- Publisher: cdv Software
- Release Date: Apr 27, 2005
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The reliance of slow, methodical tactical play rather than letting things become a case of who can click their mouse button the fastest is implemented at an incredibly solid level, with very little to complain about.
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Cossacks II wasn’t a giant leap forward from the original game. However, the real-time elements are a blast due to the good variety of unit and formation possibilities.
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With more polish, a better campaign, and a little more attention to detail, it could have been a real winner. In the end, it's creative and novel, but its flaws prevent an unreserved recommendation.
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This is a nice game for fans of the genre; however, if you are looking for a game to jump in and out of quickly this may not be the one for you. The problem is that you must spend much of your time micro-managing your units, telling them when to fire, when to charge and where to move.
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Certainly a playable game, and it has an obvious appeal to a certain variety of gamers. However, if you aren’t part of that group, odds are one or more of those flaws in the game’s design are going to make it just about impossible to really enjoy.
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BoomtownTwitch players in favour of the 'rush and crush' tactic will be deeply frustrated here, but those who like to take their time and mull over the tactical options available should find much to keep them occupied.
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A veritable treasure trove for history buffs, aficionados of that particular time period, or people otherwise interested in how wars were actually fought through human history.
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While more than a couple aspects of this game turn out on the bland side, and the single player campaign is much more difficult than it should be, the game is fun to behold.
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PC FormatIt's designed to be more cerebral than current RTS war titles, and can't match the visceral thrill of "Rome" or even "Medieval Total War." [May 2005, p.102]
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A curious mix. Some undeniably strong and distinctive pieces of game design, tarnished by some elementary errors, such as the lack of a decent training program or real in-game help.
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It just comes a bit short as turn-based game, with underwhelming historical battles and lacks the rich RTS experience of the original.
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An average game that is held back by brutal difficulty and a design that would seem to fit better with a turn based model.
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Computer Gaming WorldTrying to please hardcore and casual strategy gamers, Cossacks II satisfies neither. [Aug 2005, p.87]
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Computer Games MagazineSeems like more work than play. [Sept 2005, p.53]
Awards & Rankings
User score distribution:
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Positive: 29 out of 58
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Mixed: 20 out of 58
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Negative: 9 out of 58
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Aug 30, 2011
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Sep 7, 2022Герої 4 серед усієї франшизи Козаків. Не варто було це взагалі релізити колись
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May 26, 2022