- Publisher: Namco
- Release Date: Aug 15, 2005
Summary:
Dead to Rights II marks the return of action-hero Jack Slate and his K-9 companion, Shadow. In this sequel, Jack and Shadow find themselves once again in the mean streets of Grant City, ensnared in a labyrinth of crime, corruption, and betrayal. Although he swore he'd never return to the city that left him for dead, the plight of an innocent girl draws Jack back. The game features Hong Kong cinema-style action and new gameplay mechanics such as greater interaction with Shadow, disarm moves, a 360-degree fighting engine, melee weapon battles, and a dramatic spherical slow-motion diving system.
| Rating: | M |
|---|---|
| Developer: | Namco |
| Genre(s): | Action, Shooter, Shooter, Third-Person, Modern, Modern, Arcade |
| Number of Players: | 1 Player |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Olivier Masclef | Managing Director |
| Olivier Masclef | Studio Manager |
| Olivier Masclef | Studio Manager |
| Pierre Deltour | Head Of Technical Dept. |
| Pierre Roux | Director |
| Pierre Roux | Senior Producer |
| Pierre Roux | Senior Producer |
| Christophe Leulier | Lead Animator |
| Ludovic Texier | FMV Lighting & Rendering |
| Aaron McClay | Designer |
| Chris Downend | Executive Producer |
| Paul Guirao | Designer |
| Daryl Tung | Programmer |
| Stephane Mehay | Lead Level Building |
| Jean-christian Sauvaget | Art Director |
| Hsiang Chuu | Lead Programmer |
| Edwin Gomes | Lead Artist |
| Yanick Lebel | Senior Animator |
| Mike Kennedy | Story |
| Sonny Santa Maria | Senior Animator |
| Antoine Charreyron | FMV Director |
| Dominique Peyronnet | Studio Manager/Head Of Graphics |
| Sylvain Blanchot | Head Of Game Design |
| Hubert Nouriget | Technical Direction |
| Gilles Baril | Project Manager |
| Marc Fascia | Lead Programmer |
| Mathieu Granjon | Lead Artist |
| David Faugier | 3d Character Modeling & Texturing |
| David Faugier | 3d Character Modeling & Texturing |
| Eric Pira | 3d Character Modeling & Texturing |
| Eric Pira | 3d Character Modeling & Texturing |
| Arnaud Simon-Laforest | 3d Character Modeling & Texturing |
| Arnaud Simon-Laforest | 3d Character Modeling & Texturing |
| Joel Mouclier | 2d Layouts |
| Slim Ghariani | Lead FX |
| Floriant Canard | Animator |
| Xavier Lacombe | Animator |
| Florent Perrin | Animator |
| Stephane Chatellier | Lead Game Design |
| Jean-Francois Meiffren | Lead Level Design |
| Bruno Meschinet | Sound Director & Sound FX |
| Bruno Meschinet | Sound Director & Sound FX |
| De Richemond | Sound Director & Sound FX |
| De Richemond | Sound Director & Sound FX |
| Olivier Petit | A.I. Programming / Weapons Programming |
| James Michael Dooley | Music Composer |
| Andre Emerson | Director |
| Andre Emerson | Story |
| Andre Emerson | Story |
| Andre Emerson | Story |
| Victoria Lease | Programmer |
| Khari Evans | Concept Artist |
| Julien Girard-Buttoz | Level Building |
| Erwan Le Goffic | Hero Programming / Weapons Programming |
| Stephan Carmignani | Level Building |
| Massimo Bongiorno | FMV Backgrounds |
| Veronique Meignaud | 3d Set Modeling, Texturing & Lighting |
| Cedric Guerin | G.U.I. Programming |
| Hyung Kim | Artist |
| Ryan Cook | Designer |
| Guillaume Curt | 3d Set Modeling, Texturing & Lighting |
| Tony Chiu | Story |
| Raymond Herrera | Additional Music |
| Mike Morishita | Lead Designer |
| Jeff Kang | Artist |
| Anne Le Chartier | Motion Capture Actress |
| Patrice Guillain-Paoli | Motion Capture Actor |
| Frederic Kontogom | Motion Capture Actor |
| Ivan Gomez | Storyboard |
| Romain Cote | Modeling |
| Jerome Billet | Modeling |
| Emilie Anthouard | 3d Set Modeling, Texturing & Lighting |
| Emmanuel Aubert | 3d Set Modeling, Texturing & Lighting |
| Vincent Blaschke | 3d Set Modeling, Texturing & Lighting |
| Regis Capotosto | 3d Set Modeling, Texturing & Lighting |
| Nathalie Crolet | 3d Set Modeling, Texturing & Lighting |
| Adrien Debos | 3d Set Modeling, Texturing & Lighting |
| Alain Donnier-Marechal | 3d Set Modeling, Texturing & Lighting |
| Franсois Bellotto | Collision Maps |
| Sylvain Ami | Level Building |
| Bruno Bocquin | Level Building |
| Emilie Garnier | Level Building |
| Sacha Persat | Level Building |
| Jean-Philippe Gillibert | Camera Programming |
| Jean-Philippe Gillibert | Tools Programming / Camera Programming |
| Jean-Philippe Gillibert | Tools Programming / Camera Programming |
| Marion Barneaud | Tools Programming |
| Serge Billault | A.I. Programming |
| Sebastien Laigle | A.I. Programming |
| Alban Nanty | A.I. Programming |
| Pascal Bouvier | R&D Programming |
| David Deleo | G.U.I. Programming |
| Nicolas Seytre | Hero Programming |
| Herve Faynel | Behaviors Programming |
| Florence Lapalu | FMV Backgrounds |
| Robert Floriel | FMV FX & Compositing |
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