User Score
6.7

Mixed or average reviews- based on 317 Ratings

User score distribution:
  1. Negative: 87 out of 317

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  1. chrn
    May 8, 2009
    8
    Game needs some polishing much like any other mmo but thers nothing like it in the market. Great team/alliance baseed play. Its got p[olitics, building/harvestine, war in small and large scales. game is amazing.
  2. JohanA
    May 8, 2009
    8
    Its obviously that Eurogamer is an amateur to review games atleast. I mean they didnt even play the game. The game is getting better and better for every patch that comes.
  3. JamesH
    May 8, 2009
    10
    This game is the epitome of potential, and I have to say that given the current state of MMO's this is probably the most passionate and talented development team to date. This game was not designed for the feint of heart.
  4. Billyh
    Aug 2, 2009
    8
    While still not having enough features and toys to play with, Darkfall has more potential than any other MMO out there. They have created a seamless world that is a joy to explore
  5. colutrb
    May 9, 2009
    10
    I have been playing DFO since release and it is easily the best MMO out right now. I read the review given by eurogamer and there is no way they played the same game I pay for.
  6. TazV
    May 19, 2009
    10
    This is a great game for those who know what they are looking for. Full loot MMO in non instanced world, with FPS elements, and clan warfare/politics. The game is becoming better every week since the company is patching actively to improve gameplay and balance. People might complain it's "too hard" - and they might be right. This is not a ride in a theme-park type of game. But once This is a great game for those who know what they are looking for. Full loot MMO in non instanced world, with FPS elements, and clan warfare/politics. The game is becoming better every week since the company is patching actively to improve gameplay and balance. People might complain it's "too hard" - and they might be right. This is not a ride in a theme-park type of game. But once you get the hang of it, the rewards are incredible. Better than anything you would get from WoW(and I have played wow at a very high level) or similar games. Expand
  7. AlexanderH
    May 19, 2009
    10
    This is the second coming of Ultima Online. If you enjoyed UO, you will love this game! The developer support for the game is tremendous and it will continue to evolve.
  8. MichaelW
    May 15, 2009
    10
    This is a great game that still needs some polishing, is brutal to those that are new to hardcore PVP, and is not for the faint of heart. If you are used to having your hand held and a medal awarded for every act you accomplish this is not your game. If your willing to invest the time with a guild and learn the ropes under fire then this just may be for you. Solo play for this game is not This is a great game that still needs some polishing, is brutal to those that are new to hardcore PVP, and is not for the faint of heart. If you are used to having your hand held and a medal awarded for every act you accomplish this is not your game. If your willing to invest the time with a guild and learn the ropes under fire then this just may be for you. Solo play for this game is not recommended but can work for you if you are really quick on your feet. I personally do not see many solo players for to long. Safety in numbers is the name of this game. Expand
  9. GradyT
    May 6, 2009
    8
    I give this game an 8/10. I love the game, its got all the elements a true MMORPG gamer could want, but it has the potential to do so much more. I still have faith in Aventurine to accomplish all their dreams/goals for this game, but they need time and most of the players understand that. Eagerly awaiting the next and all subsequent patches.
  10. mh
    Jan 14, 2010
    9
    A refreshingly original take on a genre inundated with 'WOW-clones' - the no-holds-barred PVP is a bit too much for 'soft' mainstream gamers... which will lead you to love it or hate it. Easily the best PVP MMO on the market right now, and only getting better with age.
  11. rc
    Jan 31, 2010
    10
    Excellent, excellent MMORPG! I have tried everything from Meridian, EQ, EQ2, AO, WoW, AoC, UO, TR, etc, etc, etc... None of them even begin to compare to how fun and involving this game is. Full loot PVP, and an amazingly huge, open world. This is what you have been waiting for!
  12. TravisG
    May 7, 2009
    9
    No other game like it, abseloutely cutthroat. The starting mobs on this game will own half of the WoW playerbase. Not for new gamers.
