Despite its sometimes gruelling difficulty, Crossover is something of a genius idea. Taking three relatively simple ideas that couldn’t be further apart on the gaming spectrum and merging them into one, on paper, sounds like a recipe for disaster, but there’s something about Crossover that just keeps me coming back for more. Even when it frustrates me, surviving a round with my health battered, my armour gone and only my most basic attack left is wickedly satisfying stuff, pushing me to continue to see just how far I can get. Crossover: Roll for Initiative is casual gaming, there’s no escaping that, but it’s casual gaming for gamers.