- Publisher: Cinemaware , Introversion
- Release Date: Jul 14, 2005
- Also On: Xbox 360
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Edge MagazineWhere most games are built out of wood, bullets and money, Darwinia has an unapologetically spiritual vision, its geeky god presiding over a world which dares to make an imagined religion into a ruleset. That in some places it falls short of its ambitions is not what makes this game important. [March 2005, p.82]
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Sadly, the bugs I encountered during the game (especially with the way the graphics engine started chugging so severely in the later levels) really hurt my experience, and the action just eventually ended up being reduced to using the same strategy over and over again.
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games(TM)The action-RTS tomfoolery is remarkably compelling once you get a feeling for the basics... Darwinia is proof that you don’t need huge budgets and flashy visuals to make a decent title. [Apr 2005, p.112]
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Darwinia is immersive, with a quality mix between unique game play and off-the-wall graphics. This title isn’t particularly successful, but I wouldn’t be surprised to see some of the elements that Introversion has brought to the table appear in future RTS titles.
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Darwinia is certainly “unique” and “original”. It’s a shame it’s not very “fun”.
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Darwinia 's weird, but it might well not be your kind of weird.
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We’re left with a fairly annoying RTS title full of niggling and frustrating bugs, poor design decisions, and pathfinding that has dripped directly from the nose of Satan himself.
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I just about guarantee you’ve not experienced a game like this before, and while it stumbles in its gameplay, it soars in its style and whimsy.
Awards & Rankings
User score distribution:
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Positive: 102 out of 140
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Mixed: 16 out of 140
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Negative: 22 out of 140
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Jan 28, 2012
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RossMay 12, 2006
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Oct 27, 2013