  13. [Anonymous]
    May 7, 2009
    8
    Graphics: + Beautiful world; no repetition, even after walking for hours. + Awesome Night and Day graphics + Scales wonderfully (200v200 runs like a charm on my laptop) + Dynamic soft shadows + Allows fine control of all options (down to setting the number of dynamic lights as an actual number) - Sometimes not bad models - Animations sometimes bad (though they're being improved) - Graphics: + Beautiful world; no repetition, even after walking for hours. + Awesome Night and Day graphics + Scales wonderfully (200v200 runs like a charm on my laptop) + Dynamic soft shadows + Allows fine control of all options (down to setting the number of dynamic lights as an actual number) - Sometimes not bad models - Animations sometimes bad (though they're being improved) - Technicaly outdated for year 2009 While the graphics aren't perfect, the scalability of the engine combined with how amazing the game can look at times still surprise me sometimes. While watching beta videos might leave a player wondering how anyone could play a game with such horrible animations, they have been improved in more than one patch recently. Overall, Darkfall strikes a good balance between graphical quality and accessibility on older machines. Score: 7 Sound: + Music is atmospheric and doesn't distract from the game (or Ventrillo chatter) + Combat is heard before it is seen. - In large battles, the sound of 512 players' footsteps being played at once is maddening. - Volume control broken on Windows XP Sound is an area that has relieved mixed comments. I personally like the sound when I'm venturing around by myself or in a small party, but it can get quite annoying in larger confrontations. Adding to the sound's issues, the game's Volume Control is based around the Vista scheme: it assumes that each program has its own separate volume setting in system options, and attempts to lower that. For XP users, this means that muting Darkfall's sound will mute all of your sound, including important things like Ventrillo. Score: 5 Balance: I agree with this from the OP, so I'll just leave it here. Strangely, the topic that was barely raised in Darkfall, due to nature of a game and skillbased progression system. Everything feels quite balanced, polearms were claimed to be OP and few other minor things; but from my assessment there REALLY wasn't any serious balancing issues, and the minor that were were fixed really fast. The only "balance" issue would be people who raised their rigor due to exploit, but that's about it. PvE is fine. Even best PvPer in best armor stocked with pots e.t.c can be taken down by few naked people if they know their game, although it wouldn't be easy. Score: 9 Atmosphere: + World design: No copy-pasting and retexturing + Politics similar to EVE, except that limited city locations lead to more necessity for conflict. + Gameworld matches up to the lore + Music complements the atmosphere - Playerbase sometimes hostile to newcomers. Score: 10 Operation: + Flexible UI + UI minimalism helps immersion N UI learning curve N Lack of plugins - Chat Interface - Journal and Clan page interfaces Darkfall's UI is perhaps the best out-of-the box UI I've worked with, ever. It has a rather steep learning curve, but Race chat should be willing to answer any questions you have about it. Windows can be moved to any location on the screen, given custom transparencies, and pinned / unpinned from the combat HUD. Once you get everything set up how you want it, there is a sense of satisfaction - you created that. Later, if you decide you'd rather have it organized differently, you can simply move your windows around in a few mouse clicks. Unlike other games there is no need (and no availability) for third-party plug-ins. Right-clicking to switch between the full UI and the combat HUD is a wonderful flashback to Morrowind, and while it takes a little getting used to, it feels quite intuitive after a couple of hours. The journal and clan pages use a somewhat clunky web-based interface - it takes just a little while longer to load that I would like, and are generally two of the things that receives across-the-board negative reception. Thankfully, you won't need to be using them very often. The chat system is another common complaint. Chat is split into "tabs" - /race, /racealliance, /party, /clan, /clanalliance, /say, tells, and more recently, /trade. They can be selected by clicking them, or by pressing enter and using Ctrl+Tab to cycle tabs. What the chat system lacks is a way to integrate multiple tabs into one meta-tab; it can get annoying to constantly have to cycle through chat channels to view new messages. Most clans use Ventrillo as a primary means of communication for this reason. Score: 7 Scope: + HUGE world + Seamless and non-repetitive terrain + player built cities + naval warfare + mounted combat + Sandbox 'Goals' Score: 10 Quests: Quests are... there. They reference the lore rather often, especially after the first few starter quests, but overall are nothing special. Then again, Darkfall is a PvP-focused game, and quests aren't really all that central to its quality at all. Most people don't bother progressing far into the quest lines. Score: 4 Character System: + Skill based development - Most players at the moment have focused on the easy / fast route (melee + archery), so there's less diversification than some would like. Good, but it could offer more potential for diversification, but that will come with time. EVE's progression was quite simplistic at first as well. Score: 8 Combat System: + twitch based melee combat + fps aim for archery and magery + mounted combat + naval combat + big and massive pvp encounters + player skill and character skill both matter + "Real-world" stealth - no invisibility. ++ Full Loot! N Some players report unplayable framerates in massive (500 v 500) battles, but any newer computer should be able to handle it. - latency (not a big deal for most) - Players opting for the easy route in skilling up make battles less unique than they could be with more diversification Ranged combat in Darkfall is a blast, both attacking and dodging projectiles. Hitting your target comes down almost entirely to your (player) skill with he bow, or with the spell you're firing. Melee also requires skill, mostly at dodging the other player's attacks while hitting them with your own. It may start to seem a little repetitive at times though - most players currently use a two-handed melee weapon and a bow, as