- Publisher: Deep Silver
- Release Date: Apr 22, 2013
- Also On: PlayStation 3, Xbox 360
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Pelit (Finland)May 13, 2013Pretty much a carbon copy of Dead Island, which is OK as it's a direct continuation. But the game feels much, much easier with less zombies. Still fun, but next time go for gold. [May 2013]
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Apr 22, 2013Dead Island Riptide is essentially what the original should have been. It's lighter on bugs, it's more playable, and it's got prettier graphics. If you were a fan of the original game, have at the sequel, but know that it's not much more than "more Dead Island."
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Apr 22, 2013Its addicting zombie-slaying action, dozens of interesting weapons, and immersive qualities far outweigh its dull story and occasional technical hiccups, the latter of which pale in comparison to those of the original. This outshines its predecessor in almost every conceivable way--and once it sinks its teeth into your time, Riptide is a hard game to put down.
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Apr 22, 2013There are little additions, but it still is as big and fun as the previous one. It makes clear what is going to offer – that is, more Dead Island – and if that's what you're looking for, it won't disappoint you.
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Apr 22, 2013I found distracting bugs in all the versions of the game, but playing Riptide on our high-end gaming PC results in a smoother framerate and improved visuals.
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Apr 23, 2013People that loved the first game will more than likely enjoy Riptide. It may not be revolutionary, but Dead Island Riptide is still an addictive game.
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Apr 23, 2013A prettier, more interesting and better-made almost-sequel. The developers have taken many critical opinions into consideration and the result is this: many of the flaws of the original game are now a thing of the past. I had a good time, but all in all there are too few new things and revolutionary changes to consider giving a higher grade. If this had been the game released almost 2 years ago, the overall impression would have been better.
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Apr 22, 2013More a Dead Island 1.5 than a true sequel, which isn't necessarily a bad thing, but not an amazing thing either.
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Apr 22, 2013Rather than fix the graphics and the performance problems that plagued the original two years ago, Techland slightly modified the setting and delivered a new character and more content. It’s a fun time, but there are no surprises or killer new features to make it an impressive package.
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Apr 28, 2013Dead Island: Riptide is not a surprise. It has its dynamic gameplay with a great cooperative mode, however, those Poles might think of a different story next time. And above all, improve its gaming controls along with its interface.
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Apr 26, 2013Although Riptide features a New Game Plus mode, I find myself calling it a day. I enjoyed the game, just as I enjoyed the original, but that's the thing: I enjoyed it -just- as I enjoyed Dead Island. Riptide offers very little to keep the franchise fresh and instead focuses on giving us more of the same. For series newcomers, Riptide is undoubtedly the better game. As a fan, I was happy to receive it, but until a numbered sequel comes along, my time in the tropics is through.
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Apr 22, 2013Riptide remains "more of the same" of Dead Island and innovations are very few and not well-aimed. But if you liked the previous adventure in Banoi, and you can withstand the horrible respawning system, you'll have fun in Palanai too.
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Apr 26, 2013Even fans of the original should expect more here.
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May 9, 2013If you're an avid collector of zombie games, and you had the best time of your life playing Dead Island, you are probably going to want to give Riptide a decent playthrough. If you enjoyed it before, odds are you will enjoy it the second time, too. But if, like me, you found the first title lacked soul, Dead Island 2.0 is not the Lazarus you are looking for.
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May 3, 2013As we could expect, Dead Island Riptide suffers form the 1.5 syndrome. In other words this stand alone game could have been sold as a DLC to the first episode. Those who disliked Dead Island can keep staying away from this game. For the Fans of the IP, the game offers a good deal with the seductive tropical setting, the countless zombies and the improvised weapons, but they will still have to cope with the drawbacks of the genuine game as bugs, repetitive action and boring quests are still the main stay of this game.
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Apr 24, 2013There’s a B movie in Dead Island: Riptide that entertains in that laughable B-movie sort of way: that “don’t take it so seriously, characters so bad they’re good, what ridiculous thing might happen next” sort of way. But like the B horror genre itself, Riptide can’t stand on that appeal forever. Eventually, the endless zombie head-crushing just isn’t entertaining anymore.
