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8.6

Generally favorable reviews- based on 4553 Ratings

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  1. Apr 15, 2016
    7
    The game itself seems rather good, with fairly challenging elite-class enemies and bosses to elicit your adrenaline secretion, but as far as PC port is concerned, this is still an insult, albeit improved in comparison to the predecessors.

    When molding your character's facial traits, there's no way to drag the cursor along the sliding bar; all you can do instead is to tap it to the left
    The game itself seems rather good, with fairly challenging elite-class enemies and bosses to elicit your adrenaline secretion, but as far as PC port is concerned, this is still an insult, albeit improved in comparison to the predecessors.

    When molding your character's facial traits, there's no way to drag the cursor along the sliding bar; all you can do instead is to tap it to the left or right bit by bit, just like using a gamepad. The ingame and menu-screen hints for control are still indicative of gamepad buttons only. It never switches to keyboard/mouse icons even when you don't plug your gamepad in, while most other PC games at least support two different sets of control hints.

    The graphics look decent but some texture suffers from reiteration, which is a problem present in DS2 and is just less severe this time. But the optimization doesn't seem reasonable given the graphical quality not being so high.

    The control itself is very responsive though, with either kb/m or gamepad, but with either device, there's a bug of occasionally inducing a constant activation of key 'A', making you walking left without you pressing it, or alternatively, when the gamepad is used, it'll make you constantly do the move assigned to button 'LT'. This is really annoying. Plus, the mouse will move the camera in a very jagged way. Some smoothing is indeed required.

    On the whole, the game needs some patches to justify it being on the PC. But a large portion of problems are very likely to remain unresolved, considering this is a FROM game.
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  2. Apr 22, 2016
    7
    Its a huge improvement to DS1+2. M+K Controlls work good. Yes there are XBox promps, but that isnt a big deal cause you can remap everything (but still a lazy move from FROM). When you set your Controlls and played 1-2h you can move and fight without Problems. Again "our" Press dont say anything about it (just:"use a controller", which is not necessary) When you use a sweetfx preset, theIts a huge improvement to DS1+2. M+K Controlls work good. Yes there are XBox promps, but that isnt a big deal cause you can remap everything (but still a lazy move from FROM). When you set your Controlls and played 1-2h you can move and fight without Problems. Again "our" Press dont say anything about it (just:"use a controller", which is not necessary) When you use a sweetfx preset, the Game looks realy good. Its still a very difficult Game, but its more fair than the first Games. More Bonfires and shortcuts makes it more Fun. I didnt like DS2 and hated DS1 for its lack of Quality in Case of PC Standarts. But when im honest, DS3 is a good Game. The Camera sometimes sucks when you have a Wall in your Back, but the PC Controlls work. I defeated 9 Bosses at this Point. I realy enjoy it and i was a DS Enemy because of the horrible PC Releases in the Past, but here you can go for it if you play with K+M. Expand
  3. Apr 12, 2016
    7
    Gameplay seemed alright. Like a mix of Bloodborne and DS1.

    I would like to tell you more about the gameplay and world of DS3, but i can't. It crashes so often that i can't be asked to bother anymore. Crashes occured randomly, most likely when bonfires where involved. Graphic settings, especially lightning, on low help a great deal but there's still the chance that the game will randomly
    Gameplay seemed alright. Like a mix of Bloodborne and DS1.

    I would like to tell you more about the gameplay and world of DS3, but i can't. It crashes so often that i can't be asked to bother anymore. Crashes occured randomly, most likely when bonfires where involved. Graphic settings, especially lightning, on low help a great deal but there's still the chance that the game will randomly crash if visiting a bonfire.

