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7.1

Mixed or average reviews- based on 33698 Ratings

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  1. Dec 30, 2022
    5
    Let me give you a valuable piece of advice : Grab yourself a copy of both Deus Ex: Human revolution and Mankind divided at a bargain price. Put on a good pair of headphones, and immerse yourself in the definitive dystopian, noir, sci-fi thriller RPG.

    Just do it.
  2. Dec 12, 2020
    7
    My review after 1.04: expected The Witcher 3 RPG + GTA 5 crime vein + Kingdom Come Deliverance open world escaled (characters feel alive, story is engaging, no door is "unhackable"). This would've been perfect. CP'77 is worse in each of these aspects; that's why a 7 is fitting.

    --------------------------------------------------- PREVIOUSLY: 4/10 I don't appreciate beta testing for a
    My review after 1.04: expected The Witcher 3 RPG + GTA 5 crime vein + Kingdom Come Deliverance open world escaled (characters feel alive, story is engaging, no door is "unhackable"). This would've been perfect. CP'77 is worse in each of these aspects; that's why a 7 is fitting.

    ---------------------------------------------------
    PREVIOUSLY: 4/10
    I don't appreciate beta testing for a game that was sold as ready! Right now the game is 75-80% finished, and the current state sums up to many bugs and glitches, clumsy mechanics to the point where it looks like a bad port to PC - driving is painful, but it goes much further. I love CDPR, but what happened? I wonder if it's some corpo decision to deliver this unfinished and not give the time developers needed to put all that magic we know they are capable of...
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  3. Dec 19, 2020
    6
    The game delivers an incredible atmosphere, I don't think anyone can disagree on that. The characters you're following, the city in which everything takes place is (by design) a masterpiece. However the beauty of the city is just a facade. Hidden behind that is a lifeless feeling that you wouldn't have expected from a studio like CDPR.

    Sure some scripted districts feel alive, but the
    The game delivers an incredible atmosphere, I don't think anyone can disagree on that. The characters you're following, the city in which everything takes place is (by design) a masterpiece. However the beauty of the city is just a facade. Hidden behind that is a lifeless feeling that you wouldn't have expected from a studio like CDPR.

    Sure some scripted districts feel alive, but the general open world experience does not. You can increase the population density as much as you like, but your game will never reach the desired "alive" feeling that a game like RDR2 has. The soundtrack is really impressive. It sets up the tone perfectly. The characters and their writing and voice acting is superb. Easily my favorite part of the game.

    This game lacks serious core gameplay mechanics. Everything from the Gear system, customization, the quickhacking, the character progress through skill trees etc. Everything is so incredibly lackluster. It feels as if they only put the bare minimum of work into these major factors.

    I finished the game at around level 27. I did the major side quests and a few things here and there. 70%, if not more of the skill tree is left unexplored for me because of how hard it is to level. You really have to grind side activities to get that skill tree going. A lot of the skill tree is uninteresting though.

    Same goes with the weapons. I mostly stuck to playing revolver with a silencer and a sniper or something as a main weapon. I wasn't a fan of the tech or smart technology.

    Quickhacks felt meaningless. Didn't see a point in them when I could just take out dozens of enemies in stealth with my revolver alone. Even watch dogs did this better and if Ubisoft did something better than you.. well sorry to say but you messed up.

    I could go on and talk about the atrocious AI and the non existent traffic/police system. But enough people have already done that.

    I don't know what went wrong with this game. It really shouldn't have been released for another year at least. Sorting out all the bugs and fleshing out the system more would have made this game so so much better.

    I'm sure I will revisit the game in the future. I hope that they fixed some of the issues by then. (probably not though)
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  4. Dec 11, 2020
    6
    This game is an okay action game but it is a terrible RPG. Your choices have no impact, there is no character customization, no NPC interaction, and all of the systems are half-baked. Hopefully in a year this is a better game.
  5. Dec 11, 2020
    6
    A good game lives under the plethora of bugs and underdone game mechanics here. Horrible optimization on PC abounds. I've encountered inconsistent framerates and performance on their "recommended" hardware for this title. I'm extremely disappointed by the way this game runs on my computer. To make matters worse: lots of bugs, both of visual and audio nature are regularly encountered.A good game lives under the plethora of bugs and underdone game mechanics here. Horrible optimization on PC abounds. I've encountered inconsistent framerates and performance on their "recommended" hardware for this title. I'm extremely disappointed by the way this game runs on my computer. To make matters worse: lots of bugs, both of visual and audio nature are regularly encountered.

