot what this game offers. At the same time it's impossible to see most of it on the first playthrough. It's quite nice when it comes to storytelling and exploration, but myself I haven't found a taste nor will to play it again. Maybe I will another day.
    If you are patient and looking for a nice chill adventure with beautiful music and scenery and mystery story, go and play it - the first playthrough is definitely worth it and will leave you somewhat sentimental.
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  36. Aug 23, 2013
    7
    I am writing this review right after finishing Gone Home (once) and Dear Esther (three times) in a row.

    Where Gone Home is a grounded, no-possible-personal-interpretation story (check my review if you're interested), Dear Esther is the total opposite. Dear Esther is beautiful, eerie, haunting and thought provoking. It takes a more "Lynch-ian" approach of the interactive story genre.
    I am writing this review right after finishing Gone Home (once) and Dear Esther (three times) in a row.

    Where Gone Home is a grounded, no-possible-personal-interpretation story (check my review if you're interested), Dear Esther is the total opposite.

    Dear Esther is beautiful, eerie, haunting and thought provoking. It takes a more "Lynch-ian" approach of the interactive story genre. It stuns you with it's visuals, and bashes your skull with a hammer when you reach the end and start to put the puzzle pieces together.

    However... This is clearly not a game for everyone. Dear Esther is the kind of experience that an average gamer would enjoy only when in the right mood.

    It is extremely hard to give a score to a "game" like that. I gave it a 7/10... I think it's pretty generous, and at the same time, I really want to give it a 10/10, because everything in this game is mesmerizing and the island itself will make you feel like you are truly witnessing something special and magical.

    If you are looking for something different, slower paced, open to interpretation, fresh, and far from the AAA crowd, this is definitely a game for you.

    As for me, I know that Dear Esther's unique story and visuals will stay engraved in my memory for a long time.
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  37. Dec 10, 2014
    7
    Dear Esther is an interesting experience, although I'm hesitant to say it was good.The writing is obnoxious and sometimes cryptic, and it just comes off as pretentious. The story behind it is actually fairly good, however. The best part of this game for me was the gorgeous environments. The caves in particular were stunning. That being said, they basically have to be to balance out theDear Esther is an interesting experience, although I'm hesitant to say it was good.The writing is obnoxious and sometimes cryptic, and it just comes off as pretentious. The story behind it is actually fairly good, however. The best part of this game for me was the gorgeous environments. The caves in particular were stunning. That being said, they basically have to be to balance out the actual amount of time it takes to beat, which is about an hour. Overall this game was interesting, and it was worth the $2 I spent on it. $10 is just insane for this game. I would recommend this to anyone who likes art for its own sake, because that's really all I can consider this game to be. Just make sure you get it on sale. Expand
  38. Jun 2, 2014
    7
    Dear Esther? it is an interesting one and very unique, however it's not a game, but, in all fairness, it's not supposed to be and this is surprisingly not a bad thing.

    - Intuitive interactive storytelling. This is the first storytelling attempt in gaming and it does this quite well using a large ad expansive map to explore that is loosely associated to the actual story which is
    Dear Esther? it is an interesting one and very unique, however it's not a game, but, in all fairness, it's not supposed to be and this is surprisingly not a bad thing.

    - Intuitive interactive storytelling.
    This is the first storytelling attempt in gaming and it does this quite well using a large ad expansive map to explore that is loosely associated to the actual story which is narrated as you discover new areas and progress through the dark and gloomy island. One thing I noticed with this 'game' was that you genuinely do feel alone and weirdly cold too thanks to the clever atmosphere. Despite this, I sometimes kept questioning what was actually going on as it never really uncovers who Esther is, even though she is the main character (sort of). Similarly, there is no clue to who you control throughout the game and it is never clear if it is supposed to be the narrator or simply just yourself and this makes it feel confusing.

    - Surprisingly impressive graphics (for an unproven development team)
    The grey, gloomy skies combined with the large sprawling meadows and sharp chalky cliffs make the game feel calm but slightly threatening which I think really suits the games story type.

    - Not much replayablity
    The fact that the story is dead and buried before a dramatic cut scene or shocking reveal kind of contradicts the point of a story and leaves the player/reader/listener to feel underwhelmed and slightly disappointed.

    Graphics: 7.5/10
    The graphics themselves are great but they don't really suit the story line and causes confusion.

    Creativity: 10/10
    A completely new outlook to interactive storytelling, it is the first of its kind and has secured a foothold for possible future games.

    New User Friendly: 10/10
    Very simple controls and very simple navigation. However this is being rather kind as this also one of the main reasons for the game being unremarkable.

    Replayability: 4/10
    Its like a book, you already know the storyline and plot ad you have to do some waiting before you can play it again in order to forget the story.

    Overall score: 7/10
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  39. Jun 10, 2014
    7
    Otra historia interactiva que no es un videojuego, pero es una experiencia narrativa significativa e interesante. Si te interesa la narratología es una pieza necesaria, en caso contrario puede defraudarte.
  40. Feb 1, 2015
    7
    Whether Dear Esther is a game or not is irrelevant, however the experience I derived from it is difficult to evaluate. I didn't regret the purchase, but I'm reluctant to call the 'game' enjoyable. If anything, it felt more like a spiritual journey in a sense; a journey that sometimes overextended itself in the more bland and empty sections of the game. This is primarily due to the lack ofWhether Dear Esther is a game or not is irrelevant, however the experience I derived from it is difficult to evaluate. I didn't regret the purchase, but I'm reluctant to call the 'game' enjoyable. If anything, it felt more like a spiritual journey in a sense; a journey that sometimes overextended itself in the more bland and empty sections of the game. This is primarily due to the lack of gameplay mechanics, so Dear Esther must rely heavily on the following three things - story, visuals and sound.