    The issue mentioned above will eventually get fixed but was already known by the time review builds where out. I So, what did they do in the four weeks it has already been released in japan and the two months in which preview builds where out? Was the whole thing just to create coverage instead of creating a meaningful day one patch? I don't have any idea. But for me and many others, the game is barely playable.
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  4. Feb 1, 2018
    7
    If you're a fan of Monster Hunter, this is basically Monster Hunter on rails. Instead of learning monster attack patterns to more easily harvest that monster for parts before moving on to the next, you learn level segments until you can move on to the next. It's not a bad game, but I didn't really feel any drive to keep going . I didn't find the story or the settings interesting enough toIf you're a fan of Monster Hunter, this is basically Monster Hunter on rails. Instead of learning monster attack patterns to more easily harvest that monster for parts before moving on to the next, you learn level segments until you can move on to the next. It's not a bad game, but I didn't really feel any drive to keep going . I didn't find the story or the settings interesting enough to want to continue this game for very long and the meager level up bonuses just didn't feel exciting. Expand
  5. Apr 25, 2017
    7
    Realy boring combat just hit and roll hit and roll, ill give it a 7 because it is still a good score, could have more difficulty options and a hc mode if character dies then its the end of it.
  6. Dec 1, 2017
    7
    Unfortunately most complains revolve around the PC port and controls. Honestly, if you've played DS1 and DS2 ports, then DS3 port will look positively fantastic. And M&K controls...they're fine. At least the game doesn't need any third-party tweaks and patches this time around.

    But who cares about bugs and control issues in a Dark Souls game? The series has always been about four
    Unfortunately most complains revolve around the PC port and controls. Honestly, if you've played DS1 and DS2 ports, then DS3 port will look positively fantastic. And M&K controls...they're fine. At least the game doesn't need any third-party tweaks and patches this time around.

    But who cares about bugs and control issues in a Dark Souls game? The series has always been about four gigantic virtues - the combat, the vibe, the surprise/exploration, the on-line element.

    Demon's Souls, DS1, DS2 Scholar and Bloodborne always delivered fully on all fronts. DS2 needed all the DLCs and a light remake to achieve it but now it's an excellent game. Unfortunately DS3 delivers only on the combat. Everything else feels incredibly disinterested and by-the-numbers. For casual fans or people who came to the franchise only now it won't matter, they don't know any better. But if there's anything that can absolutely kill a Souls game....it's the lack of soul.

    Dark Souls 3 is a Souls game without a soul. Playing any other FromSoft game you can feel the love and care, the attention to detail, the delightful secrets, little surprises and devious tricks. DS3 is not completely devoid of those but you can palpably feel that this time around the developers just wanted to make the product and ship it out. After all Miyazaki said many times he doesn't want to make another Souls game and it shows. DS3 almost feel as if it was outsourced to someone else - they met the minimum requirements for a solid Souls game but didn't add much more.

    Parts of the game even feel like unfinished stumps - the poise system is clearly a makeshift solution of someone who just can't make heavy armor work properly, there's a system for absolving sin but no sin mechanics, the covenant system is much simpler and worse than even in DS1 which is just shocking. The New Game + is incredibly phoned-in, especially after the excellent NG+ system in DS2. The world is even more linear than in DS2, and all this after the stink the community raised in reaction to DS2. As if From didn't care anymore.

    All in all, DS3 is a skillfully animated corpse. The body still moves fine and may even fool newcomers but there's no soul anymore. Vast majority of the old delightful, devious playfulness, inventiveness and spirit is gone and what we are left with is mostly a polished mass market product. A difference between a fabulous dish by a French master chef and the same dish prepared by KFC - the calories are still there but most of the flavour and surprise is gone.
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  7. Apr 14, 2016
    7
    I got 1 simple question: are you guys selling game or some broken code for this game. My best expirience so far is constantly crashing. CRASH after CRASH after CRASH!! I know this game is sort of ideal, but i can`t play it, because its simple unplayable. Pity as hell. (also no 16:10 support)
  8. Apr 13, 2016
    7
    Graphics are pretty damn good. The design of the game is top notch, probably no one does it better than From. The atmosphere is really great, you only feel relatively safe in Firelink so the game has that feel of dread about it which is pretty damn awesome if you ask me.

    That being said, the movement of the character and movesets felt empty. There is little to no turn rate and no
    Graphics are pretty damn good. The design of the game is top notch, probably no one does it better than From. The atmosphere is really great, you only feel relatively safe in Firelink so the game has that feel of dread about it which is pretty damn awesome if you ask me.

    That being said, the movement of the character and movesets felt empty. There is little to no turn rate and no transition between the turning so the character feels too light. There is no weight sense. Also, since I'm playing via a kb+m and not a controller, the camera can sometimes be erratic especially when you try to lock on a mob so I gave up locking on altogether.