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May 14, 2013Dead Island Riptide is a stop-gap extension to the franchise that is enjoyable in small doses, but disappointingly fails to address problems that plagued the original game.
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Apr 29, 2013Riptide isn't especially good, but I can't help but feel that it might well be the most accurate depiction of what trying to survive a zombie apocalypse would be like in reality.
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Apr 24, 2013Dead Island: Riptide is simply more of the same dumb fun, and while it still might not be the game it could be, I’ve learned to embrace it for what it is, absurd.
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Apr 22, 2013The biggest issue with Dead Island Riptide is that it's a glorified expansion pack sold at nearly full price ($40 US on PC, $50 on consoles); there's nothing wrong with a developer doing this if they're adding lots of features and are building on top of a near-universally beloved game, but the simple fact is that neither of those conditions really apply here.
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Apr 22, 2013Somewhat entertaining, but this should really have been a DLC pack and not a full game.
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Apr 22, 2013While bugs may have been the bane of Dead Island, the underlying shabbiness of everything else still overwhelms Riptide. For as long as you don't notice the fundamental flaws in game systems and for as long as you can put up with the instantly forgettable story and mission objectives, this is a game where you can have a lot of fun improvising your way through hordes of the undead. Unfortunately, the game lasts twice as long as my patience for the duff bits held out.
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Apr 29, 2013Truth is, regardless of the game’s quality, I’m starting a second playthrough immediately after submitting this review. As bad as it may be on technical and artistic levels, there’s a certain broke and busted charm that makes Dead Island: Riptide almost endearing. Even the Romero downer ending backed by Chamillionaire’s raps couldn’t shake the smile I had after finishing the grind through nearly seventeen hundred ghouls.
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Apr 22, 2013Seeing how little Dead Island has mechanically evolved in the 19 or so months since its last outing is the biggest disappointment of Riptide.
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Jun 19, 2013Two years ago, I criticized the original Dead Island for its storyline that was nonsensical even by the usually low standards of the ‘zombie’ genre. Well, Riptide plunges even deeper. And don’t even dream of exploring the game’s open world – there is absolutely nothing worth your time.
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Sep 10, 2013Dead Island Riptide walks the same path as its predecessor. Another tropical island filled with boring mission design and loads of filler time in the form of traveling between different locations. And like last time it is still quite entertaining. At least with a couple of friends.
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Hyper MagazineJun 10, 2013All the problems of the first game and no new ideas. Terry Bogan is awesome. Riptide is painfully average. [July 2013, p.72]
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PC PowerPlayJun 4, 2013Offering very little progression on Dead Island, this is one for the fans. Series newcomers should get the cheaper original instead. [June 2013, p.92]
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May 9, 2013For new players, Riptide may well be a decent enough curiosity, but for everybody else, there’s little reason to return to Techland’s zombie-murdering vision.
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Apr 22, 2013In short bursts it’s a lot easier to get on with too, as prolonged play leaves it feeling very tedious. It’s atmospheric, although oddly nowhere near to the extent of the first game, and there’s no place as unique as that game’s holiday resort.
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Jun 19, 2013An attempt to remake the pretty-looking shambler - with no effort to improve the balance of game systems or iron out bugs. [July 2013, p.80]
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May 6, 2013Everything added is a disappointment, and everything retained only succeeds as much as it did before. It’s not often that a sequel completely fails to build on the successes of the game that came before it, but Riptide achieves that defeat with a cynical lack of ambition.
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May 2, 2013Riptide brings absolutely nothing new to the experience of the first game. If anything, it just piles on new frustrations.
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Apr 22, 2013Riptide is dumb, and mind-numbingly slow, and somehow manages to make the art of zombie-slaying feel like utter tedium. And if slaying zombies isn't fun in a game that's all about slaying zombies, why bother?
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Apr 29, 2013With the all new and exciting bugs Techland have added, you are paying seven times as much for a worse version of the game.
Awards & Rankings
User score distribution:
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Positive: 181 out of 505
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Mixed: 193 out of 505
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Negative: 131 out of 505
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May 31, 2013
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Apr 24, 2013
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Apr 23, 2013