- Publisher: The Adventure Company
- Release Date: Jul 25, 2003
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The best independent adventure game since "Cracking the Conspiracy."
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A thoroughly absorbing and satisfying adventure, all the more remarkable given its humble origins. Don't play it to finish, play it to savour.
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Proves that gameplay and story can (and always should) supersede flash and that a game does not need a big budget to tell a great story.
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It has lots of style and substance.
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Not a huge game, taking about twenty hours to finish in all, but is packed with some of the scariest moments I have encountered in my gaming life.
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Computer Gaming WorldThis game's perpetually unnerving ambience, interesting puzzles, and unique ghost story may very well help you forgive its graphical flaws. [Nov 2003, p.129]
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netjakIt offers superb storytelling and a very engaging gameplay. Almost all puzzles are tough, but logical. Unfortunatelly, it will never appeal to a large audience; its not challenging enough for veteran players, it doesnt offer enough eye candy for people spoiled by titles like Syberia, and its too low-key for the general gaming population.
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Despite all my griping, Dark Fall really is an impressive first effort for the one-person design team and is actually better than some recent big-company releases. I'm not sorry I played it but neither am I gaga over it. How's that for decisiveness?
User score distribution:
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Positive: 9 out of 24
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Mixed: 10 out of 24
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Negative: 5 out of 24
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JeffT.Sep 7, 2003Beautifully woven narrative, evocative sound and atmosphere combine to make this a true adventure gamers feast. Made by ONE person, pure genius.
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BradG.Apr 20, 2005
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Feb 2, 2022