    Of those three, the visuals and sound are of great quality, imbuing a satisfying sense of tranquility, which sometimes shifted to a more haunting tone. The caves section in particular demonstrated excellent use of colour and was probably the only chapter in which I was fully engaged due to the constant change in the rock formations and scenery. Unfortunately, pretty rocks and water can only get you so far. It's ultimately up to the game's narrative that determines whether Dear Esther offers something more meaningful, and while it did, the delivery had more than a few flaws.

    Dear Esther's story relies heavily on the player's ability to interpret symbols and metaphors. It's like high school English class all over again, like analyzing a text but in digital form. There's nothing inherently wrong with this, but the dialogue is in my opinion far too convoluted and too full of purple prose for this interpretation to be done in an accessible manner. The fact that dialogue is randomly generated in this game also means that the player's interpretation is incomplete, they're not getting the full picture regardless of whether they explore the map or not. I think it's also unrealistic for a player to fully analyze and understand a paragraph of text that is read out with no more than 20 seconds of screen time and then never to be seen or heard of again, especially with the kind of writing that's presented in this game.

    Most players will end up floundering in confusion, and I suspect that for most of those who've played Dear Esther, the main reason they understood the story is because they read a wikipedia entry on the plot after they finished the game. That's what I did too, and when I consulted other wikis and read other people's interpretations, it was only then that things started to really make sense. Upon playing the game again, it was only then that I understood the various obscure references that formed the story. There's power in simplicity, and I feel that the Chinese Room made their writing too complex for the sake of sounding poetic. In the end, it becomes something that detracts from a potentially unique and unforgettable experience.

    Overall rating: 6.9/10
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  41. Oct 27, 2015
    7
    Una novela y aventura gráfica, todo en uno. Yo lo tengo gracias a un sorteo, he de decir que el precio es excesivo para lo que es el juego, pero si lo puedes conseguir, es una aunténtica maravilla.
  42. Jul 30, 2017
    7
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  43. Mar 19, 2018
    7
    Dear Esther is one of the first so-called 'walking simulators': pretty much a movie where player can only control camera position and angle. And it has the least amount of gameplay out of all games of this type. The story is ok though, but a bit too ambiguous and too reliant on metaphors for my taste.
  44. Aug 8, 2018
    7
    More like reading a book or watching a movie than playing a game. Visuals and story are good
  45. Oct 23, 2019
    7
    It is like online hiking, but that is not that much fun. When I look at short games to play because i am busy and have limited time, these walking story games come up a lot. Most are not very original in gameplay and average or slightly above in storytelling. This is no different.
  46. Sep 12, 2022
    7
    Decent game with a good story but the gameplay part can definitely be improved.
  47. Dec 17, 2022
    7
    Визуальный стиль, внешняя проработка окружения и множество остальных деталей дарят ту самую атмосферу вечерней прогулки с видом на невероятные красоты. Есть так же кое какие вкрапление сюжета, дающие уже самому игроку право на интерпретацию, но можно сказать, что его просто нет.
    Ради красот и просто расслабляющего опыта проект можно попробовать.
    Только жаль, что очень коротко. 7/10
    Визуальный стиль, внешняя проработка окружения и множество остальных деталей дарят ту самую атмосферу вечерней прогулки с видом на невероятные красоты. Есть так же кое какие вкрапление сюжета, дающие уже самому игроку право на интерпретацию, но можно сказать, что его просто нет.
    Ради красот и просто расслабляющего опыта проект можно попробовать.
    Только жаль, что очень коротко.
    7/10
  48. Feb 21, 2012
    6
    Dear Esther marked the beginning of a new genre in games. Half - interactive trip with meditation elements. Example of how far can a fantasy authors who do not need to look at the gameplay. I think this is a qualitatively new stage in the establishment of games as art.
  49. Mar 14, 2012
    6
    Dear Esther is a somewhat beautiful, somewhat tepid mixture of "doomed romance" and Ballardian psychology. That is, the island appears to be a representation of masculine Inner Space, haunted by loverghosts and cryptic prose. Cool. But the developers never push the human element or the weirdness far enough, leaving us with a lavishly detailed but paradoxically empty experience.
  50. Dec 28, 2013
    6
    I seriously wish I could give Dear Esther a better score, but the only thing it has going for it is it's over-the-top beautiful graphics. This game is basically a demonstration of the developer's 3D modelling skill, and being a 3D modelling student I loved every second of this game. I didn't care that it didn't have a story, and I didn't care that it really wasn't even a game, more of aI seriously wish I could give Dear Esther a better score, but the only thing it has going for it is it's over-the-top beautiful graphics. This game is basically a demonstration of the developer's 3D modelling skill, and being a 3D modelling student I loved every second of this game. I didn't care that it didn't have a story, and I didn't care that it really wasn't even a game, more of a slideshow. But to be fair to others, I feel obliged to say that if you want an actual game, then I guess you're looking in the wrong place. I feel bad saying that but literally the only thing this game has going for it is good graphics. The story is boring, the voice acting is even below par, and there's literally no interaction with your surroundings throughout the entire 40 minutes the walk lasts. Yes, the game is basically a Sunday stroll. But I got this for a dollar, and the graphics are unbelievably amazing, the composition of each scene is so well thought out, and there is SO much attention to detail it's breathtaking. Too bad thechineseroom didn't do anything more creative with this. It's definitely a masterpiece, but in the art definition of the term, not when referring to the overall game. Only get this "game" if it's on sale, and you just want to see some awesome graphics and beautiful scenes, and NOTHING more. Expand
  51. Mar 3, 2012
    6
    I respect the artistic merits of this 'game.' I do. But let's be honest, this is slightly interactive fiction. It's an amusement park ride, albeit a tepid one. I recognize I am not the target user of this game, and that's fine.
  52. Mar 4, 2012
    6
    I liked it but it just didn't make me feel like a part of the story, it felt more like walking a guided tour. I like games with a good story but this is more like an interactive picture book. Exploration is hardly awarded with extra depth in the story and it takes far to long to walk back to the right path however there are some very nice places to see. One more minor thing that annoyed meI liked it but it just didn't make me feel like a part of the story, it felt more like walking a guided tour. I like games with a good story but this is more like an interactive picture book. Exploration is hardly awarded with extra depth in the story and it takes far to long to walk back to the right path however there are some very nice places to see. One more minor thing that annoyed me were the plants, because once you notice they keep staring at you it can't be unseen. Because they are 2d and thus have no sides it makes sense that they did it this way but it still feels a bit awkward. In conclusion I'd say that this is a pretty good story but I don't think it should be placed in the game category. If it wasn't marked as a game I would definitely have rated it with an 8 or more. But if I had to recommend a storytelling game that actually feels like your part of the story I would pick either Amnesia, Penumbra or Bastion these are all completely different game as well from each other as from Dear Esther but the thing they all have in common is that they are all heavily based on their story however my examples are far more interactive. Expand
  53. Jun 2, 2013
    6
    Dear Esther is an interactive adventure that stands on the edge of what can be considered a "game". The entire experience consists of walking around an island, exploring it, and hearing pieces of a story from the narrator.

