User Score
7.3

Mixed or average reviews- based on 138 Ratings

User score distribution:
  1. Positive: 89 out of 138
  2. Negative: 28 out of 138

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 6, 2019
    10
    I like this game. I don't really play the campaign mode though. I just use mods in the other mode it has.
  2. Dec 27, 2020
    10
    I think it is realy intersting game. Im playing with brother, and we enjoy!
  3. Nov 27, 2012
    5
    Is this a good game? Yes. Is it everything it said it'd be? Hell no. I don't understand the reviews of 0 and 1, because despite it's flaws, it's a fun game. Although it does get very boring after the first hour. No matter how large you make the campaign, I always end up doing the same things for attack and defense. For defense, simply place four AntiAir bots around the map and the enemyIs this a good game? Yes. Is it everything it said it'd be? Hell no. I don't understand the reviews of 0 and 1, because despite it's flaws, it's a fun game. Although it does get very boring after the first hour. No matter how large you make the campaign, I always end up doing the same things for attack and defense. For defense, simply place four AntiAir bots around the map and the enemy will never be able to land. For attacking, drop in a single trooper, dig down underground to the enemy brain's safe room, dig through the walls, and blam: Game Over, You Win, Please Insert Coin to Play Again.

    What's more, the game has some very inexcusable flaws. First and foremost, I'm told that I can hit Alt + Enter to go to Fullscreen mode. Except I can't do that. A lot of the game's art work features units like large two-legged mechs, but they aren't actually in the game. If the game was eleven years in the making, they must've spent ten of those years sitting around trying to think of a witty name.

    Over all, I'd recommend waiting a while for the developers to get their act together and pump more assets into the game before you buy it. It's going for just under
    Expand
  4. Nov 5, 2012
    7
    Yes, the game still needs ALOT of work; but to be honest I'm actually having great fun with this game.
    The action is fast-paced and exciting, the physics are amazing, and the gameplay is just right.
    However, they still need to improve: the controls, the walking, the AI, and the overall smoothness.
    Otherwise, this is a great game :)
  5. Nov 24, 2013
    9
    First off: REALLY IGN?
    Now: This game is great and fun! The game is fun to mod, and if you like games with mods like quake, this would be recommended, BUT NOT FOR THE CAMPAIGN. The 2 hour long campaign is very hit and miss, where as there are also difficulty bumps. What are difficulty bumps? Difficulty bumps are where there is a easy level then the next level is REALLY hard, and
    First off: REALLY IGN?
    Now: This game is great and fun! The game is fun to mod, and if you like games with mods like quake, this would be recommended, BUT NOT FOR THE CAMPAIGN. The 2 hour long campaign is very hit and miss, where as there are also difficulty bumps. What are difficulty bumps? Difficulty bumps are where there is a easy level then the next level is REALLY hard, and afterwards and the next level is REALLY EASY, The tutorial, however can be useful and fun. Mods can be crazy and fun, like for example, There is a mod that gives you ALLOT OF CRAP, that can be fun to screw with! Endless Skirmishes can be fun too, and lets not forget multiplayer (It's local ONLY, so a controller MIGHT be recommended). I have heard of some bugs but I never found any. So overall SCREW THE CRITICS THIS GAME IS EPIC, only pay attention to the reviews because of: Bugs? and/or the hit and miss campaign.
    Expand
  6. Mar 17, 2013
    6
    This game has a very unusual concept. In deed, I've never played a game like this before. Unfortunately, Cortex Command feels absolutely unfinished and unclean. Okay, I've be warned, this game is not yet finished, but after 11 years development, I've expected more. The game control is cumbersome and fuzzy. The AI is disastrous stupid... is mostly unimaginative and never adapts to theThis game has a very unusual concept. In deed, I've never played a game like this before. Unfortunately, Cortex Command feels absolutely unfinished and unclean. Okay, I've be warned, this game is not yet finished, but after 11 years development, I've expected more. The game control is cumbersome and fuzzy. The AI is disastrous stupid... is mostly unimaginative and never adapts to the game. The campaign makes fun, if we ignore the stupid AI. It turns out to be a kind of tower defense and action-sidescroller mixture that can be a lot of fun.
    The different factions are designed very lovingly and original.
    There is also no lack of weapon variety and equipment for the troops.
    And I like the grafic. But the low content, much bugs, and the bad game control, detract the good expectations and impression of this unusual game immense.
    It hurts when such a good concept after 11 years of development has been so poorly implemented.
    There is no consolation too about the many modifications made ​​by long-time fans for Cortex Command. All in all, and with modifications the game has just tied me up for a week, unfortunately.
    Expand
  7. gmb
    Nov 1, 2012
    9
    All in all this game is currently my favorite. The environment is fully dynamic and destructable, like in worms but here you have a shooter+strategy game at hand. This should be a totally unique experience to everybody!

