- Publisher: The Adventure Company
- Release Date: Jul 25, 2003
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Eschews the normal audiovisual glitz in favor of something truly rare in computer games: a deep and compelling story that is worthy of a good novel.
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A very well-designed ghost story from a very promising developer, and well worth the purchase for suspense and first-person fans.
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Proves that gameplay and story can (and always should) supersede flash and that a game does not need a big budget to tell a great story.
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Cheat Code CentralIt's full of puzzles, investigations, exploration and the supernatural but there's a lot less action in it than you would expect for an action game.
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Computer Games MagazineDelivers good, slow-boil tension wrapped around an interesting mystery in an atmospheric setting. [Dec 2003, p.95]
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Computer Gaming WorldThis game's perpetually unnerving ambience, interesting puzzles, and unique ghost story may very well help you forgive its graphical flaws. [Nov 2003, p.129]
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Despite all my griping, Dark Fall really is an impressive first effort for the one-person design team and is actually better than some recent big-company releases. I'm not sorry I played it but neither am I gaga over it. How's that for decisiveness?
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It won't change the way adventure games are designed, like Myst did, but it is gripping and well-crafted.
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It has lots of style and substance.
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The crucial fear-factor is missing, the sense of fight, flee or die that makes survival horror so effective.
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If you love a good mystery and want to feel your skin crawl, Dark Fall is your game.
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A slow, repetitive game released way past its prime. It's a shame really, because it had the potential to be so much more.
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Not a huge game, taking about twenty hours to finish in all, but is packed with some of the scariest moments I have encountered in my gaming life.
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Most of today's crop of gamers will be left disappointed by the point and click game play, static environments, and the overwhelming amount of text to read.
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Breaks no new ground and puts too much emphasis on puzzles, but its meticulously detailed world and paranormal detective story generally keep things entertaining.
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It's driven by the sort of maddening adventure game logic that had a hand in killing the genre. But there's no denying this is part of what defined the genre: clever (and often implausible) solutions from some weird corner of the brain most of us never exercise.
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The repetitiveness of the locations is where it falls apart. The audio doesn't have any excuse however but is in desperate need of one. The sound effects are low quality and even distract from the game.
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Does a great job in captivating its audience in a rich storyline and direful locales. However, with its slow-paced game play and unpolished effects, it fails in its attempt to raise adventure PNCs from the grave.
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The best independent adventure game since "Cracking the Conspiracy."
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netjakIt offers superb storytelling and a very engaging gameplay. Almost all puzzles are tough, but logical. Unfortunatelly, it will never appeal to a large audience; its not challenging enough for veteran players, it doesnt offer enough eye candy for people spoiled by titles like Syberia, and its too low-key for the general gaming population.
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PC GamerHardcore adventurers will undoubtedly seek out Dark Fall, if only for the atmospheric journey. No surprise there - nor is there any in the game. [Nov 2003, p.119]
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Even the most die-hard adventure fan would be hard pressed to find much entertainment in Dark Fall. The game feels like its subpar from front to back.
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A thoroughly absorbing and satisfying adventure, all the more remarkable given its humble origins. Don't play it to finish, play it to savour.
User score distribution:
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Positive: 9 out of 24
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Mixed: 10 out of 24
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Negative: 5 out of 24
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JeffT.Sep 7, 2003Beautifully woven narrative, evocative sound and atmosphere combine to make this a true adventure gamers feast. Made by ONE person, pure genius.
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BradG.Apr 20, 2005
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Feb 2, 2022