    The game was way, way too easy. I cheesed most of the bosses in one or two tries. The mobs were a bit harder but but it's only because of their number and I never felt too much in danger of them and most of the deaths from them were my own dumb mistakes and not the AI of the mobs.

    All in all a solid 7/10 which may seem like a bit low for a AAA game like this but it's really not
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  9. May 13, 2016
    7
    Feels a bit rushed and uninspired, but it's nevertheless an enjoyable experience. It is basically Dark Souls 2 minus the amazing level design and the interesting bosses. A lot of boss fights were ruined in this game, so that leaves us with maybe 4-5 fights that are actually well-designed and enjoyable.
  10. May 11, 2016
    7
    The thrill is mostly the same, which is a good thing.

    However the improvements are minimal. 1. The stage design is extremely linear, with many dead ends leaving you feeling dissatisfied. Gone is the fluid stage design in part one that linked the world together in a way that left you in awe. 2. The hub from demon's souls is back and that bring a welcome and homely feel. 3. The
    The thrill is mostly the same, which is a good thing.

    However the improvements are minimal.

    1. The stage design is extremely linear, with many dead ends leaving you feeling dissatisfied. Gone is the fluid stage design in part one that linked the world together in a way that left you in awe.

    2. The hub from demon's souls is back and that bring a welcome and homely feel.

    3. The resistances do not have logic. Like fire resistance linked to strength, and vigor linked to frost etc... Logic satisfies players through suspension of disbelief.

    4. They should have added more stats and made more ways of play available. for instances power a stat like stability can definitely change how you play the game, or weapon knowledge can increase the amount of techniques to a weapon. A thief should be much more like a thief from dungeons & dragons, with stealth movement, and powerful counters and back stabs, surprise attacks. maybe not even a great PvE Character. as well, a mage should be more unique.

    5. Researched a few more moves on the sword combinations. These techniques are not hard to find. I find some of the combinations like for the straight sword too basic. The could even have added one or two more stances, perhaps a strong defensive stance, and an extremely mobile one that alllows for faster attacks.

    6. they could have added a "throw" or disarm technique for when you get in close

    6. The could have had different degrees of backstabs depending on how well you sneak up and your angle of attack, but instead its the same recycled back stab animation. At least in Demon's souls's there was a legitimate sword technique used in the back stab even if it wasn't the prettiest one.

    7. The magic is way to simple and could definitely take notes from world of warcraft for mage spells. Imagine having blink and frost nova. I understand they were afraid to make mages powerful, but this is dark souls THREE, at this point it is time to take it to the next level and with enough careful design and balance they could have made an amazing game for magic users too. If anything fire, lightning, magic resistances should have been related to a magic, intellect, or resistances stat, or both.

    8. I'm not feeling the focus points and when other players seem to use them in PvP they seem to be soo vulnerable and easy to hurt..

    9. Poison is annoying. It doesn't make sense that a guy hitting your shield poisons you.
    At this point I am just finishing the road of sacrifices. I will return to update this review.
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  11. May 16, 2016
    7
    Pretty fun game but having some issues with fps drops. But besides that enjoying the game. But if you like the other Dark Souls game, you will enjoy this one.
  12. Apr 22, 2016
    7
    Pretty good game overall.I would have liked to give it a higher score but it doesn't have enough of an original feel. After sinking 100+ hours into DS1 and DS2 (as well as a playthrough of Bloodborne) there just isn't enough different about it for me to give it a higher score. It felt more like a continuation of DS1 and DS2. Ember form instead of hollow...okay I guess. Weapon art insteadPretty good game overall.I would have liked to give it a higher score but it doesn't have enough of an original feel. After sinking 100+ hours into DS1 and DS2 (as well as a playthrough of Bloodborne) there just isn't enough different about it for me to give it a higher score. It felt more like a continuation of DS1 and DS2. Ember form instead of hollow...okay I guess. Weapon art instead of power-stance...not bad, but not real innovative either. Onion knight instead of...oh wait, that's been done...

    Good graphics, good combat, level design, and bosses. This is a challenging game that you won't breeze through if you are careless. Like all the Souls games most of the difficulty is fair give or take a few areas. Again, this is not a game for a casual button mashing gamer. DS3 will not hold your hand so if you are easily enraged by video games then this probably isn't the game for you.