    The fun factor is incredibly, there are endless combinations of soldiers you can create. Plus you can create own levels and mods or just download some of the cool stuff
    All in all this game is currently my favorite. The environment is fully dynamic and destructable, like in worms but here you have a shooter+strategy game at hand. This should be a totally unique experience to everybody!

    The fun factor is incredibly, there are endless combinations of soldiers you can create. Plus you can create own levels and mods or just download some of the cool stuff the community made.

    The AI deserves some improvements, but manually switching and controlling your soldiers is part of the gameplay anyways. Overall the game is great for people who like to experiment and are bored from mainstream games.

    Many people complain about the controls, but I got used to that in about one hour.
    Expand
  8. Oct 1, 2012
    8
    I'm a little disappointed this game launched without having online multiplayer support, but it's a great idea and a good time. I'm not sure it's worth it's current price point, but for what i got it for awhile ago its a steal.
  9. Nov 15, 2012
    3
    I bought this game six or seven years ago but I haven't played it for the last five or six years so when I saw it on steam I figured I would start it up and see whats new. Besides a barely functional campaign the answer is nothing. This game can be a lot of fun at times but $20 on steam is a joke. If you are thinking about purchasing this game I would suggest finding an old demoI bought this game six or seven years ago but I haven't played it for the last five or six years so when I saw it on steam I figured I would start it up and see whats new. Besides a barely functional campaign the answer is nothing. This game can be a lot of fun at times but $20 on steam is a joke. If you are thinking about purchasing this game I would suggest finding an old demo version first as it will most likely be nearly identical to what you would be buying. I have given my money to many indie games while they were still in development and this is the only time I have been disappointed with the outcome. If the developer was as committed to the game as he is to replying to every critic on steam with bs excuses this game could have been finished years ago. Expand
  10. Apr 15, 2013
    3
    It was a cool concept, but the interface it just annoying. i find it unplayable. building the base is the only part i enjoyed. the rest of it im an not impressed with. i normally don't buy games with these types of ratings but i went out on a limb to buy it because it looked very cool. but trust me if you want to spend hours mastering a unfriendly interface and tedious combat and mining,It was a cool concept, but the interface it just annoying. i find it unplayable. building the base is the only part i enjoyed. the rest of it im an not impressed with. i normally don't buy games with these types of ratings but i went out on a limb to buy it because it looked very cool. but trust me if you want to spend hours mastering a unfriendly interface and tedious combat and mining, go ahead. it is not for me if you have the patience you may be interested. so yeah... that is all. Expand
  11. Mk2
    Oct 30, 2012
    0
    This release of the game, albeit advertised as "1.0", is quite broken. "11 years in the making" but still the engine doesn't manage to run without constant hickups on a modern machine. The only good thing i can say about Cortex Command is it's interesting premise
  12. Dec 26, 2012
    0
    Its a great concept and I see where its trying to go, but the a.i and controls are bad to the point that it's unplayable. That's not even mentioning the glitches and the complete lack of any story mode or multiplayer.
    Just....don't pay for it
  13. Jan 2, 2013
    9
    I really fail to understand how users can find this game boring and/or repetitive. If it's boring for you, then you clearly don't like this genre. If you don't like strategy games, don't buy it and complain of boredom after two battles. Also, there are some annoying flaws, such as units eventually making mistakes and/or finding some way to destroy themselves by accident, but this should beI really fail to understand how users can find this game boring and/or repetitive. If it's boring for you, then you clearly don't like this genre. If you don't like strategy games, don't buy it and complain of boredom after two battles. Also, there are some annoying flaws, such as units eventually making mistakes and/or finding some way to destroy themselves by accident, but this should be taken in stride, as part of the challenge. Be aware that this is still in development, but has much more potential than anyone seems to have credited it with. Yes, the engine does take a toll, especially when units begin to cluster and collide in an isolated area, but that shouldn't be an issue, unless for some reason the clustering occurs away from the primary area of interest. I've noticed the engine only seems to slow down when units (especially enemies) in a crowd are out of view, and not being dealt with. This is a game for creative users, who like to develop plans to deal with things, and think on their feet. If you can't do any of those even a little, then sure, don't buy it. But if strategy is your style, you will absolutely love this game. Expand
  14. Apr 22, 2013
    10
    This is up there in my top 10 games. There is nothing like this in gaming. Give this game 2 hours of your dedicated time, and you will play for 300+ hours and then... get some mods... Wow another infinite amount of hours right there. All of the best games take time to get used to, if you do not agree with this statement, stick to AAA titles which have been dumbed down at the cost ofThis is up there in my top 10 games. There is nothing like this in gaming. Give this game 2 hours of your dedicated time, and you will play for 300+ hours and then... get some mods... Wow another infinite amount of hours right there. All of the best games take time to get used to, if you do not agree with this statement, stick to AAA titles which have been dumbed down at the cost of gameplay. A true gem. Expand
  15. Oct 2, 2012
    5
    When I purchase this game, I though I would bought a Terraria with easier ressource gathering/building and more action and battle... It's somewhat true, but Cortex Command definitely lack the polish Terraria has...
    Got to admit I have a love/Hate relationship with this one...
    Hate: Tutorial... Probably one of the few tutorial in my life I managed to fail... It show you what you can do
    When I purchase this game, I though I would bought a Terraria with easier ressource gathering/building and more action and battle... It's somewhat true, but Cortex Command definitely lack the polish Terraria has...
    Got to admit I have a love/Hate relationship with this one...