    This is absolutely a game for explorers. Much of the appeal of this game is simply taking in the beautiful landscapes and letting your curiosity. This game is
    Dear Esther is an interactive adventure that stands on the edge of what can be considered a "game". The entire experience consists of walking around an island, exploring it, and hearing pieces of a story from the narrator.

    This is absolutely a game for explorers. Much of the appeal of this game is simply taking in the beautiful landscapes and letting your curiosity. This game is incredibly, ridiculously slow. You can only move at a slow walking pace, and for me, the amount of time it took me to get anywhere ended up discouraging me from trying to do much more exploration than what was needed. The music is nice, and it's appropriate for a lonely island.

    There's a lot to discover with the story, and Dear Esther intentionally leaves many questions unanswered. Personally, I found the story to be too boring to care about, so I had little interest in teasing out the game's many mysteries.

    This game is absolutely not for everyone. It's an interesting think to think about and discuss, but there's little fun to be had with the game itself. The people who enjoy this game will love it passionately, though. If you would enjoy a super-slow, thoughtful experience, then maybe you'll like this. Then again, I normally do, and I feel ambivalent about this game. Don't buy Dear Esther unless it's cheap.
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  54. May 18, 2012
    6
    This game is boring. That's it. It is fun though, the music, athmosphere and graphics are just awesome, but the only thing you do is: walk. walk. walk. And walk. I thought the game would be something like Myst, but i was disappointed, and ended with a black screen, after playing 2 hours. If i had had _some_ challenge, like discovering a giant secret story, or having atThis game is boring. That's it. It is fun though, the music, athmosphere and graphics are just awesome, but the only thing you do is: walk. walk. walk. And walk. I thought the game would be something like Myst, but i was disappointed, and ended with a black screen, after playing 2 hours. If i had had _some_ challenge, like discovering a giant secret story, or having at least some interactive elements, the game would be MUCH better. Expand
  55. Nov 15, 2012
    6
    Not really a game but a very unique experience in a great environment. Only get out of it what you put it. Not really worth the full price however but makes you think about what a game really is.
  56. Dec 23, 2012
    6
    Dear Esther has a deep atmosphere and unique poetic narrative. The visuals and sound are great, especially for a low budget title, and the environment is as detailed as it is fun to explore. It's only an hour long and gameplay consists of walking forward and looking around, though Dear Esther is obviously meant to be more of an interactive story than an actual video game. It's biggestDear Esther has a deep atmosphere and unique poetic narrative. The visuals and sound are great, especially for a low budget title, and the environment is as detailed as it is fun to explore. It's only an hour long and gameplay consists of walking forward and looking around, though Dear Esther is obviously meant to be more of an interactive story than an actual video game. It's biggest appeal would be the location of the game itself. The Island feels so lifelike and genuine, It'd probably be an awesome place to visit in real life. I guess it just has a magically feel to it, I don't know. My biggest criticism would be it's price. I couldn't recommend this at full price, but Dear Esther was a nice experience all the same. Expand
  57. Sep 11, 2013
    6
    First of all, Dear Esther is not a game. It is a narrated story developed through the Source Engine. There is nothing to do apart from walking till the last map, and listening to the words of the narrator.

    There is not any kind of interaction with the game world. The world is a beautiful painting that you can watch but not touch. The story is slow and quite boring, and want to be too
    First of all, Dear Esther is not a game. It is a narrated story developed through the Source Engine. There is nothing to do apart from walking till the last map, and listening to the words of the narrator.

    There is not any kind of interaction with the game world. The world is a beautiful painting that you can watch but not touch. The story is slow and quite boring, and want to be too pretentious.

    Dear Esther has nothing to offer apart from a great artistic and graphic style. It's all about level design, nothing more.
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  58. Oct 17, 2013
    6
    All I can say is this is a very interesting game. It requires a lot of existential thought. Though I can hardly call it a game. It is simply an interactive story. There is really no challenges in the game. Simply walk and look.
  59. Jan 17, 2015
    6
    It's hard to judge this as a game, as technically it isn't. It is, as IGN puts it; "a piece of interactive visual storytelling". This is due to it's lack of goals, weapons, puzzles, or basically anything you would see in a traditional game.

    Expect a "game", and you'll come out confused. But let's judge it based on what it actually aims to do... This tells the story of a shipwrecked
    It's hard to judge this as a game, as technically it isn't. It is, as IGN puts it; "a piece of interactive visual storytelling". This is due to it's lack of goals, weapons, puzzles, or basically anything you would see in a traditional game.

    Expect a "game", and you'll come out confused. But let's judge it based on what it actually aims to do...

    This tells the story of a shipwrecked castaway on an island. As you walk around, from scenic view to scenic view, the protagonist will speak in delicate yet disjointed prose. What first starts out as analogies drawn from the current landscape you're in, he will slowly reveal who this Esther is, while becoming more and more passionate in his outbursts.

