User Score
7.4

Mixed or average reviews- based on 36 Ratings

User score distribution:
  1. Positive: 24 out of 36
  2. Negative: 6 out of 36
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  1. RobertE.
    Nov 4, 2003
    5
    I'm glad I rented this game instead of buying it. The graphics a poor, the game play is so-so. The only good thing about this game is the co-op missions. You have to work with your teammates to complete the game. One thing I was very frustrated with the game was how linear it was. The game forces you to travel down one path. Several times in the game there will be a small pile of I'm glad I rented this game instead of buying it. The graphics a poor, the game play is so-so. The only good thing about this game is the co-op missions. You have to work with your teammates to complete the game. One thing I was very frustrated with the game was how linear it was. The game forces you to travel down one path. Several times in the game there will be a small pile of rubble in the road that your "Special Operations Delta Force member" cannot climb over. I don't recommend buying this game!! Expand
  2. Jok`RdeMo
    Nov 16, 2003
    7
    I could agree with Robert E. in some points, but still this game is very enjoyable. Good Graphics just dont make game - game needs to be fun and DS2 have it. Of course there is some minuses like too linear and unlimited enemies, but still game is good.
  3. [Anonymous]
    Oct 28, 2003
    7
    Should be a split screen option for horizontal as well as vertical. Overall an enjoyable game to play.
Metascore
65

Mixed or average reviews - based on 10 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 10
  2. Negative: 1 out of 10
  1. PC Gamer
    72
    Underneath its tarnished exterior is a game that's surprisingly engaging and intense. [Feb 2004, p.83]
  2. 79
    It's rare that a game with average sound, graphics and an uncooperative control system can still be enjoyed for hours at a time anyway.
  3. Edge Magazine
    70
    If Desert Storm 2 has one flaw, it's that there are only ten maps and these usually channel the player down avenues rather than provide ample playgrounds for strategic experimentation. [Nov 2003, p.100]