    Was not impressed with invasions. 9 times out of 10 it was 3v1. Hopefully they will patch it so that invasions are a little more fun rather than a 3v1 stunlock fest. -1 point

    Way too much fan service to DS1 for my taste. Would like to have seen more original thought put into it. -1 point.

    Also, I wish that certain NPC plot lines were a little easier to follow. It is very easy to do something out of order or overlook something and not get to follow a NPC through the game. Lore is a bit complicated to truly understand as is; so it is a real bummer when it's lost by not doing something correctly/in order. -1 point

    I'm sure there will be DLC for it coming out within the next year. However, I think I will personally wait until I can get it for a discount. This series has run it's course and it's time for something new.

    Overall this was a great game to end a great series with. I have thoroughly enjoyed it and I will also enjoy putting it to rest. I can't wait to see FROM is going to do next!
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  13. Dec 10, 2018
    7
    Первый дарк который я играл кое-как. Все на месте, ига нормальная, но как-то "обычно".
  14. May 22, 2016
    7
    I am a fan of the series (i have to state that before I begin)

    The good: -graphics -design -music -atmosphere -weapons -lore -NPCs -Bosses -online is great and fast The bad: -worlds feel small -mobs arent as challenging as previous games -badly made leveling up system (poise is pointless) -not much you can do with builds (feel free to correct me on this one) -armor not
    I am a fan of the series (i have to state that before I begin)

    The good:
    -graphics
    -design
    -music
    -atmosphere
    -weapons
    -lore
    -NPCs
    -Bosses
    -online is great and fast

    The bad:
    -worlds feel small
    -mobs arent as challenging as previous games
    -badly made leveling up system (poise is pointless)
    -not much you can do with builds (feel free to correct me on this one)
    -armor not that great (design wise as well, I felt the previous games were better)
    -some questlines are unrewarding and almost all questlines end halfway through the game (this could be a good thing)

    a bit spoilery here

    Summary: I loved the atmosphere of the game, and I also really liked the questlines for the npcs, as well as how unique each npc was (I didnt like the npcs in dark souls2 as much, best so far were in demons); I like how they all gathered the same way they gathered in the nexus

    The bosses were cool (in dark souls 2 the bosses were bland, but in all others the bosses were epic).
    What I didnt like is how quickly a world ends, and how all over the place the game was. Demons had worlds (which I liked), dark souls 1 had amazing level designs where you felt that everything was connected and you felt satisfied when you found a shortcut. Dark souls2 level design wasnt as good but atleast the levels were big. Dark souls 3 levels are really small compared to the series (or atleast this is how i felt), and the levels dont seem to be that connected, it relies too much on the bonfire.

    The leveling up in this game was strange, which is paired with the combat, my main issue is splitting the leveling up points into way too many categories, and that poise means nothing. Increase your poise as much as you want, wear the heaviest armor and you will still get staggered by a tiny sword from its first hit.

    The FP system was a nice introduction, but it was really shallow, weapons lacked a bit of depth (bloodborne spoiled me with that one). Also, I noticed that some halberds (classified as halberds) had the same/similar move set to spears :/

    The online system was the best in this game though, really connects quickly (ignoring the stupid dark moon grinding)
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  15. Apr 16, 2016
    7
    Dark Souls III, as a hardcore fan of the series I was expecting this game to the freaking game of year hands down, but no.. tbh i would have given it a 6/10 but hey im a hardcore fan.

    Dark Souls III graphicaly and depth wise is fantastic but the game bears way too many similarities in terms of areas, boss and mobs to bloodborne and dark souls I. I beat the game in 20hrs, all bosses and
    Dark Souls III, as a hardcore fan of the series I was expecting this game to the freaking game of year hands down, but no.. tbh i would have given it a 6/10 but hey im a hardcore fan.

    Dark Souls III graphicaly and depth wise is fantastic but the game bears way too many similarities in terms of areas, boss and mobs to bloodborne and dark souls I. I beat the game in 20hrs, all bosses and collecting 80%of the items. Im not saying im good coz im not but really?.... Its still fresh in some areas but some only.