    The story is great and the characters are very interesting. A lot of effort was clearly put into facial animation and realistic movement. The environments and aesthetics have clearly received a ton of work and careful thought. They are extremely impressive. The combat is passable but stealth and hacking leave a lot to be desired. There exists a great framework to build from, but it seems like this game needed another 6-7 months of further development and refinement. I've enjoyed my time so far, but have been left feeling a bit disappointed in many respects.

    The biggest letdown for me personally is the way the world reacts to the player character. NPC AI is incredibly shallow and doesn't really engage with the player character out in the world. This leaves the gameplay feeling much more hollow than was advertised. The AI drivers don't avoid the player or drive around. 95% of shops and kiosks have no interactivity and pedestrians may as well be not there.

    This game feels empty outside of the main quests, which to their credit, are really fun. Don't go into this game expecting a deep experience, I have found it to be the opposite overall. 6/10 -> a passable, satisfactory experience.
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  6. Dec 12, 2021
    7
    Переписываю спустя год релиза и меняю балл с 5 на 7.

    За год поляки так ничего и не исправили, фундаментально игра не поменялась и также убога, но учитывая какие релизы были в 2021 и общее положение, приходится накидывать баллы. Все их патчи фиксили какие-то баги в миссиях и не более, оптимизация тоже не появилась, у меня даже пару фпс съелось, однако как добротный шутер, пускай и с
    Переписываю спустя год релиза и меняю балл с 5 на 7.

    За год поляки так ничего и не исправили, фундаментально игра не поменялась и также убога, но учитывая какие релизы были в 2021 и общее положение, приходится накидывать баллы.
    Все их патчи фиксили какие-то баги в миссиях и не более, оптимизация тоже не появилась, у меня даже пару фпс съелось, однако как добротный шутер, пускай и с линейным сюжетом, вполне себе сойдет, покупать за фул прайс по-прежнему не рекомендую, в лучшем случае на скидках когда-нибудь за рублей 500 ГОТИ издание, если оно вообще будет.

    Судя по мапе, которую они сами и корректируют постоянно, верить им не надо точно, некст-ген версии и киберпанка, и ведьмака должны причалить в 2022 и для людей с консолей это должно стать глотком свежего воздуха, у кого есть конечно новые консоли. Сам не думаю, что даже новые патчи поменяют что-то, в принципе игру можно считать законченным продуктом.
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  7. xap
    Dec 12, 2020
    6
    Performance is crap, game is super buggy, basic open-world game features are missing. Empty shell of what was promised. I regret my purchase. My disappointment is immeasurable, and my weekend is ruined. Do not buy this game even when its on sale. Not worth it.
  8. Dec 11, 2020
    5
    These reviews are overrating this game, it's buggy and unfinished. It's just not acceptable.
  9. Dec 11, 2020
    6
    1. Ratings above 8 are a lie. They are most likely paid.

    2. Developers have to spend a lot of time to fix a lot of bugs and mechanics that work badly. 3. Stupid talk is when you defend the game at any cost. 4. They misjudged how much time they need to improve the quality of the game. 5. The game should be judged as it is. Large, medium, and small bugs make it difficult to
    1. Ratings above 8 are a lie. They are most likely paid.

    2. Developers have to spend a lot of time to fix a lot of bugs and mechanics that work badly.

    3. Stupid talk is when you defend the game at any cost.

    4. They misjudged how much time they need to improve the quality of the game.

    5. The game should be judged as it is. Large, medium, and small bugs make it difficult to enjoy.

    6. High grades make less aware people vulnerable to being deceived and misled about the quality of the game in its current state.
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  10. Dec 11, 2020
    5
    After 15 hours played, with love to my boys of CD Project team:

    -Ey Samurais! You have a game to patch!
  11. Dec 11, 2020
    6
    After so many years of waiting, we got an absolutely broken game, in which almost everything does not work in order to lure the player into the atmosphere of the city and setting, where the city looks absolutely artificial, and the activities on the map are as monotonous as possible.

