- Publisher: Shrapnel Games
- Release Date: 2003
- Critic score
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- By date
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Its flawed and its buggy, and there just isnt enough to do in the game to make it fun.
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Computer Games MagazineThe execution falls flat, and in the end Coliseum plays like a shell of a game. The biggest problem is that there isn't enough to do. [May 2004, p.69]
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Surprisingly dull and is lacking in both personality and depth...Sloppy, shallow, and ultimately forgettable, the game never lives up to its undeniably catchy concept.
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PC GamerThis game got repetitious after about 15 minutes and downright treadmill-like within a half-hour. The emperor's verdict: Thumb down. [May 2004, p.71]
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Cheat Code CentralA text-based, gladiator management sim, Coliseum asks the question, "How long can you last?" The correct answer is: Long enough to get a real, wicked, #%*!-ing headache.
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Now most games with lousy gameplay mechanics such as this one will try to hide it underneath a veil of enthralling production values and seductive graphics that make love to your eyes and distract your brain from the pain. Not Coliseum.
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This game was state of the art in 1983. Now it's just a waste of time and money. Youre better off dusting off the old 5.25 disks and playing one of them.