User Score
8.2

Generally favorable reviews- based on 734 Ratings

User score distribution:
  1. Negative: 48 out of 734

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  1. Jan 26, 2023
    9
    Para un juego como este hay que ser corto y directo, JUEGAZO DIVERTIDO, FRENETICO Y MUY, MUY HERMOSO
  2. Feb 8, 2023
    10
    Time played: 25h
    Max from average FPS: 144
    Полезные гайды:
    https://youtu.be/bsPRwBSMYUU
    https://youtu.be/ccqK-LaoQh8
    https://youtu.be/OVHKuRvk_Bs
  3. Feb 10, 2023
    8
    Dead Cells is a fast-paced (obviously) rouge-lite action platformer that does its job pretty good. It has hidden bosses which are amazing, secret places, weapons etc. If you want to give a shot to Dead Cells, don't just play the main story and quit, find secret bosses and places etc. to have one of the best rouge-like experiences you can experience
  4. Mar 7, 2023
    9
    My favorite roguelite. The combat is fun and build variety is insane with how many different weapons and skills there are. It does get frustrating at times but what roguelite doesn't. Also the music slaps.
  5. May 16, 2023
    9
    Junto a The Binding of Isaac es el mejor roguelike que he jugado. Tiene mecánicas propias de un metroidvania con la capacidad de juego variado y rejugabilidad de los roguelike. Tiene una gran variedad de zonas y objetos a los cuales se les añaden variaciones que hacen que puedas hacer combinaciones y sinergias que dan lugar a combos brutales. Es un juego que da pie al vicio duro duranteJunto a The Binding of Isaac es el mejor roguelike que he jugado. Tiene mecánicas propias de un metroidvania con la capacidad de juego variado y rejugabilidad de los roguelike. Tiene una gran variedad de zonas y objetos a los cuales se les añaden variaciones que hacen que puedas hacer combinaciones y sinergias que dan lugar a combos brutales. Es un juego que da pie al vicio duro durante horas, y si añades un podcast de fondo puede ser peligroso. Tiene un montón de contenido (en total unas 90-95 horas) y me he pasado la historia principal en unas 16 horas y media. Tiene unos 4 DLCs básicos y uno con más contenido. Si te gustan los metroidvanias y los roguelikes es una compra estupenda si lo compras con todos los DLCs en oferta (o sin oferta). Expand
  6. Apr 22, 2023
    9
    BANGER!!!!!!!!! Progression feels natural at first you are weak you are lost you don't know what to do but after 50 hours down the drain you know where are you going what bossline will you take what kind of build will you choose etc... If you have the time and the energy its a must play but when i say play i mean PLAY!
  7. May 12, 2023
    8
    ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
  8. Jun 27, 2023
    10
    Nice game, with a lot of maps and options and styles to play it. Ideal for podcast and relaxing play.
  9. Jul 6, 2023
    8
    It's not my type of game, but it has a very good graphical component and is interesting in gameplay.
  10. Jul 9, 2023
    8
    Very Good game. Can spend some time to play and exeprience it again. Download and give it a try again in future
  11. Jul 16, 2023
    10
    Yaklaşık 50 saat oynadım. Hahahahahahhhahahahahahahahahahahahahahahahahahaha
  12. Aug 29, 2023
    8
    It's a cool, funny game with challenge crumbs. Many references to another games, smooth mechanics and MANY-MANY weapons. It's cool. And for several passes. BUT! Few bosses and locations :( and little achivs bug.
Metascore
89

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 34
  2. Negative: 0 out of 34
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    100
    Dead Cells is an adrenaline duty for every player. It gets you not only with a beautifully crafted dark world and countless weapons, but mostly with elaborated gameplay. [Issue#288]
  2. Sep 27, 2018
    97
    As one of the best 2D action games to date, Dead Cells is a game people will be talking about for a long time. A true masterpiece.
  3. Game World Navigator Magazine
    Sep 26, 2018
    79
    Combat is very satisfying: strikes have proper weight behind them, hitboxes are where you expect them to be and controls are very responsive. Procedural generation, on the other hand, leaves much to be desired: from playthrough to playthrough, levels feel too similar. [Issue#232, p.68]