    However, the production looks really revolutionary compared to other games in this genre. Also
    After so many years of waiting, we got an absolutely broken game, in which almost everything does not work in order to lure the player into the atmosphere of the city and setting, where the city looks absolutely artificial, and the activities on the map are as monotonous as possible.

    However, the production looks really revolutionary compared to other games in this genre. Also monotonous STORY tasks are diluted with interesting dialogues. In general, the game was not worth such expectations and it had to be postponed either for a longer period, or the concept should be redone, because 80% of the developers' promises were not fulfilled at all
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  12. Jan 10, 2021
    6
    This review comes after a single, completionist playthrough clocking in at over 100 hours. I’ve tried to be as objective as possible, and I’ve done almost all there is to do in Night City. The TL:DR is that I’m disappointed with Cyberpunk, but it’s still far superior to most of the shlock out there. That said, CDPR seems to be turning toward the “monetized EA shlockfest” model that killedThis review comes after a single, completionist playthrough clocking in at over 100 hours. I’ve tried to be as objective as possible, and I’ve done almost all there is to do in Night City. The TL:DR is that I’m disappointed with Cyberpunk, but it’s still far superior to most of the shlock out there. That said, CDPR seems to be turning toward the “monetized EA shlockfest” model that killed Bioware. Crying shame.

    I’m playing on a high end rig that can barely handle high settings at a passible frame rate. This is a poorly optimized, buggy game, which should be no surprise to anyone given the launch coverage. Don’t bother with it unless you are running high specs. However, I didn’t run into any game breaking bugs—just some wonky graphics and a couple quests that I needed to find work-arounds for. (That and I can’t unequip items because anything bound to the middle mouse is useless. Annoying, but could be worse.)

    Speaking of quests, I was super concerned when the devs announced that the main story would be “slightly shorter than Witcher 3 so that people would actually finish it.” That sounded like a euphemism for “streamlining for the mainstream.” My concern was well-founded. The main story isn’t slightly shorter…it’s maybe a third as long and a tenth as inspired. The side quests are plentiful—the world is littered with them. But unlike Witcher 3, the quests are not character or story driven—they are cookie-cutter smash and grabs.

    Character is what elevated Witcher 3 to greatness. Complicated, multifaceted, engaging characters, set in a brilliant world, matched with exceptional writing. But in contrast to Geralt of Rivia, Cyberpunk gives us…V. Just V, who is about as inspiring as her name. V’s friends are slightly more interesting, but not by much. The supporting cast are at best archetypes—at worst, try-hard caricatures. The voice acting is generally good, if a bit workman and not overly inspired. I found myself skipping most of the optional dialogue, which I never did in Witcher 3.

    Ah, Keanu Reeves. I like him. I’d have a drink with him. But I’m fairly certain that not even Keanu thinks of himself as a talented actor—and he’s definitely no voice actor. His take on Johnny Silverhand is one-note, dry, lifeless and monotone. It doesn’t help that the character is incredibly unlikeable.

    The game’s general aesthetic is summed up by the lyrics to one of its feature songs: “We are not the sheep, we were made to rule--we like to watch, we like to taste, we like to **** and we like pain.” If this sounds like a revelation, then go get yourself a high-end PC and enjoy the ride. But if you’re like me, it sounds a bit catchy, but mostly…puerile.

    What I’ve been hinting at, the biggest problem with the game, is difficult to put into words. It’s a spiritual problem. Despite the vast world and thousands of hours that went into the game’s development—the thing is just lacking a soul. Unlike Deus Ex or Shadowrun—games that ask tough questions and ooze with subtle design and intelligence—Cyberpunk can’t get beyond the generic. The writer’s don’t get past “Corps are bad,” and don’t even bother following up with a why or a because. Without the incredible source material of the Witcher, the writers fall back on mundane platitudes and trite melodrama.

    All that said, the hack and slash is fun. For all of its many failings, I kept playing in a dopamine-induced coma for over 100 hours. I will likely even play another run. There are some moments of brilliance (like the talking gun and the eerie-as-all-hell crucifixion.) It’s clear that blood, sweat and tears went into making this world huge, packed and pretty—but it’s empty, all the same.

