- Publisher: Jason Oda
- Release Date: Jan 3, 2014
- Also On: iPhone/iPad
- Critic score
- Publication
- By date
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Jan 14, 2014As a game, it’s unpolished, but as a rumination on mortality, it’s an interactive poem.
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Jan 9, 2014If you’re willing to dedicate the time to truly understand it, though, then Continue will take you on an original journey, one which you’ve never embarked on before and one which you'll find nowhere else.
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Jan 8, 2014If you jump into Continue expecting The Legend of Zelda or Minecraft, it might completely annoy you. But if you don’t mind playing a very different sort of game, then this is one worth looking into. Continue?9876543210 is strangely compelling, and I want to experience more games like it.
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Jan 14, 2014Continue?9876543210 is arty game that actually attempts to challenge us, yet their short, repetitive, ritualistic nature can interrupt the themes that make this a unique and interesting game.
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Sep 24, 2014Quotation forthcoming.
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Jan 20, 2014Continue?9876543210 is an interesting project that explores humanity with good atmosphere and narratives, but falls short when it comes to pure gameplay.
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Jan 10, 2014Continue's commentary on mortality, existence, and what is truly important in our lives will persist long after you put the game away. It is a pity the actual game supporting this evaluation isn't as rich as the subject matter it addresses.
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Jan 9, 2014Ultimately, it seems a bit unfair to give Continue? a score—it’s a game that can mean everything or nothing depending greatly on your worldly interpretation. Where games like Gone Home and Papers Please have a clear fundamental message tugging on your principles, Continue? is either answering life’s questions or presenting some you weren’t considering before—apparently while “late at night with a glass of wine or some weed.”
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Feb 7, 2014Continue?9876543210 doesn't exist to entertain us, but to expose the author's conscience and invite us to a journey through his vision. As a work of art, some will probably love it; just don't expect to find too much of a “game” in it.
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Jan 27, 2014Some will see Continue?9876543210 as a success, masterfully drawing sentiment from poignant (though sometimes clumsy) words, moodily lit pixels and brooding, bubbling music. Others will find a game with simplistic mechanics and frustrating repetition. In truth, both sides have a point.
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Jan 14, 2014The action side of things is weak but as an interactive meditation on mortality and predestination this is an impressively thought-provoking indie experiment.
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Jan 16, 2014A grandiloquent exercise in treading conceptual water. One of the finer examples of what can go wrong when a game swallows too much of its own guff, there's nowhere near enough depth evident to justify its insufferable trumpet blowing.
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Jan 24, 2014The concept is interesting, the execution is frustrating. The journey through the pixelated limbo for videogame heroes sparks your curiosity, but what remains is a lukewarm collection of quiz- and minigames.
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Jan 20, 2014It did propose some thought-provoking questions about mortality, but I was too busy being frustrated at the controls to give any of it a second thought while playing.
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CD-ActionMar 5, 2014Repetitive, boring and pretentious. It’s not how you make an ambitious game. [03/2014, p.59]
User score distribution:
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Positive: 13 out of 27
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Mixed: 6 out of 27
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Negative: 8 out of 27
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Jan 21, 2014
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Jan 18, 2016This review contains spoilers, click full review link to view.