- Publisher: Electronic Arts
- Release Date: Oct 10, 2001
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- By date
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Will it be the most incredible expansion ever? My answer is ABSOLUTELY!
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Game InformerWestwood shows us once again that it knows how to improve upon near perfection. [Dec 2001, p.116]
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The multiplayer component truly makes for the great replay value as you can play as Yuris forces while online but not in Single player.
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netjakFor an expansion pack, Yuri's is unmatched in it's level of depth.
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PC GamerThese single-player campaigns are really the only part of this whole pack that came close to disappointing me. [Holiday 2001, p.84]
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This is what an expansion pack should be ... tons more of everything you enjoyed from the first game with just enough new stuff to keep you guessing.
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Imaginative new units and missions and an entire new faction, make this a no-brainer purchase for Red Alert 2 fans.
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Takes the game in a new, and sometimes hilarious, direction. Revenge is a dish best served cold - we served it colder than others, but we still ate heartily.
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The game adds enough new missions, locations, structures, weapons and units to justify the purchase and will likely keep you clicking away feverishly until the wee hours of the morn.
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There are no bugs or technical problems, the production values are excellent, and the gameplay is fun. What more could you want? Well, ok, a longer single-player experience would be nice.
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Pure gold...[it] gives a really excellent game some really impressive enhancements.
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This little CD is oozing with so much gaming goodness that it would be silly not to pick it up.
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It makes an already great game even better, not only by piling on new features, but also by adding enough significant enhancements that the result stands out as being not just broader than its predecessor, but legitimately different.
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Gives you enough to be entertained but doesn't leave you thinking you just wasted a bit of cash on features that should've been included in the first game.
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The fourteen new missions will provide at least twenty new hours of fun.
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The paper-rock-scissors effect has never been so intricately factored into the units, the missions are interesting, and all your favorite actors (from Udo Kier to Ray Wise) are back to make Yuri's some of the sweetest revenge ever.
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Computer Gaming WorldIn every way an improvement over its predecessor. [Jan 2002, p.108]
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As a single player game you might whip through it a few times on different difficulty. However if multiplayer is your thing this game is excellent value, well we reckon it will be when we get another copy!
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The game adds enough new missions, locations, structures, weapons and units to justify its purchase and will likely keep you clicking until the wee hours of the morning.
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Even the early missions start out fairly difficult, and it only gets harder from there. These campaigns are not written for the novice player.
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It's certainly not intuitive and it's not always streamlined, but there's a unique sense of satisfaction when you've won not by out-harvesting the other guy (which still happens far too often), but by throwing a rock when he threw scissors.
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Skirmishes themselves are also still painfully primitive in their nature. Trying to introduce any kind of superior tactical operations into proceedings is nigh on impossible, with the two sides generally showing all the tactical nous of bar-room brawlers.
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Delivers more of their established brand of imaginative gameplay rather than attempts at innovative technology.
Awards & Rankings
User score distribution:
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Positive: 309 out of 342
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Mixed: 22 out of 342
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Negative: 11 out of 342
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Jun 20, 2012
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Jan 21, 2018
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Nov 27, 2013