    *EDIT after 159 hours of play and all achievements*
    Downgrading to a 6 because:

    1) The endings are dismal and essentially identical in terms of the consequences to your character. Full completion and your choices during the game make little difference. (You don’t really make any meaningful choices during the game, so that isn’t a surprise.) The endings are primarily distinguished by their degree of dismalness—ranging from mind-numbingly empty and depressing to depressing with a hint of bitter-sweet. (Think Knights of the Old Republic 2—but not quite that bad, since no one actually cares about V.)

    2) Hacking and crafting are both incredibly dull. Hacking consist of targeting, scrolling through a drop down menu (which frequently closes before you can input a hack,) and depending on your skill level, either watching everything die or watching someone get tickled. Hacking is the “caster” class in Cyberpunk…imagine a wizard throwing invisible fireballs that just cause people to fall down, and you’ll have a decent sense of Cyberpunk hacking.

    The main quest is half-finished. I'm clearly insane for playing so long. I'd rant more, but Metacritic is cutting me off.
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  13. Feb 5, 2021
    7
    It's a decent game but has a lot of really bad elements/mechanics that really should not be there after all the great games of the past including their own TW3. It's certainly way overhyped and that's the studios fault completely. Runs fine, at realistic settings for your system but not insane settings. The bugs for me were totally cosmetic 99.9% of the time, no game breaking bugs for me.It's a decent game but has a lot of really bad elements/mechanics that really should not be there after all the great games of the past including their own TW3. It's certainly way overhyped and that's the studios fault completely. Runs fine, at realistic settings for your system but not insane settings. The bugs for me were totally cosmetic 99.9% of the time, no game breaking bugs for me. Things like the driving mechanics are a total joke, the lack of switching to and from 3rd person other than driving is just not good for a modern open world game. All those clothes etc customization and you barely see it. Map is atrocious and ugly, constant nagging on the phone, terrible minimap, no real exploration for side missions it's all with a big ? etc all over the eye gouging map.

    The story is ok, nothing epic about it, most of the endings are not satisfying at all and are depressing. The holes in the story and game world are legion. There is no proper true after campaign playing. The world looks great but is empty a lot of the time or has terrible AI space filler bots. The long distance away moving cars are embarrassing, I mean did they play any GTA's since 4 at all? Where are any flying possibility for these cyborgs of the future? Why drive ground cars that look like fancified cars of the past? You can turn off a lot of offensive material but not the vulgar offensive language, the marxist social agenda in this is obvious and revolting. CPDR is staffed with occultist scum writers etc. Keaneu Reeves can take a hike, totally dirt bag and the off putting hollywhoring adds nothing to the game. Runs fine without RT, with RT it's a 20fps hit on a 2060, avg of 40fps 1080p med/high, without RT 60+. I think some quality DLC can help this game, even free would help to make up some good will for this disgraced studio. With doing all the major missions, two full endings, many side missions and skipping most of the police missions with a lot of exploration I had about 60hrs so it's a decent value for the money afa hours/dollars. It has no replay value for me at all, uninstalled it already.
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  14. Feb 13, 2021
    5
    Not sure if there is a major difference between the Steam/GoG versions, but I refunded my steam copy a day after launch and recently picked up the GoG version through a third party website that had it on a 55% off sale.
    (note, many things will be listed under good AND bad for different reasons)...
    GOOD: -Main story/side quest NPC's are well written. I found myself wanting to do more
    Not sure if there is a major difference between the Steam/GoG versions, but I refunded my steam copy a day after launch and recently picked up the GoG version through a third party website that had it on a 55% off sale.
    (note, many things will be listed under good AND bad for different reasons)...
    GOOD:
    -Main story/side quest NPC's are well written. I found myself wanting to do more quests with Panam, Judy, River, etc. I wanted to get to know them much more.
    -Night City is stunning and filled with potential, but on the surface only. Likewise with the badlands.