    Hate: Tutorial... Probably one of the few tutorial in my life I managed to fail... It show you what you can do when controlling a robot, then you're on your own, when the enemy AI sends it's bots to kill your Brain...
    Love: Dropship... So much Robot/weapons/tools/etc... combos you can buy and drop everywhere on the map... Although be careful or the enemy may shoot it down if you try to drop your stuff too close to him...
    Hate: AI... It sure don't know how to hunt enemies or mine gold properly... A few times I lost a robot to a suicide mission (like a bot with a digger gun shot down trying to dig the enemy base) or going beyond the edge of the map (usualy the bottom edge) meaning losing contact...
    Love: Same AI... It sure know how to shoot... Seeing a shootout between robots is a blast...
    Hate: Because of said AI, you have to control each and every one of your Robots, jumping from one to another all the time... Making a mission far more tedious than it should be... Add to that the slow pace your robots walks... And I challenge you not making Jetpacks your basic movement!...
    Love: Miscalculate a jetpack burst and you can end landing head first or even broken... Or in enemy line of fire... Hate: Robot control... For Robots, they're surely spineless and difficult to control... Try controlling a robot to climb a ladder that is incomplete or damaged... Or using a jetpack in a narrow corridor...
    Love: Robots, when shot, can lose arms (you can't use weapons) or legs (you can only jetpack to move, no walking) or if damaged badly, health can goes down 1 point per second, until it's destroyed...
    Hate: Campaign and missions are generally a mess... Massacre mission, for example, have no AI in it even if one is selected... You're alone. A good way to learn to control your robots, building a bunker, buying things, etc... though...
    Love: Terrain... One pixel = something 'living'... One dirt pixel will fall by gravity, changing the layout of the map... One gold pixel means 1$ if harvested by a digger gun... One cartridge ejected from a gun firing means one pixel you have to climb. And when a turret fires a lot, you'll have a little mountain of cartridge you'll have to climb, or clean with a digger gun... etc...
    Hate: Some Missions forcing you to have a LoS between your Brain and the sky, making impossible to put your brain deep into your bunker... You're usually forced to use a walking brain and walk him deep into your bunker... And hope the damn thing will not do stupid things like getting out of it's safe spot and try killing the enemy by itself or it's Game Over!... Maybe having the option of locking a door closed should be available... Love: When you win your 1st mission (Dummy Assault, in my case), all the frustration of a long battle seems to fade and satisfaction takes its place... Hate: No save games... So when you start a mission, you have to finish it... And Esc sometimes makes you quit the game entirely, without even a yes/no confirmation... In other word, don't touch ESC...

