• Publisher: Picroma
  • Release Date: Sep 30, 2019
Metascore
tbd

No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Oct 5, 2019
    48
    What I absolutely do not think is right: to sell a half-cooked game as a "finished" product - with less content than six years ago! Because so leaves the completely surprising release of Cube World a more than bland connotation.
User Score
2.2

Generally unfavorable reviews- based on 57 Ratings

User score distribution:
  1. Positive: 5 out of 57
  2. Negative: 46 out of 57
  1. Sep 30, 2019
    0
    biggest disappointment of the year, the dude spent 7 years developing to make the game worse lmao
  2. Oct 1, 2019
    0
    "We got rid of skill trees; they were old and lame! Who needs a leveling system in a roleplaying game?" - Wollay, 2019

    Here's a brief list
    "We got rid of skill trees; they were old and lame! Who needs a leveling system in a roleplaying game?" - Wollay, 2019

    Here's a brief list of cut, planned, and teased content that people paid for due to it being an advertised aspect of the game, yet doesn't actually exist:

    No Mac compatibility, no console release, no new classes, no new playable races, no advanced skill trees, no building/decorating your own house, gliders now punish you by stunning you more than 10 times as often as they did in alpha, climbing is nowhere near as fluid and intuitive as it used to be, bodies of water no longer have enemies in them (this includes fish, which walk on dry land now), no more giant pyramid dungeons in jungle biomes, there's no longer any system in the entire game that allows you to choose how your character progresses such as the specific skill leveling system the alpha, no pirates on boats (only dry land. Makes sense, right?), none of the planned boss monsters, no normal cities, no capital cities, no ability to join any of the factions...

    No more choosing your own world seed to explore unique, interesting areas since the world now uses the same seed every time which infinitely loops the exact same types and shapes of biomes in the exact same order in all directions after awhile (great game design!), LAN multiplayer is no longer possible, roads now always lead nowhere instead of being guaranteed to lead to/from a point of interest and can no longer cut through mountains making interesting, comfy tunnels, alpha had cool guild halls for all the different classes - rogues had a dojo, warriors had a sentry tower, rangers had an archery range, and mages had a training den with dummies and bookcases - but Wollay decided that we can't have nice things so he removed them all and replaced them with a grossly generic building called "The Guild," crossbows no longer drop for some unexplained reason, they can only be crafted (and crafted items almost always have worse stats than quest drop items)...

    No PvP, no PvP online ladders, when you die you no longer respawn near where you died to allow you to get back to what you were doing at a reasonable pace; now you nearly always respawn miles away, usually forcing you to tediously waste massive amounts of time slogging your way back to where you were & what you were doing each time you die, no more spirit cubes (which would've mostly fixed the broken region locking system - your gear would lose its stats but you'd keep your spirit cubes; that theoretical system would've allowed players to progress at a steady, but not overpowered, rate), no race-specific headgear, no vanity items, no experimental massive servers, no savanna biome, no undead biome without vegetation, no mushroom biome with huge insects, no coherent, in-game story that you can experience from start to finish, no rare pets, no pet evolution...

    Building houses (thanks u/MrDooni)
    Dedicated Servers (Thanks u/050)
    "Special" city quests
    Villagers that don’t keep running into walls
    Rune Magic (Thanks this name...)
    Many more potion types (Thanks u/jgmc2)
    Signs that point towards villages
    Better arena
    Skill trees
    EXP
    Factions with a king/leader that you can meet (Thanks this name...)
    Grand Quests
    Quest log
    Quest type that utilizes the pet pick up feature
    Quest type in which you are supposed to activate a landmark
    Eavesdropping quest type

    Etc, etc, etc.

    Leaving up videos and descriptions of things that aren't actually in the product you're selling is not okay. Devs should be held accountable for not deleting misleading descriptions, videos, etc. that generate false hype & sales under false pretenses when they know such content isn't actually in the product they're selling.

    Some people are confused about the cut content vs. planned content vs. teased content, so I've written a TL;DR for all 3:
    Content that was planned for the future when thousands of people bought the game in 2013, but never ended up being delivered despite having over 6 years to implement it: ~98% of it.
    Enjoyable content that existed in alpha but was inexplicably cut: ~40%.
    Content he showed off as being in the game - some of it merely weeks before the beta release - but doesn't actually exist: >90%.
    Do you see why most people are so fed up with this?

    It should never have taken over 6 years to deliver the game in this soulless state when ~140% of what they're giving us already existed in a superior state in alpha.
    Learn from our mistakes. Don't buy this game that has a mere fraction as much content, fun, freedom to choose how you play and progress, and replayability as it did more than 6 years ago.

    "You're never getting bored with infinite quests! (That give you rusty swords and used pregnancy tests...) There's nothing left to do but vent your frustration. No more fun and skills, only degradation!" - Wollay, 2019
    Full Review »
  3. Oct 1, 2019
    1
    Can not recommend this game. After 8 hours i finished core gameplay (finished 1 region, ventured to the next one).

    Finished most of the
    Can not recommend this game. After 8 hours i finished core gameplay (finished 1 region, ventured to the next one).

    Finished most of the region I spawned into. Got 3 artifacts (maybe there were more) which give me a total buff off +2% climbing speed, +2% swimming speed and +1 radius of lantern. If someone can call this a progression then i don't know what to tell you...
    I am not spending more time to see my lamp radius go to +20 and my climbing speed (which i rarely climbed to be honest) go up to +40%
    Every new region is a new start (unless you grind items with + in the name then items just get a little lower stats in adjacent regions), and i will not be doing them again (same quests, same locations) just for utility buffs which are to sum up:
    -climbing speed
    -swiming speed
    -diving speed
    -riding speed
    -hang gliding speed
    -sailing speed
    -light radius

    Your character is not getting stronger ever period.
    It will be exactly as powerful after 8 hours of gameplay, as it will be after 400 hours of gameplay. You can get legendary gear after 8 hours or probably even sooner, and that is as strong as you can get.

    TL:DR
    If you are looking for a game which you can invest 10 hours gameplay total than sure buy it, but if you are looking for 50+ hours gameplay don't bother, there is not enough to do.
    You are not gaining any power, as you gather those so called artifacts, which are just utility buffs.

    If things will change, or content will be added/updated/changed this review might change.
    Full Review »