- Publisher: Paradox Interactive
- Release Date: Aug 22, 2007
- Critic score
- Publication
- By date
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Newbies may find it a little intimidating to get into, but perseverance brings reward in the shape of an immersive experience that’s about as fun as war gaming can get.
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AceGamezIt looks and sounds great, but the lack of a tutorial is a major letdown, as the game is just too complex not to have one. Even the first few missions of the campaign are quite difficult and don't ease you into the game as they should. The simplistic AI also hurts the gameplay in the campaign mode too.
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The game needs a little more spit and polish before it can assume its proper place in the Pantheon.
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PC Zone UKDelivers the goods in spades, with an improved engine and a new emphasis to real-time rather than turn-based action. [Oct 2007, p.82]
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PC Gamer UKWherever you look, something is missing. [Oct 2007, p.74]
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Hardcore GamerThe developers' chutzpah regarding Shock Force's premise is admirable, and if you fall into the game's narrow audience, there may be a lot to like about it. [Oct 2007, p.59]
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Battlefront can be commended for their speedy patches but that doesn't excuse the sorry state of the game when it was released or make it any easier to endure the problems that still exist, particularly with regard to the apathetic AI, gummy interface, or poor overall performance.
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Some of the most touted improvements are distinctly underwhelming. The "detailed, story-driven, semi-dynamic campaign" turns out to be a poorly presented, poorly paced string of twenty-odd scenarios offering sod-all in the way of continuity or sense of progress.
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PC GamerEven diehard grognards may be turned off by its complex interface and esoteric control panels, and newbies will be frustrated to no end. [Nov 2007, p.70]
Awards & Rankings
User score distribution:
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Positive: 20 out of 89
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Mixed: 9 out of 89
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Negative: 60 out of 89
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HughManDec 7, 2009
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MichaelDSep 29, 2008
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JensB.Jun 29, 2008