    An OK game, overall (when you spent enough time learning how the game works) but serious patching/tweaking needed to reach goodness or even greatness...
    Expand
  16. Nov 9, 2012
    0
    Buggy as hell. Not worth the asking price on Steam. Plays like an alpha, a lot of features missing. Developer claims that "updates will come", and has now disappeared.

    Also, the developer interacts very badly with the community, his reaction to criticism is actually saying "cool story, bro" to a customer.
  17. Dec 8, 2012
    2
    Confusing, repetitive and shallow. This game disapointed on every front. The interface is un-intuitive and does little to help the player navigate through the many options. The controls feel clunky and take some time to get used to. The AI is... quite simple and unimaginative. It took a couple hours to get the hang of the game and after that, only a couple more hours to figure out anConfusing, repetitive and shallow. This game disapointed on every front. The interface is un-intuitive and does little to help the player navigate through the many options. The controls feel clunky and take some time to get used to. The AI is... quite simple and unimaginative. It took a couple hours to get the hang of the game and after that, only a couple more hours to figure out an infallible strategy. At that point, I had no interest in playing anymore. On the other hand, the concept of the game is incredible. The amount of work gone into it must have been staggering and the physics engine it's so proud of is quite fun at times. The different factions are varied enough to make it fun to switch although it might benefit to add some higher tiered units on all factions. Overall, the concept is wonderful but it fails to deliver and create a positive lasting experience. This game seemed to me more like a proof-of-concept that this could be a game someday. Not worth the money or the time the way it is now. Expand
  18. Jan 24, 2013
    9
    This is a great game, if you ask me. It seemed a bit tricky at first but after a gameplay video on youtube I felt quiet comfortable in Cortex Command. It got robots, disembodied brains walking around in robots, walking turrets, stationary turrets, bunker building and lots of different factions with their own soldiers and weapons. The basics of Cortex Command: For the campaign mode you haveThis is a great game, if you ask me. It seemed a bit tricky at first but after a gameplay video on youtube I felt quiet comfortable in Cortex Command. It got robots, disembodied brains walking around in robots, walking turrets, stationary turrets, bunker building and lots of different factions with their own soldiers and weapons. The basics of Cortex Command: For the campaign mode you have a set number of brains from the beginning, human brains which are stored in a glass bowl and these brains controls minions. You must protect these brains at each site, sites which you must control. Until you have gained control of a site you must do your best to protect the brain, for instance dig it deep down in the ground and have it mine gold while down there. The gold you dig out is used for buying more units, these units you must use to defend your brain and attack your opponent(s) brain(s). When you control a site you can then start building a bunker for your brain at that site to protect it. I would like to dive in to building my own bunker complex but until now I have just used the AI to auto build it. The AI usually do a decent job at this. There are also some scenarios which can be played and from what I understand you can find even more scenarios on the net. You can also get custom factions and weapons for the game. As far as I know the developer has made it easy for modders to add content to the game, some of this can be done with the build in editors. To be honest I have been playing campaign mode most of the time and I have not really spend much time exploring other options in the game, apart from a couple of hours with the scenario "Bunker Breach". It is a fresh and innovative addition to my game library. See a couple of gameplay videos and consider it if this sounds like something that's down your ally :-) Expand
  19. Apr 26, 2013
    5
    I've been following Cortex Command's development for the past 2 years, ever since I pre-ordered the alpha. In that time, work on the game has progressed at a snail's pace. Considering it has been in development for ELEVEN years, one would expect a lot more polish even from a one-man developer. There's a great game buried in here, with some really interesting mechanics. However, theI've been following Cortex Command's development for the past 2 years, ever since I pre-ordered the alpha. In that time, work on the game has progressed at a snail's pace. Considering it has been in development for ELEVEN years, one would expect a lot more polish even from a one-man developer. There's a great game buried in here, with some really interesting mechanics. However, the abundance of rough edges and clunky gameplay makes it difficult to do more than just mess around with the destruction engine for a couple hours and ragequit when you get sick of, for instance, having to go all the way back out to the main menu if you want to restart a scenario. An interesting concept, executed in an extremely disappointing fashion. Expand
  20. Aug 5, 2013
    2
    You have been permanently banned from all Cortex Command discussions.
    You were banned by a Cortex Command developer.
    Reason: "Trolling" truth is this game is fun but has horrible game breaking bugs that the developer refuses to discuss or talk about. i bought this game just like everyone else but when i went to the discussion area to talk about how proper game ending code was missing,
    You have been permanently banned from all Cortex Command discussions.
    You were banned by a Cortex Command developer.
    Reason: "Trolling"