there is far less cost in gaining these skills than higher magics. With a little more diversification, combat would be flawless. Also, there is no invisibility stealth, and camouflaged (i.e. leather or cloth) / non-shiny armors won't help you slip out of sight after you've been spotted, but there are definate stealth elements to the game. Since everybody's camera is fixed to their character's eyes (or a short distance behind the character with a drawn melee weapon) in most cases (exceptions = mounted and resting), you can pretty easily move up on a target undetected if you stay out of their line of sight and more quietly. From behind isn't much of an issue, you just crouchwalk up on them, utilizing terrain to stay out of view just in case. Approaching from the front is near impossible, so you can use the terrain to circle around a target, shoot him with arrows (get him surrounded for best effect, there's nothing like getting suddenly peppered with arrows from multiple directions), or wait for him to walk by. There is a lot of quick thinking and player skill involved in moving undetected. Score: 9 Items: + Player - Driven economy + Items are replaceable + Variance across items of the same type related to crafter + Game doesn't come down to gear, gear only helps tilt the balance. - crafting large numbers of items can be a chore, needs a "Craft All" button Darkfall is not another item-based game, thankfully. It couldn't be, when you lose everything you're carrying on death. Items do, on the other hand, help to skew the odds in your favor - you'll hit harder with a rank 40 sword than a rank 0 one, but not by too much. Players can craft 90% of the items in the game, with most of the rest being crafting tools, player-gathered resources, or mob-specific types of armor (which are uniformly worse than similar armors when made by crafters). A major gripe, however, is that it takes too long to craft large numbers of items. Personally, I feel that the time investment itself is not an issue; the issue is that the player must manually click the "create" button once for each item he or she intends to make, then wait until that one is done and repeat. Score: 7 Overall: graphics: 7 sound: 5 balance: 9 atmosphere: 10 operation: 7 scope: 10 quests: 4 character system: 8 combat system: 9 items: 7 With even weights: 76 / 100 Personally I'd round it up to an eight on a 10 point scale. Also keep in mind that my scale is weighted with 50% (5) being average. Expand
  14. bryanw
    May 6, 2009
    9
    Anyone who reviews it like its the next WoW clone is a fucking carebear fag that needs to STFU never had more fun in my life then when i do defending my clans former city.
  15. Richardp
    May 7, 2009
    8
    A diamond in the rough, darkfall Online is the kind of game many have been wanting for a long time. it is still needs work on the UI, tweaks to skilling and combat, and features that haven't made it to release. Still in its infancy, many changes and improvements are anticipated over the first months (like in any MMO) Empire building, politics, large scale war, FPS combat, and free A diamond in the rough, darkfall Online is the kind of game many have been wanting for a long time. it is still needs work on the UI, tweaks to skilling and combat, and features that haven't made it to release. Still in its infancy, many changes and improvements are anticipated over the first months (like in any MMO) Empire building, politics, large scale war, FPS combat, and free will are the basics of this game. This game is declared a Niche game, not meant for the average "theme-park" gamer. User discretion is advised! Overall it is a good game, IF you are the right type of gamer. Expand
  16. DirkM
    May 7, 2009
    8
    Darkfall is not a typical MMORPG. It mixes the fast paced combat of an FPS with an RPG setting. You can roam around and can find small scale fights or get involved in massive battles. While the game started of with bugs and flaws none of those stand out compared to any other MMORPG launch. Devs are actively developing the game and the game improves continuously. Duels, Sieges, Naval Darkfall is not a typical MMORPG. It mixes the fast paced combat of an FPS with an RPG setting. You can roam around and can find small scale fights or get involved in massive battles. While the game started of with bugs and flaws none of those stand out compared to any other MMORPG launch. Devs are actively developing the game and the game improves continuously. Duels, Sieges, Naval Battle ... if you want PvP action in a world inhabited by thousands then this is THE game to get. Expand
  17. MatthewS
    May 7, 2009
    10
    This game is not for everyone and it was developed as such. You will see low ratings from players whom like the ease of having the game play itself for you and the brainless thinking of mmorpg gaming is heading towards thanks to WoW.
  18. RobertS
    May 7, 2009
    9
    It aint perfect but it's the second skill based game I've played and the first sandbox - the potential is great and the devs do a hell of a good job in getting the game better on a weekly basis. You can enjoy the game from day one (after getting used to controls and UI, which can take up to 2 hours if you don't read the manual that you have to close before you can start It aint perfect but it's the second skill based game I've played and the first sandbox - the potential is great and the devs do a hell of a good job in getting the game better on a weekly basis. You can enjoy the game from day one (after getting used to controls and UI, which can take up to 2 hours if you don't read the manual that you have to close before you can start playing) and never feel useless - it factors the group aspect as well as the lone ranger aspect since both can be successful. I intend to stay for a while. Expand
  19. JohnC
    May 8, 2009
    8
    Great potential, awful release but once your in its a great experience and takes you back to those loved Ultima Online days.
  20. ThomasS
    May 6, 2009
    8
    Game is stable for me, and fun. Has a ton of potential to be great. Every week they make it better. Not for everyone though.
  21. StefanJ
    May 7, 2009
    8
    The game is completely brilliant and one of a kind. There are flaws though, but considering that it is in such an early stage of its development, its nothing that worries me. Huge weekly patches correct the things people complain about and it gives hope for the future. Now there is just PvE, sounds and UI left to be done.
