- Publisher: Ubisoft
- Release Date: Mar 20, 2002
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- Critic score
- Publication
- By date
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It bored me a bit. Without any real history or story behind the factions fighting, I just felt kind of disjointed the entire time I was playing.
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Game InformerA been-there-done-that title that does pretty well by itself. [May 2002, p.93]
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A typical RTS with some atypical races. It would be a nice introduction to the newcomer to the genre, and veterans of this mode or warfare will find it challenging.
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In the AI department, Dark Planet is consistently inconsistent.
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Sports some of the best visuals you'll find in a strategy game, real-time or otherwise... [but features] one of the most annoying user-interfaces for any strategy game in recent memory.
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Computer Gaming WorldCall it a "StarCraft" homage, call it a "Starcraft" clone, Dark Planet is still a good, entertaining RTS. [June 2002, p.90]
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DP:BfN has numerous elements that make the game cumbersome to play, and drain it of enjoyment.
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It also has an interface that seems designed to shield you from actually playing the game.
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PC GamerThere's not an original idea in this competent but dull game's pretty little pre-programmed head. [June 2002, p.61]
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Could be a solid RTS if not for the lack of story and the cluttered and variant interface.
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One of the worst real-time strategy games Ive ever played.
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Superior graphics...but its poor interface, repetitious campaign modes and unchallenging AI has relegated it to just another also-ran.
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That is the real problem with Dark Planet, it doesnt do anything that might keep me interested in playing it (and with over 40 missions it should be trying to).
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A prime example of how amazing graphics can't make up for lackluster gameplay.
Awards & Rankings
User score distribution:
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Positive: 5 out of 10
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Mixed: 4 out of 10
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Negative: 1 out of 10
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Feb 28, 2016
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Nov 20, 2019
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JefferR.Aug 13, 2008Fantastic, ahead of it's time visuals. Under appreciated.