    truth is this game is fun but has horrible game breaking bugs that the developer refuses to discuss or talk about. i bought this game just like everyone else but when i went to the discussion area to talk about how proper game ending code was missing, i was banned and refused the right to talk about the game i had bought. i am pretty sure there is freedom of speech bull i could bring up BUT THE TRUTH IS I JUST WANT THE GAME TO BE GREAT but sadly it inst. i give it a 2 for 4 hours of game fun but no prolong-able enjoyment.
    Expand
  21. fd2
    Nov 1, 2012
    8
    I'll start by saying this game has an rather sharp learning curve; if you start it up for the first time and play the tutorial, you're almost guaranteed to not have fun playing it. You'll do the things it directs and swiftly get murdered by the AI, then wonder why the light soldier you bought lasted longer than your dummy with an AK did. Once past that hurdle(as in, being able toI'll start by saying this game has an rather sharp learning curve; if you start it up for the first time and play the tutorial, you're almost guaranteed to not have fun playing it. You'll do the things it directs and swiftly get murdered by the AI, then wonder why the light soldier you bought lasted longer than your dummy with an AK did. Once past that hurdle(as in, being able to completely destroy the tutorial with ease every single time), the game opens up into something absurdly fun. Dropship parts seeming to purposefully seek out and kill units, units run headlong into single pixels of dirt and kill themselves, explosions knocking guns out of units' hands seem like bugs, but they're direct products of having every single drawn pixel be a physics-activated object, and often, part of the fun. One can build an impenetrable base, filled with sentries, concrete and metal everywhere, watch the AI send its own dropships into spinning, flaming death, and as you watch the carnage, your brain is murdered by a unit with a digger and nothing else. It seems unfair, but you can always do the same. Due to the engine being as such, it is completely unfeasible to incorporate networked multiplayer as well as being very hard on low-clockrate CPUs(core count does not matter; it utilises only one core and if said core is not up to it, "tough" says the game). When a unit walks painfully slowly, that is the CPU telling you that it shouldn't be running this game. 1GHz is definitely the minimum, but you'll need at least 2.6GHz to have fun on a serious level, 3 for almost no lag at all. Again, core count is irrelevant. So if you can run it, if you can outplay the AI/if you have a couple bros who also by chance know how to play it, it is a spectacular game, well worth its price. All in all, it's like an RTS that doesn't suck, made for the man who knows his build and likes chaos. Expand
  22. Apr 22, 2014
    8
    I've been playing this game for almost 10 years now. I've bought it several times during that time and frankly, it was worth the price in it's unfinished state back then and it's worth it in it's unfinished state right now.
  23. Jul 12, 2013
    5
    Wasted potential: the game.