  22. SjaakT
    May 7, 2009
    10
    Great game, great concept. More games should adapt the full pvp;full loot ruleset, it is awesome.
  23. MIchaelT
    May 7, 2009
    8
    I think the Eurogamer review was absolutely atrocious, unprofessional, and it's obvious he did not even try to become familiar with the game. Yes, the first 2 hours or so (which is as much as he played), is rough, but once you figure out the controls it becomes quite easy to maneuver around and get in fights, and the game quickly becomes a blast. Shame on Eurogamer for being so I think the Eurogamer review was absolutely atrocious, unprofessional, and it's obvious he did not even try to become familiar with the game. Yes, the first 2 hours or so (which is as much as he played), is rough, but once you figure out the controls it becomes quite easy to maneuver around and get in fights, and the game quickly becomes a blast. Shame on Eurogamer for being so unprofessional. I give it an 8 because there is a lot of room for improvement, but for a game at this stage after launch, I think it's been doing excellent. Expand
  24. JoshW
    May 7, 2009
    9
    The game has a depth that certainly cannot be determined in 2.5 or 9 hours, depending on which story you believe of the Eurogamer drama. Yes , it should come as no surprise that the game is vastly different than most games on the market, and yet, this is what Aventurine has been planning for years, and they have suceeded quite well. Combat with mobs is downright fantastic. When a mob The game has a depth that certainly cannot be determined in 2.5 or 9 hours, depending on which story you believe of the Eurogamer drama. Yes , it should come as no surprise that the game is vastly different than most games on the market, and yet, this is what Aventurine has been planning for years, and they have suceeded quite well. Combat with mobs is downright fantastic. When a mob hides behind a tree as I try to shoot him, then pops out and hits me melee when I get closer, I cannot help but be impressed. Combat with players is incomparable. Contrary to the many reports of "Combat is nothing more than circle strafe and mana missiles" there is a great deal of PLAYER skill involved with the combat. Tactics and strategy are necessary to win fights in this game, and quite frankly, I love it. The social structure in the game is still on its way to being developed, and it shows a great deal of promise, though in this area only time will tell. Yes there are areas where the game lacks some, hence my 9 instead of a 10. However that being said, the changes that Aventurine have made have all been in the right direction, and they respond to problems and issues with a great deal of quickness. This game is not for everyone, as you have to be ok with losing all your hard work in a random encounter, but quite frankly, without that risk, the game wouldnt be nearly as fun. I cannot personaly recall the last time prior to this game that I truely found myself on the edge of my seat, holding my breath, waiting for a fight to finish. Expand
  25. AndrewR
    May 7, 2009
    8
    What I like - Mixture between oblivion style combat and EVE online political intrigue - Beautiful (though graphically outdated) handcrafted world - Game can handle several hundred players fighting each other with good framerate (google siege videos) - Game has player initiated naval combat (google brigintine videos) - Complete control over your character, no dice rolls determining hit or What I like - Mixture between oblivion style combat and EVE online political intrigue - Beautiful (though graphically outdated) handcrafted world - Game can handle several hundred players fighting each other with good framerate (google siege videos) - Game has player initiated naval combat (google brigintine videos) - Complete control over your character, no dice rolls determining hit or miss and no auto aiming What I didn't like - Lack of solo play - Grind for crafting is tedius - Some issues with equipping/unequipping bows and staves - Interface, while functional, is slightly clunky (it will remind you of planetside, only you have to use your right-click interface frequently) Personally, I'm enjoying darkfall a lot but I'm a 2 year EVE veteran and I've been waiting for an oblivion-esque mmo, so I'm a good fit for this glove. The controls are going to remind you of an FPS rather than a traditional MMO, so go in with that attitude and you will pick it up faster. A perfect game for someone already familar with FFA sandbox's, or anyone wanting a truly free play experience that can handle not having their hand held. Expand
  26. KariiI
    May 7, 2009
    8
    Darkfall is the fantasy based answer to CCP's EVE Online. It provides an open gaming environment that allows the player base to shape the game world. The combination of FPS style combat with an RPG is a refreshing change of pace from many of the current crop of MMO's on the market.
  27. FotisG
    May 8, 2009
    10
    As a hardcore pvper i must say this is an actual heaven for me. Sure it has its problems since it comes from an indie company and not a multy milion dollar giant. But the pvp core of the game is there . It needs time so this rough diamond can shine . But even at this state ppl should try it. And by ppl i mean those who loved UO and shadowbane. if you are a Wow, Lotr, Aoc. warhammer player As a hardcore pvper i must say this is an actual heaven for me. Sure it has its problems since it comes from an indie company and not a multy milion dollar giant. But the pvp core of the game is there . It needs time so this rough diamond can shine . But even at this state ppl should try it. And by ppl i mean those who loved UO and shadowbane. if you are a Wow, Lotr, Aoc. warhammer player do not and i mean it, do not even think of trying this game. Its not for you. Expand
  28. DickL
    May 8, 2009
    9
    Excellent but extremely punishing free for all pvp game. With a completely open world and full looting it's a real throwback to MMOs of old. It's well supported with patches and updates.