    Bad:
    -Main story. Not the actual writing, but length. I was floored when I hit the "point of no return" quest. It felt as if I was only 50% done the main story. While I'm happy it's not AS long as the Witcher 3 or many open world games, this was far, far too short.
    -Night City...Like I said, stunning world was crafted by CDPR, but only on the surface. After an hour or two or walking/running to missions you realize that's all this world actuall has to offer. Mission after mission, not fun side quests. No doors to buildings to open and explore (open-locked). It's a beautiful but hollow, empty city.
    -Police. Forget about killing random NPC's, police will just randomly turn on you. Helped them a few times for them to only attack and spawn more while I was looting the scene. I also jumped off a second floor balcony in front of police and they attacked. Worst police AI in gaming.
    -NPCs. When set to high they really add a lot of visual noise to Night City. But that's just it. Visual noise. They actually add nothing. They are far too alike, will often disappear if you look the other way, will run away or crouch in fear for no reason at all. Like the police, worst NPC ai in gaming.
    -Cut content/feeling unfinished. This game FEELS rushed. Every time I immerse myself in the world, around the corner is something that makes the game feel unfinished.
    -Life paths. This was my single and truly only major disappointment. The ONLY night city stream I watched was the life path one. It was made out to be a fairly significant thing that would provide you with a solid and good reason to re-play the game at least 3 times. In reality? The only major differences are the first 20-30 minutes. After that the only major thing comes in dialogue choices which for my nomad, never made a difference one bit.

    Bugs/Crashes:
    -For myself, I had no crashes at all. Bugs for me also amounted to t-poses, weapon display info staying on screen, items not lootable on the ground. Don't recall having any game breaking bugs. Having said that, everyone's experience with bugs will vary. Looking on youtube shows that bugs can be a serious issue in this game for many.

    Overall:
    Compared to when I played this game at launch, I did have fun with it. And there is fun that can be had with this game, but it does require overlooking many things.
    For myself, it reminds me of Fallout 4. A very mediocre game that doesn't excel in anything but one that I can still sink many hours into.

    I gave the game a 5 simply because there were moments that it felt like a solid 8, but other times a 2. In it's current state it's a very middle of the road game, at best.

    Should you buy it now? I'd say if you feel the itch to buy it, check out third party websites for sales, or simply wait for GoG/Steam to offer a 50%+ sale. Otherwise I'd hold off still.
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  15. Sep 25, 2022
    5
    Bugs are not the real problem of this game. It's just plain boring. They can patch it all they want, but the core gameplay will remain unchanged. The fact, that only the very first story mission has any kind of branching choices will remain. The fact, that all side missions suck and are nothing more than glorified fetch/kill quests will remain. The fact that it's technically still 20 yearsBugs are not the real problem of this game. It's just plain boring. They can patch it all they want, but the core gameplay will remain unchanged. The fact, that only the very first story mission has any kind of branching choices will remain. The fact, that all side missions suck and are nothing more than glorified fetch/kill quests will remain. The fact that it's technically still 20 years away from the previews that were shown at E3 still remains.
    And the fact that they lied to everyone will still remain, too.

    This is and will always be a medicore game and it does not matter how much they patch out superficial problems. The core of this game is boring and uninspired.
    To fix this game, they would need to remake it from scratch.

    Graphics 9/10
    Gameplay 4/10
    Story 3/10

    Result: 5/10
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  16. Feb 21, 2021
    6
    Contrary to CDPR trying to say the game's only problems are with base consoles, I would argue that this game's biggest problems go well beyond bugs, crashes, and performance. In almost every respect, this game is a half-baked, unpolished mess with only some hints at what could have been a great game. It redeems itself somewhat by certain elements, but it's hard not to feel ripped off, evenContrary to CDPR trying to say the game's only problems are with base consoles, I would argue that this game's biggest problems go well beyond bugs, crashes, and performance. In almost every respect, this game is a half-baked, unpolished mess with only some hints at what could have been a great game. It redeems itself somewhat by certain elements, but it's hard not to feel ripped off, even on PC. My experience with Cyberpunk has been a wake-up call to 1) never pre-order games ever again, 2) never purchase a CDPR game again, unless several years have passed, it has been thoroughly-vetted, and is at a bargain bin price, and 3) be extremely skeptical of online review sites: unbelievable that so many reviewers immediately jumped to give this mess 9s and 10s.

    With bugs around every corner, clearly unfinished or cut content, mediocre shooter mechanics, a lifeless open world, and so on, it is hard to even know how to begin reviewing this game.

