- Publisher: Electronic Arts
- Release Date: Mar 16, 2010
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It's clear that EA are onto something with their new-age C&C formula but, as it stands, the core needs a little work. The series, once the most explosive game of the medium, looks like it's going out with a whimper.
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C&C 4 is not without redeeming qualities, and in the right situation it offers something truly unique to the RTS genre. I have no doubt that there will be gamers who fall head-over-heels for its tightly engineered co-op design. The binding dependence on teammates can be a pain, though, and legacy issues like bad keyboard shortcuts and unit AI persist. I can recommend the game, but only to a certain style of gamer and only with a handful of caveats.
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Command and Conquer 4: Tiberian Twilight is an appropriate ending for such a huge franchise. You get some good old stories and a number of new refreshing features.
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The developers are trying to take the franchise in an interesting new direction, and the fruit of their labor is worth checking out.
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We love the year 2062. It's full of great battles between the archrivals GDI and NOD and we get to control both of them. Thank you EA for both being innovative and true to the franchises roots.
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Tiberian Twilight plays like a mix between Supreme Commander and Dawn of War - only that with C&C the video sequences and Joseph D. Kucan aka Kane the story has to offer a lot more.
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In conclusion, it’s good to see EA move away from resource gathering and try something different and although it does take a little time getting use to, it’s a refreshing change of pace for an RTS game.
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The completely revamped gameplay might turn off some fans of the series and the story isn’t quite what it should be for the end of a chapter in the Command & Conquer universe, but there is a lot of perks and upgrades to be found here for those that stick with this radical departure from the series’ mechanics.
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C&C4 tries to deliver on all its features, but only does the multiplayer and online functionality well. Playing the game on your own exposes an experience that isn't well put together and screams to be played in co-op or online with friends.
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Games Master UKC&C4 feels much more refined as a result of these changes - as though great pains have been made to nudge the series into new territory. It's all the better for it, feeling like a breath of fresh air. [May 2010, p.77]
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Once embraced and understood, I actually enjoyed the multiplayer more than SupCom 2, RUSE, and yes, even the Starcraft 2 beta. But singleplayer was like a tour of the worst parts of strategy games in the '90s, and hardly a fitting end to the Tiberium saga.
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Total PC GamingBrings some innovations to the genre, but loses some strategic hear to become more accessible. [Issue#31, p.40]
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The single-player campaign is fairly short, but excellent multiplayer makes up for it. Lots of variation and solid RTS gameplay for anyone who makes it past the embarrassingly bad first act. A return to form for the series.
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The Tiberium saga ends while hitting rock bottom, being just a fast-food game without any depth. It’s not a bad game, but feels like any other game of the genre.
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Command & Conquer 4: Tiberian Twilight is a good strategy game. But brilliant gameplay is foiled by poor cut scenes and a mediocre story.
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In the fourth and presumed final entry in the Command & Conquer saga EA chose to stir things up a bit. We're still treated to the cheesy tongue in cheek full motion video of series fame, but everything related to the actual gameplay has been modified into a much more action oriented formula. The simplified nature of the campaign is no home run, and only one multiplayer mode feels a bit on the cheap side, but co-op support in the main campaign makes this a thoroughly enjoyable experience.
Awards & Rankings
User score distribution:
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Positive: 75 out of 714
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Mixed: 45 out of 714
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Negative: 594 out of 714
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Aug 14, 2010
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Aug 12, 2011
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BenM.Mar 29, 2010