- Publisher: Eidos Interactive
- Release Date: Apr 4, 2006
- Also On: PlayStation 2
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PC FormatA silent and deadly change from the usual WW2 percussion. Refreshing. [Mar 2006, p.98]
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Pelit (Finland)Commandos Strike Force sounds at first like sacrilege, but surprisingly, it remembers its roots. The mix of stealth and action works well and the pacing is good. The game is a fun, basic stealth shooter, nothing more, nothing less. [May 2006]
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Overall, however, I was pleasantly surprised to see that the spirit of the old games somehow managed to live on in the FPS iteration.
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I'd say that fans of the series ought to check this one out, but those of us who've gotten spoiled by Brothers in Arms and Call of Duty will only see glimpses of that intensity and cinema.
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There have been several crucial moments that made me laugh out loud, and others that made me feel a sense of cerebral accomplishment - feelings that are all-too rare when playing an FPS.
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There's no use mincing words. Commandos Strike Force is a dumbed down version of the Commandos series. It's more accessible, more forgiving and for the right player it can be a whole lot of fun.
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Dull and boring, not too many will play it longer than one sit through. For the fan of the series, you may want to rent since there is no nostalgic moments to reminisce about.
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Commandos is mildly entertaining, adds a few twists to the gameplay that are a bit refreshing, but ultimately falls short.
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PC GamerToo much is lost in the translation between third-person strategy and first-person shooter, with insufficient respect paid overall to the FPS point of view. [Jun 2006, p.52]
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It's certainly more of the same when it comes to the stealth action and FPS genres that it follows, and doesn't really rise above or try anything particularly new in order to provide that little bit of an edge that it needs to make it out of the realm of mediocrity.
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AceGamezCommandos: Strike Force does have some unusual ideas that it brings to the war first person shooter, such as peeking through keyholes and sneaking around strangling Nazis while dressed as one of them, but it's simply not enough to earn it a promotion through the ranks, not with so many great shooters out there.
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Though based on a great series of innovative tactical action/puzzle games, Commandos Strike Force comes off as just another middling World War II shooter, despite some good ideas.
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Game InformerIf I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God. [Jun 2006, p.112]
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Even if some parts are lackluster there's not much that's truly awful about it, and its unique elements are more than enough to make up for things like the handful of missions spoiled by suicidal Allies.
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It looks okay, it plays okay, it has some nice touches, but it lacks the spit and polish required to elevate it above the rest in an already crowded genre.
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An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
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There was one mission that brought out the intensity that I expected, but it was over too soon and right back to the problems that preceded it.
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games(TM)The game is so immensely frustrating and linear that moments of fun are few and far between. [Apr 2006, p.124]
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Only the Sabotage online mode, where teams attempt to interrogate rivals for parts of a six-number code, stands out as unique. One mode won't win the war, much less our gaming money for the month.
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Computer Games MagazineCommandos: Strike force tries to shoehorn these series hallmarks into a first-person shooter but fails on nearly every level. [July 2006, p.57]
Awards & Rankings
User score distribution:
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Positive: 33 out of 73
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Mixed: 31 out of 73
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Negative: 9 out of 73
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Oct 27, 2013
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Apr 1, 2015
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Jan 31, 2014