    The premise is great and the physics WOULD BE good, if they weren't so unreliable. You'll find your character getting squished by the gun you spawned next to him when building your base. You'll find yourself unable to climb a ladder. The movement is awkward, which would fit the game if it didn't get awfully frustrating trying to do basic things. It has
    Wasted potential: the game.

    The premise is great and the physics WOULD BE good, if they weren't so unreliable. You'll find your character getting squished by the gun you spawned next to him when building your base.
    You'll find yourself unable to climb a ladder. The movement is awkward, which would fit the game if it didn't get awfully frustrating trying to do basic things.

    It has its moments though. It's something special shooting out one of the engines from a ship and watching it crash into the soldiers it just dropped off, or having your grenade launcher fly out of your hands after a fragment of your own grenade flies into it. You can't help but chuckle when your human soldier ends up squishing into the ground after you lose control of his jetpack.

    With a lot of polish and tweaking this would be a great game.
    Expand
  24. Oct 7, 2012
    0
    While this game has a good concept, it has been terribly executed. It is laughable to think of this game as complete even after 11 years. Be wary, as this is not mentioned on Steam store page. In addition to its unfinished state and numerous gamebreaking bugs (such as random unit explosions and various screen issues) there are fundamental flaws in the game that will most certainly neverWhile this game has a good concept, it has been terribly executed. It is laughable to think of this game as complete even after 11 years. Be wary, as this is not mentioned on Steam store page. In addition to its unfinished state and numerous gamebreaking bugs (such as random unit explosions and various screen issues) there are fundamental flaws in the game that will most certainly never be fixed, such as inability to incorporate online multiplayer and an engine that taxes a single core of the processor so badly that as the battles get longer, the game gets slower. This game is sloppy in many areas and is in NO way worth the $20 asking price. Stay away. Expand
  25. Oct 9, 2012
    3
    Its a quality indie game, very refreshing for a moment... The problem is, that after few hours, it gets repetitive as hell. And also it has a fair number of technical issues. The graphic is freezing on my 4core computer with graphic card, which can render the most complex games in stable 60 fps... :D Thats why I would never buy it again. It was foolish of me and if it should be worthIts a quality indie game, very refreshing for a moment... The problem is, that after few hours, it gets repetitive as hell. And also it has a fair number of technical issues. The graphic is freezing on my 4core computer with graphic card, which can render the most complex games in stable 60 fps... :D Thats why I would never buy it again. It was foolish of me and if it should be worth buying, the price would have to be somewhere around 1 or maximally 2 euros! Dont buy it. Expand
  26. Oct 20, 2012
    3
    I bought this off Steam for 20 bucks...seriously? this is like some beta game even i could make....The potential is great. This game could be really awsome, but as is its garbage.. woulda rather spent my 20 bucks on a case of beer for the night than this. Maybe if they actually spent a bit of time on the tutorial and campaign woulda made the game better, feels to unfinished....Its likeI bought this off Steam for 20 bucks...seriously? this is like some beta game even i could make....The potential is great. This game could be really awsome, but as is its garbage.. woulda rather spent my 20 bucks on a case of beer for the night than this. Maybe if they actually spent a bit of time on the tutorial and campaign woulda made the game better, feels to unfinished....Its like they started making a great game then just gave up half way through and went and walked their dog or something and never came back....a shame... and 20 bucks for this? shame on you devs...ill change this review if u ever come back and put some thought into this, sh*t its not like 20 bucks is alot, but to just flush it down the toilet isnt cool either... atleast watching the bill spin down the toilet for 3 seconds woulda been more entertaining...................................... Expand
  27. Apr 6, 2013
    10
    This game may be extremely processor intensive, and it may be unfinished, but this is one of the most fun games I've ever played. I had hours and hours of fun just playing the vanilla game, and once I found the mods for this game it kept me entertained for weeks. There were days I came home and this was all I played for hours until I went to bed. Even the occasional physics bugs are funnyThis game may be extremely processor intensive, and it may be unfinished, but this is one of the most fun games I've ever played. I had hours and hours of fun just playing the vanilla game, and once I found the mods for this game it kept me entertained for weeks. There were days I came home and this was all I played for hours until I went to bed. Even the occasional physics bugs are funny as hell. I probably have more hours logged on this game than I do some really impressive AAA games. A must play, in my opinion. Expand
  28. Sep 29, 2012
    4
    I find the premise of this game very interesting. Build a bunker to defend your brain and control several "bots" to defend, mine and attack. I want to like it a lot more but the game is far from a polished product. The new campaign button will even warn you that the game lacks polish. Too bad the developer didn't tell people that before taking their money.