    You'll walk along beaches, through luminous underground caves, and along jutting cliffs, which are all beautiful. I had to stop several times, just to take screenshots. I was basically a tourist.

    Even though there is no interactivity, after completing the game in two hours, I was quite emotionally moved. Without giving away any spoilers, the revelations in the dialogue which lead upto the powerful conclusion left me contemplating it for many days after.

    As an experience: 8/10
    As a game: 4/10
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  60. Mar 31, 2016
    6
    Мир, картинка, повествование - отлично.. Но Текст.. Это что-то.
    Незавершенные действия в прошлом (делал, думал), воображаемое будущее, аналогии (мир как яблоко) и аллегории для меня это просто вода, а не текст.
    Только одно запомнилось - сделал бумажные кораблики. И показывают эти кораблики. Тут и смыл и идея, и что-то реальное. Был хороший текст, отличная б история получилась бы, а так
    Мир, картинка, повествование - отлично.. Но Текст.. Это что-то.
    Незавершенные действия в прошлом (делал, думал), воображаемое будущее, аналогии (мир как яблоко) и аллегории для меня это просто вода, а не текст.
    Только одно запомнилось - сделал бумажные кораблики. И показывают эти кораблики. Тут и смыл и идея, и что-то реальное.
    Был хороший текст, отличная б история получилась бы, а так увы.
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  61. Mar 27, 2022
    6
    Dear Esther is a first-person exploration and adventure video game developed by The Chinese Room. Featuring minimalistic gameplay, the player's only objective in the game is to explore an unnamed island in the Hebrides, Scotland, listening to a troubled man read a series of letters to his deceased wife. Details of her mysterious death are revealed as the player moves throughout the island.
  62. Aug 28, 2023
    6
    There is not much to it, the story is not that good for a walking simulator.
  63. Apr 30, 2023
    6
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  64. Aug 31, 2014
    5
    This may or may not even be a video game. If The Stanley Parable had a retarded brother, this would be his incestuous and disfigured offspring. SCORE: 5/10

    You walk around in a mostly linear path while a story is narrated to you. The story itself is rather disjointed and incomplete, just like the game. The visuals are great, kind of like a tech demo. The story is weak. The gameplay is
    This may or may not even be a video game. If The Stanley Parable had a retarded brother, this would be his incestuous and disfigured offspring. SCORE: 5/10

    You walk around in a mostly linear path while a story is narrated to you. The story itself is rather disjointed and incomplete, just like the game. The visuals are great, kind of like a tech demo. The story is weak. The gameplay is nonexistent.

    It is worth about one dollar. Anything more than that is a complete waste.
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  65. May 30, 2013
    5
    This is visually very beautiful no doubt, but it is not a game and should not be advertised as such. This title was clearly made by artists and they did a very good job, the environment is stunning but it feels like a tease since you cannot interact with anything. If at least they would have integrated some puzzle elements to make it more interesting. The only thing the player can do isThis is visually very beautiful no doubt, but it is not a game and should not be advertised as such. This title was clearly made by artists and they did a very good job, the environment is stunning but it feels like a tease since you cannot interact with anything. If at least they would have integrated some puzzle elements to make it more interesting. The only thing the player can do is look around and walk, even running is not possible which can be quite frustrating when you reach a dead-end and have to go back a long way. The emphasis is solely on the visuals and even then I caught a few textures that did not look good from close up. If your going to make a title that showcases graphics, you cannot allow blurry textures to make it in your final product. The purpose of the narrator is clearly to break the monotony but the story he tells did not even intrigue me the least. Again, this is visually very nice and immersing but it cannot be called a game. There should be a specific genre category for "games" like this, putting it the "adventure" genre on Steam is misleading. This is an experience that a lot people can enjoy but I would advise to wait for a special on Steam before buying, 10$ is too expensive. Expand
  66. Feb 15, 2012
    5
    Poetic to say the least. Don't buy it if you don't like story driven games. In fact, I'm not sure I would even call this a game. It's definitely art though. Beautiful for a source game. Pretty music. Makes you think for a little bit. The reason I gave it a 5 is because it left me extremely empty after I completed it. While I understand the story, there is no real resolution. Oh, spoilersPoetic to say the least. Don't buy it if you don't like story driven games. In fact, I'm not sure I would even call this a game. It's definitely art though. Beautiful for a source game. Pretty music. Makes you think for a little bit. The reason I gave it a 5 is because it left me extremely empty after I completed it. While I understand the story, there is no real resolution. Oh, spoilers or whatever. All in all I felt like this was strictly eye candy with a story. Nothing more, nothing less. I don't necessarily regret spending money on it.... but you know.. RESOLUTION NEXT TIME? Expand
  67. Mar 2, 2012
    5
    Art = 10/10
    Game = 0/10
    Overall = 5/10
    It's really really nice, but it's also really rally booooring! I almost slept when I was 'playing' this 'game'...
  68. Oct 1, 2012
    5
    While the island you visit is pretty, you
  69. Dec 10, 2015
    5
    -snip-
    ...............................................................................................................................................
  70. Oct 20, 2012
    5
    This review contains spoilers, click expand to view. It's hard for me to explain how I feel about Dear Esther. It is so beautiful and well done. I absolutely adore the concept of this game. I'm usually a big fan of less interaction to focus on the narrative. I even think the story is great, and combined with the scenery, the game is pretty haunting and emotional. The problem is that the story is so vague, it almost makes no sense at all. All I'm really sure of is that a woman named Esther died in a car accident. It is implied that maybe the narrator is her husband. It is implied that he was the drunk driver. Was he the drunk driver and her husband and they were in the same car? He makes it sound at one point as if Jackobson and such are brands of liquor he had been drinking, and he also refers to these names (one of which is Esther's last) as actual people. I understand that the point is to be vague, but how far can you go towards vague before you stop making sense at all and start being overly frustrating? I could very well just be too stupid to understand symbolism in words, but I think they could have made the narrative a little more coherent. Had they done that, I'd be happy with the gameplay just the way it is. However, since the story doesn't make a lot of sense, you're left with walking around an Island (a *beautiful* island, so it is hard to complain) and bits of story that at some points seem to contradict each other. I was left wishing I could care, but not knowing/understanding enough to do so. Too much symbolism and not enough fact make it impossible for me to have a real emotional response. My experience is my own and you may feel differently. It's a beautiful word of art and I recommend it on that alone. If you get something out of the narrative, then even better. Expand
  71. Feb 27, 2013
    5
    wow. I bought this game from steam for $2.50-what a waste! I understand what the game was trying to do, and I understand the information is not spoon fed to you. But after extensive time digging through the internet to understand the story, it was still not worth it.
  72. Apr 13, 2013
    5
    Not a game, but I would call it art. It kind of has a museum element going. You can look at all the pretty pictures and areas, listen to some "tour guide" talk but don't touch anything or you might break it.
    I frequently ask this question of the people who have "played" it. If you watched a playthrough video, what would be different? You might walk to some area in a different order...but
    Not a game, but I would call it art. It kind of has a museum element going. You can look at all the pretty pictures and areas, listen to some "tour guide" talk but don't touch anything or you might break it.
    I frequently ask this question of the people who have "played" it. If you watched a playthrough video, what would be different? You might walk to some area in a different order...but ultimately, it really is more like a video "museum" and less of a video game.
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  73. Nov 1, 2013
    5
    I want to give this game A 0/10 but i didnt want people to be confused into thinking that it crappy game. its actually much worst or quite the opposite. This "thing" (i cant call it a game it goes against my morals and standards) doesnt have sufficient enough GAMEPLAY to be called a game. All you do is walk around and listen to the character/narrators dialogue; oh and you get a flashlightI want to give this game A 0/10 but i didnt want people to be confused into thinking that it crappy game. its actually much worst or quite the opposite. This "thing" (i cant call it a game it goes against my morals and standards) doesnt have sufficient enough GAMEPLAY to be called a game. All you do is walk around and listen to the character/narrators dialogue; oh and you get a flashlight to. Now dont get me wrong its still a very pleasant experience if you can be accepting that kind of thing. but all in all it gets a 0/10 as a game and 9/10 as a "Artistic experience" (yes it was difficult for me to type that) Expand
  74. Oct 24, 2013
    5
    This game is beautifully done, and I spent a lot of time exploring. Unfortunately, it didn't make me want to play it again, and so I feel it's true value was lost. Perhaps because I spent a lot of time looking through every nook and cranny, trying to interpret the strange diagrams, I became extremely discouraged when the ending was what it was.
  75. Dec 21, 2017
    5
    Completion: Went through game once - Landmark Edition

