User Score
7.8

Generally favorable reviews- based on 38 Ratings

User score distribution:
  1. Positive: 26 out of 38
  2. Negative: 6 out of 38

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  1. Apr 6, 2019
    6
    Dandara is a very interesting approach to Metroidvania style in its very unique way.

    I did not find the game mechanics easy to use and easy to master, both with keyboard and controller alike. And that is my main concern about the game because that difficulties get me bored after a while. The art style is awesome and the soundtrack is also very nice. And despite my complains about the
    Dandara is a very interesting approach to Metroidvania style in its very unique way.

    I did not find the game mechanics easy to use and easy to master, both with keyboard and controller alike. And that is my main concern about the game because that difficulties get me bored after a while.

    The art style is awesome and the soundtrack is also very nice. And despite my complains about the game mechanics the game is very nice and deserves my support and my positive feedback. It is another nice addition to my game collection. I recommend it!

    I leave you guys a small video with some of the starting moments of the game, spoiler free:
    https://youtu.be/oMYlVmrtUdk
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  2. Feb 5, 2021
    6
    i really, really wanted to like this game. The traversal mechanic is super fun and unique. The powerups also build up on the core mechanic in interesting ways. The problem is the extreme amount of irritation and frustration that you feel as you reach the mid-to-late game. The challenges approach bullet-hell levels of density, and there just isn't enough control over the jump mechanic toi really, really wanted to like this game. The traversal mechanic is super fun and unique. The powerups also build up on the core mechanic in interesting ways. The problem is the extreme amount of irritation and frustration that you feel as you reach the mid-to-late game. The challenges approach bullet-hell levels of density, and there just isn't enough control over the jump mechanic to make these encounters feel rewarding to accomplish, let alone survive.

    You have to keep track of 3 different markers to move around: (1) points where Dandara is considering jumping, (2) points where you are actually pointing the thumbstick (because if you point at the ground, it "reflects" and changes (1)'s angle ), and (3) Where Dandara will actually jump too, if (1) is pointing at a surface that is too far away.

    This information overload is simply too much to make smart snap decisions, and there isnt enough chance to master this demanding amount of info by the time you reach mid-to-late game just 4 hours later. When I die, it usually feels extremely unfair because the game requires super-precision jumps, while you track 5+ enemies jerky and sudden movements. This gets compounded by the unique requirements of each confrontation. You might need to shoot your gun (which requires standing perfectly still to charge each extremely short-range bullet), or take literally no damage in order to unlock a door, or beat a timer. The part where I gave up entirely was in The Masquerade, where you need to jump through a hallway riddled with opposite-direction moving energy waves, while being chased by a fast moving laser wall without taking a single point of damage. You need to achieve a perfect run. This is all about 10 rooms away from the most recent save point, and so if you die or run low on health, you are forced to back track. That is a chore to me.

    I was having a good time for a while, but the way the developers decided to increase the difficulty does not complement the game mechanic. The most enjoyable parts of the game are when I felt the "flow" of the warping mechanic. Making perfectly timed jumps, winning tight-but-fair combat encounters, and solving the super interesting multi-dimensional puzzles were all amazing in the first three dungeons. Unfortunately, that is all over with. I have reached a part where all you do is jump-scare bullet-hell encounters that do multiple punishments for a single mistake. Even with cheat codes, the type of gameplay absolutely does not allow for the "flow" I described. They should have emphasized the "free running" feel and given you power ups that reduce your bullet charge time. THAT would have been fun as hell.
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Metascore
70

Mixed or average reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 8
  2. Negative: 0 out of 8
  1. Feb 23, 2018
    75
    Dandara proves that there's still originality in a decades-old genre. It changes the way you control the player character, breaking from Metroidvania traditions, and creates new types of puzzles and methods of progression along the way.
  2. Feb 12, 2018
    60
    On one hand, Dandara is a perfectly serviceable romp through a series of well-designed and attractive environments; on the other, it's a deliberate yet confusing sidestep of well-established gameplay conventions.
  3. Feb 12, 2018
    70
    Although excellent for a debut title, Dandara fails to reach its potential, instead lingering ever close. A fairly good game.