    One of the biggest grip about bloodborne was its pvp was not very lasting, I expected dark souls 3 to have pvp more fantastic than dark souls 2 but dam i was so wrong. around 80% out the time for a red phantom, u are up against 4 phantoms including the host, matchmaking is terribly slow and lag is everywhere. This is further exacerbated by the PS4 edition's frame rate drops in major pvp areas and the terrible network that sony forced us to pay for. I kinda feel miyazaki sucked so bad at pvp that he hated red phantoms and cursed them to be slaughtered forever, dark souls 3 is that cursed.

    To sum it up, buy the game if you did not play bloodborne at all, hate pvp and only play offline, play on the pc, and only when there are discounts.
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  16. Tgc
    May 13, 2016
    7
    The game itself is close to 10. However I can't say the same about port. It is better than DS1&2 but still there are plenty of bugs, performance and interface issues.
  17. May 17, 2016
    7
    I'd say it's mediocre. I enjoyed DS and DS II way more than this. Luckily the Game Dev's weren't that retarded to go for denuvo. Which ended up spending more time/money into the actual Game.
    Wouldn't buy this Game, i'd recommend to buy DS2 Scholar of the first Sin edition.
  18. Oct 18, 2017
    7
    This review contains spoilers, click expand to view. All the content of this game has been lifted and rehashed from previous FROMSOFT titles, barring the bosses. The content that isn't directly copied from another title is instead based on, or reminiscent of the previous games. This comes off as lazy to me and made me cringe constantly throughout my first playthrough. The game feels very dead (or soulless, if you will) outside of one, or maybe two playthroughs maximum, at which point you'll likely ask yourself why you are not just playing one of the unique previous games instead. This is not the souls game you will be coming back to years from now or playing through many times over.

    With the exception of the multiplayer, (not something I partake in) this is a good game. There is some new lore for you to think about while you are playing the game even if it does retcon the others, the bosses are generally good, the level design is excellent as always and the game looks nice. The new challenges were fun to tackle in the beautiful new areas paired with an excellent soundtrack. Just do not expect to be able to put the same time into this game as many like I were able to put into a game like Dark or Demon's Souls.

    Some examples of the rehashed content (non-exhaustive):
    - Karla is identical to Yuria from Demon's Souls. She is wearing the same outfit, sitting in the same position, rescued in a similar fashion, has the same voice actor, sells the same items, functions the same, warns you of dark magic identically, speaks similarly. She is identical in everything but name.
    - The blacksmith is the one of the same name from Dark Souls. He uses the same animations from Dark souls and has the same voice actor.
    - Champion Gundyr - Old King Doran
    - Siegward - Siegmeyer
    - Irina - Rhea
    - Orbeck - Freke's Apprentice
    - Irithyll Dungeon - Tower of Latria
    - Eygon - Garl
    - Stormruler
    - Siegward taking the same role as Biorr during the Yhorm encounter.
    - Many enemies (from the swamp in particular) look as if they are unused or cut content from Bloodborne.
    - Sister Friede is an amalgamation of many bosses from previous titles; combining moves from Lady Maria (Bloodborne), Gehrman (Bloodborne) and Crossbreed Priscilla (Dark Souls).

    This list could sadly exceed the character limit...

    Maybe this was supposed to be a throw back to fans, fan service, or just laziness? We could have had new content here but instead we have some from another game where it was arguably done better. Some of this kind of stuff is great when it's subtle and as a display of homage, but when it's in this large of a quantity it makes me feel like they were just out of ideas. You can't just ride the coattails of another game forever. That's not what made the other titles great. I'm happy this will be the last entry to the series.