    Pros: - Beautiful soundtrack. Voice acting for the narrator is also very solid. - Story is interesting to think about in relation to video games as a storytelling medium - Cave section is visually surprising Cons: - Graphics look outdated these days. I'm sure it was beautiful at the time, but visiting it in 2017 it looks
    Completion: Went through game once - Landmark Edition

    Pros:
    - Beautiful soundtrack. Voice acting for the narrator is also very solid.
    - Story is interesting to think about in relation to video games as a storytelling medium
    - Cave section is visually surprising

    Cons:
    - Graphics look outdated these days. I'm sure it was beautiful at the time, but visiting it in 2017 it looks like a bit of a relic.
    - Walking is not fun. It is too slow, especially when going uphill. Furthermore - while I understand the omission of features such as running/jumping from an artistic perspective, it simply DOES NOT PLAY WELL
    - The story is too obtuse - especially on a first playthrough. There is nothing driving me to go through this island besides from the desire to finish this game
    - Too short. Way too short.
    - Performance was not the greatest - especially for a relatively old game

    Last Word:
    A walking simulator with a pretentious and ultimately flat story. Soundtrack helps some of the moments and creates atmosphere, but it is not enough to make Dear Esther an enjoyable experience.

    True Score:
    4.8
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  76. Jun 8, 2020
    5
    I dont mind a good walking simulator but this one is fairly poor. Where other games in this genre like gone home, firewatch etc have good storys i think the biggest difference is the atmosphere and interactivity. Sure not much interactivity but still enough to keep you engaged in their worlds. Dear esther is simply boring with a story thats pretentious and just not interesting. The visualsI dont mind a good walking simulator but this one is fairly poor. Where other games in this genre like gone home, firewatch etc have good storys i think the biggest difference is the atmosphere and interactivity. Sure not much interactivity but still enough to keep you engaged in their worlds. Dear esther is simply boring with a story thats pretentious and just not interesting. The visuals are nice and still hold up surprisingly but I feel like looking back at it from a 2020 standpoint with a lot better examples now of this type of genre of game done well, Dear esther really falls flat. Expand
  77. Jun 6, 2020
    5
    its a walking sim, so pretty boring. but looks great and you can sit back an relax and listen to the narrator
  78. Nov 14, 2013
    4
    Dear Esther is not a game. A game has rewards, mechanics, puzzles, ect. Dear Esther is an audio book designed for a game engine. It has you walk in a designated path to learn a story. Your first walk through you will not get the whole story. You need to walk around another time. The path that you can take is severely limited. There is no real exploring. If you see something intriguing inDear Esther is not a game. A game has rewards, mechanics, puzzles, ect. Dear Esther is an audio book designed for a game engine. It has you walk in a designated path to learn a story. Your first walk through you will not get the whole story. You need to walk around another time. The path that you can take is severely limited. There is no real exploring. If you see something intriguing in the distance then that's it. You've just seen something intriguing in the distance.