    I think what best encapsulates the problems with Cyberpunk is the example of witnessing an NPC playing guitar on the streets for the first time. It was incredible to see the level of detail: they are playing a song that corresponds to their individual finger movements and correct guitar chords. However, five minutes later you could accidentally run over an NPC due to the horrible driving mechanics, triggering a "police chase," which consists of police drones just appearing out of thin air; drive down a corner and suddenly you are no longer wanted. That's it. You also see how cars aren't even programmed to move around you or notice that if you look at cars in the distance they appear as weird JPEG cut-outs. The list goes on and on with some of the most primitive elements of game design either not functioning or wholly absent. It is as if the developers spent time on "nExT-gEN" features like NPCs playing accurate guitar chords but somehow left out so many simple features. This extends to lifeless NPCs, a horrible user interface, boring and shallow "RPG" mechanics, short main story, pointless origin choices, and so on.

    The game does have some strengths buried in there, and I would say that is with the core main storyline, character design, voice-acting, soundtrack, and potentially graphics. I say potentially because the game looks great only on high-end hardware. Any mid-range PC even seems to end up looking blurry and grainy. The scripted cutscenes and certain interiors look fantastic though and the visual atmosphere is overall really good.

    The core storyline with Johnny Silverhand was pretty good and kept me emotionally invested; however, it is nothing revolutionary. It relies on pretty much every previously made cyberpunk trope. I love the genre, so this wasn't necessarily a bad thing, just not very original. The voice-acting and characters were overall excellent, especially female V, Johnny Silverhand (Keanu), and Jackie Welles. I also really liked the soundtrack with a few stand-out tracks that I continue to listen to even after finishing the game. These elements were enough to keep me playing through to the end, but definitely don't save the game from ultimately being an overhyped, mediocre mess for the most part.
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  17. Aug 17, 2021
    7
    I expected that this game will be a revolution, but in the end we got a game full of bugs and stupid AI.
    Graphics and storyline are good, but gameplay needs some work.
  18. Dec 22, 2021
    6
    It’s hard to talk about Cyberpunk out of context. It was what felt like the most hyped game ever at the time of release and one of the hardest disappointments and PR disasters in the industry shortly after. But even if the bold and dishonest advertisements are ignored, the game doesn’t even leave up to the expectations it sets itself.

    Right from the start, the character creation menu
    It’s hard to talk about Cyberpunk out of context. It was what felt like the most hyped game ever at the time of release and one of the hardest disappointments and PR disasters in the industry shortly after. But even if the bold and dishonest advertisements are ignored, the game doesn’t even leave up to the expectations it sets itself.

    Right from the start, the character creation menu greets you confidently by presenting a lot of choices in your appearance and a choice of the background. Really enticing! But the former choices turn out to be quite slim, while the latter one doesn’t really contribute much throughout your playthrough. And the letdowns don’t end there. Everything, from the quality of quests to the progression systems, from the driving to how rich the city environment you drive through is, ultimately fails to deliver on the first impression it makes. Everything you engage with sooner or later turns out to be much shallower than expected, undercooked, or just broken.

    For me, the biggest disappointment was the equipment. In itself, it’s a system that inspires you to get into a certain look, follow a cool style direction, cherish your newfound awesome guns - up to the point when you realize it’s a looter shooter, so guns last for about an hour, while armor stat of your clothes makes no sense and if you play to win, you’ll soon look like a clown-hobo hybrid, flexing a Versace blazer on top of your grandmother’s boxers. And things don’t get better when the equipment comes in contact with other systems: I was the most excited in the game by quite a margin when I finally managed to buy the double-jump implant, but it turns out that there’s not much to do on the rooftops: they’re usually quite ugly and the game doesn’t consider them to be an important part of your exploration. A letdown again.

    And it’s like with the double-jump thing throughout the whole game: Cyberpunk invites you to make your own way, but it’s really only ready to support a narrow, expected playstyle. It wants you to do its missions, to go through locations within a certain path it nudges you into. A safe path. The one where Night City looks good, its citizens feel alive and things don’t break (as much). You can’t choose your own adventure, you have to play V’s. And V’s story together with Johnny Silverhand isn’t bad at all, it’s one of the strongest parts of the game, but I feel like letting you experience it in a more linear, controlled, and directed way, as the game clearly wants you to anyway, would be a better decision than to put up a flimsy facade of an uninspired, broken and dead open world.

