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  1. Jun 30, 2021
    10
    What is this game about:

    In 3 words Curved Space is about Push Forward Combat. The same phrase used by ID software to explain the combat philosophy of Doom 2016 which results in frantic, nail biting, free flowing combat. It is not that Curved Space was designed to mimic Doom, however good design decisions and good combat often share characteristics in common. Yes the name and the
    What is this game about:

    In 3 words Curved Space is about Push Forward Combat. The same phrase used by ID software to explain the combat philosophy of Doom 2016 which results in frantic, nail biting, free flowing combat. It is not that Curved Space was designed to mimic Doom, however good design decisions and good combat often share characteristics in common.

    Yes the name and the gimmick behind Curved Space, make a big deal out of the technology that enables acrobatic maneuvering and shooting over curved surfaces. Yes the Campaign has multiple paths and expertly voiced dialogue. Yes the weapons are many and awesome and absurdly unique. Yes there is an energy lash that lets you siphon energy from your enemies and energy nodes alike. But that is just where the game starts, that is just how the game pulls you in and shows you its wares. The game really comes alive and starts to shine once you get past all of that and start to dig deeper into the nuanced combat system.

    Curved Surfaces translate to free flowing navigation and multiple avenues of scape and attack when you are in the thick of battle, multiple weapons translate to choosing your own gameplay style and just as many upgrades translate to, optimizing that play style for maximum efficacy. The lash and the dash however are what will keep you alive, they are the way you ram enemies for insta-kills and extra health refills, and absurd amounts of points on chained combos. Let me tell you: A billion points is possible in this game, perhaps even a trillion, but it will take every ounce of concentration and optimization on your part to claim that victory in the game's public scoreboards.

    Come play the game, learn the basic combat through the Campaign, hone your skills in the Arenas, and come prove what you are made of in Survival, Endless and Daily Modes. Perhaps one day you will be able to finish the Campaign in Nightmare with all of the modifiers that make the game even harder, including the 'No Continues" (Permadeath) option turned on!

    But don't think this is only for the ultra hardcore audience, there is a casual mode as well as 5 more levels of difficulty for everyone in between to have fun and leave their mark on the corresponding score board or to collect their platform's achievements.

    Pick up the game and go as deep as you'd like, you will have fun! I have many hours in this game since Beta, and am just as excited as everyone else to keep playing.
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Metascore
63

Mixed or average reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 6
  2. Negative: 0 out of 6
  1. CD-Action
    Sep 1, 2021
    70
    Curved Space is a visually impressive twin-stick shooter with a twist in the form of an unusual level design. First impressions were great, but the game lacks a spark that would keep me glued to the screen for hours. It’s splashy but not addictive. [09/2021, p.34]
  2. Jul 19, 2021
    65
    Curved Space isn't quite what I thought it would be when it comes to twin-stick shooters, but that's not saying it's bad by any means. The concepts are interesting, flying around and shooting down enemies while on planets that can loop themselves inside-out. However the boss fights can be downright tedious and it's not fun getting bounced around all over the place when getting shot and hit by enemies. The Survival Mode is where I spent most of my time as it felt the closest to a twin-stick arcade-like experience. If you like space shooters you might want to give Curved Space a shot. But for those wanting a more traditional twin-stick shooter experience, you might be a bit disappointed.
  3. Jul 12, 2021
    55
    Curved Space is described as arcade-style anyways, so I don’t understand why the devs thought the story was needed at all. If they focused on polishing a mode that players can have some mindless fun, Curved Space could be leaps and bounds better. There’s a reason why rogue-lites have been finding so much success in the indie sphere: gameplay-first designs that just feel nice to play.