- Publisher: Weather Factory
- Release Date: May 31, 2018
- Also On: iPhone/iPad, PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X
User Score
Mixed or average reviews- based on 41 Ratings
User score distribution:
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Positive: 24 out of 41
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Mixed: 8 out of 41
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Negative: 9 out of 41
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Jun 8, 2018This is very much a reading simulator as much as it is a cultist. Over all, the world building is superb, the sound design is better than it needs to be, and the writing meshes with the game loop very well. The time sink and grind of the early game can be underwhelming, but sticking through rewards you with a better-than-lovecraft gem.
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Jan 17, 2019Not a game for the impatient. You must slowly tease out the mechanics and how everything works, but once you do, the game becomes such a fascinating experience. Absolutely worth a play, just make sure you READ EVERYTHING and make sure that you actually pay attention to what you are doing and think about why you are doing it.
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Jul 6, 2018Honestly a great game, the no tutorial encourages trail and error playing, and exploring to find out your messed up much later on, the re-playability is a little low but there is a lot of free dlc's incoming and think it's a real nice tough to indie gaming
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Jun 5, 2018
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May 16, 2019
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May 22, 2019
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Apr 3, 2019
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Jun 10, 2018
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May 10, 2020
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Apr 2, 2021
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Jul 7, 2020
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Jul 22, 2020
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Oct 27, 2022It could be 10 if the dev can make the pacer faster. Now it costs too much time to finish a round of game.
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Nov 27, 2020
Awards & Rankings
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LEVEL (Czech Republic)Dec 31, 2018An inaccessible and difficult-to-use card game that hides a genius core underneath the questionable design decisions. It reveals the its unexpected depths and can keep the attention of only the most patient players. [Issue#287]
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Dec 2, 2018Lovecraft-inspired, one-of-a-kind, original-looking… boring grindfest.
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CD-ActionAug 2, 2018At first glance Cultist Simulator looks like a card game, but in fact it’s a fusion of a puzzle game with a text adventure game. With its extraordinarily atmospheric writing, ability to merge simplicity with depth, and different paths it’s fun for hours. It’s a shame the later stage relies on grinding too much and can become tedious. [07/2018, p.80]