    Music is cool, tho. And so is art direction, and some quality-of-life features. People clearly worked hard at the game and I don’t want to rob them of their due credit. They just lacked the time and, unfortunately, the vision. And even CDPR is still able to provide the former, I don’t see how they could redeem themselves for not having the latter.
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  19. Dec 14, 2020
    7
    I'm pretty happy with the game. No game breaking bugs and the graphics are awesome. The map is so big, in 5 days I visited only 20% of the game.
    CD project red is offering a refund if you are not happy with the game. They are pretty cool.
  20. Jan 9, 2021
    7
    There is definitely a great game underneath all the issues and bugs. The story and main gameplay elements are great but it's kinda annoying when you have to load the previous save just because one enemy fell through the ground and thus the game thinks there is one alive and won't let you progress forward.

    If CD Project Red fixes all the bugs and improves things like AI (which is
    There is definitely a great game underneath all the issues and bugs. The story and main gameplay elements are great but it's kinda annoying when you have to load the previous save just because one enemy fell through the ground and thus the game thinks there is one alive and won't let you progress forward.

    If CD Project Red fixes all the bugs and improves things like AI (which is ridiculously horrible), this game can be a masterpiece.
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  21. Jan 11, 2021
    7
    The Game isn‘t really polished. Maybe a later Release would be better.
    To many small Bugs are annoying.

    But the setting and the story is great and I hope the bugs are fast solved.
  22. Aug 4, 2022
    7
    ALL 7 POINTS GO TO THE STORY.

    Play it like a visual novel. This software hase no gaming value.
  23. czg
    Dec 20, 2021
    7
    Started with (almost) no expectations.

    Pros: - Great atmosphere. I read the paper RPG and imagined many times how Night City would look like - the game's rendition of a dystopian future is detailed and superb. Some scenes are as if Blade Runner or Altered Carbon came to life. - Great art design. I'm a sucker for retro-futurism, and the neon-look of the game's environment, cars, etc.
    Started with (almost) no expectations.

    Pros:
    - Great atmosphere. I read the paper RPG and imagined many times how Night City would look like - the game's rendition of a dystopian future is detailed and superb. Some scenes are as if Blade Runner or Altered Carbon came to life.
    - Great art design. I'm a sucker for retro-futurism, and the neon-look of the game's environment, cars, etc. delivers.
    - Interesting and thoughtful story. IMPORTANT: if you power through only the main storyline you will miss 80-90% of the narrative content, as, indeed, many side jobs reveal much more than the main storyline. So PLAY THE SIDE MISSIONS. You will feel rewarded. Kudos to the writing team.
    - Keanu Reeves is yo wingman. While one can debate his dramatic acting chops he delivers the loudmouth, egoistic, unbearable-prick-yet-he-has-a-point rocker Johnny Silverhand perfectly. Also lets not forget about the rest of the cast, who all deliver memorable characters.
    - Great soundtrack. I'm a sucker for electronic and industrial music, too.
    - Interesting, I prefer this game to the Witcher. Dunno why, both are bleak in their own right.
    - CDPR at least gave some mod support and brought the modders on board which is a sane decision.

    Cons:
    - Bugs. They are really annoying, even on PC. They break the immersion which is a pity in a game building so much on the atmosphere.
    - Limited clothing customisation options. The generated NPCs through the city wear more interesting stuff than the player character.
    - Release: given the buggy state of the game, had I pre-ordered the game at full price I would have been pissed, too. If the game had been released a year later and without bugs, it would be considered as one of the great games of the decade. Such a shame.