  29. WesleyP
    May 8, 2009
    8
    The pve needs work, Ive yet to explore any dungeon type enviroments. I have found a few dragons though. The pvp is fast and furious and for the first time in late 90s, early 2000s I have a sense of risk vs reward.
  30. CharlesDelmo
    Jun 9, 2009
    10
    After playing this game for 3 months I can easily say that this is one of the BEST games I have ever played. There are still balance issues and some other frustrating bugs but this is the first time in a long time that I have enjoyed myself this much.
  31. CD
    Jul 6, 2009
    8
    I've been playing DF since release so for over 4 months now. I enjoy the game very much. It is aimed at long term player development and I find the pvp highly enjoyable. The first "free expansion" is due out tomorrow and i'm hoping it only gets more fun from here.
  32. DraganE
    May 6, 2009
    8
    Darkfall is not a game for those who do not enjoy long term charater and gameplay development, who do not enjoy pvp or actuall consequences to their actions. if you do... try darkfall, chances re you'll ike it.
  33. zem
    May 6, 2009
    8
    Unfinished game wich has the potential to be the best ffa-pvp mmo ever made, and is the best of his kind on the market right now.
  34. JC
    May 6, 2009
    9
    Overall, Darkfall is a relatively awesome game. It has many faults after two months after release, but it is still being refined as it goes, and the possibilities for the game are more than enough to keep me paying, even with the game lacking a handful of things. Eurogamer's initial review by Ed Zitron, however, is quite unfair, seeing as how based on server logs, he hardly played Overall, Darkfall is a relatively awesome game. It has many faults after two months after release, but it is still being refined as it goes, and the possibilities for the game are more than enough to keep me paying, even with the game lacking a handful of things. Eurogamer's initial review by Ed Zitron, however, is quite unfair, seeing as how based on server logs, he hardly played enough of the game to even realize he could hotkey weapons for faster weapon-switching. His review is a joke, and in my opinion, heavily biased against Darkfall. Reviewers like Ed shouldn't bother reviewing a game like Darkfall if they don't intend to give it a thorough review. (And even without server logs, certain statements Ed made obviously showed that he didn't spend 9 hours of in-game gameplay. The weapon-switching hotkeying as one example. Anyone playing 9 hours worth of actual INGAME playtime would have realized that.) I give Darkfall a 9, due to the current gameplay added with its potential. Expand
  35. BoddlerT
    May 7, 2009
    8
    Definitely a niche title for those who like "consequence" gaming. Character models and animations are relatively simple. Weapon models look quite good, and are uncommonly creative. Environment is graphically impressive, and the large world has many interesting and hand-crafted locations to explore. UI works quite well for its purpose, although there's a slight hint of Definitely a niche title for those who like "consequence" gaming. Character models and animations are relatively simple. Weapon models look quite good, and are uncommonly creative. Environment is graphically impressive, and the large world has many interesting and hand-crafted locations to explore. UI works quite well for its purpose, although there's a slight hint of "wheel-reinvention" in places (e.g. rotating a model 360 degrees during character creation is done with a slider instead of the conventional click-and-drag on the model). Keyboard controls do have rare moments of slow-responsiveness. All hotkeys may be rebound. Very large group pvp (150+) is functionally and graphically smoother than any other game in the genre that I have played. Expand
  36. BrianT
    May 7, 2009
    10
    I have been playing Darkfall since release and I'm completely addicted. There are slight flaws in the game just like any other new release mmo but AV has been making great patches constantly to remedy all issues. There are no games on the market that even compare to the hardcore playstyle this game offers. Just wandering around in the wilderness leaves you on edge listening to the I have been playing Darkfall since release and I'm completely addicted. There are slight flaws in the game just like any other new release mmo but AV has been making great patches constantly to remedy all issues. There are no games on the market that even compare to the hardcore playstyle this game offers. Just wandering around in the wilderness leaves you on edge listening to the sounds around you in case someone may be sneaking close by. I'm not a typical game fanboi but Darkfall has everything I am looking for. Risk vs reward. You can lose everything you've worked days for or gain everything from one great fight. Everyone must use actual battle tactics to offset friendly fire and watching shield blockers running ahead of archers in massive raid combat is just exhilarating. Everyone that wants a hardcore sandbox game should play darkfall. You'll see me on very day for at least 5 hours. Expand
  37. Matthew
    May 7, 2009
    10
    I love playing this game. Many times I've thought "What would I want my perfect mmorpg to be like?", and Darkfall epitomizes my ideas. No player levels, skills get better as you use those particular skills, player cities and towns, kill a mob and take his weapon instead of going "I see it in his hand right there, why can't I just reach down and grab it?", and player aiming I love playing this game. Many times I've thought "What would I want my perfect mmorpg to be like?", and Darkfall epitomizes my ideas. No player levels, skills get better as you use those particular skills, player cities and towns, kill a mob and take his weapon instead of going "I see it in his hand right there, why can't I just reach down and grab it?", and player aiming instead of character aiming. This is not be the game for everyone, but it's definitely close to my ideal game. Expand
  38. travisc
    May 7, 2009
    10
    Nothing out there has this feature list. This is a game for players who like difficulty, a nice fresh breath from a genre filled with much-too-easy gaming.
