- Publisher: Electronic Arts
- Release Date: Mar 16, 2010
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It's a terrible system and it's sure to alienate all but the hardcore C&C nerds. But those of you who stick around, those of you who are willing to put up with the ugly graphics, the pointless online-only requirement, and the mandatory grinding are liable to end up as the small dedicated player base for yet another one of Electronic Arts' disastrous attempts at online gaming.
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Though it has two campaigns and a healthy array of maps for skirmish and multiplayer, Command & Conquer 4 feels like it's missing about half-a-game's worth of content. There are some neat ideas in play, but the action itself isn't strong enough to make it all work, and the cutscenes aren't good enough to make you forget that the game isn't all that hot.
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With some very serious polishing, tweaking, and rebalancing, I think this game could have been quite enjoyable. As it stands, it's a waste of time, far too frustrating, and absolutely not worth $49.99.
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I’m growing tired of people drastically altering the core gameplay mechanics of a franchise because they want to try something different, yet are too afraid to introduce new IP. Calling something a sequel causes players to expect certain things based on what the series has been like before and will be disappointed when it strays too far from that. This is not Command & Conquer; it’s a console port of a spin-off that should have been called something else.
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Command & Conquer 4 developers tried to make a fast-paced game for a wide audience, but they failed miserably. For the fans of the “classic” C&C, this is an abomination. For the rest, it’s a worthless mediocrity with boring gameplay, lousy graphics, and an overly paranoid online DRM scheme.
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One of the least entertaining real-time strategy games in the past ten years.
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The lack of in tactical options and base building, together with an a unbalanced experience system and bad storytelling makes this game a naked and weak ending to the franchise.
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Tiberium Twilight is a poor game that removes the things that made the original concept so good. What’s left is a hollow shell that feels irrelevant, given the superior games in the series that came long before it.
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Ultimately, Tiberian Twilight is a poor end to a long lived franchise. Its core design violates the major tenets of RTS sharing and openness, and this alone is enough to make me hate it.
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I had a certain expectations going into C&C 4 and they was utterly destroyed, even knowing about some of the changes beforehand.
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Command & Conquer 4 is atrocious, end of story.
Awards & Rankings
User score distribution:
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Positive: 75 out of 714
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Mixed: 45 out of 714
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Negative: 594 out of 714
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Aug 14, 2010
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Aug 12, 2011
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BenM.Mar 29, 2010