This review contains spoilers, click expand to view. Deadly Premonition is hard to write anything for without giving away spoilers, so I will break this down into two sections: A simple spoiler-free "Pros & Cons" section with a summary of my review, followed by a spoiler-filled review.
Pros:
+ Lovable characters in a charming setting
+ Extremely relaxing atmosphere and gameplay pacingThis review contains spoilers, click expand to view. Deadly Premonition is hard to write anything for without giving away spoilers, so I will break this down into two sections: A simple spoiler-free "Pros & Cons" section with a summary of my review, followed by a spoiler-filled review.
Pros:
+ Lovable characters in a charming setting
+ Extremely relaxing atmosphere and gameplay pacing
+ Hilarious dialogue and (mostly) gripping plot
+ Tons of side quests and post-game content to explore
Cons:
- Frequent crashes (both random & reproducible)
- Terrible port that isn't optimized for modern PCs
- Clunky, unsatisfying combat with terrible SFX
- An overabundance of ammo, healing items, and other pointless pick-ups (food & sleep were almost never needed)
- Many boring, drawn-out travel sequences that are unskippable
- Terribly timed and overused QTEs
- Tons of muddy, low-rez textures
- Heavily compressed low-rez cutscenes
- A ridiculous ending that almost ruined the game
Overall, Deadly Premonition is a one-of-a-kind game. I would recommend you at least give it a chance because you might not experience a game like it again. It certainly has its ups and downs; the good parts are excellent and the bad parts are godawful, but in the end you have something really memorable here that is worth playing... if you can get it to work properly.
Spoilers below, you have been warned!
I went into Deadly Premonition expecting "Resident Evil with FBI Agents" and instead received "Shenmu with Zombies". While the town of Greenvale is very charming and cozy, I feel that more attention went into the production of this digital town than anything else. It's a great place to explore but I felt no reason to considering how literally overburdened I became with pickups (many times my extra storage also became full) just by playing the main story. Its a shame Greenvale's attention to detail wasn't put into the combat sequences of the game; the Resident Evil-esque generic horror music becomes very repetitive and the combat's SFX are weak, hollow stock effects that almost put me to sleep many times.
Although the game starts out believably enough, with you chasing a string of serial killer murders in a quiet town, the game started to introduce "supernatural" elements that I assumed were the main character hallucinating. In fact, the other world invasions seemed to all be in Zach's head up until you control Emily in the clock tower and she has to deal with them too. At this point I was really worried that the whole game was taking a literal approach to the events happening. I don't know if the game was rushed, or if there were massive re-writes, but things got really, really stupid during Episode 5 & 6 at the end of the game. I wish more time had been spent on fleshing out a proper psychological thriller rooted in reality rather than the supernatural DMC-style boss fights and plot changes that comprised the last two episodes of the game.
All this is assuming you can get the game to run (and keep it running) on your computer. Even with a fan-made patch (provided by Durante, the man behind DSfix for Dark Souls) that has been updated many times since launch, DP is plagued with random freezes, random crashes to desktop, and freezing at reproducable spots. Lots of other small issues caused me to replay tedious sections of the game (opening the browser in steam overlay crashed DP almost everytime, alt+tabbing WILL crash the game, etc.); even though I finished the game in about 17 hours, I have 24 hours clocked on Steam because of all the issues I had. There were many other small issues that detracted from the game, such as sound moving around seemingly randomly between speakers if you don't have Windows set to Stereo sound, that make me wonder if ANY QA went into this game.
While I wanted to love this game, the last two episodes were a jarring and ridiculously over-the-top change of pace that felt like jumping from watching an American TV series to watching the last two episodes of an anime. In fact, Deadly Premonition plays more like an episodic TV series, broken down into bite-sized chapters (with "Previously during the investigation..." segments) than an actual video game. Deadly Premonition is a very unique experience but definitely won't be appreciated by everyone. If this game worked properly, I would be more apt to recommend it. As it stands, it is a crash-riddled mess than is probably better experienced on a console.… Expand