User Score
7.4

Mixed or average reviews- based on 36 Ratings

User score distribution:
  1. Positive: 24 out of 36
  2. Negative: 6 out of 36
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  1. Jok`RdeMo
    Nov 16, 2003
    7
    I could agree with Robert E. in some points, but still this game is very enjoyable. Good Graphics just dont make game - game needs to be fun and DS2 have it. Of course there is some minuses like too linear and unlimited enemies, but still game is good.
  2. RobertE.
    Nov 4, 2003
    5
    I'm glad I rented this game instead of buying it. The graphics a poor, the game play is so-so. The only good thing about this game is the co-op missions. You have to work with your teammates to complete the game. One thing I was very frustrated with the game was how linear it was. The game forces you to travel down one path. Several times in the game there will be a small pile of I'm glad I rented this game instead of buying it. The graphics a poor, the game play is so-so. The only good thing about this game is the co-op missions. You have to work with your teammates to complete the game. One thing I was very frustrated with the game was how linear it was. The game forces you to travel down one path. Several times in the game there will be a small pile of rubble in the road that your "Special Operations Delta Force member" cannot climb over. I don't recommend buying this game!! Expand
  3. [Anonymous]
    Oct 28, 2003
    7
    Should be a split screen option for horizontal as well as vertical. Overall an enjoyable game to play.
Metascore
65

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 10
  2. Negative: 1 out of 10
  1. PC Gamer
    72
    Underneath its tarnished exterior is a game that's surprisingly engaging and intense. [Feb 2004, p.83]
  2. 79
    It's rare that a game with average sound, graphics and an uncooperative control system can still be enjoyed for hours at a time anyway.
  3. Edge Magazine
    70
    If Desert Storm 2 has one flaw, it's that there are only ten maps and these usually channel the player down avenues rather than provide ample playgrounds for strategic experimentation. [Nov 2003, p.100]