    UPDATE: DLC for FROMSOFT titles is usually the best content in its respective game. DaS3 fails miserably here on living up to this expectation. It could have been the saving grace for this title but the DLC was such a huge disappointment that I don't even want to write about it. This is not the quality we've come to expect.
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  19. Apr 17, 2016
    7
    is a very good game with excellent graphics soundtrack first but lacks a little in the plot of the game have forgotten that they are not only graphics but in conclusion game is a game that should get
  20. Apr 24, 2016
    7
    is a very good game with excellent graphics soundtrack first but lacks a little in the plot of the game.
    At other times, especially if you're a previous Dark Souls, it's a bit underwhelming in the mapping of the world, and the difficulty isn't quite the same as prior releases (not dumbed down as such... it's difficult to put a finger on i
  21. Aug 19, 2016
    7
    Souls games are quite challenging which is somewhat appealing but here are some cons:
    Platforming is terrible
    Alot of hard bosses simply have misleading attack animations you have to memorise to dodge properly and/or mess with your camera and/or your locking of said camera onto the boss. This feels cheap and uninteresting. Going through packs of trash mobs can be frustrating as they
    Souls games are quite challenging which is somewhat appealing but here are some cons:
    Platforming is terrible
    Alot of hard bosses simply have misleading attack animations you have to memorise to dodge properly and/or mess with your camera and/or your locking of said camera onto the boss. This feels cheap and uninteresting.
    Going through packs of trash mobs can be frustrating as they stagger you over and over, especially when you realise you can just run/roll past everything
    You get hit through walls

    I would say DS3 is a better souls game:
    Better graphics
    Faster paced gameplay, the 10s animations of ds1/2 were killing me
    The PC version actually works out of the box for once, although it still feels like a poor port when you see controller controls everywhere
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  22. Mar 15, 2017
    7
    I'm a fan of the series, however, this time Dark Souls 3 didn't deliver. Controls and combat are not as good as Bloodborne. Bosses are extremely easy and bland. They have too little freaking HP. It was a good experience when playing on PC with the visuals and smoothness. That's about it. Nothing special nothing new nothing jaw dropping that I would consider it a great/must buy.
  23. Jul 5, 2018
    7
    Superb game! Very well crafted, very immersible and dark climate! that looks and feels like dark fantasy medieval Europe. But, its too difficult, too punishing, that makes the game not fun, after you died sometimes you still have the will to fight and continue. but after a lot of frustration mostly of player who are not hardcore gamers, will run out of expectations... thats bad, in mySuperb game! Very well crafted, very immersible and dark climate! that looks and feels like dark fantasy medieval Europe. But, its too difficult, too punishing, that makes the game not fun, after you died sometimes you still have the will to fight and continue. but after a lot of frustration mostly of player who are not hardcore gamers, will run out of expectations... thats bad, in my opinion that game would be fix if the curve of difficult would be changed. but thats my view! I did not remember a game that difficult on that modern era! Expand
  24. Apr 1, 2017
    7
    A good game with excellent difficult, good history, graphics, game mechanic, but i never will understand why this game only have music in bosses fights!! Im not agree with Miyazaki about this, Dark Souls saga must have music on their stages, imagine a wonderfull music when you arrives on Boreal Vally....
    After you complete the game there's nothing to do, collecting update for rings is
    A good game with excellent difficult, good history, graphics, game mechanic, but i never will understand why this game only have music in bosses fights!! Im not agree with Miyazaki about this, Dark Souls saga must have music on their stages, imagine a wonderfull music when you arrives on Boreal Vally....
    After you complete the game there's nothing to do, collecting update for rings is boring and complete secondary missions for npc rewards not bring a big satisfaction, the camera for some bosses fight is awful, the control feels very old like classic resident evil games and Dark Souls 3 difficulty is not so big like other people says, is a good game but not perfect.
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  25. Jun 5, 2017
    7
    +
    1. Мимик повеселил меня, когда попытался открыть в первый раз этот сундук, с мобами полный порядок — интересные
    2. На пк игра смотрится весьма красиво. - 1. Атмосфера создает духоту, в сравнении с атмосферой в Bloodborne. 2. Боссы дались очень легко. Вывод: Лучше играть в Bloodborne
    +
    1. Мимик повеселил меня, когда попытался открыть в первый раз этот сундук, с мобами полный порядок — интересные
    2. На пк игра смотрится весьма красиво.
    -
    1. Атмосфера создает духоту, в сравнении с атмосферой в Bloodborne.
    2. Боссы дались очень легко.

