It pains me to give this game as low of a score as I am giving it, as I looked forward to this game immensely, and frankly, did enjoy it a bit. The thing is, this is not a game; it is half a game. Maybe even a third or a quarter of a game. -Defcon 4 -Many Habeebs -Growing unrest with the society -Illegal VR device -Land of the renovators -Phoenix being important to the renovators -Random It pains me to give this game as low of a score as I am giving it, as I looked forward to this game immensely, and frankly, did enjoy it a bit. The thing is, this is not a game; it is half a game. Maybe even a third or a quarter of a game. -Defcon 4 -Many Habeebs -Growing unrest with the society -Illegal VR device -Land of the renovators -Phoenix being important to the renovators -Random appearance in Russia -falling in elevator shaft -"incomprehensibly inhumane acts" -many Habeebs -MATA HARI The list goes on. If you haven't figured out what the list is, it is a list of most of the issues, big and small, that were expanded upon, focused on, or at least alluded to in the game, which were never explained or developed. This game was all exposition. The only reason I kept playing is because it always felt like it was going to go somewhere, like something was going to happen, like there was some underground society to uncover! And you know what? Something did happen! There was a secret underground society, and it was discovered! Thing was, this was RIGHT at the end. The very end! "Look! A plot! Something interesting is happ- CREDITS" I enjoyed the game, but only because of the feeling that something would happen, and the game totally ruined it. I suppose it did pretty much state "there is going to be a sequel", but that is not enough to make the game good. For example, take a look at "Dreamfall: The Longest Journey". I love that game, it was fun; but this game did not conclude either! The ending was a cliffhanger, and the story is "to be continued". this game differs from Culpa Innata though, because when I finished it, I felt satisfied and happy, as well as eager for the next game; I did not feel ripped off and cheated out of my time. The reason is this: whilst Dreamfall had many points of action, rises and falls in drama, and large plot events throughout the story, Culpa Innata seemed to be just getting to its first rise in action when the game ended. This only left me frustrated and with a feeling like I had wasted fifteen-or-so hours of my life, as the thing that would have made the game feel like it was worth playing seems as though it will come in the sequel! All the events that I was cheated out of are those that would have made the game feel justified; now it just feels like it was wasted time wandering around doing nothing. Even the one thing that the game did give closure on, the murder case, didn't REALLY have closure given the fact that the whole explanation for the whole thing introduced new plot arcs and never-before-mentioned plot devices, so that it feels like the issue really isn't over. If a sequel comes out, I suggest you get the first game and play it then. Until then, this game is unfinished, and really quite disappointing. Yeah, good voice acting, great world, nice characters; but none of it amounted to anything; it's an adventure game, it relies on plot. Plus, the writing was often the worst I've ever read (Though most often it was fine).… Expand