    I bought the game for £40 and I consider it a good investment. Would give it 8 or 9 on the content, but the bugs and the release bring it down to a 7. If they iron out the glitches, build solid mod support, and add in DLCs in the future I would say this game still could be one that sets benchmarks in the future.
    Respect to Mike Pondsmith and R. Talsorian games for the original game! (All of us knows cyberpsychosis will be a thing, I mean people are already going insane from looking at social media on a screen - so what will happen when Twitter will be wired directly into your brain?....)
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  24. 4y4
    Sep 12, 2021
    7
    It's an ok game but compared to Witcher 3, this game just can't compete. Not worth 60 EUR.
  25. Nov 15, 2022
    6
    The game still needs a lot of bug fixing because some bugs are still happening obviously in the cutscene / main story. Character sometimes get stuck in the corner and nothing I can do, which force me to reload the game and replay the entire section. T-posing in the cutscene still happens in patch 1.61. The bugs ruin the atmosphere that the game tries to build up. It's too hard to beThe game still needs a lot of bug fixing because some bugs are still happening obviously in the cutscene / main story. Character sometimes get stuck in the corner and nothing I can do, which force me to reload the game and replay the entire section. T-posing in the cutscene still happens in patch 1.61. The bugs ruin the atmosphere that the game tries to build up. It's too hard to be serious in the story because of these bugs.

    Also, why the game doesn't allow me to continue to play the game after finishing the main story ? It's not even a new game plus. Witcher 3 has it, why doesn't this game have the same option as well ?
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  26. Jan 25, 2021
    7
    I enjoyed the game but, even playing on hard, after the first 20% of the game combat was just too easy. I appreciate they different ways you can spec a character, but after I found hand guns was too easy I switched to quick hacking and that was even worse. Replayability would have been better if more content was locked out based on your chosen skill tree.
  27. Feb 15, 2021
    5
    So much potential here, what a disappointment.
    Yes there is some nice eye candy: the lighting, cars, bikes, some buildings... all modeled very well. The character models are nice too. But the interface, and clunkiness of basic functions, such as looting, it's so broken.
    They truly did rush this out the door, and it should never have been promised on so many consoles at once. It's
    So much potential here, what a disappointment.
    Yes there is some nice eye candy: the lighting, cars, bikes, some buildings... all modeled very well. The character models are nice too. But the interface, and clunkiness of basic functions, such as looting, it's so broken.
    They truly did rush this out the door, and it should never have been promised on so many consoles at once. It's true the install base of PS5/xboxwhatever is not what it needs to be for profits but that can come later. But another sad fact that becomes obvious when you play on PC is that the PC version was not fully optimized for PC. It's close, but really should have stayed separate, if that's even possible.

    I finished the main story and half the side missions in about 55hrs. I'll go back and try a different role after another patch or two. Buy a cheap GoG key if you want to try it, Steam is overpriced right now.
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  28. Dec 14, 2021
    7
    A good game once you get past the glitches and issues, but there are just so many of them. There's a good game in here, maybe a great game even, but it's still to come. On decent hardware, you will at least have a fun experience in a rich and expansive world, sans a few issues here and there. On low end specs it ranges from unstable to unplayable.
  29. Aug 21, 2021
    7
    The story is good and the art and graphics are nice, too. But the immersion is often weakened by stupid AI behaviour and also the world didn't feel that believable too me, not something that I really wanted to explore.
  30. Jan 8, 2021
    7
    Amazing main story campaing, boring side missions. Basically this game hold up because the main story,
    After that you're done.
Metascore
86

Generally favorable reviews - based on 92 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 92
  2. Negative: 1 out of 92
  1. CD-Action
    Jun 9, 2021
    90
    The best metaphor for Cyberpunk 2077 is Johnny Silverhand himself. A messiah, a mix of Kurt Cobain and Che Guevara, a talented singer who loves to shape his own legend and has a charming personality but loses the struggle with his own demons. The same goes for the game. It tells a great story and forced me to ask myself difficult questions, but many of its gameplay mechanics do not evolve and its technical state upon release was abysmal. Cyberpunk’s true hero is not a person, but Night City – a vibrant, living creature of great diversity. The beauty of the metropolis is striking. [01/2021, p.22]
  2. May 28, 2021
    90
    Cyberpunk 2077 is one of the most disturbing and mind-blowing RPGs in history, where every decision has a deep impact on our trail. CD Projekt RED tosses us to the center of a city filled with disgusting delights where every character deserves our attention in an immersive experience and overall, very rewarding. From the sarcastic and shadowy tone imposed by the countless scenes in the game, to the flexibility we have on the choices to face every situation that is presented, Night City is truly memorable. It’s a shame that the countless bugs spoil or diminish the impact of some resounding moments, but we are without a question, in the presence of one of the best games in 2020.
  3. Mar 3, 2021
    88
    Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsistences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.