    Dear Esther reminds me of shopping for groceries to cook dinner only to remember you need one more ingredient to start and must go shopping again. Then halfway through cooking you run out of something else and have to make a 3rd trip to the store to complete dinner. Dinner wasn't about the multiple journeys you had to take. It wasn't about how long it took to cook. It's just about sitting down and eating a delicious dinner. If, before you began cook, you knew getting dinner ready would take 3 trips to the store you'd probably just quit and order take out.
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  79. Feb 19, 2012
    4
    A pretty visual game, but it is 85 minutes of gameplay for 10$. I cannot seem myself walking through that island again. Maybe at 3$ that would not be so bad
  80. Dec 27, 2017
    4
    I don't think this should be referenced as game. I was able to finish it only forcing myself, because I got bored and the game is just hour long or so, therefore I cannot go over 4. On the other hand technically there is nothing wrong with it. It look nice, aesthetically and it have technical quality of graphic on good level. The landscape is very good and believable and I think even bigI don't think this should be referenced as game. I was able to finish it only forcing myself, because I got bored and the game is just hour long or so, therefore I cannot go over 4. On the other hand technically there is nothing wrong with it. It look nice, aesthetically and it have technical quality of graphic on good level. The landscape is very good and believable and I think even big sandbox games could take few notes here. The story is good it presented too slow and so deep as presented.

    Obviously from the other reviews there is lot of people that like this kind of simulation (i won't use the word game). So if incline to stuff like this then you do get it. If you never tried something like it, try it as it is super cheep. Other wise it would be rather waste of the time.
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  81. May 19, 2012
    4
    This review contains spoilers, click expand to view. This game is visually beautiful, audibly intriguing yet because of the content of the story I find it actually let me down like a falling stone. This contains spoilers so stop reading NOW! Due to the fact that I have actually experienced a "suicide" personally pretty recently in my "own" family, I see absolutely no value on the subject of death for "entertainment's" sake. But rather it's a harsh reality that we all have to succumb to one day, in our own lives. Because life is already very difficult at times, it sincerely pissed me off to see me investing 3-5 hours of my own life's time, to see the outcome of some unfortunate soul commit such a tragedy at the end of this short story. I will share a pure truth with anyone that's just curious enough to ponder suicide. I personally feel that if you are "brave" enough to end your own life? Then you are "brave" enough to face any problem that comes your way. And in closing, this game really made me furious when they tried to "incorporate" Christianity within the madness of this story. Trying to fuse the logic of ending one's life, to make it just ok with God that's I "offed" myself? Doubtful...very doubtful...It had a lot more promise, yet miserably failed with such a bad ending. Expand
  82. May 29, 2013
    4
    I played Dear Esther and Proteus back to back, and it is clear to me that this is the superior "art adventure" game. I went in to this game knowing what it was and I have to say i was somewhat pleasantly surprised. The environment you are in is actually interesting and the narration that plays throughout your experience adds to that. But, I must say, I tried so hard to make sense of theI played Dear Esther and Proteus back to back, and it is clear to me that this is the superior "art adventure" game. I went in to this game knowing what it was and I have to say i was somewhat pleasantly surprised. The environment you are in is actually interesting and the narration that plays throughout your experience adds to that. But, I must say, I tried so hard to make sense of the story but I just couldn't do that. If your game is all about enjoying the story, yet the gamer is having a hard time trying to understand it, then you've messed up. The graphics and sounds are decently done, I can't really complain about them. The game length, however, is very, very short. I completed it in less than 1 hour and really have no desire to return to it. With such a short length, and a price tag of $10, it's very difficult to recommend this. There is no interaction with the environment whatsoever and that is something I feel was a mistake. This game could have really benefited from being able to find hidden notes or other items relating to the story throughout the environment. This would have encouraged me to explore my environment more so than I did. This was a promising game that ultimately fell very short of expectations. Hopefully this developer tries making a true interactive experience in the future. Expand
  83. Oct 24, 2013
    4
    Mind numbingly dull; I forced myself to complete it despite how bored I was throughout because I was expecting some revelation to make the game worthy of all the praise thats been heaped upon it (and to get my moneys worth). As others have said Dear Esther isn't a game, its a SLIGHTLY interactive story (interactive in that you walk around and look at things, thats pretty much it). That'dMind numbingly dull; I forced myself to complete it despite how bored I was throughout because I was expecting some revelation to make the game worthy of all the praise thats been heaped upon it (and to get my moneys worth). As others have said Dear Esther isn't a game, its a SLIGHTLY interactive story (interactive in that you walk around and look at things, thats pretty much it). That'd be fine if the story was any good but its not; its a boring and very, VERY predictable. 2 points for trying something different (in spite of failing) and 2 points for the occasionally lovely environments. Expand
  84. Oct 7, 2012
    4
    I bought this game day 1 and found myself regretting dishing out 15 dollars for it. The island is beautiful and very atmospheric, but that's about all. I would have liked to see a little bit more interactivity than holding down the W button for an hour and a half.
  85. Oct 16, 2012
    4
    When I pay money for a VIDEOGAME, I expect it to be something I can play. And walking around on an island is not my idea of playing a videogame. The game is visually amazing. Yes. I can agree with that. Paying 10$ to walk around and just watch the environment while a story develops might be appealing for some. It's just not what I expect when I pay money for a game. Yes, Dear Esther isWhen I pay money for a VIDEOGAME, I expect it to be something I can play. And walking around on an island is not my idea of playing a videogame. The game is visually amazing. Yes. I can agree with that. Paying 10$ to walk around and just watch the environment while a story develops might be appealing for some. It's just not what I expect when I pay money for a game. Yes, Dear Esther is very artistic, but it's not what I call a videogame. Expand
  86. Dec 3, 2012
    4
    It's already been noted that Dear Esther isn't really a game as such. That's fine, and I'm actually a bit of a fan of interactive fiction (give Shade or Anchorhead a go sometime) and other 'games' that bend the definition a bit. However, despite the lovely visuals and the neat caving section I can't really recommend it. The prose is florid and purple, and thinks it's a lot more meaningfulIt's already been noted that Dear Esther isn't really a game as such. That's fine, and I'm actually a bit of a fan of interactive fiction (give Shade or Anchorhead a go sometime) and other 'games' that bend the definition a bit. However, despite the lovely visuals and the neat caving section I can't really recommend it. The prose is florid and purple, and thinks it's a lot more meaningful than it actually is. Despite the ill-considered random allocation of voice clips to each playthrough, the plot is pretty much given away at the start by chemical formulae on walls and overly obvious hints. Interactive fiction is fine, but this is bad fiction. Expand
  87. Aug 13, 2015
    4
    This little minimalistic piece of art is good for what it is, but is WAY overrated. It's the equivalent (somewhat) of a blank painting being called art. It is too pretentious. I appreciated the details and the Lynch-esque "trying-to-figure-out-what-is-happenning", but the balance is not correct. Too little info. The very few places you will visit along with the shortage in... actualThis little minimalistic piece of art is good for what it is, but is WAY overrated. It's the equivalent (somewhat) of a blank painting being called art. It is too pretentious. I appreciated the details and the Lynch-esque "trying-to-figure-out-what-is-happenning", but the balance is not correct. Too little info. The very few places you will visit along with the shortage in... actual content does not let me appreciate this. Music is great as is the voice over from the narrator. This is not the same kind of simplicity as Journey and definitely does not have the same immersion level. The walking speed and non-interacting will definitely detract from the overall experience.