    The game play itself is
    I find the premise of this game very interesting. Build a bunker to defend your brain and control several "bots" to defend, mine and attack. I want to like it a lot more but the game is far from a polished product. The new campaign button will even warn you that the game lacks polish. Too bad the developer didn't tell people that before taking their money.

    The game play itself is painfully slow. I am a patient person, but the speed at which bots move is unbearably slow. It becomes almost painful to hold down the key/button to make your bot walk all the way across your bunker. Most of what you do is make the bots walk to where they need to be so this is a real problem. Bot movement is very goofy. I am still not sure if this was an intentional design choice as you are supposed to remote controlling these bots. The physics were just off in a lot of situations. Several of my bots stuck to walls or fell off the edge of the map, never to be seen again.

    I have heard that the developer is still working on the game actively. If there are improvements made this score could jump higher. But as-is this is not worth $20. There are so many better indie games out there for a lot less. I would wait until the developer has made an effort to fix this mess before trying it.
    Expand
  29. Oct 9, 2012
    1
    Maybe the 1 is for the sense of disappointment after the concept promised so much, the fanbase seemed so bouyant and the 11 year production cycle seemed to hint at a "labour or love". The game is bugged, the AI is stupid the tutorial "isn't". A game that should blend customization and strategy with a bit of control and shooting yourself becomes a real micromangement chore very quickly.Maybe the 1 is for the sense of disappointment after the concept promised so much, the fanbase seemed so bouyant and the 11 year production cycle seemed to hint at a "labour or love". The game is bugged, the AI is stupid the tutorial "isn't". A game that should blend customization and strategy with a bit of control and shooting yourself becomes a real micromangement chore very quickly. Normally this sort of game is exactly my cup of tea, but this really isn't very good at all. Expand
  30. Nov 12, 2012
    10
    Cortex Command is one of those games you can fire up and play for hours with your friends. There are plenty of mods available which add tonnes of vehicles, weapons, actors, levels and the local multiplayer support is excellent.

    To all the people who are complaining about the game lagging or having no online multiplayer - please be aware that the game makes use of complex physics
    Cortex Command is one of those games you can fire up and play for hours with your friends. There are plenty of mods available which add tonnes of vehicles, weapons, actors, levels and the local multiplayer support is excellent.

    To all the people who are complaining about the game lagging or having no online multiplayer - please be aware that the game makes use of complex physics interactions such as particle simulation. Sure the physics engine could have better CPU threading or hardware acceleration but expecting effective online support is ludicrous.

    The game is what you make of it, it can only be as good as you let it be. If all you play is Call of Duty and Halo then I am sorry, this just wasn't made for your of aptitude.

    11/10 would play again
    Expand
Metascore
44

Generally unfavorable reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 7
  2. Negative: 3 out of 7
  1. Dec 4, 2012
    65
    Despite some issues with the price and the struggling about understanding the mechanics behind it, Cortex Command is simply a good retro-looking game.
  2. PC PowerPlay
    Dec 2, 2012
    30
    An unfinished game that requires much more attention before it can realise its incredible promise. [Dec 2012, p.82]
  3. Nov 15, 2012
    40
    Occasionally entertaining, but plagued by AI bugs and hamstrung by a clunky user interface. Less than the sum of its parts.