  39. Grayheart
    May 7, 2009
    10
    This game fills a niche market that has been void since UO, pre-tram, but makes it much better.
  40. JA
    May 7, 2009
    8
    I think the CORE of this game is awesome but it still has some room to sharpen things up. The developers seem to be on task and they listien to what the players want and usually have weekly updates. I would like to see more NPC's in towns and also wild life around the world to give it some life. I would also like to see weather, I think that would add to the game. In my eyes though, I think the CORE of this game is awesome but it still has some room to sharpen things up. The developers seem to be on task and they listien to what the players want and usually have weekly updates. I would like to see more NPC's in towns and also wild life around the world to give it some life. I would also like to see weather, I think that would add to the game. In my eyes though, this game will only get better! Expand
  41. seanw
    May 7, 2009
    9
    At minimum I can
  42. SamuelR
    May 7, 2009
    8
    This game is total fresh of breath air on the MMO scene due to it's Hardcore nature of PvP. Which can be very rewarding or very frustrating (in a good way). It teaches you to be cautious, travel in numbers and to be wary of certain parts of the world/guilds. If you Die in Darkfall you stand to loose everything you ventured out with so lessons are learnt quickly. The combat isn't This game is total fresh of breath air on the MMO scene due to it's Hardcore nature of PvP. Which can be very rewarding or very frustrating (in a good way). It teaches you to be cautious, travel in numbers and to be wary of certain parts of the world/guilds. If you Die in Darkfall you stand to loose everything you ventured out with so lessons are learnt quickly. The combat isn't your typical one click, it's more like an FPS than anything else as every sword swipe or mana missile needs to be aimed and timed correctly to achieve success on the battleground. Nearly 90% of in game items now are user made so the Economy is vital to the games success, even mounts are created by the user through a taming skill. Given only a few months this game has been released, it's seen huge updates to balance the game and improve it for the users (me included) and I hope they continue to do these major overhauls to keep the game's community thriving. Disregard Eurogamers review as he doesn't have even a few days experience in this game, I'd go on MMORPG and check out the 60 day review which sheds more light on the game. Is it worth checking out now? Maybe.. if you've loved Ultima Online for the same feeling of looting someones gear or loosing your own Darkfall will appeal to you. Those wanting a rounded experience with bug free environments and battles, I'd suggest you hold your cash for now and give it a few more updates. The Majority of issues have been fixed though, only small bugs remain. Expand
  43. elanp
    May 7, 2009
    10
    Great PvP game. Graphics are good, sounds and effects are solid, and the tense gameplay is something no other game creates as of now. Good work Adventurine!
  44. VelleityR
    May 7, 2009
    8
    Best sandbox PVP game out there. Fun PVP, Good community, worthy of investigation by anyone who likes the mmo genre.
  45. JoëlF
    May 7, 2009
    8
    Please do not take Eurogamer review into account, the reviewer spent barely 2 hours ingame and hated the game before playing. A lot of people love this game.
  46. BruceM
    May 7, 2009
    8
    I have played this game since March 5, it has one of the steepest learning curves I have ever seen but is well worth the effort to learn. It is shameful that Aventurine has been damaged by the sad rantings of an immature loser who didn't make an honest attempt to play the game...
  47. OdinT
    May 7, 2009
    10
    Excellent game and would recommend to everyone who enjoys PvP or a FPS style MMO. It is excellent with many features. Getting started takes a little time, but the initial investment is well worth it.
  48. ArpadV
    May 7, 2009
    8
    Full-loot, full-PvP MMO. Competitive, challenging, needs time to master. 6/10 on graphics, 10/10 on atmosphere.
  49. HishB.
    May 7, 2009
    9
    This game is a revolution of the mmorpg industry. You have to take time to play it. By the way, the eurogamer reviewer got killed too many times so that's why he gave it a poor score.
  50. JC
    May 7, 2009
    8
    Darkfall achieves what it set out to. Does it need work? Of course. But it is constantly improving and is the best MMO experience I have had in years. I think if things keep going like they are now I could give this game my first perfect 10 ever. It's just not there yet.