    I only played it so I can compare it to their latest game, Everybody's Gone to the Rapture.
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  88. AWG
    Jun 17, 2013
    4
    Boring. I really wanted to understand what was behind Dear Esther but I couldn't do that over the amount of boredom this "game" inoculated in me: you can do nothing, you can interact with nothing, you never have to take a decision, a choice. You keep walking and listening, walking and listening. walking a listening.
    It's not a game, it's an audio-book.
  89. Nov 20, 2013
    4
    Not really a game. More of an interactive story where there is really nothing to interact with. The only positive side of this... thing... is the graphics which are very nicely detailed but there is just absolutely no real objective rather than walk to the end of this slightly confusing and completely unsatisfying path of zero events.
  90. Sep 30, 2014
    4
    Dear Esther is a beautiful game. Some points were so incredibly gorgeous - you have to see it for yourself to know what I mean.

    However, that is sadly the only thing this game has to offer. Dear Esther has somekind of story, but I find it almost impossible to focus on it as I am walking, and I am not going to stop every time the narrator says something. I've never been good with
    Dear Esther is a beautiful game. Some points were so incredibly gorgeous - you have to see it for yourself to know what I mean.

    However, that is sadly the only thing this game has to offer. Dear Esther has somekind of story, but I find it almost impossible to focus on it as I am walking, and I am not going to stop every time the narrator says something. I've never been good with audiobooks, though, so take this with a grain of salt.

    Dear Esther is boring. You are just slowly walking on the island, thinking "shall I approach that house over there and waste my time or shall I continue walking in that direction?" At one point I even got stuck and didn't know where to go. The ending - seeing as I didn't understand the story - was weird and vague. Beautiful, I guess, but that's only worth so much.

    The game has a few cool easter eggs, apparently. A lot of love went into it, so it's too bad it didn't have anything to offer. Once I finished it, I had no intention to ever get back to it. I was happy when it was over as well. I didn't regret playing it, though; it's an interesting experience regardless, but there are better ways to spend your time.
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  91. Apr 4, 2014
    4
    Like everyone has already mentioned, this is not a game. It is a movie that you have to hold down 'W' to watch so I will rate it as if it was a movie. The story is somewhat interesting I guess, but the pacing is really poor. The character walks around slowly and every once in a while says some fairly vague things until you have pieced together what the whole thing is about. If the storyLike everyone has already mentioned, this is not a game. It is a movie that you have to hold down 'W' to watch so I will rate it as if it was a movie. The story is somewhat interesting I guess, but the pacing is really poor. The character walks around slowly and every once in a while says some fairly vague things until you have pieced together what the whole thing is about. If the story had been presented in around 30 minutes I would have rated much higher, but it took me 100 minutes to complete. That is a good 70 minutes of wandering past rocks, glowing fungus, and things scribbled on walls waiting for the next dialogue to start.
    Giving this game 4/10 might be a bit generous, but considering that someone sent it to me for free I enjoyed it that much. If I had paid much of anything for it I might have been too pissed off the whole time to even like it. Save yourself a couple dollars and watch a play-through video on the internets. Gameplay wise it will be the exact same experience.
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  92. Nov 13, 2014
    4
    The game wants you to explore but there isn't anything to explore. You walk to slow. The game looks boring and unimpressive, maybe aside from the caves.
    The narration is the mayor element of the game. How can the game function if the narration is obnoxious.
    Pretentious is also a fitting word. Even calling it a game is too much. Marketeers would call it an experience, but there is
    The game wants you to explore but there isn't anything to explore. You walk to slow. The game looks boring and unimpressive, maybe aside from the caves.
    The narration is the mayor element of the game. How can the game function if the narration is obnoxious.
    Pretentious is also a fitting word. Even calling it a game is too much.
    Marketeers would call it an experience, but there is nothing to experience.
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  93. Jun 25, 2020
    4
    It is very poetic. The music is okay. It's some kind of "story-driven" visual art I guess? But the story itself isn't that interesting. This hardly qualifies as a game.
  94. Dec 27, 2013
    3
    While it is certainly a beautiful and detailed world, Dear Esther is not a game. When you pay for a game, and expect a game, this is very disappointing. It is closer to a demo for a textuure artist and 3d modeler than a game. Not fun at all, lacks any real narrative and the experience is completely un-engaging. Don't waste your money on this.
  95. Nov 13, 2013
    3
    Dear Esther is more of a visual showcase or tech demo than a game. That being said, I cannot recommend this title to a fellow gamer. The story is forgettable and all you do is walk down a very linear path for 2-3 hours. A great example of how a game being different does not necessarily mean it will be good.
  96. May 12, 2012
    3
    Confusing and boring story. No interactivity AT ALL. The beautiful was not enough to keep me playing till the end. I dropped the game after about 20 minutes. I later read in wikipedia the rest of the story and I still insist that it is boring and the end would probably annoy me even more.