    Вывод: Лучше играть в Bloodborne
  26. Aug 18, 2023
    7
    This review contains spoilers, click expand to view. Otro mundo que ya no es lo que era, que hubo tiempos mejores, que los enemigos solo son resquicios de lo que fueron, que si la llama otra vez, que no es Gwyn ahora es una mezcla de todos...
    Dark souls 3 es lo que nunca tendría que haber sido. Es un juego que sería muy bueno si no hubieran existido antes Demon souls, Dark souls y Dark souls 2 pero, su problema es que ya han estado ellos aquí antes.
    Quizás es eso, que llevo muchas horas jugadas a los antiguos juegos de esta saga, por eso ya no me sorprende ver nada de lo que me enseñan en este. La historia es más de lo mismo, los atajos no están nada trabajados (muy vagos, simplemente una puerta más al lado de una hoguera), el combate es más rápido y ¿fácil?. Es el primer souls donde muero en mi primera partida menos de 5 veces, nunca me había pasado algo así. Los enemigos son fáciles de esquivar y predecir, se sube muy rápido de nivel, se consiguen las mejoras de la espada muy rápido (hay mucha titanita por todos lados)...

    No sé, tengo ganas de jugar a un souls donde todo esté en ebullición, donde el mundo esté vivo, las ciudades llenas de gente, donde los enemigos sean algo importante y no resquicios de lo que fueron. Tengo ganas de llegar a una zona y no ser yo el que intente o no seguir con la llama, tengo ganas de que no me den el mismo dark souls pero con un número nuevo al final del nombre.

    El juego en si está bien, pero si has jugado a los anteriores recientemente te puede aburrir. Por lo menos es rápido de pasar, mi primera run fue de 17 horas, mi segunda de 22 horas para conocer más lore y mi tercera haciéndolo todo más directo de 12.
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  27. Dec 10, 2019
    7
    TL;DR: Fan service.

    For many years, I thought that Dark Souls II was the worst game of the triology. But after play Dark Souls III, I changed my mind. The game is very beautiful, have good bosses and the level design is awesome. But there's too many fan service to cover some mistakes. The weapon art is ridiculous. While in Dark Souls II you have a good Power Stance, in Dark Souls III
    TL;DR: Fan service.

    For many years, I thought that Dark Souls II was the worst game of the triology. But after play Dark Souls III, I changed my mind. The game is very beautiful, have good bosses and the level design is awesome. But there's too many fan service to cover some mistakes. The weapon art is ridiculous. While in Dark Souls II you have a good Power Stance, in Dark Souls III every sword looks like an acrobatic pole. Seriously, just press one button and your character do three backflips, one twist and finish doing burpees. The optimization is also bad in consoles, I noticed that when I reached some areas and I thought I was playing Dark Souls I and trying to rush in Blighttown. And the farming is very broken too. I spent almost 20h farming covenant items (and i didn't complete the farm!), and I was using all discovery boosts avaiable in the game. The DLC's are very good though, with very hard boss fights (I hate you Sister Friede) with a beautiful level design.
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  28. Dec 31, 2019
    7
    good gamne, very good, not ass game i watch every year in decade. recomend to everi pepel.
  29. Apr 3, 2020
    7
    Great atmosphere. Some bosses are great, and some are super dumb. The game also infuriates rebirth points that separate the boss and you, where there are a bunch of mobs. But the game still turned out very good
  30. Dec 11, 2022
    7
    The fun and atmosphere of this game is hard to explain
    I can't say that the graphics are good, but the unique art and atmosphere make the game more delicious
    The direction and action of the Battle of the Boss show a good perfection that is hard to see in other games
Metascore
89

Generally favorable reviews - based on 56 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 56
  2. Negative: 0 out of 56
  1. Dec 1, 2016
    90
    Despite an inconsistent frame rate once again hindering the console versions, Dark Souls III is still an undeniable success. Before playing, we felt ready to say goodbye to the series, looking forward to whatever From Software gave us next. Yet after finishing, it's hard not wanting more. Few companies can craft a world so completely enthralling. Whether you've played every entry, started with Bloodborne, or are brand new, this is a game you should absolutely make time for.
  2. CD-Action
    Jun 29, 2016
    85
    Everything about Dark Souls III is great, but it fails to push the series forward. Bloodborne and both previous Souls squash it in terms of ambition. DkS3 is like a compilation album by your favorite band – you enjoy listening to it because you love these songs despite having heard them so many times before, but there’s no room for even a tiniest surprise. [06/2016, p.34]
  3. Jun 6, 2016
    82
    It seems that From Software has finally realized that bad game design decisions were a poor addition to an already uncompromising game, and fixed them, while keeping the same level of ruthlessness.