User Score
6.6

Mixed or average reviews- based on 47 Ratings

User score distribution:
  1. Positive: 22 out of 47
  2. Negative: 11 out of 47

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  1. May 24, 2016
    4
    I enjoy games with simple mechanics and an emphasis on speedrunning. But this game suffers from the same issues as Cloudbuilt in that it is far too complex. I only managed to get up to level 4 and I gave up half way through it because rather than offering lots of small simple levels, the levels are vast and complex and a nightmare to navigate. It is not easy (at least for me) to find whichI enjoy games with simple mechanics and an emphasis on speedrunning. But this game suffers from the same issues as Cloudbuilt in that it is far too complex. I only managed to get up to level 4 and I gave up half way through it because rather than offering lots of small simple levels, the levels are vast and complex and a nightmare to navigate. It is not easy (at least for me) to find which way to go as there are lots of paths. There are also far too many environmental death traps to navigate. By the time you get to level 4 it's no longer about being quick, but actually just getting through the game. Where Cloudbuilt fails because of its complex environments, extreme pace and many enemies, it at least manages to keep levels short and makes it clear that being fast is what's important. Deadcore, on the other hand, fails because it offers collectibles and long levels. The only thing that makes it remotely apparent that this is a speedrunning game is the timer on your weapon. I'm not sure if I misunderstood the game, but it seems to be that this is more of a "deathtrap navigation puzzle" game than one in which you are under time pressure; at least in the first run. The core mechanics are very promising, as is the general aesthetic and design. But it suffers from complexity which makes it difficult to enjoy and recommend. Expand
  2. Nov 8, 2014
    2
    A sparse checkpoint system combined with NO ability to select difficulty equals a game that is more frustrating than fun. The casual player won't have the time or patience to replay levels over and over ad nauseum. It's a nice idea ruined by poor execution.

Awards & Rankings

Metascore
78

Generally favorable reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 11
  2. Negative: 0 out of 11
  1. CD-Action
    Mar 4, 2015
    75
    An extreme first person platformer designed very skillfully. Every time I died – and I died 343 times on the last level alone – I needed to try again. There’s something in Deadcore that makes you crawl back for more. [02/2015, p.48]
  2. Nov 12, 2014
    80
    Combining platform and FPS might sound weird, but DeadCore shows it can be much fun.
  3. Oct 29, 2014
    80
    This game is what we could call a "Super Meat Boy 3D", since its gameplay relies on precision. It's not perfect, but its mechanics and difficulty make it very enjoyable.