    I wouldn't call this a game at all. And people giving this a 10 are probably out of their minds. If
    Confusing and boring story. No interactivity AT ALL. The beautiful was not enough to keep me playing till the end. I dropped the game after about 20 minutes. I later read in wikipedia the rest of the story and I still insist that it is boring and the end would probably annoy me even more.

    I wouldn't call this a game at all. And people giving this a 10 are probably out of their minds. If this is a 10, then what would you put on Amnesia? 310?
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  97. Dec 24, 2013
    3
    It might be a nice piece of art but it's not a game. It could have been a video I would had the same experience.... Nice graphics & story but absolutely no gameplay.
  98. Sep 19, 2021
    3
    I like it when games dare to be different. I liked Penumbra, and I liked Amnesia even more; those games struck a nice balance with atmosphere and gameplay while being different from almost everything I had played before. Dear Esther, however, offers no such balance since it abandoned any semblance of gameplay altogether. It's been said here by other reviewers and I'll say it again, just toI like it when games dare to be different. I liked Penumbra, and I liked Amnesia even more; those games struck a nice balance with atmosphere and gameplay while being different from almost everything I had played before. Dear Esther, however, offers no such balance since it abandoned any semblance of gameplay altogether. It's been said here by other reviewers and I'll say it again, just to reinforce the notion: there is no interactivity to speak of and no real gameplay whatsoever.

    There are no meaningful choices to make, no consequences, no inventory to manage, no characters to interact with, no enemies to defeat or evade, no objectives to complete; you can't even control when your flashlight turns on and off (this feature is automanaged for you as you enter and leave unlit areas). It is a game that dared to be so different that it actually stopped being a game.

    I know what you're thinking: "BeatYourHeadIn, what do you expect from a title that hails from the 'games as art' genre? Certainly you weren't hoping a shotgun was a necessary plot element?" Good point readers, and fair enough, I have certainly been conditioned enough by multiple decades of shooters that I feel an... emptiness... when I can't simply apply liberal amounts of buckshot shampoo to *ahem* clean the obstructions from my first person journies. What I do expect from a game is a little bit of gameplay; just a teensy weensy bit. No? Nothing??? Sheesh, we should probably rename the "games as art" genre to "art as games" since that simple rearrangement says volumes more about what it's actually like to experience Dear Esther. Dear Esther is not really a game after all, rather more of a landscape simulator that is best enjoyed by plugging your video output into a digital picture frame hung on your living room wall. Moving on, I don't want to obsess over what Dear Esther IS NOT this whole review, so I will talk about what it IS.

    As others here have pointed out, it is simply a different way of telling a story... a visual metaphor, if you will. In my opinion, it is an unsuccessful way of telling a story, and I wont be paying for any other "games" that may appear in this "genre". As a game, story, movie, Bob Ross painting, whatever, it was dull and un-entertaining. Un-fun, that's a good word; Dear Esther is un-fun.

    There are just enough good points to squeak a single positive sentence into this review of Dear Esther: the soundtrack is quite good, and the visuals are nice to look at (especially in the caves chapter); I will award a couple points for those qualities, even though I want to give it a flat zero.

    I'll award one more point to the fact that the developers had the balls think outside of the box... in fact, they stepped right out of the box, picked it up, folded it, put it in the recycle bin, went to the nearest Blockbuster Video and rented What Dreams May Come. So that's it, a generous 3 out of 10.
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  99. Sep 2, 2013
    3
    Dear Esther,

    Your game sucks. You basically just walk through an (admittedly mostly beautiful) environment with no interactivity while you listen to little bits of a mediocre story. You'd expect the island to hold clues, but really just has some nonsense. I sort of knew the premise and was still very disappointed. $10 for this game/experience is very frustrating for a consumer. It
    Dear Esther,

    Your game sucks.

    You basically just walk through an (admittedly mostly beautiful) environment with no interactivity while you listen to little bits of a mediocre story. You'd expect the island to hold clues, but really just has some nonsense. I sort of knew the premise and was still very disappointed. $10 for this game/experience is very frustrating for a consumer. It would also be different if there were multiple pathways or something, but it is completely linear destroying all possibilities of any replay value. I would advise to stay away unless it becomes on sale for only a few bucks.
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  100. May 19, 2012
    3
    Very pretty graphics, the sea looks excellent and the mountains are great, if you like graphics then buy this program. The story is weird and interesting but this is NOT a game. It is a walk though a dark and wonderful 3D island, you can't win or lose so no game.
Metascore
75

Generally favorable reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 29 out of 37
  2. Negative: 3 out of 37
  1. Jan 10, 2013
    30
    With no story or true narrative to latch onto, there's no reason for players to care about what's going on. And there's only one thing ever going on in Dear Esther: nothing. Broken up into individual pieces-the graphics, writing, and music clearly show talent and might have led to interesting stories or games-but together they form a dull, lifeless experience that's quickly forgotten.
  2. LEVEL (Czech Republic)
    Apr 25, 2012
    50
    To call this piece "a game" and rate it as an ordinary game is not fair. You can find many flaws in the game's mechanics but if you just follow the story your experience will be unforgettable. [Apr 2012]
  3. CD-Action
    Mar 13, 2012
    55
    Thechineseroom studio managed to create something surprising and original, but Dear Esther is something you experience rather than play. [April 2012, p.79]