  51. HansiJ
    May 7, 2009
    10
    Best pvp-mmorpg since UO/AC... no doubt. Full loot, player skill based pvp (manual aim, friendly fire). No instances. An insanely huge handcrafted world with 15k+ players online. Sieges with more than 1000 players participating. What more can you ask.
  52. DaveA
    Aug 26, 2009
    8
    This game is for hardcore pvp players only. The FPS style combat mix with MMORPG and skill based leveling is refreshing. Some features like ally-damage, limited view when harvesting and the looting system making it hard to loot fast especially in combat (which all improve realism) will annoy the casual gamers but will please the more hardcore people. Joining a large guild might help to This game is for hardcore pvp players only. The FPS style combat mix with MMORPG and skill based leveling is refreshing. Some features like ally-damage, limited view when harvesting and the looting system making it hard to loot fast especially in combat (which all improve realism) will annoy the casual gamers but will please the more hardcore people. Joining a large guild might help to participate in the advanced city building / siege content. Expand
  53. CurtisG
    Nov 4, 2009
    10
    I have been thoroughly enjoying this game since the release of the EU-1 Server and have now been playing on NA-1 since it launched. This is a great game if you give it an honest shot, which means you have to start playing with the mindset that anything can happen. Also just so you know "anything" often does happen. I recommend you play this with a friend or two, heck bring as many as you I have been thoroughly enjoying this game since the release of the EU-1 Server and have now been playing on NA-1 since it launched. This is a great game if you give it an honest shot, which means you have to start playing with the mindset that anything can happen. Also just so you know "anything" often does happen. I recommend you play this with a friend or two, heck bring as many as you can because this game is a lot of fun if you can get a small group of friends together. A big part of this game is having to defend yourselves from other players, and a small group will help you guys to stay alive, and have the most fun. Hope this helped convince you to give this game an honest shot that is all I ask is give it a shot. It is definitely not for everyone but I think a fair number of people will like it, if given the chance to like it. Curtis Expand
  54. Phos
    May 21, 2009
    8
    This is a great game, has a lot of potential, though I have only played for two weeks.

    IN REGARDS TO EUROGAMER'S REVIEW. HERE IS SOME INSIGHT. http://forums.darkfallonline.com/showthread.php?t=185060 http://forums.darkfallonline.com/showthread.php?t=185733 http://forums.darkfallonline.com/showthread.php?t=185299 While the Darkfall team is of course going to be baised
    This is a great game, has a lot of potential, though I have only played for two weeks.

    IN REGARDS TO EUROGAMER'S REVIEW. HERE IS SOME INSIGHT.

    http://forums.darkfallonline.com/showthread.php?t=185060

    http://forums.darkfallonline.com/showthread.php?t=185733

    http://forums.darkfallonline.com/showthread.php?t=185299

    While the Darkfall team is of course going to be baised towards themselves, they have put forth a lot of information and detail about how wrong (yes WRONG) the EG review is. There are factual discrepancies and proof that can EASILY be used against the EG reviewer.

    I'm not asking to sympathize this game, but just to try it out, it has great potential. As an MMO, I hope to continue to play it.
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  55. Aug 23, 2010
    8
    This game is different. You can't treat it like a normal MMO like Guild Wars, WoW, Everquest ect. Pro's: This game is unique the combat can be fun and entertaining. The dev's are the most dedicated that i have ever seen almost constantly improving the game unlike other popular MMO's. Also the town/fort system in quite interesting if you get into it.
    Mixed: The Drop everything when you die
    This game is different. You can't treat it like a normal MMO like Guild Wars, WoW, Everquest ect. Pro's: This game is unique the combat can be fun and entertaining. The dev's are the most dedicated that i have ever seen almost constantly improving the game unlike other popular MMO's. Also the town/fort system in quite interesting if you get into it.
    Mixed: The Drop everything when you die system is interesting and also frustrating. you might come across were someone died and be able to get there stuff. But you might get killed later and lose that which you just got. The fighting system can also be a burden at points if you don't know what your doing but is something that you will learn overtime. there arn't many unique items but there are enough that you won't see another version of yourself.
    Con's: This game is a grind fest and the quest are uncreative. the UI could use some improvements and the graphics need a update. There is a little learning curve to it but can be overcome.
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  56. Jul 13, 2011
    10
    Go on youtube and look up some sieges/ pvp fights and stop reading everyones crappy reviews. You be the judge on the graphics and animations, i personally think this is the best mmo ever made
  57. HemickM
    May 8, 2009
    10
    A breath of fresh air into the MMO market. Bar none the best PvP MMO I've played since EverQuest launched Sullon Zek.
  58. BenS
    May 8, 2009
    10
    This game was everything I was looking for in an MMO, Full loot pvp, Large scale battles, politics, FPS play, and skill based mechanics.
  59. vangye
    May 8, 2009
    9
    Its an Awesome game. you have to risk everything everytime. you create the story though politics with other players, sieges are huge and if you can play them (cause there are huge amount of players) cause that need a hardcore pc (or lower graphics etc) then you will realize that you havent experienced anything alike. need some work on many aspects but still Aventurine deliveres many Its an Awesome game. you have to risk everything everytime. you create the story though politics with other players, sieges are huge and if you can play them (cause there are huge amount of players) cause that need a hardcore pc (or lower graphics etc) then you will realize that you havent experienced anything alike. need some work on many aspects but still Aventurine deliveres many patches and everything seems stable and smoother than ever. definitely must try it! Expand
  60. JorgeS
    May 8, 2009
    9
    I was following this game 1 year since we'll playing. This game is really really good for the loot, the pvp system, the exploration, the political system, etc. If you like the ultima online, the gameplay against the graphics this is your game.
  61. MasonP
    May 8, 2009
    8
    Great game - some parts have to be improved but overall the game depth is awesome if you like PvP and pure Adrenaline.
  62. NathanS
    May 19, 2009
    8
    The game is certainly not without its flaws, but definately worth at least a try. Overall gameplay is fun beyond the initial grind, with its unique loot system, skill based leveling, and overall giant difference between traditional MMOs and Darkfall. If you haven't looked into the game, you really have no business buying it.
  63. CD
    May 24, 2009
    8
    Good game if you are in for the long haul. If you are looking for something to play for a month or two look else where. If you are looking for a game to play for 6+ months, you love PvP, and you enjoy long term character development this is the place to be.
  64. StevenW
    May 5, 2009
    8
    This game takes a while to get used to, but is incredibly enjoyable. Although there seems to be more grind than you can measure, the pvp combat is thrilling. The variety that is available in the skills and combat trees is amazing and the world is varied and complex. The size is immense and every moment can be spent exploring new places or fighting familiar foes both player and npc alike.
  65. ChuckR
    May 6, 2009
    8
    While definitely not the most polished game I have, it is by FAR the most fun I have had since the first month of EQ rallos zek(back when it was full loot) Is it a grind? yes Is it buggy? yes Do I get pissed off when 2 hours of work goes down the drain because someone killed me? Yes If you would have asked me to rate the game one month ago I would have given it a 5 but now that the While definitely not the most polished game I have, it is by FAR the most fun I have had since the first month of EQ rallos zek(back when it was full loot) Is it a grind? yes Is it buggy? yes Do I get pissed off when 2 hours of work goes down the drain because someone killed me? Yes If you would have asked me to rate the game one month ago I would have given it a 5 but now that the politics are in full swing I have to give it a 8. The feeling that the large scale wars provide can not be matched by any other game for me. Rolling up with 120 people in boats and just murdering another clan, knowing you destroyed hours of their hard work. This can not be matched in any other fantasy game currently. (I do not like scifi or flying spaceships so EVE does not compare for me). Expand
  66. mattprivate
    Jul 12, 2009
    9
    Simply the best MMOG on the market. Completely breaks the mould of "generic WOW-clone" that the genre has devolved into for the past few years.
  67. Jul 19, 2011
    10
    This game is a great game, but definitely not a game for everyone. If you are used to the â
  68. Dec 31, 2011
    8
    This game bring a fresh air with new ideas to mmorpg genre but i think Aventurine has not the human resources to support them. The game is a hardcore pvp in a completely danger open world and in this game you will live some of the most massive battles in mmo. All of us the veteran of the game we wait for Darkfall 2.
  69. Apr 5, 2012
    10
    Darkfall is one of the last vestiges of hardcore online gaming to experience, and to top it off it has an active user base that is extremely helpful. Are you tired of the boring experience current being offered by massive multiplayer online games. In reality, if you're a gamer, you've gone through hours and hours of gaming looking for an experience that is offered by Darkfall. You've gotDarkfall is one of the last vestiges of hardcore online gaming to experience, and to top it off it has an active user base that is extremely helpful. Are you tired of the boring experience current being offered by massive multiplayer online games. In reality, if you're a gamer, you've gone through hours and hours of gaming looking for an experience that is offered by Darkfall. You've got to hand it to the developers because they've got the equation down right. Crafting from start to finish
    Economy where currency holds its value
    PvP with corpse looting

    These three things make for an experience not found since the days of early Ultima. The risk is the reward of this game and it's great to see people who hate it, because it's really not for everyone.
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Metascore
tbd

No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 1 out of 2
  1. Its skill system is like a twisted version of EVE Online's, without the intricacy or CCP's talent. Its mise-en-scène is somewhere between the grittiness of Conan and WAR's orcs and humans. Underneath the lack of originality, there's a hole where the game should be: a loose, incongruous mess of bad controls, horrible user interface, and broken combat system.
  2. Darkfall is definitely a good MMORPG. It's not for the new massive online game players, because the learning curve could be considered extreme and the PVP is based on the FFA loot system Ultima Online had, but hardcore players should enjoy their journey around the biggest world ever created for an MMORPG.